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LittleBigPlanet 3: Known Issues - Update and Workarounds

Archive: 465 posts


I cant customize my character.

https://pbs.twimg.com/media/B3Wec6FIIAAEl7V.jpg

I cant enter the Goodies bag :/.. even when im in story mode i cant do any thing to my character....

https://pbs.twimg.com/media/B3WeW20IcAAsWld.jpg
Whens there going to be a patch ?...

Cant enter the tools bag..Iv aced the game..

https://pbs.twimg.com/media/B3Wf-CWIAAAoF8C.jpg


I had that problem, here is a work around:

If you toggle Advanced Create Mode Off and turn it back On then they would re-appear, at least it did for me. If you had it off already, turn it on and then turn it off.

-hyper
2014-11-26 15:21:00

Author:
hyperdude95
Posts: 1793


Is LittleBigPlanet offline? Can't connect to server, game doesnt load any more...2014-11-26 15:24:00

Author:
Hanfi1311
Posts: 776


I had that problem, here is a work around:

If you toggle Advanced Create Mode Off and turn it back On then they would re-appear, at least it did for me. If you had it off already, turn it on and then turn it off.

-hyper

I had to exit the game and it fixed it . i hope it gets fixed.
2014-11-26 15:52:00

Author:
Lbphart3
Posts: 813


While exiting level I had Error CE34878-0, now my profile is broken
(PS4 - EU Version)
2014-11-26 16:20:00

Author:
Hanfi1311
Posts: 776


When restarting a level,My sackboy losses his costume and reverts back to naked sackboy..im guessing this is a glich?.

Also when passing by the grapple in the Trouble at the temple,You cant seem to get the power up unless you walk over top of it.
2014-11-26 16:31:00

Author:
Lbphart3
Posts: 813


Updated for my error. I dont get system storage error that often anymore, but still getting it. Profile has been fine, hasnt corrupted again. To me it looks like server side error. I hope this will be fixed.

Edit: Seems like i fixed the system storage issuse. Seems liked it was caused by save files of user levels. But now i have another problem the game just goes out of the game without any warning. It happend me twice. Game also crashes alot. Hopefully there will be fix. I wonder how the hell this game was even released in this broken stage. Did Sumo Digital even tested the game ? To me it looks like not. This is really like bf4 during launch. I rather wait few months, than play broken game :/

Edit2: Please bring back cool levels page sumo digital and fix the online also, getting tired seeing same levels.
2014-11-26 16:44:00

Author:
Unknown User


I imported my unlocked goodies from LBP2 through the settings (because the game only asked for my LBP1 profile to import)
and most of the clothing is thre from LBP2, but some are missing:

Sebastian's Clothing and hair is missing.
Grumpy eyes are missing.

On ps3 EU version.

Hope they soon fix the LBP2 Importing issue.
2014-11-26 18:51:00

Author:
Lazy_Slacker
Posts: 21


http://i375.photobucket.com/albums/oo195/liampatrickberry/later_zpsb861ba6e.jpg (http://s375.photobucket.com/user/liampatrickberry/media/later_zpsb861ba6e.jpg.html)2014-11-26 19:32:00

Author:
EnochRoot
Posts: 533


Some costume parts won't allow me to wear them correctly and some others are just incorrect overall in general. Examples... The japanese warrior costume can't be put on in the same-way it is shown off in the storymode, to be more exact I can't wear the scarf with the jacket like you are suppose to be able to on this costume.

And if you wear the popit powerup hat while wearing a special character costume such as Eve... the hat will remove the whole costume until you remove the power up hat. this is very visually terrible. it needs to be edited so power ups don't remove special character costumes or hair... i don't care if the popit power up hat chips across the character's model, it's better for the models to chip and marge then it is removing the whole costume imho.

The wolf costume comes with separate ears as a costume part but the head piece also has the ears forced on, but judging from the icons of the items the head is not suppose to have the ears attached automatically and that is why there are a separate ear piece for the wolf costume. so this should be fixed.

And this last 1 is not so much a bug but is more of a very small complaint. Many of the storymode characters such as Newton look like they have normal sackfolk bodies... but sadly you can not mix and match their parts because each of these special NPC characters are all a single costume piece even tho judging from their model they shouldn't have to be. At the very least you should be allowed to separate the heads from the bodies imo. *mew
2014-11-26 20:09:00

Author:
Lord-Dreamerz
Posts: 4261


I keep getting due to recent changes your profile can't be saved and problem loading data.
It tells me to clean my pod by clicking OK (or quit the game) but it won't let me click OK.

On PS3
2014-11-26 20:33:00

Author:
Lady_Luck__777
Posts: 3458


There seems to be bugs in the DC Comic s Premium Pack,When playing the A chemical overreaction level when batman is supposed to fly and sackboy falls and lands on the spring platforum batman falls down with sack boy and ends up causing sackboy to die it makes it hard to ace the level and i ended up having to restart the level a number of times till batman started flying rather than falling. i also aced the level after an hours worth of restarting.

In the Ice Cold in Alaska level,When the camera pans on killer frost it tends to stick on the conveyor belt it wont move and leads to having to restart the level a number of times till the camera stops getting stuck.
2014-11-26 21:09:00

Author:
Lbphart3
Posts: 813


There seems to be bugs in the DC Comic s Premium Pack.

Nearly all the old DLC levels on LBP3 are bugged and some even almost broken. on the last boss battle in the DC pack i keep falling off the wall in the falling section with that mech that shoots buzzsaws, you are suppose to be able to stick on to the walls without trouble. and after that in the section where you are on the ground the HP logic on the mech's torso doesn't work. and characters mouths were not moving during some of the cut scenes even tho they are have voices. *mew
2014-11-26 21:17:00

Author:
Lord-Dreamerz
Posts: 4261


My gamestop gave it out on the 17th steven thank u for investigating cause me and others are having problems.

- - - - - - - - - -

3 things happened to me on Tuesday. me and my friend were on LBP3 on PS4 talking in my pod and I checked the turkey costume it showed on the side I backed and the figure was still in my pod me and my friend took pictures then I turned into Toggle and was able to slap the floating costume figure. The second thing that happened was my level in my adventures slot disappeared but I did make sure I saved but idk why it reset I didn't click the reset button either. I already mentioned about the friend invite and join error there was more thing when I finished creating the level and try to test out my newly built lvl it sends me automatically to my pod and I check and I see my adventure format is all over the story mode planet the store and my planet its a really weird glitch I could only see half of the three planets.
2014-11-26 22:19:00

Author:
SackboyandOddsock
Posts: 106


Found some minor bugs to report. While attempting to ace both the Maplewood and Ziggurat boss battles, I used retry for the third time and Oddsock's costume was reset in the swamp boss level. Same thing happened to Toggle after the second retry during the chain boss fight. Also, in the Ziggurat hub, I grabbed on a sponge that leads to the basement with the gates to the maze and library level and that material broke.2014-11-26 23:20:00

Author:
JustinArt
Posts: 1314


In the army training camp minigame with Swoop, I have successfully gotten 5000 points. However, I was only given 11 of the 17 prizes in the level. This issue happened at first with other minigames, but was quickly resolved upon reaching the scoreboard. However, this particular minigame did not give me the last 6 bubbles when I reached the scoreboard, and even me flying around for a few minutes in the area with the scoreboard doesn't seem to resolve the issue. These are the only prizes keeping me from getting 100% in the entire story mode, so I'd really like to get them! (If it matters, I did die immediately after getting 5000 points, resulting in me dropping to below 5000. However, I completed the mission, got the pin, and got the trophy, so I wouldn't think that would matter.)

The bolded part did matter, as when I lasted awhile past 5000 points, I did get the 6 remaining prizes.

However, I'm still having troubles with opening the shop, as it infinitely loads every time.
2014-11-26 23:24:00

Author:
L1N3R1D3R
Posts: 13447


Updated for my error. I dont get system storage error that often anymore, but still getting it. Profile has been fine, hasnt corrupted again. To me it looks like server side error. I hope this will be fixed.

Edit: Seems like i fixed the system storage issuse. Seems liked it was caused by save files of user levels. But now i have another problem the game just goes out of the game without any warning. It happend me twice. Game also crashes alot. Hopefully there will be fix. I wonder how the hell this game was even released in this broken stage. Did Sumo Digital even tested the game ? To me it looks like not. This is really like bf4 during launch. I rather wait few months, than play broken game :/

Edit2: Please bring back cool levels page sumo digital and fix the online also, getting tired seeing same levels.

Okay seems like system storage error is gone now. Just delete those community levels saves, it should fix it, if anyone run on something similar. Hopefully patch will be out soon, we need to be online fixed.
2014-11-27 00:21:00

Author:
Unknown User


A lot of objects have the wrong menu (tapping square) which prevents me from hearting that object.2014-11-27 01:03:00

Author:
minifat
Posts: 75


Had to restart the boss fight in the swamp 3 times. When the level started panning to the right the check point would malfunction and we would spawn out of a checkpoint below or above the map. There was nothing around but an invisible floor.

In the yeti level there is a spot where you go up, jump right and then back down. One player fell though the floor and was running around in the lava. The other players got wiped off. Player in the lava had to run under one of the falling molten blocks to die.
2014-11-27 01:37:00

Author:
one-mad-bunny
Posts: 334


I think we should be eligible for a Bug Blaster for reporting bugs, since we are doing at least as much bug reporting as the Beta Testers. This would encourage more people to report bugs and also reward the community for its patience in fixing these problems in the retail game. What do you guys think?2014-11-27 04:06:00

Author:
GammaRay117
Posts: 15


I don't know if anyone posted this before but I felt that I should upload pics of this problem I have with my profile. This is LBP3 on PS3. Sorry for the low quality pictures. I hope this helps.

https://pbs.twimg.com/media/B3a7E4JCcAAp--6.jpg

https://pbs.twimg.com/media/B3a7E77CUAAPysK.jpg
2014-11-27 04:28:00

Author:
Monster
Posts: 180


I have that exact same issue as above post when importing LBP1/LBP2 content. Since starting over without importing, the red icons do not appear. *It would be nice to get the beta tester rewards as mentioned. We don't know how much longer LBP as a series will remain as we venture into 'Full 3D: Play, Create, Share' titles. We very much deserve some generosity for remaining loyal and understanding of what you set out to achieve with LBP3, all the while lessening a developer's frustrations with our exhaustive bug reports that are given unto you from the kindness of our LBP hearts.2014-11-27 09:04:00

Author:
clearwolves
Posts: 18


No, do not let over a weeks silence finally being broken like this make you feel bad. It is your right to be upset by the companies lack of transparency and communication to it's loyal customers on such a failed game launch. It's extremely unprofessional, and their public relations staff member should be replaced with someone who is not only more professional, but at least pretends to care. I watched their online stream and it was a complete joke. It was a perfect opportunity to open up with a statement about the state of the game, and an attempt at giving an honest apology for it. Instead, they stuck to mainly answering ridiculous questions (if at all) and goofing around rather than answer the actual honest and intelligent questions from the viewers. When a question was being answered, Sarah often kept interrupting the dev member answering the question. Sorry, what's her job again? It wasn't until the last ten minutes that they began to take anything seriously and act like professional game developers. It was mostly like watching someone's personal youtube channel while they played video games... how exciting. If you'd like to lose an hour of your life you can watch the whole thing here, or just grab some binoculars and stare into your


Honestly, I'm astounded by a few people here on the forum who are getting upset with players who are experiencing horrible game breaking bugs in both story and create mode and are voicing their opinions and frustrations with the devs and this horrible version of the game. Ok, so they aren't experiencing the same things as us.. that doesn't make it some fantasy we're cooking up in our heads. If they'd put themselves in the shoes of those that are having these issues there's no way they could tell me they wouldn't be feeling the same way and have a slightly less than enthusiastic attitude towards the company right now. Pull your noses out of the dev's backsides and demand quality merchandise. You know that expression, "They don't make 'em like they used to"? Well, that's a saying for a reason... because consumers get soft... plus.. fanboys. Just sayin'.

Don't get me wrong, I LOVE this franchise and have played LBP far more than I've played any other game, and consistently longer. That being said, my love for the game will never cloud my judgement or acceptance of shoddy craftsmanship and poor business ethics or customer relations.

I wasn't able to watch the stream, but with what you just said, it's making me question the professionalism and ability to keep up with a game like this. I like LBP, love it actually for the possibilities that it offers, but I would definitely question ever buying a game from Sumo. Although I do not believe Sumo is entirely to blame, but the lack of explanation is very off-putting. The stream was a way to answer questions and was the only real way I have heard of them actually trying to communicate to the community. From what I am reading, they took the chance to apologize and explain, but instead; used it as a way to be friendly with the community. Like a president saying, "There IS a plan." As for what the specifics are about that plan, it's anyone's guess.

But I do not know. I did not see the stream and I would like to trust them that this is not their fault.
2014-11-27 10:15:00

Author:
Devious_Oatmeal
Posts: 1799


What sort of information are you looking for then? We know they're aware and working on a patch. If they had a firm date for the patch they'd announce it already, but the last thing they want to do right now is announce a date and fail to meet it. No wait, the last thing they want to do is put out a patch that introduces more bugs. That's probably the reason it's taking a while.


I think we should be eligible for a Bug Blaster for reporting bugs, since we are doing at least as much bug reporting as the Beta Testers. This would encourage more people to report bugs and also reward the community for its patience in fixing these problems in the retail game. What do you guys think?

You misunderstand what the Bug Blaster is about. You don't get one just for reporting a bug. I must have reported at least a hundred all betas combined but I don't have one. It's only for exceptional beta testing, kind of like the Crown of the beta.

If you said Beta Vest, you might have a point.
2014-11-27 11:25:00

Author:
Rogar
Posts: 2284


I know it's been mentioned in here, but the infinite loading bug is starting to get really annoying. While it was initially seeming restricted to when I returned from the Manglewood levels to the map, I'm now running into the issue on the other story hubs, when I return from create mode to the pod, and when I return from community levels to the pod. This really hurts the game IMO, having to reset my PS3 after completing levels over 50% of the time is bad. Hopefully this will be addressing in the coming patch. But, as said before, more transparency on the matter would be greatly appreciated.2014-11-27 11:45:00

Author:
bonner123
Posts: 1487


*MAJOR BUG*

The custom characters/character tweaker is incredibly buggy. You can sometimes permanently be stuck as the character you created when you return to your pod, usually when you're creating at a friend's moon and the game diverges (which is incredibly common).

*some more minor bugs*
If you delete something while someone else is tweaking it, the game crashes.

The dynamic thermometer glitches sometimes when you undo, or deletes large chunks of your level.
2014-11-27 12:16:00

Author:
ILoveI6v6I
Posts: 44


What sort of information are you looking for then? We know they're aware and working on a patch. If they had a firm date for the patch they'd announce it already, but the last thing they want to do right now is announce a date and fail to meet it. No wait, the last thing they want to do is put out a patch that introduces more bugs. That's probably the reason it's taking a while.

It's not about what info is needed, it's about what shouldn't have happened and what they could have done about 'damage control'. As a customer, I like that they have said that something is being done, but the stream sounds like it was a missed opportunity to get some answers. But like I said, I didn't see the stream, so I can't stick to being mad at that, but I am still miffed about all the bugs. We all paid for a game without all these bugs. Sure, there are bugs in all games, but there's a limit and expectation in this industry, from a customer's POV.

Although, I have heard much about the horrors of being a dev in the industry at this current time; it's almost just like the horrors of being in the animation industry. And talk about overworked. I wouldn't blame the devs. Then again... Those horrors seem to be a thing in mostly the larger companies.
2014-11-27 12:28:00

Author:
Devious_Oatmeal
Posts: 1799


What sort of information are you looking for then? We know they're aware and working on a patch.

I've said it before, I don't need exact dates or anything. But they have not commented on any SPECIFIC issues other than DLC, which shuld be the least of the concerns. I'm for more interested in content imports from 1&2 than I am the DLC.

What I would like to see is a list of acknowledged bugs. This would serve two purposes.

1. It would show that our concerns are actually being addressed as opposed to doing what so many game companies do and just push fans off until they move on.

2. Let us know what bugs they are missing so we can report them. Right now there is such a lack of information that the same bugs are being reported over and over again.

There are so many bugs that we don't even know, in some cases, what are bugs and what are just programming decisions. For example, Did they purposely leave out the invisible material, or did that version of the LBP2 updates not import? That sort of thing.

MORE INFO, whatever they can throw us. I don't need promises. Right now information releases have been very controlled and specific to issues THEY want to address.

I know, I sound like a jerk...
2014-11-27 14:38:00

Author:
Biv
Posts: 734


So i thought id see if i could unlock any pins in the dlc packs that i hadn't unlocked in lbp 2 and i can't.

Not that its a big deal lol but i thought it would be cool if we could still unlock pins from the dlc packs from lbp2 in lbp3 .
2014-11-27 15:25:00

Author:
Lbphart3
Posts: 813


Has anyone mentioned that playing with a 'naked' sackboy helps prevent a few of the glitches? It was mentioned on Gaf and users that tried it reported that it worked.2014-11-27 15:38:00

Author:
GribbleGrunger
Posts: 3910


Has anyone mentioned that playing with a 'naked' sackboy helps prevent a few of the glitches? It was mentioned on Gaf and users that tried it reported that it worked.

I did that for the 4X and it seemed to help.
2014-11-27 16:00:00

Author:
Lbphart3
Posts: 813


Has anyone mentioned that playing with a 'naked' sackboy helps prevent a few of the glitches? It was mentioned on Gaf and users that tried it reported that it worked.

This thread mentions it:
https://lbpcentral.lbp-hub.com/index.php?t=93045-A-big-reason-for-a-lot-of-the-story-mode-glitches
2014-11-27 16:03:00

Author:
v0rtex
Posts: 1878


Well, I'm getting ready to try lbp3! Hope I won't encounter any glitches.2014-11-27 16:17:00

Author:
gurren009
Posts: 2592


I came across another small glitch last night. Trying to load a second player's profile for local multiplayer while in the pod will give you a 'Failed to load profile' message, fadeout the screen to white, and reload the pod; never allowing Player 2 to spawn. Choosing 'Guest' works just fine. It is possible to get around this glitch by going into a blank level on your moon and then loading the second player. Our profile sizes might have something to do with this since they're both around 50-60mb, but I haven't tested this with a smaller profile.2014-11-27 17:43:00

Author:
Kur0
Posts: 18


I encountered a glitch in create mode where some items would have a red ! on them. I hope Sumo fixes this.2014-11-27 18:17:00

Author:
gurren009
Posts: 2592


I have that exact same issue as above post when importing LBP1/LBP2 content. Since starting over without importing, the red icons do not appear. .

Thank you but what do you mean when you say starting over without importing?
2014-11-27 18:21:00

Author:
Monster
Posts: 180


I encountered a glitch in create mode where some items would have a red ! on them. I hope Sumo fixes this.

