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#1

The Object Saver is a Life Saver

Archive: 22 posts


I am so glad I didnt spend all those grueling hours trying to build a save system in LBP2. SOOO much easier with the Object Saver. It would also make the Memorizer much simpler and faster to set up, since mostly all the variables can placed in Micros and attached to the saved object.

Thank you Sumo.
2014-11-19 23:56:00

Author:
Rpg Maker
Posts: 877


Moving to Everything Else LittleBigPlanet 32014-11-20 12:29:00

Author:
Chazprime
Posts: 587


Every time I use the object saver, it keeps giving me errors. Apparently the tool is broken for me.2014-11-26 16:46:00

Author:
LoVeRiCe
Posts: 90


Every time I use the object saver, it keeps giving me errors. Apparently the tool is broken for me.

Unfortunately, this game is having a lot of issues right now. StevenI says it will be patched soon though.

What kind of error is it giving off?
2014-11-26 22:31:00

Author:
Rpg Maker
Posts: 877


It says "Recent changes to your profile was not saved due to an unknown error." This happens when returning to the level after affecting an object that carries the object saver tool.

I followed exactly on how it works on YouTube for confirmation. But the video footage was done during the beta phase.
2014-11-26 23:32:00

Author:
LoVeRiCe
Posts: 90


I also get the "recent changes to your profile can not be saved" error when using the object saver. I reported it to Sumo a little while back (probably almost a week ago now). Hopefully it gets fixed soon, it looks really cool!

I wanted to be able to have people personalize the sackbot characters' costumes in my level and have it save if they come back.
2014-11-27 00:21:00

Author:
KlawwTheClown
Posts: 1106


Speaking of the object saver. Does anybody know how a player goes about resetting the data for a particular level? Let's say they want to start your level over from scratch, where do they go to recent the data? The memorizer has a section for that under settings, but I haven't seen anything related to the object saver (and quests).2014-11-27 10:38:00

Author:
kemengjie
Posts: 42


Speaking of the object saver. Does anybody know how a player goes about resetting the data for a particular level? Let's say they want to start your level over from scratch, where do they go to recent the data? The memorizer has a section for that under settings, but I haven't seen anything related to the object saver (and quests).

Have you tried deleting the memorizer data to see if that data includes the Object Saver info.
2014-11-27 10:41:00

Author:
Devious_Oatmeal
Posts: 1799


So far every time I head to the memorizer data section it says I don't have any Community data saved. Of course one of the main reasons for this is because I haven't come across any levels using the save object chip yet. (Know of any?)
As for my own levels, I've been playing around with the chip, but so far nothing has appeared yet. Same thing with quests, but that could be due to the fact that I'm the creator of the level.
It does seem like a really useful bit of logic, although with a dynamic thermo level it can be a bit glitchy. The only way I could get the two working together was by putting a permanency chip on my spawn gate. (Every time I changed a saved object in playmode and then hit replay my spawn gate wouldn't load)
2014-11-27 10:59:00

Author:
kemengjie
Posts: 42


There's not a reset switch on the object saver?2014-11-27 11:11:00

Author:
Devious_Oatmeal
Posts: 1799


Not that I've seen, but I'm still mainly talking about resetting things from a player's perspective. For instance, let's say I go into someone's level and they are using the object saver, but then I make a mistake and want to start over. With the memorizer I just delete the data and play again. Not sure about the object saver (and quests) just yet.2014-11-27 11:16:00

Author:
kemengjie
Posts: 42


Not that I've seen, but I'm still mainly talking about resetting things from a player's perspective. For instance, let's say I go into someone's level and they are using the object saver, but then I make a mistake and want to start over. With the memorizer I just delete the data and play again. Not sure about the object saver (and quests) just yet.

