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Most Overused New Feature?

Archive: 16 posts


Hey everyone!

I won't be able to get LBP3 for a while, but I'm curious: to those who have spent some time with the game, what do you think will be the most overused gameplay element/feature in the Community levels this time around?

At least in LBP2, I ended up getting pretty tired of Move pack-heavy levels with really simple gameplay and color-changing sponges, not to mention the copied levels that tended to make the Cool Levels page useless. If I had to guess for LBP3, I'd say that people are going to overuse the layer launchers and maybe the slides as well, but that's just from what I've seen of the story mode on Youtube. What do you guys think?
2014-11-27 02:35:00

Author:
spiffyspleen
Posts: 23


Portal remakes using the velociporter2014-11-27 02:49:00

Author:
DawnBreaker_23
Posts: 568


I'm betting improperly placed bendy rails will be an issue.2014-11-27 02:50:00

Author:
Biv
Posts: 734


Blaster handle, mostly light sabers.2014-11-27 04:48:00

Author:
Devious_Oatmeal
Posts: 1799


Portal remakes using the velociporter

Wow, I can't believe I forgot about that when I was making this post...it seems really obvious now. I'd imagine that there will be quite a few portal remakes, but I'm thinking that the velociporters are going to be one of the more exciting new features in the hands of more creative LBPers. If anything, I'm just happy that they're going to more or less replace the original Vita-pack teleporters that make you press the triangle button all the time.


I'm betting improperly placed bendy rails will be an issue.

I guess I haven't gotten to play around with the rails yet, but I wasn't expecting this answer. Do you have to be on the exact layer of a bendy rail in order to hook onto it or something? I can't imagine it'd be any more annoying than a tricky grab gameplay section unless that was the case.


Blaster handle, mostly light sabers.

Haha...that could definitely be a problem, especially with the addition of the force chip and the new Star Wars movie in the works. At the very least, it does require more work to make a light saber with the new blaster handles than it does to just use one of the story mode powerups like the blink ball shooter, so maybe that'll stem the tide a bit. Hopefully I don't get sick of Star Wars levels in LBP3, though, since I was really liking the levels julesyjules was putting out in LBP2.
2014-11-27 05:03:00

Author:
spiffyspleen
Posts: 23


My vote is for the bendy rails as I've had some problems with them on some really polished levels as well as not so polished ones.2014-11-27 06:34:00

Author:
koltonaugust
Posts: 1382


Blaster handle, mostly light sabers.


Haha...that could definitely be a problem, especially with the addition of the force chip and the new Star Wars movie in the works. At the very least, it does require more work to make a light saber with the new blaster handles than it does to just use one of the story mode powerups like the blink ball shooter, so maybe that'll stem the tide a bit. Hopefully I don't get sick of Star Wars levels in LBP3, though, since I was really liking the levels julesyjules was putting out in LBP2.

I'll have you know I was building lightsaber powerups before it was cool. Or... before it was trendy, I guess? That said, I've found the blaster handle to be useless in building a dueling lightsaber (the sabers can't interact with each other) but it might be ok for an adventure game that doesn't feature a lot of saber vs. saber fighting.

Bendy rail roller coasters or bendy rail rocket cheetahs (actually, I'm kinda' tempted to try that second one)? Top down levels? That 3d gameplay that a few people are working on (especially if they get it just right and release the tools to the community)? I'm sure at least a few people saw those loops Oddsock went through in The Great Escape and thought "Sonic" so we're sure to see a few of those. For that matter, the whole genre of remaking some other game poorly in LBP is likely to remain going strong thoughout LBP3's life.
2014-11-28 16:25:00

Author:
Sehven
Posts: 2188


I'll have you know I was building lightsaber powerups before it was cool. Or... before it was trendy, I guess? That said, I've found the blaster handle to be useless in building a dueling lightsaber (the sabers can't interact with each other) but it might be ok for an adventure game that doesn't feature a lot of saber vs. saber fighting.