Are you using dynamic or the traditional thermo? If you're using the traditional thermo, then that's actually normal for a LBP game. It's basically freaking out because you have too much for it to cope with.
2014-11-27 18:26:00

Author:
GribbleGrunger
Posts: 3910


Are you using dynamic or the traditional thermo? If you're using the traditional thermo, then that's actually normal for a LBP game. It's basically freaking out because you have too much for it to cope with.

So you have to switch between those thermos? How do you do that?
2014-11-27 18:47:00

Author:
gurren009
Posts: 2592


So you have to switch between those thermos? How do you do that?

It's in Global. Just turn Dynamic on and pick the largest possible area (for now). Be careful if you're using logic that transmits beyond which part of the level is currently steamed in. That's what the permanency tweaker and Preload tweaker are for. This is a very basic description of the two:

Permanency Tweaker:Keeps any logic or designs present in a level even when the rest of that area has streamed out.
Preload Tweaker: Places logic or designs into the level BEFORE the rest is streamed in.

For instance, you might have a broadcasting chip placed on a piece of material at the start of your level that broadcasts throughout you level. If you don't put a permanency tweaker on it, the logic will disappear and everything you are broadcasting to won't work. It's the same with the Preload but in reverse. You might have logic loaded towards a later stage of your level and broadcasts throughout the level, so you'd want that to load in immediately, even if you haven't reached that section yet and the rest of that section hasn't streamed in.

To get a grasp of what I'm talking about, set the area to small, place a long line of blocks down in your level, pull the camera back and tilt it to one side so you can see what's going on. You'll see one side fading and disappearing while the other side fades in.
2014-11-27 19:03:00

Author:
GribbleGrunger
Posts: 3910


hi it's me again. part 7:
(still using german EU version on the PS4)

CREATE MODE:

- white fur deko gets blurry if you put it on a thin layer sized material. (at least the white fur material)

- sack bots body portions glitch (similar like the pictures i posted with the eve animation glitches) when you go into
frontview. it happened with a max sized sack bot while wearing one of the cat heads. (no special animations used this
time)

- the corner/edge edit tool is broken in LBP3, every time i try to
select the material to edit it it glitches the cursor and am unable to do something. that happens more often if the
material is in the back of the 16 layers and the camera close. but all of sudden it didn't happen again and was not
able to reproduce it after being not able to edit corners for a long while. not sure what triggers it.
(maybe its also the position of your sackboy in the layers as well) and...

- ...and in LBP2 your curosor gets trapped inside the materials outlines unable to leave the materials outlines when
you edit the corners, in LBP3 you have to select the corners and can move out of the material even if it is allready
selected. i used to use that feature in LBP2 a lot to build complex forms, and now it feels like a pain to do that.

- found a square sized unknown material in the blank level background. it is far in the background unreachable for me
to select. (i would say like -50 layers)

- if your own sackboy wears bunny ears or fur deko, it acts in weird forms (allmost glitches out those ears/dekos if
you come sackbots to close (best seen when a big sackbot wears stuff too)
(this is similar like in LBP1 and 2 if you wear the bunny ears while entering the goal. i think most user know this one)

USER ACTIVITY:

- on my profile i wanted to view my recent activities and saw that two people hearted me. it did not show their names
it just said i hearted myself. only if you stay on it with the highlight it opens and reveals the name, but still the
text is wrong that it sounds like i hearted myself (i think user name and the other user name got swapped out of
misstake)

LBP.me:

- on the german version of LBP.me if you log in it don't leads you to your own page. you need to click on the LBP.me
symbol to get to your home. than the menu options are missing. if you want to find your own profile you need to find
yourself as a link, or you search it with text search. (the planets are there, but no text to click on) once you are
on your profile the menu text is there again.

- the "this user has not yet decided..." text appears on their user profile image:
https://dl.dropboxusercontent.com/u/956789/LBP/textlbpme.jpg i'm using firefox v33.1.1 (that happens when the user
decided not to share infos in the internet as well.

- there is no way to see sub-level activity on LBP.me, i quite enjoyed that back the times.

STORY MODE:

- in the story level (no idea how the english name is) in that forest where the marble "runs away" you land on the
plattform upside down to trigge the marble to activate the "got the marble" animation. it still shows you on that
layer and another copy of you recieves the marble on ground. (i can see myself twice, just a little oversight i guess)

- in the level where you have to make the bears dance with slighter music, it registers the won costume as points, and
therefor the voice says: but you took point bubbles. still the level works and you get your price and rewards right.

- if the game is offline and only shows offline points of you and/or your friends it shows the "offline points" as
worldwide (not in the screen for it, if you look at level infos)
"yay i'm worldwide the number 1!... oh nah its just the wrong text its offline scored"

- i noticed as many users on LBPcentral as well if you play the bosses it happens often that after you die or pop
yourself your costume resets. (i think that is not limited to only the bosses)

- in the level (still no idea how the english name is) where you meet zomzom the first time in the game, zomzom
disappears of the main hub level and only shows subtitles without any voice or sackbot to it.

- if you are in the shop level from zomzom and you try to buy stuff with the triagle button it allways opens up the
quests popup menu. (even if you just tip it)

SUGGESTIONS:

- a tool that lets you select and move stickers BUT here comes the idea, don't removes it first.
so if you placed down a sticker on an object but is just an inch wrong rotated or to much on the left, you can move it
with that tool until it fits perfect. why? because currently you have to take (which removes the sticker) and place it
again. but often it depends on luck where it places itself down exactly. that would help A LOT with stickers on
sackboy skin. and complex forms. it would also help if you use the color to transparence stickers so you can move
them without deforming the little material first.
2014-11-27 20:13:00

Author:
ForcesWerwolf
Posts: 475


Don't know if this one has been posted...actually, it's two.

PS4 version

#1 When you put an opacity tweaker on a bounce pad, you can't select the output. You have to take the tweaker off, attach the bounce pad, and then put the tweaker back on.

#2 When using the cursor drag to select everything in an area, items that have an opacity tweaker and are not glued to anything will not select. Everything around it is selected, just not it. Experienced this with both normal material (basic wood in this case) and with bounce pads.
2014-11-27 23:37:00

Author:
Biv
Posts: 734


https://pbs.twimg.com/media/B3fBYBcIIAAdMpN.jpg

This just happened :o. guess its a bug or glitch.
2014-11-27 23:37:00

Author:
Lbphart3
Posts: 813


It's in Global. Just turn Dynamic on and pick the largest possible area (for now). Be careful if you're using logic that transmits beyond which part of the level is currently steamed in. That's what the permanency tweaker and Preload tweaker are for. This is a very basic description of the two:

Permanency Tweaker:Keeps any logic or designs present in a level even when the rest of that area has streamed out.
Preload Tweaker: Places logic or designs into the level BEFORE the rest is streamed in.

For instance, you might have a broadcasting chip placed on a piece of material at the start of your level that broadcasts throughout you level. If you don't put a permanency tweaker on it, the logic will disappear and everything you are broadcasting to won't work. It's the same with the Preload but in reverse. You might have logic loaded towards a later stage of your level and broadcasts throughout the level, so you'd want that to load in immediately, even if you haven't reached that section yet and the rest of that section hasn't streamed in.

To get a grasp of what I'm talking about, set the area to small, place a long line of blocks down in your level, pull the camera back and tilt it to one side so you can see what's going on. You'll see one side fading and disappearing while the other side fades in.

Thanks for the help! I'll definitely use that in my levels. However, I meant that some items have a red ! on them in the popit. Does the dynamic thermometer fix that too?
2014-11-27 23:50:00

Author:
gurren009
Posts: 2592


Thanks for the help! I'll definitely use that in my levels. However, I meant that some items have a red ! on them in the popit. Does the dynamic thermometer fix that too?

That is a bug.


https://pbs.twimg.com/media/B3fBYBcIIAAdMpN.jpg

This just happened :o. guess its a bug or glitch.

Ohoh! That happened in the BETA! Assuming this happened to you by going through a power-up thingy with Swoop.

I was going to test that, to see if it was still in it, and seeing this again makes me wonder that perhaps the thing they shipped was actually made before the BETA.

Which makes me wonder. Did the Game Jammers ever run into these kinds of bugs...?
2014-11-27 23:57:00

Author:
Devious_Oatmeal
Posts: 1799


Another issue. When you are "holding" a wire output, L2 stops working. (You know, being able to make the top layer invisible so you can get at the one under it.)

I used this constantly in create mode in LBP2.
2014-11-28 00:01:00

Author:
Biv
Posts: 734


https://pbs.twimg.com/media/B3fBYBcIIAAdMpN.jpg

This just happened :o. guess its a bug or glitch.

this happened to me too, twice.
one time if viewing a complicated sackbot in frontview
and the other if you use eve's moveset for sackbots

can you reproduce it and tell us how it happens in your case? would be interesting to know if it was the same or another reasons to cause that.
2014-11-28 00:11:00

Author:
ForcesWerwolf
Posts: 475


Lets make sure ForcesWerwolf is involved in any future beta, shall we? Dude is a machine.2014-11-28 00:18:00

Author:
Biv
Posts: 734


BUG UPDATE: I pointed out previously that materials with the Opacity Tweaker aren't able to be selected or emitted. On further messing around, I can be more specific. This only occurs when the opacity is set to 38% or lower. PS3

__________________________________________________ ______________________




You misunderstand what the Bug Blaster is about. You don't get one just for reporting a bug. I must have reported at least a hundred all betas combined but I don't have one. It's only for exceptional beta testing, kind of like the Crown of the beta.

If you said Beta Vest, you might have a point.

That was the problem with the bug blaster during Beta. It was never fairly done for you and I or others who didn?t ?beat them to the punch? with reporting bugs. It also didn?t account for numerous people reporting the same bugs. If someone already found the same bug, there was no point in reporting it, thus, putting us out of the running.

__________________________________________________ ______________________




I wasn't able to watch the stream, but with what you just said, it's making me question the professionalism and ability to keep up with a game like this. I like LBP, love it actually for the possibilities that it offers, but I would definitely question ever buying a game from Sumo. Although I do not believe Sumo is entirely to blame, but the lack of explanation is very off-putting. The stream was a way to answer questions and was the only real way I have heard of them actually trying to communicate to the community. From what I am reading, they took the chance to apologize and explain, but instead; used it as a way to be friendly with the community. Like a president saying, "There IS a plan." As for what the specifics are about that plan, it's anyone's guess.

But I do not know. I did not see the stream and I would like to trust them that this is not their fault.

Sorry, that quote you pulled from me was written late last night and I removed it to give myself until today to review it to see if it might be perceived as coming off too harsh. From past experience, I've found several mods and community members here overly sensitive to the truth, and would rather not come back to the forum after my hiatus and get peoples undies wound up in a knot. My response was initially directed to Biv when he stated he felt bad because StevenI showed up to respond to his post. I stand by my original statement and opinion though.

I was fishing for the link when you must have quoted me, and then decided to remove it until I could review it with a well rested mind. This is the part that got cut off, with the link attached to the original live feed. "If you'd like to lose an hour of your life you can watch the whole thing here, or just grab some binoculars and stare into your neighbours kitchen window... it's about as exciting. http://www.twitch.tv/littlebigplanettv/b/592366529


Good luck getting through the party they're having with all the interruptions, people talking over each other, cackling laughter, and game sound on to distract you from the truth that this game is extremely broken right now. Honestly, I'm pretty sure a few of them might have eaten the brownies beforehand considering the amount of laughter that just left me confused as to what they're even laughing at. Everything is hilarious to this bunch and it feels like a few of them are seeing the game for the first time. I know this game is about fun and I'm not against having a bit of fun during a broadcast, but this is mostly out of hand goofing off (opinion). They eventually get around to briefly showing some stuff in create mode, and then just go back to playing story levels. One poor viewer (ariana I think?) kept asking over and over about how they made the tumbling dice in the game, but instead Sarah answered a question regarding having a Fez hat in the game. Yeah, I'm dead serious. One of the devs saw it and briefly muttered something about decorations, but gave nothing remotely resembling an actual answer. It didn't help that most comments and questions in the chat box were inane constant repeats about shapey shapes, stevebigguns, stevenI, people spamming HTML's, and other cluttering nonsense. This is why I hate internet fame. People seem to crave it, and some people simply don't know how to behave in front of a camera or interact online. I 'might' give the next one a chance to see if it improves, but I'm skeptical so I'll likely just watch re-runs of Hogans Hero's instead.

Believe me, I love this game and want to see it thrive and succeed. If I sound frustrated, disappointed, and upset, it's because I am. I for one, will not apologize for that... and I'm Canadian... we apologize for just about everything.

2014-11-28 00:44:00

Author:
Rustbukkit
Posts: 1737


hi, here is part 8! (LBP3 on PS4 - german (EU) disc)
played a bit story mode of the last map x3 found a lot stuff to post :3 this time i made a few screenshots!

STORY MODE

"BELLY OF THE BEAST"

- in the level "belly of the beast" (i guess thats the name of it in english, it is on the last map on the very left)
i was able to beat the 2 player section alone. you just need to use your boost boots to get up there, and than from
the plattform you jump to the other in the off screen above you to get the bubbles. (it's easy)

- in the same level my powerup boost boots got removed right when you get shoot in the air the second time (right befor you see the 2x
player region) if you continue playing and dont notice it you die. i got a bit angry as it happened twice when i tried
to ace it.

- in the same level again you can (like i mentioned in an earlier post) see yourself twice when you recieve the
marble.

"TOWER OF THE MASK BUILDER"

- in the level which is above belly of the beast (not sure about the english name, i guess it must be "tower of the
mask builder")there are a lot walls at the beginning of the level which are accidentally set to grabbable.
http://i6.lbp.me/img/ft/0c62852c27d99d4900fe748efa0b8284ce02b05e.jpg

- in the same level you can perfom infitiny jumps per grabbing to the wall, than jump with the boost boots, grab to
the wall, jump with boost boots and so on...
http://i3.lbp.me/img/ft/d234939fc34983ee12070c22f564dc05b77bf1ff.jpg reached the top. test it yourself!

- in the same level: transparent material is hidden or accidental left in the background. if you mess around with jumping and
grabbing you can reach the layer where you should not go and stand on it.
http://ic.lbp.me/img/ft/5aca95aa777bbeb64fb10b688a603b1e05ca79f7.jpg
and (not jumping on the pic acutally standing on the invicible material):
http://i1.lbp.me/img/ft/7318fb03342dde69bfc90969a9be37171a327666.jpg

- if you use previous said hidden transparent material you can walk or jump into the background and fall out of the
level
http://i8.lbp.me/img/ft/e88e025342bd6ac3b2e3507f8d51988bc92d6ae7.jpg

- more of the same level: you can also jump in that hidden box from below. once inside you you are trapped. (i guess
the material is one layer thin not two as needed.
http://i3.lbp.me/img/ft/a031e1470a73bc039c615b253e6a017e033631c4.jpg

- and again same said level is another level where sackboy duplicates to recieve the marble
http://i6.lbp.me/img/ft/de605f852e85561d82b4d300530e44a303fc8acf.jpg

- and like i said in the previous post that the bunny ears glitch sometimes when objects or bots are in near
a pic showing that: (that happens in LBP2 as well, i guess that bug carried over)
http://ie.lbp.me/img/ft/c5e23dc314af32a25fddb098e62bf86aa7b08747.jpg

- also in the same level the music stopped playing at one point, no idea why or what triggers it.

- my game crashed when i leaved the main level of part 3. i restarted the game and clicked on adventures (story mode,
not sure how it is called in english in that game, just where you enter your story mode earth) and the game froze,
than after a minute a loading screen appeared (did not went into a level set just tried to visit the story mode earth)
and the laoding screen did not end. i had to shut down LBP3 and restart the game, after this time restarting the game
acted as normal again.

SUGGESTIONs

- now that we have that great tool that lets us delete the physics of an object now it is on the time to UPDATE our
bolt and similar tools. in past you used the bolt like on top of two layers to pin them together. but what if i want
to pin them in the same layer? that should be an option in the tweaks of it "same layer: On/Off"
currently you need to build transaprent material and glue it and than use the bolt or similar. if you want to do that.

- allready posted a thread about that following idea, but i think it could not hurt to quick copy it to my post:
i am thinking of an tool that lets you move single or mutliple material edges like the mover would do with the whole
material. (or what you can do in create mode with the edge tool but animated with logic in play mode (without powerups
and sackboys doing))
image a material shaped like a star, and you can controll the edge points of the star with logic (for example a timer
or sequenzer) and the spikes of the stare moves in and out, or even create other spikes. so it looks like an animated
star.


Lets make sure ForcesWerwolf is involved in any future beta, shall we? Dude is a machine.

awww yesh X3 please.
little big planet is in my eyes one of the best games ever and i want to support that!
but i admit that i just play the game and pay attention. :3 nothing more. but it's fun to help somehow! i hope it helps!


EDIT:
i allways think bugs need to be found asap, (especially those in create mode) so not too many people build levels based on them.
if allmost everyone is using them, you can't simply patch it or it would break all previous (and often awesome) levels.
and therefor the bug stays in game for a long time. because you need to find a way to not break them
and still patch it for future works. thats also the reason why a game like LBP should be fixed up befor release. sorry to say.
(example if a bug causes the game to revert the output, people will build based on that, if you patch it you break all those level using that tool)(i know simple and unlikly example but thats just to show what i mean)
2014-11-28 03:10:00

Author:
ForcesWerwolf
Posts: 475


That is a bug.



Ohoh! That happened in the BETA! Assuming this happened to you by going through a power-up thingy with Swoop.

I was going to test that, to see if it was still in it, and seeing this again makes me wonder that perhaps the thing they shipped was actually made before the BETA.

Which makes me wonder. Did the Game Jammers ever run into these kinds of bugs...?

Really :o I was looking at some logic when it happened its from a beta,The logic is from a team pick. i dont know if the logic is the cause of it iv never seen that happen till pulled the logic out.
2014-11-28 05:20:00

Author:
Lbphart3
Posts: 813


I'm not sure if this is intentional, and it's nothing major, but thought I'd point this out anyways...

I decided to test the Rebound Jump, which is a technique from LBP's pro player community (pro platforming to be exact), because I wondered if using it could Sackboy fit through any opening that Little Toggle could? I assumed yes by the looks of it.

Upon testing it turns out I was correct. But then I thought, well since Little Toggle's collision box is smaller than Sackboy's, couldn't Little Toggle Rebound through smaller gaps than Sackboy using the same pro tech? Upon testing at the smallest possible gap, Little Toggle can rebound into it, but will get squished 50% of the time. Sackboy can still rebound through this.

