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How do you make a sackbot lethal?
Archive: 4 posts
Can you apply fire, electricity, etc to it? Is it possible? | 2014-11-24 05:00:00 Author: Darthy09 Posts: 52 |
Hi.Darty09. simply place a danger tweaker with an effect on the sackbots chip | 2014-11-24 13:45:00 Author: Sean88 Posts: 662 |
As Sean said, but you can also place a danger tweaker on a broadcasting chip and set it to tag. Just place the same coloured tag (or a titled tag) on the sackbot's logic and the result will be the same. This is handy because if you want more than one sackbot to react then you need only place a tag on their circuit boards. The broadcasting chip will then send a duplicate to every sackbot. | 2014-11-24 13:57:00 Author: GribbleGrunger Posts: 3910 |
Yup, you can lethalize them just like anything else. If you want to make them lethal without using a danger tweaker, you can also place a broadcast chip in your level with a kill tweaker. Make sure the bot is tagged and set the kill tweaker to respond to contact (impact sensor) or proximity to that tag. [edit] Looks like I was late with my response. Gribble knows more about broadcasters than I do so follow his instructions. | 2014-11-24 13:59:00 Author: Sehven Posts: 2188 |
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