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Transmitter Controlinator on Sackbots Captured as Characters
Archive: 3 posts
Hello, guys! LBP3 brought the feature of capturing characters so we could play directly with our own modified sackthings (e.g. they respawn directly from the checkpoints). However, I wanted to make my character to interact with the level, and I couldn't. In LBP2 (and still in LPB3), we could put the sackboy directly into the (hidden) controlinator and make it transmit signal to both the sackbot we wanted to control and the level. In LBP3, I tried placing a transmitter controlinator into the captured sackbot, so I could control the level with receiver controlinators, but it simply doesn't seem to work. Am I doing something wrong? Is there another way? | 2014-11-25 05:32:00 Author: bezerramarela Posts: 4 |
It appears some things can be controlled, and some not. You may be interested in the discussion going on here: https://lbpcentral.lbp-hub.com/index.php?t=93068-Question-about-broadcasting-to-player | 2014-11-25 05:49:00 Author: tdarb Posts: 689 |
You want the controllinator set to receiver and set it to closest player. Then you can wire the outputs of the controllinator to tags or a broadcast switch or something. That should all work fine. What you can't do is use the controllinator to override the player character. | 2014-11-25 15:06:00 Author: Sehven Posts: 2188 |
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