I'm only bringing this up because I thought it was intended for Little Toggle to be able to fit through openings Sackboy can't. Anyone can do a Rebound Jump as it is one of the easier pro techs. Basically it has been around since LBP1, and what you do is jump up and back down at an angle towards a small opening that Sackboy could not normally fit through. The impact against the ground in LBP causes collision boxes to sink a little into the collision box of the floor, but will then rebound back up and correct itself, like sinking into the floor a bit and popping back up, but when you pop back up you will already be into the gap. If you pop back up before going into the gap you won't be able to fit. I say collision box because I don't know what it is called from a game development standpoint. I'm explaining this in case anyone wanted to test this themselves.

The only way Sackboy could not fit through a gap Little Toggle can is if the gap is above ground level like a hole in the wall rather than on the floor in the corner, because the angle and fall would not gain enough force to sink, and the landing point would have to be right outside the gap as angling into it would be almost impossible.
2014-11-28 13:40:00

Author:
Hana_Kami
Posts: 393


They could of easily shipped a more stable build of the game instead of the latest build they worked on, hence the bugs, while not a lot of people are reporting crashes.2014-11-28 19:12:00

Author:
Nickey211
Posts: 97


Luckily i haven't encountered many bugs or glitches at all except falling through the level where you are mulched into lots of little sackboys to feed the monster and then on a second playthrough the last 6 prizes didn't unlock for me even though i won the level with all sackboys alive. Can't remember the levels name.

The only other real issue i have come across is in the Muppets DLC. In the second level with Gonzo you get to a part where he is shot from a cannon continuously to catch prize bubbles for the player. He is shot out only once and then falls into the back layers meaning you can no longer progress in the level. I'm guessing this is to do with the 16 layers.
2014-11-28 21:34:00

Author:
Lordwarblade
Posts: 761


Think some people said this before but. i'm missing most of my sound effect objects in LBP3. I checked inside the new single all in 1 sound object... but it doesn't have everything it should. and the only way i can get my old sounds back is by importing on a saved object from LBP2... *mew2014-11-28 21:38:00

Author:
Lord-Dreamerz
Posts: 4261


This happened when my brother and I picked up identical custom-made powerups:

http://i0.lbp.me/img/ft/500428926a4c4131488b424a6895088ccd21a3f3.jpg

He's player 1 on the left, and I'm player 2 on the right. As you can see, his is working fine, but my bubble is rotated 90 degrees. Any clue why?

------------------------------------------------------------------------------------------------------------------------

Also, a temporary fix for any of you ON PS3 who are missing sound objects from LBP2:

Go back to LBP2, put all the sound objects on a microchip, and capture it. When you return to LBP3, choose to import previous objects. You should now have all the sound objects, fully functional and ready to use.
2014-11-28 22:21:00

Author:
L1N3R1D3R
Posts: 13447


The moon was all most in my pod today.
https://pbs.twimg.com/media/B3j-6PqIEAE-A-Q.jpg
2014-11-28 22:39:00

Author:
Lbphart3
Posts: 813


This happened when my brother and I picked up identical custom-made powerups:

Think some people said this before but. i'm missing most of my sound effect objects in LBP3. I checked inside the new single all in 1 sound object... but it doesn't have everything it should. and the only way i can get my old sounds back is by importing on a saved object from LBP2... *mew

Yeah, all sorts of things are missing from both 1 and 2.

http://i0.lbp.me/img/ft/500428926a4c4131488b424a6895088ccd21a3f3.jpg

Also, a temporary fix for any of you who are missing sound objects from LBP2:

Go back to LBP2, put all the sound objects on a microchip, and capture it. When you return to LBP3, choose to import previous objects. You should now have all the sound objects, fully functional and ready to use.

That will only work with the PS3 versions. Profiles don't import in the PS4 version, only collected game items (MM, not player, made)
2014-11-28 23:41:00

Author:
Biv
Posts: 734


I'm sorry if this was already asked, but is there a fix for the infinite spawning in the Ziggurat hub?

I want to progress through the Story, but whenever I try loading the level I consistently die somewhere in the background.
2014-11-29 00:22:00

Author:
The5rozos
Posts: 952


I'm sorry if this was already asked, but is there a fix for the infinite spawning in the Ziggurat hub?

I want to progress through the Story, but whenever I try loading the level I consistently die somewhere in the background.

We've had no specific responses for non-DLC bugs.
2014-11-29 00:38:00

Author:
Biv
Posts: 734


Sorry I don't have the time to read 300 posts so maybe this was posted. I am permanently unable to get Swoop's costumes from Zom Zom's shop. When I tried to purchase the costumes it would not emit the prize bubbles and it's impossible to try again. The only solution I see is to restart the whole game again...

EDIT: BTW I'm on PS3 digital version.
2014-11-29 01:25:00

Author:
Reef1978
Posts: 527


Create Mode Backgrounds Broken on PS4, Only seems to be LBP3 backgrounds(Except Popit Puzzle Background) all LBP1&2 backgrounds work fine with no problems.

Manglewood:
http://i.imgur.com/hpW9oiN.jpg

Needlepoint Summer:
http://i.imgur.com/rGr0Iid.jpg

Needlepoint Winter:
http://i.imgur.com/jhaY3QO.jpg

Edit - Nevermind game crashed and once restarted the backgrounds seemed to load up fine however at the edge of the backgrounds on the left side there is still a blue wall as you can see in the last picture which I assume is the edge of the level and is supposed to be invisible but is not....
2014-11-29 01:55:00

Author:
GLiTcH2
Posts: 110


Small bug, Sackbots set to patrol don't seem to work correctly anymore i think. Now they mostly just stand there and barely move sometimes. This obviously could hurt older levels that put the setting to use. *mew2014-11-29 01:56:00

Author:
Lord-Dreamerz
Posts: 4261


Good luck getting through the party they're having with all the interruptions, people talking over each other, cackling laughter, and game sound on to distract you from the truth that this game is extremely broken right now. Honestly, I'm pretty sure a few of them might have eaten the brownies beforehand considering the amount of laughter that just left me confused as to what they're even laughing at. Everything is hilarious to this bunch and it feels like a few of them are seeing the game for the first time. I know this game is about fun and I'm not against having a bit of fun during a broadcast, but this is mostly out of hand goofing off (opinion). They eventually get around to briefly showing some stuff in create mode, and then just go back to playing story levels. One poor viewer (ariana I think?) kept asking over and over about how they made the tumbling dice in the game, but instead Sarah answered a question regarding having a Fez hat in the game. Yeah, I'm dead serious. One of the devs saw it and briefly muttered something about decorations, but gave nothing remotely resembling an actual answer. It didn't help that most comments and questions in the chat box were inane constant repeats about shapey shapes, stevebigguns, stevenI, people spamming HTML's, and other cluttering nonsense. This is why I hate internet fame. People seem to crave it, and some people simply don't know how to behave in front of a camera or interact online. I 'might' give the next one a chance to see if it improves, but I'm skeptical so I'll likely just watch re-runs of Hogans Hero's instead.

Believe me, I love this game and want to see it thrive and succeed. If I sound frustrated, disappointed, and upset, it's because I am. I for one, will not apologize for that... and I'm Canadian... we apologize for just about everything.



Watching the stream at the moment, and I can see what you mean about the way they acted. It feels like watching some people doing a Let's Plays on Youtube. Although, with the way they are acting in the stream, it makes me wonder if answering questions was even a goal of the stream, and not just a stream to watch them mess around. Was the stream even meant to answer questions about the current state of the game?

Also, I am one who always likes to give the benefit of the doubt. I think that there is a reason why the game is the way it is at the moment, but I do want to see this game thrive and succeed as well. Or rather... Become something more. To me, it's a great game with a ton of possibilities and to see it how it is now is very disappointing.

I love the game and the idea behind it, but sheesh.


And. Just curious. I wonder what MM thinks about the game's launched state.
Perhaps they knew what was going to happen, and said; "We're out." CONSPIRACY! :V
2014-11-29 02:05:00

Author:
Devious_Oatmeal
Posts: 1799


I can't sticker anything unless I'm in play mode in a level. Create mode and pod I can't sticker anything. This is game breaking for me because I want to make my own costumes and objects, but I can't.

I have the same problem. It occurred right after I imported my LBP2 profile....Cant use any stickers at all in Create mode but can decorate my planet from my pod. In game stickers work fine, but cannot sticker sackboy or any other character at all... A bunch of imported objects from LBP2 only show the red can't display object tag. I have fallen through 2 different levels and died trying to get an ace level. As a previous player stated earlier I have had all of those bugs he or she reported... PLEASE FIX THIS GAME !
2014-11-29 02:44:00

Author:
darkknight2010
Posts: 69


The moon was all most in my pod today.
https://pbs.twimg.com/media/B3j-6PqIEAE-A-Q.jpg

Oh, there was a glitch similar to that in LBP2. Where your earth would do the same thing, I think I remember.
2014-11-29 05:12:00

Author:
Nickey211
Posts: 97


I just got 100% on every level on Bunkum lagoon but for some reason I'm stuck at a 99% completition from the outside of the Adventure map. Everythings is aced, all 100% prize bubbles prizes are collected too It is hurting in my OCD2014-11-29 06:32:00

Author:
yugnar
Posts: 1478


I should of took a screenshot, but it slipped my mind at the time, but...

There's a bug where upon undoing in create mode, an accessory will completely change locations to another object and its axis changes too. In example I had an accessory (the golden clock one) on some climbable material that was rotating on a motor bolt, and the accessory was facing me. Game was unpaused when I undid. After undoing the accessory jumped to a completely separate piece of material nearby. It was a white matter material square I had, attaching itself to the top of it facing straight up in the air.


I'm having issues with some of the trophies. The "create a playlist" and "dunk a sackbot" trophies don't work for me, and those are all I need for my platinum trophy. And, uh, should it be possible to get platinum after five days of playing the game? I don't know, maybe I'm just that good

I hope the site won't delete this link thinking I have intentions of advertising when I'm just trying to help, but are you doing the following that I have in my Roadmap & Trophy Guide? View my Roadmap & Trophy Guide at this link if you need help. If you prefer not to click the link I can copy and paste the info for those two trophies for you. Just let me know. I'm curious to whether you are already doing what I mention in the guide, or if you are experiencing bugs. I finished it on the 21st and it's a huge help for anyone needing it.

http://www.playstationtrophies.org/forum/littlebigplanet-3-a/252831-littlebigplanet-3-roadmap-trophy-guide.html

If you are trying to create a playlist via Community it won't work. For Sackbots are you changing its setting to the right setting?
2014-11-29 06:57:00

Author:
Hana_Kami
Posts: 393


Dunk a Sackbot doesnt work for me, too, have it on PS3, but not on PS4, although my sackbots can swim there...
But have same problem with the Newton popit puzzle trophy and the invincible trophy, although i can run on spikes...

Maybe you get it for first time getting the pin, and it triggers the trophy not when you get the pin 2nd time on other one...
2014-11-29 08:56:00

Author:
Hanfi1311
Posts: 776


Create mode has crashed on me twice to night.2014-11-29 09:36:00

Author:
Lbphart3
Posts: 813


Is StevenI reading these posts? Because it's feel like a final beta, but it's a final product. Certain parts of the game pretty much needs to be cleaned up and fixed There's also my suggestions there as well that could be implemted to get the most of LBP3.

Profile and Contents

I know you guys are in the same boat. I didn't managed to get LBP2 stuffs 100%. Since it looks at the pins, all of them has 5/999 instead of completed.
LBP2 pins need to be fixed, as they're not accurate. For example I got Ace In Spades 18, but shows 2/5 instead.
Needs an option to turn off the intro/opening.
Needs an option to turn off the Screen Saver while on idle.
Can't Delete the Level Key(s)
Let us change the Pod Background in LittleBigPlanet 3.
I am not sure, but I got duplicate stickers when I got the Popit Puzzles Prizes...Hmm...

Sounds

If you collected the sticker that is used the camera, it plays the Object collected SFX instead of the Sticker Collected SFX
The costume preview of Sackboy in the Store has the robotic squeeky sounds, as if it was a sackbot.
Same as everyone else, most of the SFX in the Sound tweaker is missing.
There's obsolete SFX catagory that is imported from LBP1 needs to be removed. They are; Animals, Comedy, Enviromental, Human, Mechanical, Miscellaneous, Monsters, Musical and Transport.

HUD

Global Stuff icon isn't there when I'm not a host in create.
Some objects shows the infomation incorrectly. (ie: Hour glass displays a infomation about Basic Wood & Cowboy Hat object shows an infomation about Boost Boots, etc.)

Graphics & Visuals

The frost decoration from the DC pack is messed up - it look like pop art style rather than it was in LBP2. I don't know about the PS3 version, because I got the PS4.
I've reported this bug since the Beta where the stickers on Sackboy's skin will move between the PS3 and PS4. Well... Stickers on the earths when placed either on LBP2 or the PS3 version, They move on the PS4 version. The opposite is true.
In a adventure map, depending on the lighting settings, there's a heavy shadow of the player around the boundaries.
Global Controls reverts it back to it's default settings. Like when you set the darkness, the fog colour and the fogginess and then save changes, it refuses to save and switch back to the default. If you re-enter the controls again, all the values you set will be there.
The last Landscape Style below the Sissors landscape stuck with it's default terrain and boarders - you can't changes of the materials with that landscape
I'm a bit fussy about this, but the Broadcast Microchip's sticker is too big on the chip display and need to be a perfect fit around the bounderies of the chip.


Create, Level, Camera & Gameplay

If you got a Invisible scoreboard which is thin gas, there's no scoreboard screen and will fall through the floor with players if the player reaches it.
Thack can't go in front of Theck/Checkpoints
After importing a level either from LBP1 or LBP2, if you go beyond the 3 layers, the camera won't go as far and pans upwards. Especially when Creating.
LBP2 tutorial Background can't load. Also wanted to be usable background when the Player import their LBP2 contents as a bonus.
Camera won't focus on the player while hovering and customising the character when I'm not a host in create.
Not sure if it was normal. A fresh, blank level has a thermo 6.25% full rather than empty like in LBP2
I don't know about this... but whenever a host tweak, for example an animation for the sackbot. When it focus on the target that is being tweaked, other players can't see except it was focusing on the sackbot while the animation is being tweaked. I don't know about the others; such as stickering the Microchip, Music sequencer, Power Up animation, Customising a Sackbot, etc.
2014-11-29 13:19:00

Author:
ShiftyDog
Posts: 293


I'm sorry if this was already asked, but is there a fix for the infinite spawning in the Ziggurat hub?

I want to progress through the Story, but whenever I try loading the level I consistently die somewhere in the background.
I have the same issue.
I was able to survive by rapidly (and repeatedly) accessing my sackpocket as I fell.
It eventually allowed the next cutscene to load so I could continue the main story quest.

The main Ziggurat hub level entrance is still broken (spawn/death & no marbles/Toggle),
but I can get into the level by completing one of the side levels and spawning in at a different entrance.

Once inside, I could get some of the previously inaccessible goodies using the sackpocket powerups.
Anything in the level that requires Toggle remains inaccessible/broken.
2014-11-29 15:55:00

Author:
Lord_Vile71
Posts: 60


When I backed up my profile last night, the memory went down to 14 megabytes. It was 18 megabytes before that. I don't know if this affects my community prizes and I didn't get a chance to look up my objects, but not sure how did that happened. During that night, I aced three of Bunkum Lagoon levels including a swoop level, collected the six remaining prizes of El Jeff's quest level, and completed popit puzzles 2, 3 and 4.2014-11-29 19:27:00

Author:
JustinArt
Posts: 1314


Just one of my custom stickers (made in Paint) takes almost a sixteenth of the thermo! I made 36 (out of 52) playing cards, so this is a problem even with dynamic thermo.2014-11-29 21:04:00

Author:
minifat
Posts: 75


I've run into some problems with certain lbp2 levels that prevent me from completing them.2014-11-29 21:10:00

Author:
carringtonandrew
Posts: 85


I've run into some problems with certain lbp2 levels that prevent me from completing them.

That's not really a bug. It's like this in every LBP. In LBP2 many LBP1 levels could no longer be beaten, mainly because Sackboy's hitbox was larger. It's same in LBP3 with many levels from LBP2 and 1 being unbeatable. Not to mention in LBP3 you don't jump as high as in LBP2 (referring to Sackboy), and the momentum is faster, and air movement is less floaty making precision less tighter in LBP3.

Unless you actually are referring to bugs rather than certain gameplay parts being impassable.

Basicly as far as physics and floatyness the games of the series look like this.

LBP1 and 2
(traditional platforming) 1 2 3 4 5 6 7 8 9 10 (LBP's superior floaty and precise movements)

The physics and floatyness in 1 and 2 were not the exact same, but the difference was extremely minor when compared to 3.

LBP3
(traditional platforming) 1 2 3 4 5 6 7 8 9 10 (LBP's superior floaty and precise movements)

Many of us that are platforming veterans love LBP's superior play control over typical platformers, as it allows us more control over our movements. But many that are not platforming vets do not like LBP's floatyness and complain about it in reviews of past LBPs, which leads me to believe that was a deciding factor in the change LBP3 brings.
2014-11-30 01:39:00

Author:
Hana_Kami
Posts: 393


Does LBP3 on PS3 have all of the same issues with DLC and profile imports (collectibles) from LBP1/LBP2 that it does on PS4?2014-11-30 02:09:00

Author:
TGPomy
Posts: 42


Just one of my custom stickers (made in Paint) takes almost a sixteenth of the thermo! I made 36 (out of 52) playing cards, so this is a problem even with dynamic thermo.

If all the cards are going to be in the same area, then dynamic thermo isn't necessary. Dyno-therm is mostly for games with changing scenes.
2014-11-30 02:58:00

Author:
Devious_Oatmeal
Posts: 1799


Hi guys,
here is part 9!
NOTE: NOW i am using the US disc version of LBP3 on the PS4 NOT the german EU version anymore.

MENU:

the menu minor glitched, made a video of it:
https://www.youtube.com/watch?v=1LqgUdB_b6o

PINS

- Pins of LBP1 did not import (not showing up) (but i still got all the stuff to create with)

- Pins of LBP2 story pins show up weird numbers
all pins from "ace in spades 2" till "ace the cosmos" show up as 5/999 or 30/999 for "compleate story mode" and "ace
story mode" http://ie.lbp.me/img/ft/90e84608ae66459a01da151a4d5decc346cecfe5.jpg and
http://if.lbp.me/img/ft/c4fbe45ccf355062daa2ee4eabd409f2b6bfe3c5.jpg

DC COMIC LEVEL SET DLC:
(I will report the bugs of the DLC pack as well even if it is well known that LBP2 level don't work well, because well... they are LBP2 levels! And every bug thee will appear in the LBP2 user community levels as well. I recomend not to fix thouse DLC level data itself or rebuild them for LBP3 use, no...
...I would fix LBP3's way how it reads and plays ALL LBP2 levels, that would be way better in my eyes. right?)