There's a reset switch on Memorizers for that deleting purpose. I was asking in case there is one on the Object Saver as well.
2014-11-27 11:22:00

Author:
Devious_Oatmeal
Posts: 1799


Doesn't really make sense to have one on the object saver I think. Because unlike a memorizer object savers also remember where an object was physically moved. Don't know how you would "reset" a physical location. You'd just have to re-emit the object. And the reset switch on the memorizer is so the Creator can allow a player to reset their data. However, if they don't use that function, a player can still go into settings and reset the data to play a level over from scratch.
Anyway, I think the only way to really figure this out is to find and play a level that uses an object saver and see if the memorizer page under settings changes. Maybe I can make one and someone on here can go play it and we can find out if that affects anything?
2014-11-27 11:42:00

Author:
kemengjie
Posts: 42


I'll be up for a while longer. Go ahead and make a level with the object saver and I'll try it out.2014-11-27 11:53:00

Author:
Devious_Oatmeal
Posts: 1799


I'm not sure if this is the way to reset object saver data, but if you go to a community level's More section (pressing square) there's an update button. When I selected it it said something along the lines of resetting data in the level. I'm not sure if that's what your looking for or if it's on all community levels, I'll check when I can2014-11-27 20:20:00

Author:
JonL21
Posts: 30


There should be a reset button if you push square on the level badge. There was one in beta. Also the only thing that I could wish for more with an object saver is to carry over to other levels. Memorizer still wins in that department.2014-11-27 23:27:00

Author:
koltonaugust
Posts: 1382


There should be a reset button if you push square on the level badge. There was one in beta. Also the only thing that I could wish for more with an object saver is to carry over to other levels. Memorizer still wins in that department.

I don't even see how that would be possible. The objects in the different level would have to be in the exact same spot as they were in the other level.
2014-11-27 23:46:00

Author:
Devious_Oatmeal
Posts: 1799


I know that adventure mode progress gets saved to your HDD as a 15mb "adventure save file." I haven't been able to use the Object Saver yet due to it being broken, but I'm curious if something similar happens when using it.

I'm also actually kind of curious if it would be possible to use microchips to transfer objects between levels.

What I mean is that you set up little emitting zones, and fill a microchip with emitters that live-capture from those zones. Then at the end of the level, allow the player to capture the emitter-filled microchip to their goodie bag using the Pop-It Powerup and bring it into the next level where they can be emitted again.

I have no clue if this will work or not, but I might give it a shot later. I don't think there would be a way to restrict what kinds of objects the player could pull out of their goodies bag though.
2014-11-28 00:26:00

Author:
KlawwTheClown
Posts: 1106


There should be a reset button if you push square on the level badge. There was one in beta. Also the only thing that I could wish for more with an object saver is to carry over to other levels. Memorizer still wins in that department.

This is one of the reasons why the memorizer was not flat out replaced. However, I would wager if your game is long enough to require saving, you probably should be using the dynamic thermometer. Since the dynamic thermometer expands a single level essentially, I dont see any reason why a memorizer would be used(for saving) over a object saver. Compressing and decompressing bits takes wayy to long to set up in comparison.

If you are not using the dynamic thermometer, I can see why the memorizer would be used.
2014-11-28 16:18:00

Author:
Rpg Maker
Posts: 877


just went online to check what you guys are mentioning about the update button. seems to be the answer i'm looking for. seems like a pretty strange name though, why call it an update button when it resets your data? maybe in case the creator updates the level?2014-11-29 07:22:00

Author:
kemengjie
Posts: 42


I believe the error with the object saver tool is linked to the global dynamic thermo. There's a possible workaround, but the object saver saves everything, even things without the object saver tool on it. So here's what I did...

When entering an empty moon, without messing with the global dynamic thermo setting, placing an object saver and testing it yields the error and thus, not do it's job. Nothing changes.

When I do turn on the dynamic thermo, testing the object saver, it would end the game right away, while sporting a bright white screen with the options to replay or not. However, does not display the error notice.

However, when I turn the dynamic thermo back off, while testing the object saver, it works. But because it also saves everything else that doesn't carry the object saver, when you replay the level, after moving an object without the saver, it would duplicate that object. One would be where you left it on the level, the second would be where it's originally located. So the more you leave and come back, the more of that object being copied. So with that being said, it's still broken for me.
2014-12-07 11:54:00

Author:
LoVeRiCe
Posts: 90


I managed to get around the bright white screen you get when you use the object saver and dynamic thermo together by placing a permanency chip, object saver and using the preload tool on my spawn gate. I think what was happening was that when the level loads, the spawn gate wasn't loading (because the player wasn't in the level yet?). Anyway it worked for me, so maybe you could try that.2014-12-08 05:06:00

Author:
kemengjie
Posts: 42


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