I haven't been able to get the game yet, so correct me if I'm wrong, but couldn't you just attach tag-specific force tweakers to what I would assume would be sticker panel lightsabers to achieve the interaction? Alternatively, I suppose you could also use opacity tweakers to make an invisible solid material with the same profile as the sticker panel. I suppose that doesn't make the actual dueling that great, though, since it'd be pretty easy to fend off attacks in a 2D plane.
2014-11-28 17:56:00

Author:
spiffyspleen
Posts: 23


From what I can tell and take a guess based on my judgement of things i've seen, The most overused new gameplay gimmick on LBP3 will be 3D like levels including top-down and that smooth layer movement style logic. *mew2014-11-28 18:37:00

Author:
Lord-Dreamerz
Posts: 4261


Judging from the addiction of the bomb/shark/tsumani/zombie/whatever survivals. Kiddies love destruction. They'll Shardinate everything!2014-11-28 19:30:00

Author:
JKthree
Posts: 1125


From what I can tell and take a guess based on my judgement of things i've seen, The most overused new gameplay gimmick on LBP3 will be 3D like levels including top-down and that smooth layer movement style logic. *mew

From the story mode bits I saw on Youtube, the Ziggurat (I think that's the right part of the story) top-down levels seemed like they had a lot of potential, but I imagine it'll be difficult for a lot of creators to make something as polished. I'm just hoping people don't abandon platforming for top-down RTS levels. I never had a great time with them in LBP2 since it always seemed like they took forever to play, and I'm not keen on investing that much time in just a single level.


Judging from the addiction of the bomb/shark/tsumani/zombie/whatever survivals. Kiddies love destruction. They'll Shardinate everything!

I imagine this'll continue to be a thorn in the side of the Cool Pages (if they're still around in LBP3). I was hoping that LBP3 wouldn't allow level copying since there's so many other ways of sharing creations, but if it does I'm sure we'll be seeing a lot of identical survival levels and spammers just like in the two previous games.
2014-11-28 20:08:00

Author:
spiffyspleen
Posts: 23


I haven't been able to get the game yet, so correct me if I'm wrong, but couldn't you just attach tag-specific force tweakers to what I would assume would be sticker panel lightsabers to achieve the interaction?

Nope. Powerups don't react to the environment or other powerups. I didn't mean to hijack the thread though, so if you want to continue this conversation we should probably go to my thread on the subject: https://lbpcentral.lbp-hub.com/index.php?t=92183-Jedi-Arts-3-Revenge-of-the-Jedi-working-title


From what I can tell and take a guess based on my judgement of things i've seen, The most overused new gameplay gimmick on LBP3 will be 3D like levels including top-down and that smooth layer movement style logic. *mew

Perhaps, but those aren't just minor gimmicks: they're entirely different gameplay types. 2D, 2.5D, 3D, and top-down/isometric are all different gametypes. It's hard to say that 3D is overused: how is that different from the standard 2.5D of LBP being overused?
2014-11-28 22:20:00

Author:
Sehven
Posts: 2188


probably badly made top down/ 3D levels2014-11-28 23:35:00

Author:
Razortehkill
Posts: 173


Nope. Powerups don't react to the environment or other powerups. I didn't mean to hijack the thread though, so if you want to continue this conversation we should probably go to my thread on the subject: https://lbpcentral.lbp-hub.com/index.php?t=92183-Jedi-Arts-3-Revenge-of-the-Jedi-working-title

This is sort of annoying me. I've got an itch to solve this problem right now without having even played the game, but I'm sure you're much better qualified to tackle it than I am with create mode right at your fingertips, and judging by the thread you linked to, a lot of prior experience with lightsabers in LBP. There's got to be some way of doing it (like having the saber attached to a loose bolt with some sort of logic to keep the saber aligned at the right angle unless it's in contact with another saber), but I'll have to wait a few weeks still to tinker around with this stuff. It just bugs me that we're running into creative limitations so soon after launch.


probably badly made top down/ 3D levels

I'm going to have to wait and see on this one, I think. While I'm sure there're going to be a lot of poorly made levels, if there isn't a built in way to achieve this gameplay style really easily it might just be more experienced creators who make the vast majority of top-down/3D levels.
2014-11-29 00:45:00

Author:
spiffyspleen
Posts: 23


There's got to be some way of doing it (like having the saber attached to a loose bolt with some sort of logic to keep the saber aligned at the right angle unless it's in contact with another saber)

I thought of that. It... didn't go well. Saber is two thin layer lights and several decoration mounts with decos all glued into one solid piece. Slap a blaster handle onto it and it fits reasonaly nicely into Sackboy's hand and I love the way it turns over his head. Slap a blaster handle on a bit of sticker material and bolt the (still solidly glued) saber on... it explodes: all of the pieces fly all over the place and spin independently of each other. Like they all maintain the proper angle (except the ones that spin the opposite direction from the rest) but they're just all over the place. If you or anybody else figures it out, though, I'd be very excited to learn the fix.
2014-11-29 07:39:00

Author:
Sehven
Posts: 2188


I tested that out with the hook hat. I believe if you are 2 layers away you can hook on anymore won't work.

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I wouldn't count the smooth 3d layer transition, seems like it should be an official option going forward.
2014-12-08 05:38:00

Author:
CLC4life
Posts: 18


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