- Name of the dlc pack appears to far up on the screen:
http://i8.lbp.me/img/ft/f882f967d0e4cd36e98bf30ec72fe24a9d6cbf87.jpg

- Lights bug a lot and flicker and stay bright - sometimes that much that you can't see where you walk

- Speech bubbles act weird, sometimes don't show up if camera is somewhere else

- all spoken text has no lip movement on the sackbots

- in "introducion" the hidden goal did not appear. (the stuff hiding it never moved away)

- everytime when sackboy touches a wall jump material most lights turns off and it gets dark, as soon he leaves the
material it undo's the effect

- wonder woman never catches cheetah in "trouble at the temple"
http://i8.lbp.me/img/ft/c98e6f8cb781ee26f86755b3e3a1e4e6be7f1f50.jpg

- you have to be in the exact same layer as the (most) powerup tool to recieve them.
i was used to recieve them when i just move aside of them and runned into a few unexpected deaths

- batman never reaches the other side if he demonstrates how to swoop with the hero cape.
in "watchtower" http://ic.lbp.me/img/ft/25c3dc4daae27908bcd1eb98630941741f2a52f5.jpg

- when in "chemical overreaction" the trapdoor opens it happens a lot that batman joins you falling down
(he is supposed to jump up) - this causes you and batmans sackbot to die in the gas.
http://ia.lbp.me/img/ft/1da38bfe60e1358b676c7c70824947095ff261ce.jpg

- if i restarted a level without reaching the goal it allways showed me that i aced the level (on the levels badge)
(still need to ace it to get the prices of course)

- trying to enter the "hero race" from the hub level crashes the game and i need to restart LBP3.
after restarting my LBP3 1st day tshirt disappeared, it said i don't own it.
i rebooted LBP3 again, and had it back.

- after leaving the level "hero race" to go back into the hub level it crashed the game again,
but this time i had no follow up issues.

- the menu where you choose what DLC you want to play allways stays on 0% no matter how much you reached.
http://i9.lbp.me/img/ft/c69e770c021ef81755eacdd89a61ccf4329c458f.jpg

- everytime when you enter the menu to choose your DLC pack you want to play the camera focus on the earth is not on the
right DLC icon, after you choose another option it fixes itself. but happens all the time.
http://i1.lbp.me/img/ft/a51c291de225acc42f2e6d13273123322155dd88.jpg

- oh hi cheetah! you don't want to run away? http://i8.lbp.me/img/ft/2c8d794d1b11ee5616d123748562ee1309f3368a.jpg

- flash failes to jump into the first tube you have to jump in in the ice level. leading to the next cutszene without text from flash.
http://ie.lbp.me/img/ft/b5e04589fa0feeef02d28f1dc25af851d7828fa2.jpg (alaska)

- cameras fail to work proper: you can see the levels edge (or at least the end of the materials in that case)
http://ie.lbp.me/img/ft/12e8f545f9740fc26a52bf124ecefb590436854c.jpg (alaska)

- often price bubble preview pics (what you get when you collect them, while playing in the actual bubbles) flash or
pulse very fast which looks like glitching.
(happened the most in cheetahs level)

- vs level "zone control": "no one has played a match in this level yet" - yeah sure... its DLC - no one ever played it? (this is a bug carried over from LBP2, vs level don't save points anymore but display this text instead)
http://i7.lbp.me/img/ft/4172446b0e2aec2dcfa6dc21bd0e78a872384a48.jpg

- the first elevator in "appointment of doom" stopped moving multiple times and has a hard time to trigger the next level part, than the camera stops working as well:
http://ib.lbp.me/img/ft/f6b01b0341d7a0f286ec6f8f763d14fcc6fe971d.jpg

- when you burn yourself while gliding or swooping with the hero cape it plays the "standing on ground shaking off the burn" animation. that looks wired if you swoop while you stand in the air.

- everything with "lantern power" material is NOT glowing and showing as a material without texture. fully transparent
(ecept for the edges) http://id.lbp.me/img/ft/8ed2204f71de339bff3b55bf0c34a8cfd0fa6aba.jpg and
http://i2.lbp.me/img/ft/9e2f6f034f3ae3b026d683eb0d9cdd4f9cbb101d.jpg
but in create mode it has the glow effects back: http://ib.lbp.me/img/ft/afb1167c9ab45390b94d34061d835d8912bab002.jpg
it's just not much visible. the screenshot shows 100% brightness of the material.

- sackboy jumps into the background layer at the very beginning (cutszene) of "sackboy vs mecha lex"
http://i7.lbp.me/img/ft/bf729add52636174a527c936c6a79365ae53a55a.jpg

- in the first part of "sackboy vs mecha lex" you can't slide down on the wall jump material proper. it allways loses grip and you fall down. it's very very very very hard to ace now.

- in the last cutszene of "sackboy vs mecha lex" when the screen goes to the right after the destroyed machine is on the ground it stops at this screen and never stops showing that frame. you can't finish the level because the cutszene never ends:
http://i8.lbp.me/img/ft/39830f24fb8436b5e110fa7412ba675d4be67756.jpg

- the enemies in jokers level are weird now, they jump, move wrong, rotate and leave where they should be.
http://ic.lbp.me/img/ft/22cbf71dec1e6a5608a702bd80660a43626005e3.jpg
reders the price bubble allmost unreachable:
http://i0.lbp.me/img/ft/e70039e41768a868a6eace9dc3182d4755f88449.jpg

POPIT PUZZLES:

- items glitch a bit if they are squeezed between things. if you move it like that, it can't get rotated, moved or
shrunk or made bigger. (needs a bit force, but i am able to reproduce it everytime)
http://i0.lbp.me/img/ft/400235ba1d50e91f36fe00773872402a564b99da.jpg

- not a bug: http://ic.lbp.me/img/ft/e5c839634aad9b750d233c64d0e20f5c1320e8eb.jpg but isn't that fun? respawn, die, respawn, die... (used the item from the goodie bag to build a bridge to jump over the rotated goal.)

PLAYSTATION 4 ACCOUNTS:

- i learned that only a primary accounts on your PS4 allows other users to play your DLC as well but that seems
not to be the case with LBP3. even secondary accounts allows others to use it.
(please don't fix that! that is great! i visit my friend every few days for a few days (sometimes i change places every day) and i don't want to change my account settings every time... just to be able to share with my second account and to do the same on his console.)

SNAPSHOTS:

- the upload symbol disappeared and i was able to upload all screenshots again.
(this should not happen to prevent spamming the same picture on levels)

NOT SURE:

- i have a feeling that sackboy don't jumps that far anymore than he used to? (for example in the DC Comics level pack if you
bounce of the wall jump material. but i am not able to prove that. its just a feeling. while i am able to controll the hero cape better now i cant jump that well like i used to.
2014-11-30 03:23:00

Author:
ForcesWerwolf
Posts: 475


Does LBP3 on PS3 have all of the same issues with DLC and profile imports (collectibles) from LBP1/LBP2 that it does on PS4?

No. I have the PS3 version and ALL DLC is compatible. LBP3 PS3 simply grabs the data from LBP2 and imports the costumes, no re-downloading is necessary.

The profile importing however is more tricky... And often glitches the game permanently. Both versions have their share of unique problems.
2014-11-30 04:27:00

Author:
The5rozos
Posts: 952


That's not really a bug. It's like this in every LBP. In LBP2 many LBP1 levels could no longer be beaten, mainly because Sackboy's hitbox was larger. It's same in LBP3 with many levels from LBP2 and 1 being unbeatable. Not to mention in LBP3 you don't jump as high as in LBP2 (referring to Sackboy), and the momentum is faster, and air movement is less floaty making precision less tighter in LBP3.

Unless you actually are referring to bugs rather than certain gameplay parts being impassable.

Basicly as far as physics and floatyness the games of the series look like this.

LBP1 and 2
(traditional platforming) 1 2 3 4 5 6 7 8 9 10 (LBP's superior floaty and precise movements)

The physics and floatyness in 1 and 2 were not the exact same, but the difference was extremely minor when compared to 3.

LBP3
(traditional platforming) 1 2 3 4 5 6 7 8 9 10 (LBP's superior floaty and precise movements)

Many of us that are platforming veterans love LBP's superior play control over typical platformers, as it allows us more control over our movements. But many that are not platforming vets do not like LBP's floatyness and complain about it in reviews of past LBPs, which leads me to believe that was a deciding factor in the change LBP3 brings.

The problems are with the levels themselves. In dry docks by bigsurf77 the part in the first photo he took in the level doesn't move like it's supposed to and I can't get past it. Another example is game of stones by se-mi92
where when you are finding on those two things that walk across the lava the one at the bottom falls down the gap and when it comes back up it walks to the left in mid air before falling back down again. No matter what you do you die. Also in space stellar race by qtr8684 the part where you have to fly through a loop seems to be blocked by a bit of scenery and I kept dieing trying to go through it.
2014-11-30 06:24:00

Author:
carringtonandrew
Posts: 85


So im trying to go to a lbp2 level and my lbp3 game on the ps4 locks up and i end up having to restart the game and then i get and error.2014-11-30 07:33:00

Author:
Lbphart3
Posts: 813


Many of us that are platforming veterans love LBP's superior play control over typical platformers, as it allows us more control over our movements. But many that are not platforming vets do not like LBP's floatyness and complain about it in reviews of past LBPs, which leads me to believe that was a deciding factor in the change LBP3 brings.

I haven't tested everything in LBP3 enough in detail yet to know for sure... but couldn't you replace the new default gameplay style physics with the old 1 by using the new gameplay tweaker chip and remaking it similar to how it used to be? ... I never understood why most people almost never change the physics in their own levels and leave it on default. In my own WIP levels on LBP2 I often change the physics with the gravity tools and stuff. *mew
2014-11-30 10:21:00

Author:
Lord-Dreamerz
Posts: 4261


Also in dragons region by m89091520 I have no idea how to get past the bit where after meeting the purple dragon for the second time there seems to be no way to progress. The dragon does say something but the camera zooms in too close and I can't read the speech bubble.2014-11-30 11:25:00

Author:
carringtonandrew
Posts: 85


Also in dragons region by m89091520 I have no idea how to get past the bit where after meeting the purple dragon for the second time there seems to be no way to progress. The dragon does say something but the camera zooms in too close and I can't read the speech bubble.

AFAIK, subtitles have transferred over into 3 as speech bubbles ,so the placing is a bit all over the place.
2014-11-30 12:12:00

Author:
julesyjules
Posts: 1156


Well i cant find space suit in eu store... anybody help? ; p2014-11-30 14:11:00

Author:
Shadowriver
Posts: 3991


Well i cant find space suit in eu store... anybody help? ; p

https://store.sonyentertainmentnetwork.com/#!/en-gb/spacesuit-costume/cid=EP9000-BCES00141_00-PLITTLEBIG000006
2014-11-30 14:18:00

Author:
ForgottenEnigma
Posts: 1414


This has probably already been looked into, but what about the Week-1 shirt, can anybody give me a UK link to that?2014-11-30 14:20:00

Author:
The11thWheatley
Posts: 230


This has probably already been looked into, but what about the Week-1 shirt, can anybody give me a UK link to that?

https://store.sonyentertainmentnetwork.com/#!/en-gb/lbp-3-rare-launch-t-shirt-pack/cid=EP9000-CUSA00762_00-LBPDLCORIGCK0021
2014-11-30 14:22:00

Author:
ForgottenEnigma
Posts: 1414


https://store.sonyentertainmentnetwork.com/#!/en-gb/spacesuit-costume/cid=EP9000-BCES00141_00-PLITTLEBIG000006

I got this one, i even redownload it... but how to get oddsock and others spacesuits?

- - - - - - - - - -


I got this one, i even redownload it... but how to get oddsock and others spacesuits?

Ok nvm 8 got it ; p
2014-11-30 14:34:00

Author:
Shadowriver
Posts: 3991


Not sure if its been mentioned, I didn't plan on reading 17 pages, On PS3 after completing a level and or acing it, At the level result screen it will show your rewards but doesn't give the rewards and also when checking the levels afterwards, The level complete, level aced and collected all gifts will be blank. So yeah basically with this issue the game is impossible to complete in its entirety.2014-11-30 14:45:00

Author:
ghostrider135
Posts: 259


Hello folks ^_^

I've read through the 17 pages and, like a few others, I'm having issues in not being able to place stickers in my pod or in create mode. I'm using the digital PS3 version. Does any one know if there is any kind of fix for this, or if not, do any folks know when a patch is expected? I read on the Facebook Page for LBP3 that a patch release was not likely until the game had been rolled out globally… I have scoured the forum but I can't seem to find a fix or workaround for this sticker issue. This is the definitive place to get info, and any help regarding this would really very much appreciated.

Thanks for reading, and best wishes,

Miffytherabbit ^_^
2014-11-30 15:24:00

Author:
miffytherabbit
Posts: 9


I got this one, i even redownload it... but how to get oddsock and others spacesuits?

- - - - - - - - - -



Ok nvm 8 got it ; p

It should be in there costumes just switch over to them.
2014-11-30 16:28:00

Author:
Lbphart3
Posts: 813


This is an update from last post on page 16 regarding the issue of not being able to place stickers either in the pod or in create mode. I apologise, but I can't remember where I read this (I've scoured too many LBP sites and pages etc lol), but I read of a workaround of kinds. I'm in the process of doing this. I will post again if this workaround works.

If you are desperate (like me) to use create mode, and want to use the stickers in your pod or create, the problem in not being able to use stickers appears to arise from the act of importing your previous LBP profile (username) content. I imported mine under my main name handle, and have been unable to place stickers anywhere apart from in game levels, and not in my or in create mode. However, I switched from my main user name and switched to one my partner uses, started the game, and when it asked if I wanted to import his data I declined (this happens right at the start of the game.) Then I played the first level and collected stickers etc. and went back to my pod, and also into create and I was able to place the recently collected LBP3 stickers without problem.

I have since deleted the game (I have a digital download for PS3, not disk), my profile data for my username for LBP3, which is one folder in the "game menu", and also my "adventure" and "popit" data from the other folder (I"m typing this another room and can't remember the exact name of the folders, but there are two of them). I am now in the process of re-downloading the game from scratch. I am hoping that when the game starts I will get the nag reminder asking me if I want to import my profile - and I will decline it.

With luck, I'm hoping this will mean I can at least use the new stickers and play through the game, use create mode as usual and decorate my pod etc. until such time as a patch to fix the issue comes out. When this happens, I can go into setting and import my profile from the menu, and also import goodies from my LBP1 and LBP2 games. I have to wait an hour or so for the game to download, but will re-post as soon as I know whether this has been successful. It is not perfect, and some people would rather have their decorations, objects and materials from previous LBP games, but I"m happy to create new levels with the brand new stuff without being stymied by not being able to use the stickers. When the new patch arrives, I'll check that they have fixed the sticker issue before I download it.

I'm sorry this post is a bit rambling but I'm not very good at explaining myself.

I hope this helps for those who want to get on and use the new stuff, and are happy to hold off for a bit until they can access all their old LBP1 and 2 goodies.
2014-11-30 16:58:00

Author:
miffytherabbit
Posts: 9


Not sure if its been mentioned, I didn't plan on reading 17 pages, On PS3 after completing a level and or acing it, At the level result screen it will show your rewards but doesn't give the rewards and also when checking the levels afterwards, The level complete, level aced and collected all gifts will be blank. So yeah basically with this issue the game is impossible to complete in its entirety.

just enable community price bubbles, should fix that
2014-11-30 17:12:00

Author:
ForcesWerwolf
Posts: 475


Found one (two?) that i don't think has been reported yet (ps3, disk). If you try to use the shardinator on something that has already been shardinated it will just disappear instead of working, unless you use the broadcast microchip set to broadcast to tags and the shardinator set to assign tag to shards (same as broadcast microchip) then the logic will glitch out and not work at all. Also if you then try to use the shardinator on one of those glitched out shards the game will freeze requiring you to restart your ps3. Tested several times, froze every time.

While not a glitch it would be nice if all of the color editable materials were white by default. Ones like 'Burning Coals' do not recolor very good due to being red by default instead of white like 'Hot Coals'.

Also, I second an option to disable the screen saver. Been wanting to do that since LBP2.
2014-11-30 17:21:00

Author:
Shinryuu_1
Posts: 3


So iv ran into something i think its interesting..Iv been trying to port music over to lbp3 ps4 and the only way i can is if i put it in prize bubbles,Cause if i dont it will tell me i dont have the move pack,But if i do put them in prize bubbles then i dont get an error.2014-11-30 17:22:00

Author:
Lbphart3
Posts: 813


This is one of the buggiest releases i have seen in awhile. Aswell as all the above, mine randomly crashes and restarts loosing all my work in the process, can't connect to any multiplayer game and it doesn't recognise my friends playing the same game. Annoying. Took a few days off work for this and i can't create.2014-11-30 17:37:00

Author:
Lotus_Flow3r
Posts: 165


The "friends online" page is just a big bug...

Don't see the people playing LBP online, they are just online in PSN on the list, but I can invite them, then they get a PSN invite and they can join me in my pod, they can not join the normal way, I don't see their invites...
9 friends were playing LBP3, 1st start of game, i see 3 online, 2nd start, i see nobody online, 3rd start, i see 5 online, and so on... Just random...

Edit: PS4 digital
2014-11-30 18:28:00

Author:
Hanfi1311
Posts: 776


It's also sad that the one thing I was hoping for, better online and less lag, still isn't in lbp3. I encounter problems like lag, the "failed to connect to players" bug, long loading times, disconnections, etc. Are they going to fix this in the patch?2014-11-30 18:32:00

Author:
gurren009
Posts: 2592


I experienced a really strange glitch last night and I can't seem to find any other reports of the same bug/glitch on these forums, although I didn't look very hard. If anyone has experienced and posted about this or a similar glitch then I won't bother posting all the details.

Basically what happened is I entered my moon straight away after loading the game and opened a level I had recently worked on in an adventure map. Instead of loading the normal level, all I have is a defualt pod as an object at the bottom of the screen. I can't fly down past the top of the pod but I can zoom out and grab/edit/place objects and logic in the pod. The level is messed up and all my original data seems to be gone

I exited the level without saving and reloaded but the pod was still there. I checked all my other normal levels on my moon and they seem to be ok, thankfully, but then I checked another adventure map level and the same thing happened only this time the pod was decorated as my only saved pod decoration scheme. So after trying unsuccesfully to reload a past version of my levels I am stuck with this pod glitch in two of my adventure map (both different maps) levels and my original data seems to be long gone. Anyway I can post a bunch more details and some pictures or video of the glitch but I wanted to check and see if anyone else experienced this before I bother cause it will be quite a long post and frankly I would just like to have my level back that I spent a good few hours on. I can post some pictures when I get back on my PS4 later.
2014-11-30 19:31:00

Author:
Death_with_an_H
Posts: 72


From what I've been hearing (I don't own the game yet,) sackbots cannot be made to use custom powerups. Is this true? It would severely limit how useful custom powerups would be if this is the case - which leads me to wonder if maybe this too is a bug. Can someone enlighten me?2014-11-30 19:50:00

Author:
FlipMeister
Posts: 631


I can post some pictures when I get back on my PS4 later.

yes please that would be interesting.
and i never heard of that glitch to happen in LBP3 befor.
also would you share such a level? (i don't need it but i guess some other creators would like to mess around with a glitch or pod in a level.)
2014-11-30 20:00:00

Author:
ForcesWerwolf
Posts: 475


Helllo again Folks

With regard to my last post on the last page…..

