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Flip-Flop-Folios [How was the flipping gravity done?]

Archive: 9 posts


So,I get a kick out of re-creating everything in the story levels (with their effects),and I've recreated everything except Flip-flop-folios,because I can't figure out for the life of me how to do a decent version of that upside-down gameplay.

I have the same material,set to broadcast a chip on contact that turns sackboy upside down,but I can't figure out the movement.

Also,I have not unlocked the music for that level yet,but does anyone know how the music change happens,by chance? Does that specific interactive music have a separate track that is backwards,or is there a way to make music sound weird like that,and i'm overlooking it?

If anyone could tell me a way to replicate this level effect I'd greatly appreciate it.
2014-11-24 16:07:00

Author:
Iceman1120
Posts: 27


If it's the level I'm thinking of (only watched stream) then I'm sure they're doing that with atractogel.2014-11-24 16:41:00

Author:
GribbleGrunger
Posts: 3910


That's another thing. I could have sworn attract o gel (and its tweaker) were not in my tools bag in create mode. What is it found under again? It has been a while. 2014-11-24 17:10:00

Author:
Iceman1120
Posts: 27


I haven't played around with create tools much yet, but my best guess would be a broadcast chip with a character rotator to flip the character's orientation and a mover to simulate gravity on an invisible material to define the space where it would take affect.

As far as I know, atractogel isn't yet available in LBP3 as it was a part of the Muppets DLC.

Again, I haven't had the opportunity to play around with it much just yet so I may be wrong. :
2014-11-24 17:35:00

Author:
DigiOps
Posts: 111


You're right,the DLC is missing and so is the tool/tweak. Which makes me even more curious as to how they did it. I'm using a broadcast chip to get the rotation,but the movement they have looks exactly like the normal movement,and I think that would be hard to pull off with a mover..Hmm. Also,The paintinator (from metal gear solid,yet is included in the game by default anyway?) is missing.2014-11-24 18:02:00

Author:
Iceman1120
Posts: 27


It uses a gyro to rotate the character upside down, an animation rotation tool set to positional for the left/right turn around, and movers for gravity/jump/walk/run. Every aninimation uses the character animation tool. It takes a lot of tweaking to match it to the normal Sackboy movement, especially the jump animation, but it's possible.2014-11-24 21:08:00

Author:
SteveBigGuns
Posts: 423


You're right,I've recreated it completely using the gyro,movers and animation trickery! Thanks all!

Now,the mystery about the music?....It's a creepy effect,but I like it. Is that built into the track? Can all tracks do this?
2014-11-24 23:31:00

Author:
Iceman1120
Posts: 27


You're right,I've recreated it completely using the gyro,movers and animation trickery! Thanks all!

Now,the mystery about the music?....It's a creepy effect,but I like it. Is that built into the track? Can all tracks do this?

Would you be able to publish it please to see how its done ?
2014-12-04 20:07:00

Author:
slayer1551
Posts: 29


According to Simone in the gamejam, the music for this level had to be recorded as a seperate file with spooky reverse sound effects so that could be played in the upside-down segments. Simplest solution = best result 2014-12-04 23:16:00

Author:
rialrees
Posts: 1015


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