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#1

Advanced In/Out Mover help (Minor kinda spoiler)

Archive: 3 posts


So I have encountered yet another bug. I am trying to create a jump for top down characters similar to what was used in the Yeti level of adventure and so I thought "I will use this mover." The problem is that whenever you use the mover under 12.6 speed the characters will start to glitch into the walls (floor if you remember this is top down). Setting the fall speed at 12.6 looks unnaturally fast, so I was wondering if anyone had encountered a better way to create this effect. Thanks.2014-11-21 01:28:00

Author:
fly_4_a_jedi
Posts: 151


i'll try to make a demo level of how to do the top down physics in the yeti level when the game gets released in the uk. It's pretty simple once the setup has been madeI2014-11-21 01:53:00

Author:
SteveBigGuns
Posts: 423


I thought it would be, I mostly did top down in LBP 2 so I thought it would be an easy switch, but the fall rate is bad.

Here is a picture of my jump logic, it seems like it would do fine, the top left is a counter and the other bar thing is a timer.
49537

It works just fine so long as the drop speed is set to 12.6 or higher and has clipping problems otherwise.
2014-11-21 02:13:00

Author:
fly_4_a_jedi
Posts: 151


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