Following the steps I took worked (after a very slow download of the game again!)

The problem regarding not being able to use stickers seems to be completely related to whether or not you import your profile. If you do not import your profile, stickers will work just fine in the pod and in create (on PS3 version, at least). One added bonus is that, in "settings", you can import all, or most of the goodies from LBP 2, though LBP 1 still makes the entire game lock up. This applies only to the game and not to add ons (clothes bought when they are not part of an "expansion", e.g. Muppets, Pirates of The Caribbean, but those bought as low purchase items from the store in previous LBP's). My bought expansion packs appear in the "stories" section, although they all read 0 percent, so I assume I will have to play through all of the expansions again to attain the the materials, goodies and clothes from them).

Simply deleting the "profile" file for the user handle you are using effectively resets the game. I've since discovered that I didn't have to delete the entire game (if you have bought a digital download), just the profile file (or at least that's how it worked for me.)

In summary, this means that I have all the "stuff" from LBP2, but not LBP1 (due to the game freeze issue). I also have all my clothes from purchases that didn't include "level" expansions, and I have access to level expansions although I will have to play them again to get the goodies back. Most importantly I can now use the sticker tool successfully in both my pod and in create mode.

I can only advise that you do this at your own risk.. It worked for me, but there may be differences for other people.

All the best…

Miffytherabbit ^_^
2014-11-30 20:12:00

Author:
miffytherabbit
Posts: 9


just enable community price bubbles, should fix that

Worked a treat thanks for that, Seems kind of a strange decision for it to affect story mode though one would have expected it to only affect the community levels.
2014-11-30 20:14:00

Author:
ghostrider135
Posts: 259


Just letting the following be known about story mode for PS4, digital download:

Missing Collectabells
I've got all but one costume. I have 10 collectabells in the bank. I need another 5 to buy my last costume. The costume is in Bunkum Lagoon. The collectabells are NOWHERE to be found. I've aced all levels and got 100% prize bubble collection so I'm convinced this is a big/glitch.

Quest not completing
I've done all quests. I've done some of them more than once. The only one not showing as complete is "Here, There and Everywhere." Have completed it multiple times but it's not registering as done so I can't get the quest trophy.

Random completion % changing
I've aced and collected all prizes. Usually when going to the adventure planet and moving between the main adventures, each hexagonal adventure shows 100% completion. Sometimes the adventure description says less than 100%. I go into the adventure map and everything is actually 100%. This inconsistency is really odd. This comes and goes, not sure why.
2014-11-30 20:45:00

Author:
aratiatia
Posts: 374


yes please that would be interesting.
and i never heard of that glitch to happen in LBP3 befor.
also would you share such a level? (i don't need it but i guess some other creators would like to mess around with a glitch or pod in a level.)

I don't know if I should publish this as it might cause problems for people. I may publish a playable version just not coppyable so people can at least see what the pod looks like from an exterior view. Here are a few more details. I found I could copy the level as a normal level on my moon so I saved a copy and played around with it hoping not to destroy my original data if there is any chance of recovering it when this bug is fixed.

1: I can edit the pod as a whole like I can edit any saved object in my poppit but the changes do not seem to have any effect. I can change the color for example but the pod does not actually change at all.

2: If I try to capture the pod as an object it sounds like it worked but doesn't appear in my saved objects. However, if I exit back to the normal pod interior the captured object shows up in my saved pods from an exterior view and I can select and use it. It will contain the exact stickers and decorations that I captured in create mode. Unfortunately, It will not contain any materials or objects or logic elements I have tried placing in the pod before capturing. I haven't tried everything but it seems logical to assume only stickers and decorations can exist in the true pod.

3. I can move the pod, detach it from the weird panels around and above it, and even copy and paste multiple pods. I can only use a small portion of the screen and moving the pod(s) around is glitchy and limited. The pods have normal physics and I can attach anything to them in create mode and move around and play in the pod with materials, powerups etc. I can also pick up and move/place the dual shock controller object anywhere but it returns to its original location when I load a saved pod from the normal pod screen, if that makes any sense.

There are other things too and I haven't had a chance to see what else I can do with this but I'm a bit hesitant to try things since I don't want to mess up the game even more. I already lost (presumably) a small but important level that I was working on and now I don't want to start anything else until a patch is released. I love the game but I've experienced so many obvious bugs besides this that its hard to beleive it was released like this. Anyway I'll update with pictures and/or publish a demo level later today.
2014-11-30 21:29:00

Author:
Death_with_an_H
Posts: 72


I don't know if I should publish this as it might cause problems for people. I may publish a playable version just not coppyable so people can at least see what the pod looks like from an exterior view. Here are a few more details. I found I could copy the level as a normal level on my moon so I saved a copy and played around with it hoping not to destroy my original data if there is any chance of recovering it when this bug is fixed.

1: I can edit the pod as a whole like I can edit any saved object in my poppit but the changes do not seem to have any effect. I can change the color for example but the pod does not actually change at all.

2: If I try to capture the pod as an object it sounds like it worked but doesn't appear in my saved objects. However, if I exit back to the normal pod interior the captured object shows up in my saved pods from an exterior view and I can select and use it. It will contain the exact stickers and decorations that I captured in create mode. Unfortunately, It will not contain any materials or objects or logic elements I have tried placing in the pod before capturing. I haven't tried everything but it seems logical to assume only stickers and decorations can exist in the true pod.

3. I can move the pod, detach it from the weird panels around and above it, and even copy and paste multiple pods. I can only use a small portion of the screen and moving the pod(s) around is glitchy and limited. The pods have normal physics and I can attach anything to them in create mode and move around and play in the pod with materials, powerups etc. I can also pick up and move/place the dual shock controller object anywhere but it returns to its original location when I load a saved pod from the normal pod screen, if that makes any sense.

There are other things too and I haven't had a chance to see what else I can do with this but I'm a bit hesitant to try things since I don't want to mess up the game even more. I already lost (presumably) a small but important level that I was working on and now I don't want to start anything else until a patch is released. I love the game but I've experienced so many obvious bugs besides this that its hard to beleive it was released like this. Anyway I'll update with pictures and/or publish a demo level later today.

that sounds very very similar to what happened with LBP2 too. (now as you describe it that way i remember it)

it seems that all patched bugs from LBP1&2 are comming back. as if everything repeats itself.
- sackboy spinning in pod (if to fast or bad things happen to him in levels, for example to fast spinning wheels)
- giant earth/moon in pod
- pod in levels glitches
and so on...
2014-11-30 21:34:00

Author:
ForcesWerwolf
Posts: 475


- Pins of LBP1 did not import (not showing up) (but i still got all the stuff to create with)


Which pins are you missing from LBP1?




Trick question, there were no pins in LBP1.
2014-11-30 22:29:00

Author:
Rogar
Posts: 2284


as i continue playing i discover more and more...
part 10: (US disc version / PS4)

STORY MODE

- no hearts or adding to list for story levels?

- there were red ! markings in the cutszene when you jump on nana puds boat
when leaving with the boat (right befor that)

- Ziggurat grand hall: if the camera moves up to show the 3rd level (first cutszene there) it
shows as well red ! markings during the camera movement.

POPIT PUZZLES

- as i wanted to continue popit puzzles it told me the save file is corrupted.
i deleted it to do it again, at least i only had two levels finished (on that US version) so it was no big deal,
but it also closed the already open way to book 2 in story mode. i had to play the video level again to open it again.
(did not play one level of book 2 at that point, maybe because it had no saved infos?)

- white fur and da vinci's hair glitch if you walk through invisible depysicalized objects and materials.
(i guess many other dekos and outfits do the same)
i discovered that as playing "popit cursor" of sememster 1. it happens on both sides of the rainbow bridge with the
rewind tutorial pit under it.
white fur: http://i7.lbp.me/img/ft/96790025305e27069bcd3b908a42dfe5efacb9ec.jpg
da vinci hair: http://if.lbp.me/img/ft/e6f92bdf84dcf1f4541cb5bf3be5a95f66b85ef3.jpg

- during the first level of the popit puzzle, i was not able to hit square to open "more" in the "my photos" section
of my sticker/decorations part of my popit. i could not upload screenshots.

- in the second level my skin started to glow like a bulp and started to flash on and off.
i was not able to save that skin, the menus did not work to save costumes.
out of the level the skin became normal again.
here is a video of it: https://www.youtube.com/watch?v=AlcA9w4TKAM
i think that has to do with invisible materials marking the area where you can work with your tool, and the glow it
adds to materials inside it.

- sometimes the popit menu has not the usual 2 icons per line pattern, sometimes it has 1 in a line even if 6 icons
fill the popit. (that can be seen in the video above as well)

- you can extend pistons and they go far into the level as if all material has no physics:
http://id.lbp.me/img/ft/9fdd8c207cc71756e3a919e4798f56afe55ac969.jpg and
http://i2.lbp.me/img/ft/8421d2e6324813778dd03d7172c8289b4f5ce3b7.jpg

- when getting into the pause menu (per hitting the options button) da vincis voice (in "corner editing") disappeared,
even when he said new lines. that fixed itself in the next cutszene.

- if you finish the last popit puzzle level of semester 2 the subtitles of the games voice show "P" and in the next
line "opit..." - minor oversight.

EARTH

- like i feared in a previous post, it happens all the time that i accidentally hit on locked or copyable... that must
be moved somewhere else (if you look at your on levels infos, those buttons are right below, i check activity often so
that leads to acidentally scrolling to far and hit that button instead which triggers it to instant repubplishing.)

- user activity can not be browsed, and visit planet / selecting user names leads to my own earth

- if you browse your own levels it shows "x for play" and "square for more" behind the level name and description
popup. you can only see half of the buttons displayed and their frames sticking out.
video: https://www.youtube.com/watch?v=o0sJ0qxgH5I

LBP3 itself

- 500mb+ save files? is that normal? i can't think of anything that needs that much space to save...
(Also uploading that to the cloud... you know what i mean i think...)
(And saving that to a USB stick takes a lot space, and takes a very long time)

- is there no way to move the screen to fit your tv's edges? i have a black unused frame around the game. or is it
because i use 1080p on a 720p screen?

-


Which pins are you missing from LBP1?
Trick question, there were no pins in LBP1.

EEP! x3 forgot about that. tnx.
2014-11-30 22:33:00

Author:
ForcesWerwolf
Posts: 475


I noticed as I visited certain creators Earths (after a search), It crashes the game out! Also if that creator has all of their levels locked (or your cursor lands on a locked level and cannot move to a valid level), it freezes all button responses, and you have to close the game. One creator I visited, It froze, and made my PS Menu icons flicker... What the heck??

edit: While trying to bybass the problem, I was able to queue it up on my mobile, go into the newly queued level, and rapidly tap 'x' to load the level successfully. I guess its a planet loading/creator loading problem...

Also on a side note, please bring back the left/right menu navigation while the level loads up... Please let us keep the option to back out/ browse pics & scores... just sayin'.
2014-11-30 23:23:00

Author:
rrad10n
Posts: 27


Quick update on my pod glitch from earlier. Here are a few screen shots from in game. I was able to save the pod itself as an object that now shows up im my saved objects so I can use it anywhere in create mode. I also saved the PS4 controller as an object but it must be placed on something like a decoration.

4961049611496124961349614

These are from my lbp.me page uploaded in game so the quality is bad. I'll try to upload some actual screenshots later if anyone is interested but basically I just wanted to post this to see if anyone else had experienced this glitch.
2014-12-01 00:32:00

Author:
Death_with_an_H
Posts: 72


I found a game breaking bug on Friday and I basically can not play the game any more.
(GB/PS4)
I was in creative mode making something out of cardboard and then all of a sudden I started flying around and I couldn't control my sackboy, a few seconds later my sackboy froze and I went back to my pod and this is when all of the problems started.
• Whenever I enter my pod sackboy starts to walk to the left of the screen and then is stuck sideways
• If I try to enter a story/community level I don't spawn and the level ends several seconds later.
• When I enter creative mode sackboy is stuck in a spawn animation and I can't open my popit or anything.http://i57.tinypic.com/2im10na.jpg
2014-12-01 02:49:00

Author:
Joshysqaushy8
Posts: 2


Preview mode seems to continuously turn on by itself. This is very annoying when placing logic or stuff that turns invisible in preview mode. I am sure I am not pressing the shortcut button L3.

https://www.youtube.com/watch?v=Gq6xOxqugEc

Also, we would love to use the Dynamic Thermometer, but it seems to delete big chunks of our level whenever we undo. I don't wanna be forced to use emit/destroy again....

By the way, this is the PS3 digital version.
2014-12-01 03:59:00

Author:
ILoveI6v6I
Posts: 44


Preview mode seems to continuously turn on by itself. This is very annoying when placing logic or stuff that turns invisible in preview mode. I am sure I am not pressing the shortcut button L3.I'm guessing you had somebody else in your moon at the time. It seems that the L3 shortcut toggles preview mode for everybody, so if the other person was toggling preview it would toggle for you too.2014-12-01 06:07:00

Author:
bagheadinc
Posts: 172


bug report #11:
US PS4 disc

SAVE FILE

- can't save my profile. it shows that my profile data has a size of 500+ MB and when i try to backup it don't stops
saving the file on the usb stick (it stops during the process of doing so) and i needed to cancel it.

STORY MODE

- it shows "ziggurat grand hall" as aced right when i entered it the first time.

- in book 2: as i first time played the yeti level it did not open the level on the map.
after playing it a second time it opened up.

- at the end of the yeti level the blue material around the marble disappears during the cutszene.
i guess the dynamic thermo has a few performance issues.

- at the 2x player part of "flip floped folios", the book pushed me into a layer forward, and caused
me to fall down to the levels ground

- in "ziggurat grand hall" there is a big piece of snowmaterial dephysicalized (left where the rails are)
http://i2.lbp.me/img/ft/c021817987ac5e041debf17f7fd7702c4649c331.jpg
(also camera should get fixed)

- you can die in the cut szene of "go loco", i aced it and than didn't get my reward for it.
video: https://www.youtube.com/watch?v=lUAUhKzeUf8

- "ziggurat grand hall" has bugged price bubble infos. it shows multiple price items twice, three times
or even 4 times in the price item list. picture:
https://dl.dropboxusercontent.com/u/956789/LBP/LittleBigPlanet%E2%84%A23%20(US)_20141201034104.jp g
((i can not confirm or deconfirm, but someone else in the forum said, that
he collected the same item with real bubbles inside the level twice, and fears that it took the space of
an other item, which is lost now without deleting the progress))
AND it shows that i missed a lot price bubbles but i can't find any of them no matter what i do.
what the game shows as the "amount of max collectables" changes from time to time.

- the mangelwood main level showed the same issue. but it fixed itself soon. still i can't find 4
of the missing price bubbles no matter what i do

- swoop started to spin, no matter what he is doing: video: https://www.youtube.com/watch?v=q_O03J0Mx1w
but it fixed itself later.

- multiple crashes after trying to load a level not for sackboy but for one of his friends, while entering
the level with sackboy.

- crashed when loading "shake rattle and roll" from the map

- sometimes the blink ball is not teleporting, it is sucking the player towards it in a way how you can see it.

- sackboy started to spin in "go loco", but later fixed itself
https://www.youtube.com/watch?v=5F_7w-Mh2Jo

- sackboy started to spin in "go loco" and throwed me backwards without my doing, my left stick did not react after
that, but it fixed itself. https://www.youtube.com/watch?v=2rgUEHfV6Qs

- sackboy started to spin in "go loco" and let go of the climb material and fell out of the level.
it looks like he is trying not to land on any surface, and falls faster than usual.

https://www.youtube.com/watch?v=zYVA_N11Ph0
2014-12-01 09:32:00

Author:
ForcesWerwolf
Posts: 475


Is StevenI reading these posts? Because it's feel like a final beta, but it's a final product. Certain parts of the game pretty much needs to be cleaned up and fixed There's also my suggestions there as well that could be implemted to get the most of LBP3.



Holy cow that is quite a list! The one with the thermo filling a little in an empty level by default happens to me too. What console are you playing the game on? Are there any pictures on some of the bugs that you can show (the ones for example like the camera is not zooming into the player that is not the host while customizing doesn't need pictures necessarily.


The moon was all most in my pod today.
https://pbs.twimg.com/media/B3j-6PqIEAE-A-Q.jpg

Looks like a full moon night in LittleBigPlanet! (couldn't help it).

What system were you on when the visual glitch happened? Can you remember what you did before this happened? Could you still access your planet and community screen?


I found a game breaking bug on Friday and I basically can not play the game any more.
(GB/PS4)
I was in creative mode making something out of cardboard and then all of a sudden I started flying around and I couldn't control my sackboy, a few seconds later my sackboy froze and I went back to my pod and this is when all of the problems started.
• Whenever I enter my pod sackboy starts to walk to the left of the screen and then is stuck sideways
• If I try to enter a story/community level I don't spawn and the level ends several seconds later.
• When I enter creative mode sackboy is stuck in a spawn animation and I can't open my popit or anything.

Holy geez, this is interesting! Sorry it happened, can you change into the extra characters? Have you tried popping in Create or Adventure Mode?



-hyper
2014-12-01 13:30:00

Author:
hyperdude95
Posts: 1793


Hello StevenI. How do I transfer the locked community stickers to LBP3 popit on ps4. You said it's hassle free2014-12-01 13:37:00

Author:
Mean-Teen
Posts: 8


In 90% of my levels, there are fonts used... because of that I can't put my objects into price bubbles, because the font's don't allow this... How should we transfer those items to LBP3 on PS4, is all my work lost? Is that the plan? Just frustrating...2014-12-01 14:02:00

Author:
Hanfi1311
Posts: 776


Looks like a full moon night in LittleBigPlanet! (couldn't help it).

What system were you on when the visual glitch happened? Can you remember what you did before this happened? Could you still access your planet and community screen?



-hyper

Lol I was on the ps4 version,i had been trying to do the 4 player level in Manglewood Swamp,Yup i could access every thing.
2014-12-01 14:38:00

Author:
Lbphart3
Posts: 813


Trying to switch characters in Create mode will randomly crash the game. (PS4)2014-12-01 15:14:00

Author:
Biv
Posts: 734


Alright...It's been about 2 weeks. Seriously, it's time for a patch.

