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Character Selection Help!
Archive: 4 posts
I am trying to create a multiplayer game with different characters that can be selected using a screen. I wanted the player to be able to choose from a series of maps to play on. I plan on using a level link to do this, but I don't know how I would be able to carry over the selections the player made to the level link. Any ideas? Thanks | 2014-11-26 02:42:00 Author: Skyblox Posts: 3 |
As far as I know... we've got the object saver, but I believe that only works for one level, and not a multitude. I know that quests however do carry over. You could use the character selection through hidden quests, and then use a quest sensor in the next level, that reads which player was picked. That method might work. Although I highly recommend using the dynamic thermo, you could possibly make it all in one level. | 2014-11-26 04:38:00 Author: Archon453 Posts: 142 |
As far as I know... we've got the object saver, but I believe that only works for one level, and not a multitude. I know that quests however do carry over. You could use the character selection through hidden quests, and then use a quest sensor in the next level, that reads which player was picked. That method might work. Although I highly recommend using the dynamic thermo, you could possibly make it all in one level. Thanks for the help! Maybe I will try the dynamic thermo to see how much I could fit. | 2014-11-26 04:44:00 Author: Skyblox Posts: 3 |
We'll have to wait for the patch until we can finall get the memorizer, so we're out of luck until then :/ Also if you're on Ps4 you could send me a friend request and I'll see if I can help any. | 2014-11-26 05:25:00 Author: Archon453 Posts: 142 |
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