Hopefully a sizable patch that includes fixes for the create mode issues, crashes, freezes, collectible issues, and LBP1/LBP2 Import issues.
2014-12-01 15:29:00

Author:
TGPomy
Posts: 42


Being Monday, logic dictates we should at least get some type of info on a possible patch today, right? Patches come out on Tuesdays, right?2014-12-01 16:23:00

Author:
Biv
Posts: 734


Patches come out on Tuesdays, right?I'm pretty sure patches can come down at any time. The Tuesday updated is only for NA PSN store.2014-12-01 16:25:00

Author:
bagheadinc
Posts: 172


We all understand how disappointing it is to get a broken game at release, however let's please stay on-topic: reporting bugs.

Demanding information from the developers isn't going to get anyone anywhere but will only fuel frustration and make it harder for the developers to get at the important information in this thread.
2014-12-01 17:06:00

Author:
Chazprime
Posts: 587


I've experienced very little bugs since getting the game last Friday, limited only to a few freezes, the sticker bug and the unfortunate habit of parts of the level deciding that existence is too mainstream when they go out of camera with the dynamic thermometer, and decide not to come back. That has been rather unfortunate, but other than that, I've had very little errors, perhaps the UK version is less buggy?2014-12-01 17:57:00

Author:
The11thWheatley
Posts: 230


I've encountered two issues

1: When controlling Swoop from a controllinator set to closest player (sackboy is following using a broadcast chip with a follower and set to Saddle 1 animation), Swoop will sometimes get stuck on the ground after landing. X will not make him fly or jump and the only way to become airborne again is to walk off a ledge (if I'm on the level floor, I can't get up at all). I haven't found anything consistent that seems to cause it, but it seems to mostly occur after grabbing other sackbots.

2: I emit an object from a blaster-handle powerup. The object follows the blaster handle and uses a controllinator set to closest player with the right stick wired into a joystick rotator. Sometimes (usually after the player dies, respawns, and reacquires the powerup, which re-emits the object, the Left/Right of the right stick will become inverted for the lifetime of the player/object. It seems to happen if the player is already holding the right stick in any direction when the object spawns.
2014-12-01 17:58:00

Author:
Sehven
Posts: 2188


Dunk a Sackbot doesnt work for me, too, have it on PS3, but not on PS4, although my sackbots can swim there...
But have same problem with the Newton popit puzzle trophy and the invincible trophy, although i can run on spikes...

Maybe you get it for first time getting the pin, and it triggers the trophy not when you get the pin 2nd time on other one...

Made a little video today:


https://www.youtube.com/watch?v=8R34UF_1cpM

Trophies I can't get on PS4:
- They can swim?
- I am invincible
- Back to School

-------------------------

What I don't understand:
LBP3 has this "News" thing, why can't tell Sumo in "News" about news?
How about telling: Patch coming soon...
Just some words, and people would know, they are working and they are communicating to us...

From my side a little story:
I have a LBP-Fansite with a Feedback-Form, now I get about 50 entries every day, how bad the game is, that the game *** (I censored myself), the site should close, etc... that's not cool...
How much emails will Sumo get every day?

I really can't understand how the game could be released at this beta state...
2014-12-01 18:15:00

Author:
Hanfi1311
Posts: 776


Found a few glitches in PS3: can't use stickers on pod or characters. Store keeps on loading and won't stop and toggles costumes get reset sometimes2014-12-01 21:33:00

Author:
Wackwii03
Posts: 3


Played old LBP2 Level, seems game cameras don't detect players in the 3rd layer, only in 1st and 2nd, when you go in 3rd layer, game Camera switches off, like there is no player...

-----

if you have a Levellink to a LBP2 level, that was deleted, in LBP2, the Levellink is closed, you can't use it, but in LBP3 you can enter levellinks to levels, that were deleted, the game crashes after 5 tries to load the level...

-------

If you have keys to other Levels, the arrows to the levels are above the other levels, you can't see them and the graphics looks so strange (my old LBP1 levels in picture)

http://i6.lbp.me/img/ft/15696056766a6c4a69fb38cf9d7b990dc2344a6e.jpg

-------

LBP3 digital on PS4
2014-12-01 22:00:00

Author:
Hanfi1311
Posts: 776


Found a few glitches in PS3: can't use stickers on pod or characters. Store keeps on loading and won't stop and toggles costumes get reset sometimes

I encountered this today in Creative Mode, I wasn't able to put stickers on ANYTHING (material, characters, sackbots, you name it)
Decoratives worked fine, but stickers is a no go in Creative Mode.

I'm on the PS3.
2014-12-01 23:42:00

Author:
Lazy_Slacker
Posts: 21


I feel like there's something missing from the Sackpocket menu in Create mode...hmm...oh, I know: previous LBP powerups! I always wondered why they didn't appear there, and there's no alternative.2014-12-02 02:13:00

Author:
L1N3R1D3R
Posts: 13447


I feel like there's something missing from the Sackpocket menu in Create mode...hmm...oh, I know: previous LBP powerups! I always wondered why they didn't appear there, and there's no alternative.

That's not a bug, sackpocket items depend on what level or adventure map you are in i believe. you can add any powerup to ya sackpokect yourself in createmode and even yo own obviously with the custom sackpokect item powerup tool. *mew
2014-12-02 02:30:00

Author:
Lord-Dreamerz
Posts: 4261


That's not a bug, sackpocket items depend on what level or adventure map you are in i believe. you can add any powerup to ya sackpokect yourself in createmode and even yo own obviously with the custom sackpokect item powerup tool. *mew

How do you add LBP2 and 1 Powerups to the Sackpocket then?

And I have NO CLUE why the Sackpocket was pulled back from 8 to 5 items.
2014-12-02 02:33:00

Author:
LuckyMax5
Posts: 40


How do you add LBP2 and 1 Powerups to the Sackpocket then?

And I have NO CLUE why the Sackpocket was pulled back from 8 to 5 items.

The same way you do a custom powerup? If you look in the special powerups section there should be a tool for it. However I admit that i haven't played with it much. *mew
2014-12-02 02:41:00

Author:
Lord-Dreamerz
Posts: 4261


The same way you do a custom powerup? If you look in the special powerups section there should be a tool for it. However I admit that i haven't played with it much. *mew

Ah, I wondered if that was what you do, but wondered if it would capture the base of the Powerups. Haven't played with create mode too much either, been waiting for the patch since the 20th to really dive into create mode.
2014-12-02 02:47:00

Author:
LuckyMax5
Posts: 40


If you tweak the weight of a sackbot that's swimming in water to around 500lbs, the game will crash...2014-12-02 02:55:00

Author:
Nick930930
Posts: 878


Last time, I found out about the sudden decrease of the backup memory. This time in my recent backup save, it went back up to 18 megabytes and I think I know why. After I completed and aced all the popit puzzles (both terms), I backed up my profile and it's still at 14mb. Afterwards, I went to Newton's level to go for acing it. Although I haven't ace the level yet, I backed up my profile and it went back to 18mb. My real good guess is the adventure mode save data, which is four megabytes, while popit puzzle save data is only over 100kb. PS3 (same with that minor bug about the bear level I mentioned on my first reply to this thread).2014-12-02 03:24:00

Author:
JustinArt
Posts: 1314


hmm.. k, i don't know if this been talked about in this thread but does anybody know why decorations will glide to the edge, when i try to place it on the side of stickerpanel or hollogram??
and if theres a way to stop it... cus that would be nice=P
2014-12-02 12:44:00

Author:
tjaldex225
Posts: 69


hmm.. k, i don't know if this been talked about in this thread but does anybody know why decorations will glide to the edge, when i try to place it on the side of stickerpanel or hollogram??
and if theres a way to stop it... cus that would be nice=P

I've found that if I zoom up close tilt and lock the cam it stays steady for me..
2014-12-02 13:17:00

Author:
smasher
Posts: 641


yeah i just been playing around with it it seems like if moves to the layer youre sackboy is in so if hes in the same layer as the hollo and deco, you can place it as you wil=)2014-12-02 13:29:00

Author:
tjaldex225
Posts: 69


yeah i just been playing around with it it seems like if moves to the layer youre sackboy is in so if hes in the same layer as the hollo and deco, you can place it as you wil=)

Same thing happening to me....nice find!
2014-12-02 13:42:00

Author:
James-p
Posts: 286


New Bugs:

-Upon completing Adventure Mode my planets disappeared and the background appeared a hazy orange color.
-Joining a Co-Op Adventure level was unplayable, extreme latency.
-On the last "Boss" encounter when I went to switch Toggle to his small form he would appear invisible rendering the level impossible to finish.
Eventually it would spawn normal Sackboy as if he was small toggle, weird and still broken, fixed with game reboot.
-On one of the levels with Swoop with the flying chasing portion a checkpoint broke as I died allowing me to escape the level and free roam across many layers but I could not complete the level had to restart.

Question:

What happened to INFINITE level creation? I hit the thermometer limit even using Dynamic setting, didn't they say it was unlimited if you use your HDD what happened to that am I doing it wrong?
2014-12-02 14:50:00

Author:
GammaRay117
Posts: 15


Found another very annoying glitch in PS3 version where if you play a level with toggle and turn small you won't be able to turn big again and trying to exit the level will freeze the game2014-12-02 14:56:00

Author:
Wackwii03
Posts: 3


Question:

What happened to INFINITE level creation? I hit the thermometer limit even using Dynamic setting, didn't they say it was unlimited if you use your HDD what happened to that am I doing it wrong?
It will still Max out thermo if you have too much stuff within any section that would be loaded together. Make your loading zone bigger or space out your stuff more and you should be able to fill the entire blank level with your creation.
2014-12-02 15:42:00

Author:
EinRobot
Posts: 739


Question:

What happened to INFINITE level creation? I hit the thermometer limit even using Dynamic setting, didn't they say it was unlimited if you use your HDD what happened to that am I doing it wrong?

I'm pretty sure that was just a rumor. In any case, proper use of the dynamic thermometer should provide for near unlimited level size.
2014-12-02 16:53:00

Author:
Ryuhza
Posts: 355


yesterday i just aced the most story levels, so i don't have that much of a big list, but anyways:

bug report #12
ps4, us disc

LEVEL LISTS

- it shows i have 2 play lists, but i only have one:
http://i4.lbp.me/img/ft/044f7906e4e574a21c1ea712fed21dd60e4b2677.jpg

STORY MODE

- missing jump pads in toggles part in level "the great escape", happens random. but it's rare.

https://www.youtube.com/watch?v=TP4Auaidlzw

- very easy to reproduce falling out of level oversight in "stichem manor": (just jump down)

https://www.youtube.com/watch?v=eCrRKNJan7Q

- sudden respawning for no reason in "ziggurat grand hall", happened twice to me now.

https://www.youtube.com/watch?v=3r6gSsBQki8

- in zom zom's sublevels, the level prices of the hub levels sometimes show zom zoms items and sometimes not. this can also cause the "collected all prices of this level" sound to trigger everytime you buy something, even when you buy it in the same run.

- i made a video to show the dublicates of prices for hub levels AND for wrong displayed quest percentages.
but it seemed that the number of dublicates went lower again. (they random change) but i was still able to show them in the video: (sorry forgot to cut the videos beginning)

https://www.youtube.com/watch?v=qPHaRsCDwJQ
at 2:17 you can see for example the "mobsta skin" twice in the list. (and missing items)
and at 2:06 and 3:20 you can see that the quest counter is showing 78% of the ziggurat grand hall but in the level
there is nothing undiscovered if i pop up the quest menu.
(question: can someone confirm if i have all of them or miss something from the normal prices from the hub levels?
i ask this because i want to know if the empty fields are a glitch or not.
ziggurat grand hall at 2:17 and manglewood wamp at 1:38)
2014-12-02 17:37:00

Author:
ForcesWerwolf
Posts: 475


Question:

In the Dynamic Level mode, are the borders of the level gone and you can just build your level as far as you want? Or are there still borders in create mode maps?
2014-12-02 18:02:00

Author:
Nickey211
Posts: 97


I can tell things are being fixed as I can bow download 15 of my DLC on PS4 which were previously showing as unpurchased 2 days ago.2014-12-02 18:08:00

Author:
MaxDiehard
Posts: 14


Zomzoms in Manglewood was causing an error and necessitating a restart each time I tried to enter (I was pretty much through the story levels barring a couple of multiplayer levels at this point). I got rid of the costume (was the cricketer) and went offline and it was fine, so not sure which of those two were causing it. Changed back into the cricket costume, can enter it. Get back online, error message.2014-12-02 18:44:00

Author:
julesyjules
Posts: 1156


Question:

In the Dynamic Level mode, are the borders of the level gone and you can just build your level as far as you want? Or are there still borders in create mode maps?

There are borders, but if you use one of the new backgrounds the level is huge. Really huge...
2014-12-02 18:57:00

Author:
smasher
Posts: 641


There are borders, but if you use one of the new backgrounds the level is huge. Really huge...

Okay, nice to know.
2014-12-02 19:09:00

Author:
Nickey211
Posts: 97


I found another minor bug that's similar to the Maplewood and Ziggurat boss fight I mentioned earlier (PS3, sorry I also forgot to mention that about those two boss fights ). After I retried the final boss battle level four times, the Toggle costume resets. Same goes with the Swoop NPC at the beginning of the boss fight, but my Swoop character still wears a costume.2014-12-02 19:36:00

Author:
JustinArt
Posts: 1314


I haven't read through this thread, so apologies if these are repeats:

Level completion progress is only tied to lead player, which really stinks for Player 2 when they log in later. (There may be more to this issue, I'm not sure we've seen the problem consistently.)
Broadcast chip microchip opens everywhere, and there's no easy way to tell which is the source broadcast chip.
You can place other logic on the broadcast clone chip boards, but it doesn't do anything.
No way to either override custom character control inputs or put power ups in sackbot's hands. (Hoping this is a bug, because it seems unnecessarily limiting to a lot of ideas.)
The sackpocket tweaker lets you increment and decrement how many of an item the player owns, but there's no way for the player to see that quantity.
The sackpocket sensor lets you sense a target quantity, but it doesn't produce an analog signal if the player owns some but not all of the target quantity.
Sackpocket items that aren't power ups, when selected, materialize right above sackboy and start to squish him.
Tag color property "Owned by Sackboy" doesn't seem to do anything.
Wenches in at least some cases are pushing like pistons. (This happened to me during Popit Academy.)
Popit Academy connectors sometimes don't seem to behave properly, especially for Player 2. If you change a length, nothing happens to the connected things. It seems like attached objects get bugged to the point of non-responsiveness.
Sackbots models in Za Za's store sometimes (frequently) have their faces become grossly disfigured.
Fire effect on PS3 is lacking anything like flames. (Major downgrade from LBP2, hopefully a bug.)
Sackboy "Can use hook hat" icon is dev placeholder art. (Assuming so because it says "Fix Me".)
2014-12-02 20:04:00

Author:
LittleBigDave
Posts: 324


Evidently the devs are working hard on a patch and it should be released pretty soon. Good that they keep Gaf up to date ...2014-12-02 21:43:00

Author:
GribbleGrunger
Posts: 3910


Evidently the devs are working hard on a patch and it should be released pretty soon. Good that they keep Gaf up to date ...

Well that's kind of a given, isn't it? I don't think anyone here believes that the devs have abandoned the game straight after release. The hot topic is when "soon" will be.
2014-12-02 23:02:00

Author:
Ryuhza
Posts: 355


Well that's kind of a given, isn't it? I don't think anyone here believes that the devs have abandoned the game straight after release. The hot topic is when "soon" will be.

From past experience with LBP releases, I've found that the word 'soon' can range from a week to a few months

You'd think it'd be simple to map out all of the work and pinpoint a release date. They probably don't give a solid date in an effort to prevent disappointment.
2014-12-02 23:23:00

Author:
The5rozos
Posts: 952


I just hope with the patch most problems will be fixed, but when I see how many bugs are in this thread, it looks like 10 patches to me...2014-12-03 05:39:00

Author:
Hanfi1311
Posts: 776


bugs/issues/suggestions list #13
ps4, us disc version

STORY MODE:

- a friend and i discovered another falling out of the level issue, found in the two player level "challenge room: two's company" video:

https://www.youtube.com/watch?v=QWzWESHvIp4

- minor: if i start the game, and enter adventure mode it allways has "book two: the ziggurat" as default showing on front. this is no serious thing, but i guess it was intended to save where you had it the last time OR on "prologue", i simply see no reason why it is allways at the ziggurat, even when you have book 3 allready open. (or is it set to show the one with the lowest %?)

- it appears that some stickers are shown as trigger sticker in the popit menu, while playing some levels, but they have no function at all. i guess there are several locations where they accidentally put sticker sensors down.
(but i guess it could not be accidentally because you have to set which sticker... so is that a glitch, or are there
easter eggs from the level creators without the devs team knowing?
most of the time it is a white dust sticker. (duo the dynamic thermo, it appears and reappears, sadly i forgot where it was, but i have seen it in at least 4 levels so far and it often happens when a sticker sensor is in the near anyway)

INGAME NEWS:

- news section can not be triggered by pressing triagle in my popit or in the menu. (the narrator said it, so i thought that should be possible, right?)

- news section shows a level i currently added to a playlist. there are two problems with that: first i allready deleted those level from my playlist. and second i filtered out everything except lbp news, and i had myself clearly unchecked but it did still appear in the list.

USER LEVELS:

- i decided to test some user adventure levels and because i cant browse (because it loads the same levels again and again) i just picked the first one i saw. i was not able to enter it. after trying to open it it did not trigger a loading screen it just poped me out of it and left the adventure label open on the planet. video:

https://www.youtube.com/watch?v=KszplbOqHQ8
(I did not press anything after clicking on play)

- in my previous posts i mentioned the R button symbol random poping up at the top of the screen upside down:
in the same last video link above you can see it. just noticed it when cutting the video. nice coincidence.

- it happens that in user levels (some people say that happened to them in the story mode as well) you respawn outside of the level under it. that happens randomly, but if it happens it happens all the time and forces you to restart and sometimes deleting the save of the level if it has logic attached to it saving the issue.

TUTORIAL VIDEOS:

- if a tutorial video did not load, it still checks it as seen. with so many videos that is an issue if someone watches them out of order.

- if you watch the tutorial videos it happens way to often that the screensaver video pops right in. it's annoying. please prevent any screensaver option while a video is played.

- tutorial videos happen to play their spoken text in different volumes. for example the "music sequencer" one is very silent.

- tutorial videos happen to be ordered in a weird way. for example "popit cursor" happens to be far down, while it deserves to be one of the first videos to be seen by someone who wants to learn. (some of the categories even appear twice, for example "how to play")

- popit puzzle level links in the tutorial video section allways open up their category in the video list when you enter tutorials. just go back and enter the video list again and its open. (it should stay closed if you close it like the others)

CREATE MODE:

- the "character changeing sound" was playing without ending. video:

https://www.youtube.com/watch?v=0udSQGV61bE
(it is also showing that i just put a player sensor to the checkpoint connected with a char changer)

- a sound is playing in the near of the character changer
video: https://www.youtube.com/watch?v=g4JGcazROWg
(i included how i built it, to show what i did, you can see what i mean at 0:56-1:27)

DLC

- the game crashes if playing the marvel packs levels. it don't matters which one you play or replay you got a chance of 75% that it crashes.

- the game crashed and after restarting the game it crashed just after a few seconds booting the game up. (happened just once)

- if you buy the monster kit in the ps4 store (not ingame) you get the monster costume set ingame. (i want that fixed, don't want to pay twice for it)

SUGGESTIONS:

- transform "add to playlist" button into "remove from playlist" (or add it) when viewing the levels info page of a level which has been added allready.

- give us an option to "add A NEW playlist" when clicking on "add to playlist" while viewing the levels info page.
(if i see a level that triggers the idea for a new playlist i would like be able to create one without... yeah... you know what i mean)

- add a "no sound" option to the character changer

- add an output for a wire to an checkpoint. everytime a user respawns (or enters the level) it triggers a output.
(of course that can be done with a player sensor, but not if you just run into it without respawning)

- is there no global setting to force the player to enter the level with a certain character? i can choose chars out of the global section of my popit in create mode, but it does only affect my own appearance while testing my level. it is not saving it or anything. i could be wrong and there is a way (without linking logic which triggers when you enter the level) it would sure be useful. (how did they do it in the story levels? at least i did not hear any char changing sounds or saw any animation of changing chars there, if i remember right that is...)

- add a setting that prevents sackfolk in multiplayer mode to enter your level if it was not done for multiplayer.
not just suggesting that it could not work. i know some level would break if you do.

- add a controll menu when viewing a tutorial video. or at least a few more options like using the sticks to make it play faster and reach where we want to view at it again without the need to watch everything of the video again.

- give us an option to tweek collectabell stores, checkpoints and goals fully unlimited to any material we want.
that would add a lot to level designs.

- add the vita's text tool to the game.
2014-12-03 06:09:00

Author:
ForcesWerwolf
Posts: 475


I really love the ambition of thise game and the creative heart put into all the new features and story levels. But the bugginess throughout is starting to leave me feeling swindled. Clearly somebody decided to rush this out the door and take my money long before the game was ready. And I know the team worked on this for years, so i can't imagine all of these bugs that didn't get fixed in that time will now be fixed in the next month. It's a shame to think of all the new LBP players having this for their first experience. I would not have even been able to play past the prologue world if not for an arcane tip from Steven in this thread (Manglewood would not unlock, even though we hadn't skipped any cut scenes).

More findings: The blink ball in multiplayer doesn't work if you stand near other sack folk. Joining a group online with two local players can corrupt player 2's profile permanently, making it unloadable. Glitches in levels occasionally kill you, making acing some levels a hassle. Tonight I was not prompted to save a new level I made when I hit return to pod, so I lost my work. State sensors sometimes don't work in create, and you need to start again with a fresh one. Yesterday i was brought back to the pod with an adventure map appearing on its side and no way for me to select anything nor let go of the PS controller in the pod (Had to quit game). The list goes on and on; these are just what comes to mind. And this isn't even the showstopper stuff they've said they are working on.
2014-12-03 07:57:00

Author:
LittleBigDave
Posts: 324


(PS3) I'm playing vanilla to minimize bugs; no costume changes; haven't entered create mode yet. I've obtained 100% prize bubbles across story and popit academy including aceing all levels. I have always created new backup saves without overwriting which as of current reflect 4meg in size and have only done so at the adventure screen. *BUG: creating a backup save at the popit academy screen renders file size at 415k. To backup at correct file size, I again make it at the adventure screen which is 4meg. In case this is relevant to profile corruption, thought I'd report my findings.2014-12-03 08:39:00

Author:
clearwolves
Posts: 18


I got duplicate stickers. Like I got two L1 stickers, two R1 stickers and before I started my profile again, I had two Yellow Radial Face Outwards.2014-12-03 11:34:00

Author:
ShiftyDog
Posts: 293


Looks like this error code CE-34878-0 I keep getting is widespread to other games and not just LBP3. Game is unplayable for me past Manglewood. I know many have been playing offline as a way round it. BUT this defeats the purpose of being online, having PS+ and even using the share features. Many times when broadcasting on Twitch it would crash and even when I'm not broadcasting.

A quick Google search, millions of people are getting corrupt saves and crashes from this CE-34878-0 error across various games. I may just wipe everything to start again until this gets patched and sorted.
2014-12-03 11:43:00

Author:
LittleBigDes
Posts: 920


I've experienced the following:

Endless Loading One time after I exited create mode, it took about 25 minutes to return to my pod. I noticed I had unlocked quite a few pins once i got back to my pod. So maybe the problem is related to earning pins? (Was playing offline.)

Costume changes in cut scenes Sometimes Oddsock and Toggle's costumes change during cutscenes. One time Oddsock even wore a head which I hadn't even bought from Zom Zom yet.(The one that looks like a droopy dog.

Pod decorations disappear A bunch of stickers had disappeared from my pod.

Can't unlock LBP1 Content When I try to unlock my LBP1 content, My playstation freezes and I have to reset it. The LBP2 content unlocked fine though. (This was online. Lost my LBP1 profile when my previous PS3 got YLOD. Can only get the stuff back online.)
2014-12-03 12:45:00

Author:
olly_nova
Posts: 31


is there no global setting to force the player to enter the level with a certain character? i can choose chars out of the global section of my popit in create mode, but it does only affect my own appearance while testing my level. it is not saving it or anything.

IIRC there's a tweak on your entrance that sets as which character players spawn.


add a setting that prevents sackfolk in multiplayer mode to enter your level if it was not done for multiplayer.
not just suggesting that it could not work. i know some level would break if you do.

If players want to, just let them. I often pop into multiplayer levels when I'm alone just to check it out and see if I want to queue it for multiplayer play later. If it breaks really badly, you can always pull excess players into a controlinator to get rid of them.
2014-12-03 13:16:00

Author:
Rogar
Posts: 2284


Looks like this error code CE-34878-0 I keep getting is widespread to other games and not just LBP3. Game is unplayable for me past Manglewood. I know many have been playing offline as a way round it. BUT this defeats the purpose of being online, having PS+ and even using the share features. Many times when broadcasting on Twitch it would crash and even when I'm not broadcasting.

A quick Google search, millions of people are getting corrupt saves and crashes from this CE-34878-0 error across various games. I may just wipe everything to start again until this gets patched and sorted.

Keep getting this too when I'm online. Sadly I have to log out of PSN and relog when I wanna play anything online Littlebigplanet or Non-Littlebigplanet related (Which takes a while to log into PSN, THEN log into LBPOnline due to my weird internet :S)

I get it everywhere including Manglewood as well
2014-12-03 15:23:00

Author:
Grimshaw
Posts: 1


Since days sumo tells on twitter:
Patch coming soon... soon is... very soon!

That's a joke, isn't it?
Hey, talk to us, we want to know how the plans look like, I was really a big LBP fan, but every hour it's just more dissapointing...

100%:
if the game isn't playable on christmas, I will close my LBP fansite and will leave LBP...
2014-12-03 15:48:00

Author:
Hanfi1311
Posts: 776


Playing a community level that has the sackpocket enabled without playing a story mode level first will make all story mode sackpocket items usable.2014-12-03 16:52:00

Author:
Entity
Posts: 274


I went to play some community levels, and on Art & Oddsock, it appeared that my collectibell total from story was carrying over. (Fortunately the Shop Stall took score instead, but the stall also has a bug where it doesn't change the icon to reflect that.) On Rooftop Railings I had all story powerups in my sackpocket, but the level had only given me a hook hat.

i wonder if we don't need a better way to organize all these bug reports? A sub forum here or something like GetSatisfaction that Mm used to use.
2014-12-03 17:18:00

Author:
LittleBigDave
Posts: 324


I've also noticed, when playing Rooftop Railings, that the organisertron shows story mode quests. Maybe the game thinks you're playing a story mode level.2014-12-03 17:27:00

Author:
Entity
Posts: 274


From past experience with LBP releases, I've found that the word 'soon' can range from a week to a few months

You'd think it'd be simple to map out all of the work and pinpoint a release date. They probably don't give a solid date in an effort to prevent disappointment.


Since days sumo tells on twitter:
Patch coming soon... soon is... very soon!

That's a joke, isn't it?
Hey, talk to us, we want to know how the plans look like, I was really a big LBP fan, but every hour it's just more dissapointing...

100%:
if the game isn't playable on christmas, I will close my LBP fansite and will leave LBP...

I understand you guys are impatient on this, and I know it sucks to have bugs in your game, and it's easy to get frustrated. But take heart in the fact that Sumo ARE working on this - and it is not as simple a case as saying "Yeah sure, A B and C will be fixed, patch on Tuesday!"

Not only do they need to organise, fix and program this patch, they also need (afaik) to seek approval and authorisation from sony before release - it has to be stable enough to make sure it wont blow up our systems or something... I dunno I'm not a dev.

If they give a release date and then their patch is not approved, people get even more irritable. Just look at the Minecraft release for PS4 - how IRRITATING it was to have a date, and then be told - "whoops, no, our bad, maybe a bit later instead." URGH!

It will come - they are working on it. In the meantime, go play another game if this one irritates you so much. It is NOT the end of the world as we know it.
2014-12-03 17:46:00

Author:
rialrees
Posts: 1015


I tried going in to a Community level that attempted to load, only for it to boot me out, and then come up with the error message telling me that my Adventure Profile was corrupted and needed to be deleted Still kept all my items, but it's annoying having to start from scratch on that.

Also, copying medium sized objects in create mode (mine was a 4 layer corner edited mountain) crashes the game every single time and boots me to the PS4 home screen. Bit sucky, but can't wait for an update
2014-12-03 17:57:00

Author:
LittleBigSnooth
Posts: 454


Along with the missing sounds and feature where you can't decorate your earth, there are a few more roaches glitches or missing I seen:

Can't make LBP2 levels LBP2 only

LBP2 tree is missing on LBP2 levels

Can't lock, make copyable, or make a sub level of LBP2 levels on LBP3

Cross Controller feature missing (I like the CC DLC)

I'll point out more when I see more.
2014-12-03 18:01:00

Author:
Apple2012
Posts: 1408


I got to page 10 and stopped reading. Now listen to my bugs!

The corner editor in create mode is really unreliable. When I select a slide or material it jumps around erratically and starts climbing upwards and ignores the left stick control. You basically can't corner edit at all like this.

When I freeze the camera with the right stick and drop down into the level I'm sometimes flung sideways or upwards at high speed, way off camera. No idea why this would happen but it is a pain in the a**.

I've got a few double ups in my decorations and materials.

Yes, Toggle junior goes invisible for me too in the final boss level sometimes and at other times all my characters randomly strip off and run around naked with no decorum whatsoever.

I've aced all levels and collected everything so I've explored all maps thoroughly. Why am I missing 5 collectabells then? I have 10 in the bank and the final costume I want to buy is worth 15. I figure there must 5 that have glitched somehow because they are no where.

I've got all but one costume but at least one full outfit is missing from my popit, not sure which one just now.

Not to mention the crappy network drop outs, man that is annoying and random.

Yes, many of my LBP2 levels are unplayable now and/or have weird screen-wide lighting that flickers around and fills the screen.



Otherwise I am happy! I love the decoration mount, by the way, and it seems like there are way more materials and decorations than in LBP2. I don't like to moan so be assured I like everything else
2014-12-03 18:27:00

Author:
aratiatia
Posts: 374


Looks like this error code CE-34878-0 I keep getting is widespread to other games and not just LBP3.
[...]
A quick Google search, millions of people are getting corrupt saves and crashes from this CE-34878-0 error across various games. I may just wipe everything to start again until this gets patched and sorted.

if that is the case... than...
i just download a new systemsoftware for playstation 2.03, maybe that will fix that one? still takes allmost a hour to load,
but first thing i will try is testing those levels which crash the game with that error code all the time.


IIRC there's a tweak on your entrance that sets as which character players spawn.

OKAY! thanks for that!


If players want to, just let them. I often pop into multiplayer levels when I'm alone just to check it out and see if I want to queue it for multiplayer play later. If it breaks really badly, you can always pull excess players into a controlinator to get rid of them.

well sure, but that often screwes with logic (there is also still no option to trigger logic seperated by player1/2/3 or 4) and people just write bad reviews. total ignoring the ingame warning. i have seen many of this. also some levels are so hard on the termo that they break if two complicated outfits spawn in to the level. i know there are solutions for that, and i created one in my latest level, which actually sucessful prevents mulitplayer from playing it without the use of controllinators, but that should be no difficult thing to do, to add that little option to choose. i know a few player might dislike it but in my opinion the creator of the level should decide what you can do with the level and what not.
2014-12-03 19:03:00

Author:
ForcesWerwolf
Posts: 475


When I started up LBP3, I was prompted to import my LBP2 profile which I wasn't able to do since I kept freezing. That's a common problem so I just waited to import when I got to the pod. After importing my LBP2 data, pretty much everything I had from my latest LBP2 backup was there (Yay!) The problem is that I didn't have any of the starting LBP3 options, tools, objects, sequencer instruments decorations, etc. (Oh yeah and I also don't even have a sound object) I have advanced create mode turned on as well. Of course I could still get story objects by playing the story, but I have no way to get the basic items in my popit. I don't have any starting costumes (Like the red riding hood costume) I'm missing nearly all the new tools I'm supposed to start with, and I also am missing most of the tutorials. Since they're starting items I don't think there's a way to collect them later on.

I also made a separate thread on this but I thought I'd also mention it here for those following the bugs and glitches in this thread.

https://lbpcentral.lbp-hub.com/index.php?t=93492-Starting-LBP3-tools-objects-are-missing-%28PS3%29&p=1203796#post1203796
2014-12-03 19:05:00

Author:
Bladex61
Posts: 348


if that is the case... than...
i just download a new systemsoftware for playstation 2.03, maybe that will fix that one? still takes allmost a hour to load,
but first thing i will try is testing those levels which crash the game with that error code all the time.

news after testing:
nope, it just adds a "report error" option to the crashing screen of said error. (CE-34878-0) which lets you add a optional video and/or optional description of what and how it happened.
sony wants to collect infos about it. seems like it is not a patch, but a first step to observe why it happens.
2014-12-03 19:30:00

Author:
ForcesWerwolf
Posts: 475


Not sure if this is a big or not. I can't find more then 2 of the animations for the hook hat in the animations chip... Am I just not seeing them or what?2014-12-03 20:30:00

Author:
Lord-Dreamerz
Posts: 4261


Looks like this error code CE-34878-0 I keep getting is widespread to other games and not just LBP3. Game is unplayable for me past Manglewood. I know many have been playing offline as a way round it. BUT this defeats the purpose of being online, having PS+ and even using the share features. Many times when broadcasting on Twitch it would crash and even when I'm not broadcasting.

A quick Google search, millions of people are getting corrupt saves and crashes from this CE-34878-0 error across various games. I may just wipe everything to start again until this gets patched and sorted.

Have the exact problem, cannot start any levels past Manglewood. Shame too because I beat the game, save corrupt, then got the first level loaded, PS4 restarted to do the update, and now I can't get past it again.

EDIT: Seems like I get the error whenever I play a level made by devs.
2014-12-03 20:44:00

Author:
dyna
Posts: 260


More issues i've encountered & suggestions I want to post. I know there's v1.03 on it's way real soon and some or most of these issues would get fixed by the time I posted this. I hope that these could be fixed further in update v1.04.

I got a massive list and I've shocked one of them. It was interesting inspecting what I can find in this rushed game and the game is not completed (yet). So now is the time to submit bugs, glitches, issues and suggestions and hoping LBP3 will be robust by next month I guess. I am also hoping StevenI or the Devs is reading these post - it was a good thread that StevenI has created for bug reports and any suggestions.

By the way, I am on the PS4 which is upgraded to a 1TB SSHD and I got it on disc if some are you are wondering.

Glitches


Sometimes crashes on me when I access LBP1/LBP2 contents and levels. It happened to me when I entered existing LBP2 levels online and some you can't even enter at all because it crashes. Crash on me when I load up the LBP1/LBP2 backgrounds. Especially if the thermo has been full.

LBP2 levels that uses the subtitles (Which is normally a Magic Mouth on the Sequencer) has not been configured in LBP3, so it show the speech bubble by default.

Plectra Hair visual is screwed up. It's has the Pop Art Effect.

Is this normal? Because having Red Horns on look likes the material has been torn by the horns, which is pretty nice touch.

There's no times played and completed in LBP2 statistic for LBP1 and LBP2 Levels.

As Toggle or a Custom Transformable Character; you can be able to move, jump and grab after you slap a Player or NPC. Just by transforming after you slap and it cuts off the disabled controlls during the recovery after you Slap. The only way you can't do is slap again because it disable the arm movement and plays an animation.

Zom Zom can be slapped in the Manglewood Hub.

The level can be completed (and Aced) if you travel through a Level Link. Which means, any level that uses the sub-level(s), it gets completed when you go to the Sub-level via the Level Link.

After I completed a Level, I can get out of the menu by capturing the screenshot.

'The Battle on the Ice' Music is broken.

The Character Tweaker has the Character Changer Close SFX when it was removed/deleted or entering a level.

The Character Tweaker wasn't on the circuit board the next time you enter Edit mode. Inputs to it are on the circuit board however.

The Character Tweaker spawn players where it was placed on if there's no checkpoint. Also it treats it like a checkpoint because it won't let you delete it if there's no where to spawn such as the Checkpoint and the Scoreboard, etc.

Simular to what ForcesWerwolf found, but by killing a character and switching at the same time. Placing a Kill tweaker (Without an input) and in play mode, change any character and it will cause this. Also works if you switch while hovering in the lethalised object.
The "character changing sound" was playing without ending.
(it is also showing that i just put a player sensor to the checkpoint connected with a Character Changer)


Buggy Sackboy Animations selections are; Eve Emotive - Idle Happy (Also applies to the happy behavior as Eve on the Sackbot) and Additional Animations - Falling 3

If you destroy a Shop Stall with a Destroyer (without Rigid Connections), it's visual will disappear except it's HUD. If you tweak it in this state, the popit is blank and you can't back out. This is because the Shop Stall is separate rather than together.

On any community level, There's a selection called 'Update' that's actually mean delete the play data for the user's planet.

If I stand right behind the thin outline material, I can clearly see my character. Unless it fixes itself when it zooms in.

Not relevant to the glitches, but the animation selection needs to be cleaned up and be more organised, since the game has been rushed. There's duplicate animations for Sackboy, but there're in different names, some of them are in different category. The E3 Intro Wave is the same as Attract 1 for example. Also the other characters selection need to be cleaned up like OddSock's Walk Jump Grab need to be removed. There's too many to list and I know this might not be possible to do so, but if the Devs decided to sort the animations, it will make it more cleaner.


Suggestions

For Interactive Livestream, it wanted the no. of ports options (like the AND gate for example).

For the Invisible Scoreboard, It needs a screen to be displayed so it shows the scores and Stats.

When deleting the play data for the user's planet, I want it so it also clear any user stats, such as Played xxx time(s), Completed xxx time(s) and Aced xxx time(s), plus removes the Silver or Gold Sackboy and the Spade symbol on the level Icon.

For the Search function, I would like to completely clear the search by erasing everything and selecting done rather than showing up the last time I searched for. I had to type in &#x everytime I wanted to clear it.
Also needs a filter results with the text search results.

Slap and Slapped animations need to be included for Sackboy. While Slapped need to be included for Swoop and Big Toggle

Wanted (Into) Retry and (Out of) Retry to be in for all four characters.

Needs Slap, Slapped, Respawn, and Death in the State Sensor


That's all I got for now...
2014-12-03 21:49:00

Author:
ShiftyDog
Posts: 293


The most annoying glitch on lbp3 PS3 is that you can't even place stickers in create mode and also saved characters and power ups will disappear next time you go on my moon2014-12-03 22:21:00

Author:
Wackwii03
Posts: 3


I forgot to add a problem with the decoration mount and decoration spinner.

When you attempt to apply a decoration to either the cursor slides of its own accord and doesn't stop moving. It makes applying a decoration hit and miss - why on earth would that be necessary?

Both devices also need a "snap to centre" feature, otherwise, even for the decoration spinner in LBP2, you have to get it spinning, apply your decoration and constantly check and reapply if it's off centre. Argh.


I played a community level the other day which required the player to use the Hook Hat. My powerup menu was completely full of all the powerups already in that level and I'm not sure it should have been. It made having the hookhat present in the level redundant. Are we supposed to carry story mode powerups over to community levels like this?
2014-12-03 22:34:00

Author:
aratiatia
Posts: 374


Have the exact problem, cannot start any levels past Manglewood. Shame too because I beat the game, save corrupt, then got the first level loaded, PS4 restarted to do the update, and now I can't get past it again.

EDIT: Seems like I get the error whenever I play a level made by devs.

Have you tried playing them while offline?

- - - - - - - - - -


I forgot to add a problem with the decoration mount and decoration spinner.

When you attempt to apply a decoration to either the cursor slides of its own accord and doesn't stop moving. It makes applying a decoration hit and miss - why on earth would that be necessary?

Try being in the same layer as the deco or deco mount when you edit, that might help.
2014-12-03 22:52:00

Author:
julesyjules
Posts: 1156


if i look at the issues the game is having with LBP1 and LBP2 content...
it would take so much time to fix all of that. if you patch this and that, the existing LBP3 levels change...
(examples: lights and sensor behaviour)

I think the game needs two different play modes. one the LBP3 normal play mode for LBP3 levels.
and here comes the idea: a LBP2 play mode. which has nothing to do with the LBP3 gameplay or new codes.

like windows can do it. like changing the programms settings to play in windows 98/XP mode. emulated or what ever term is used for that.
as if you put the original LBP2 game data on the lbp3 disc and just add better grafics to it...
and the game changes from LBP3 or LBP2 mode depending on what level you open.
(this would as well make levels playable again which used LBP2 bugs to create amazing things)

sorry for my bad english (trying my best) but
of course LBP2 levels break if you change logic and stuff to work better in LBP3 levels.
(example: if you put logic X while playing the original LBP2 game, and that logic had 5 as the standart tweek
in the LBP2 core and later you boot that level in LBP3 while logic X has 10 as standart in the games core and maybe don't interacts with all layers as it was in LBP2 of course things break if the file has not tweeks saved for that logic and just loads the standart tweeks of the current game it is playing) (or if you put light in LBP2 and the same light has different standart behaviours in LBP3...) and thats why i think they should be seperated and not using the same let's say engine.

edit: another example: https://lbpcentral.lbp-hub.com/index.php?t=93493-Theck-Thack-etc-are-broken&p=1203857#post1203857
2014-12-03 23:24:00

Author:
ForcesWerwolf
Posts: 475


Over 20 pages of bugs and glitches, this is crazy. As much as I like the game, I'm getting frustrated with so many bugs. I just hope we'll see the update soon.2014-12-03 23:25:00

Author:
airide101
Posts: 141


if i look at the issues the game is having with LBP1 and LBP2 content...
it would take so much time to fix all of that. if you patch this and that, the existing LBP3 levels change...
(examples: lights and sensor behaviour)

I think the game needs two different play modes. one the LBP3 normal play mode for LBP3 levels.
and here comes the idea: a LBP2 play mode. which has nothing to do with the LBP3 gameplay or new codes.

like windows can do it. like changing the programms settings to play in windows 98/XP mode. emulated or what ever term is used for that.
as if you put the original LBP2 game data on the lbp3 disc and just add better grafics to it...
and the game changes from LBP3 or LBP2 mode depending on what level you open.
(this would as well make levels playable again which used LBP2 bugs to create amazing things)

sorry for my bad english (trying my best) but
of course LBP2 levels break if you change logic and stuff to work better in LBP3 levels.
(example: if you put logic X while playing the original LBP2 game, and that logic had 5 as the standart tweek
in the LBP2 core and later you boot that level in LBP3 while logic X has 10 as standart in the games core and maybe don't interacts with all layers as it was in LBP2 of course things break if the file has not tweeks saved for that logic and just loads the standart tweeks of the current game it is playing) (or if you put light in LBP2 and the same light has different standart behaviours in LBP3...) and thats why i think they should be seperated and not using the same let's say engine.

edit: another example: https://lbpcentral.lbp-hub.com/index.php?t=93493-Theck-Thack-etc-are-broken&p=1203857#post1203857

If the devs were to go this route with switching engines, they should have LBP3 framerate at 60.
I really like that idea, because if you were to enter either LBP1 or LBP2, during the loading screen, it switch to an older engine, which means no more going out for some levels because it's 3 layers.

What about importing a level from LBP1/LBP2? Well, I guess it uses LBP3 engine if you going to edit them. But still, the camera bug...If you go beyond the 3 layers in Play or Edit mode, the camera can't go in far.
2014-12-04 00:18:00

Author:
ShiftyDog
Posts: 293


The broadcast chip is awesome! So many great new tools!

I don't know if this is a bug, but I copied a level I was working on in lbp2 and was editing in lbp3. For some reason the in/out movers didn't work in the level. They wouldn't move anything, no matter how I hooked then up. But when I copied the object and placed it on a new level theyworked fine. I'm thinking there is something conflicting with 2 and 3.
2014-12-04 00:22:00

Author:
one-mad-bunny
Posts: 334


When I first got the game, I initially didn't want to import my old profile stuff so I could collect new prizes in an empty popit. I could have sworn I had seen options to import LBP1 and LBP2 profile data separately in the settings. Today when I went to import my old stuff I saw only one option. That failed to work and crashed the PS3. Twice. I think it was pulling LBP1 stuff, which I know is a known problem, but it was the only button I saw to push, and the description talked about "importing from your previous LittleBigPlanet games" (plural). Workaround: I booted up LBP2, messed around, quit the game. When I launched LBP3 it said "hey your LBP2 profile changed...want to reimport?" I said yes and everything worked fine.

Incidentally, so far it seems like all the goodies from level kits like Metal Gear (Paintinator!) and Muppets (Attract-o-gel) are working fine for me in create mode. Not sure why those packs are having their release delayed. Maybe it's a PS4 issue? (I'm on PS3.)

There's 4 prize bubbles in Manglewood hub that are held in place above and to the left of camera object on the path out of town. You need rocket boots to get to the bottom two of them, but you can't reach the top two. If you get too close you get in the broadcast field of a dampener and get frozen yourself. This is not how they were probably meant to be gathered. Perhaps there's some other way these get unlocked through normal play?

Minor gripe:
We can't change the size of our level badges on our adventure maps. They would look so much better if we could make them bigger like the ones in story mode adventures. I imagine a lot of adventures might not span more than a few levels, so they'll look a bit sad on those big maps.
2014-12-04 00:24:00

Author:
LittleBigDave
Posts: 324


Incidentally, so far it seems like all the goodies from level kits like Metal Gear (Paintinator!) and Muppets (Attract-o-gel) are working fine for me in create mode. Not sure why those packs are having their release delayed. Maybe it's a PS4 issue? (I'm on PS3.)


It's not the create content that's the problem. The actual levels where those goodies come from are often broken to the point where some of the levels are even almost unplayble...



There's 4 prize bubbles in Manglewood hub that are held in place above and to the left of camera object on the path out of town. You need rocket boots to get to the bottom two of them, but you can't reach the top two. If you get too close you get in the broadcast field of a dampener and get frozen yourself. This is not how they were probably meant to be gathered. Perhaps there's some other way these get unlocked through normal play?.

Those prizes you found with the jet boots, you are actually suppose to get them with the flashlight powerup on the glowing popcorn sign near the same area. *mew
2014-12-04 01:06:00

Author:
Lord-Dreamerz
Posts: 4261


Those prizes you found with the jet boots, you are actually suppose to get them with the flashlight powerup on the glowing popcorn sign near the same area. *mew

turns out they are the prices i miss.
they should hide them a bit higher, so you cant see them earlier.
tested to reach them without useing the sign... and
freezing the player in the air is also not a nice effect, you need to pop yourself if you do that.
but thanks!
2014-12-04 01:14:00

Author:
ForcesWerwolf
Posts: 475


The broadcast chip is awesome! So many great new tools!

I don't know if this is a bug, but I copied a level I was working on in lbp2 and was editing in lbp3. For some reason the in/out movers didn't work in the level. They wouldn't move anything, no matter how I hooked then up. But when I copied the object and placed it on a new level theyworked fine. I'm thinking there is something conflicting with 2 and 3.
YOu know, I had issues with in/out movers the other day as well. I had to copy/paste my entire level to a new spot on the moon to get them to work. I totally forgot to report this.
2014-12-04 02:26:00

Author:
Biv
Posts: 734


StevenI said that once the LBP2 Cross Controller Pack is released for LBP3 on PS4, we will have to replay it and collect our goodies all over again. I have sold my Vita since LBP2, would anyone with a Vita be willing to help me go through the levels again?2014-12-04 04:21:00

Author:
TGPomy
Posts: 42


#14
after updating to patch 1.03
THANK YOU FOR WORKING ON PATCHES FOR US!

notes:
us disc version
this time i revisited a few random bugs i mentioned earlier and wanted to see if they still happen.
and encountred a few new ones as well:

STORY MODE:

- a photo of the ziggurat hall bubbles with no content in them because i collected them allready. they should disappear when collected even if you reload the level: (as far i know at least)
http://i7.lbp.me/img/ft/6876190c64bdf4c3031862a329da9baba694c6a7.jpg and
http://i2.lbp.me/img/ft/e529afb6fe1818eca25f4e62026682908627673f.jpg
this still happens even after the patch. (but i have all price bubbles now, of all book hub levels)
(still the mobsta skin appears twice, is that because one for sackboy and one for toggle?)

- managed to grab a photo of the white dust sticker trigger i mentioned earlier (which appears to be "white blur" instead, my fault): https://dl.dropboxusercontent.com/u/956789/LBP/LittleBigPlanet%E2%84%A23%20%28US%29_2014120222191 5.jpg

- the sudden respawning for no reason glitch still happens in ziggurat hall. (i posted a video of that earlier)

- the "played level" icon disappeared of all hub levels. from story mode and from DC comics DLC.
http://i9.lbp.me/img/ft/6d97c459e517909140035865801409285d996203.jpg

- in "manglewood" i got stuck in the air
http://i0.lbp.me/img/ft/9c008c16f00b06aad670a8e3a8ee10a00ae5e612.jpg
it's next to the captured price bubbles which are used to get emitted when you use the illuminator at the popcorn sign. you should not be able to see those bubbles and of course not freeze in mid air unable to move.

CREATE MODE:

- a photo of the space background material from the DC comics DLC pack, in LBP3 create mode:
https://dl.dropboxusercontent.com/u/956789/LBP/LittleBigPlanet%E2%84%A23%20(US)_20141204013450.jp g
it is still missing the space background. (same goes for the lantern power material, has no texture. or allmost no visible texture)

SUGGESTION:

- a material changer tool that changes all materials in the whole level which are the same.
(example: if you build your whole level out of the same material, but decide that you want to switch to another you spare a lot of work with that.

DLC:

- good work with the patch there! was able to ace the DC Comics Boss now. No constantly tripping of the wall jump materials anymore. No light glitches when touching it as well. As well the cut szene did not stopped.

- got stuck in "trouble at the temple" from DC Comics. pic:
http://ie.lbp.me/img/ft/e6ee5a3fbd2b0a9d52abac1315e4911ac1082271.jpg
inside the statues head, you should be launched upwards (i guess the bounce pads stopped working)

- in the first marvel dlc level i was sucked downwards from an unknown force. as if i would prevent from jumping on any layers. but fixed itself after a few seconds. (similar what happened when i posted that spinning falling out of "go loco" level, just without falling out of the level) was not able to do a video because the game crashed right after restarting (i tried to ace it)

USER LBP2 LEVELS:

- bounce pads stop to work randomly. video:

https://www.youtube.com/watch?v=NcxHIVWpRj8

- the "more" button disappeared when browsing levels in a play list, and "visit planet" as well.

- in my own level, i added a level link which is leading to a tutorial level, and this one is leading back to the original level. what happened is it just spawned me at the level link at the wrong side of the tutorial level instead of using the normal way LBP2 should doing it at the levels entrance gate. video:

https://www.youtube.com/watch?v=OX064bt37hw

- scrolling down and pressing on "more..." in the user level menus is STILL not loading levels, but repeats the same levels again and again. video:

https://www.youtube.com/watch?v=ENt7De48g-E
2014-12-04 04:42:00

Author:
ForcesWerwolf
Posts: 475


I got the new update, and it seems the dynamic thermometer was broken. Our level was fine before the update, now it's overheated everywhere, even in big empty spaces with nothing there. I thought the dynamic thermometer loads dynamically, so in an empty space there should be no or very little thermo usage... By the way, "infinite levels" is definitely false advertising. It's basically the same as emit/destroy in lbp2, and even suffers the same issues if you make your level too big (long loading times, failure to load the level, multiple players getting disconnected when entering the moon or the level, etc) We always make huge detailed levels and I was under the impression the dynamic thermo would make creating a lot easier for us.2014-12-04 05:29:00

Author:
ILoveI6v6I
Posts: 44


With this new patch I tried to import my LBP2 contet via the settings menu. Got most of my stuff yay! (Finally I can have my grumpy eyes!)

EDIT: I made a list of costumes missing

Sofie
Sebastian
Marie (Her hair, top and shoes are there, but her shorts are missing)
2014-12-04 11:03:00

Author:
Lazy_Slacker
Posts: 21


Hi all,
I start by saying that i love LPB3 but I am encountering some severe issues when trying to join/invite a friend.

The game keeps crashing or endlessly loading every time i try to join a friend (or when he tries to join me).
A message pops up telling me something like "The player can not load your profile" or "Impossible to load game status" and the game then leaves me stuck in the pod, i can't press any button and my sackboy disappears. The only solution is to exit game and reboot.

This issue is preventing me and my friend to enjoy properly the game since we mainly bought it to play together.

Is there any turnaround to avoid this issue?

i hope the devs will fix this problem.

Thank you <3
2014-12-04 15:31:00

Author:
Unknown User


Updated to v1.03 - still got;

LBP1 SFX Categotries,
SFX still missing,
Some LBP2 contents is missing,
5/999 and 30/999 completed and aced on all stories,
my Ace In Spades pin is incorrect as I supposed to have 16 instead of 2/5,
objects that I got from Popit Puzzles shows incorrect infomation when I press 'More',
messed up Frost Deco from DC Comics and Plectra Hair,
can't change Pod Background,
two buggy animations selections.

I've found a minor bug - If I were standing (not hovering), undo and then unpause, I'll shift a layer backwards if there's nothing behind me.

And Mrs Sun now has a Pop Art effect on her dress, but only in the pod.
Will be good if the visuals are fixed in the next patch.

I've also found where stickers also move on Race Gates if they were stickered in LBP2 or the PS3 version. I've been on about this the whole time when stickers will move between PS3 and PS4 on Skins, Earths/Moons and now Race Gates. I have a feeling that it won't be patched.
2014-12-04 15:52:00

Author:
ShiftyDog
Posts: 293


I've also found where stickers also move on Race Gates if they were stickered in LBP2 or the PS3 version. I've been on about this the whole time when stickers will move between PS3 and PS4 on Skins, Earths/Moons and now Race Gates. I have a feeling that it won't be patched.

i can only repeat this as often as possible. this must be fixed. if you create sackbots with it they look bugged/messed up if someone else on the other console is playing it. don't make us ONLY use STORE costumes to build our levels! this game is about to create things.
2014-12-04 17:01:00

Author:
ForcesWerwolf
Posts: 475


So basically, when I change the background to something from LBP1 or 2, Sackboy flies across the screen and the lighting is weird, I have to change the lighting setting one notch and back to get the default lighting.
http://youtu.be/Umu1TUw-Ar0
2014-12-04 17:17:00

Author:
AlexStarkie
Posts: 37


PS3 froze when canceling immediately after entering an adventure map on the moon.

This makes about the 15th hard-freeze using LBP3 on my PS3.

49633
2014-12-04 17:25:00

Author:
MomoFerret
Posts: 66


I also love LBP3 overall but here is an issue I noticed after the update:

White bounce pads don't work in some sections of the Muppets, MOVE, Toy Story DLC. In each case this prevents progresion and/or collecting prize bubbles. Each of these DLC packs cannot be completed because at some point bounce pads are needed to move ahead.
2014-12-04 17:51:00

Author:
aratiatia
Posts: 374


I also love LBP3 overall but here is an issue I noticed after the update:

White bounce pads don't work in some sections of the Muppets, MOVE, Toy Story DLC. In each case this prevents progresion and/or collecting prize bubbles. Each of these DLC packs cannot be completed because at some point bounce pads are needed to move ahead.

How did you download these packs?! I own every single one of them but I can't find them in the store, and when I imported my profile (I'm not sure if that is how they showed up), only the DC Comics, Marvel Pack and the Incredibles Pack were available for me to play Can anyone help me? I can only access to them via LBP2.
2014-12-04 17:53:00

Author:
yugnar
Posts: 1478


Quick question. Does stuff from LBP3 on PS3 transfer over to LBP3 on PS4? So, let's say I had LBP3 on PS3, and all my collectibles (including those from DLC), DLC, etc..were carried over from LBP1/LBP2.

Is it possible to transfer this entire profile over to the PS4 version? Or would I have to do it all over again? I wonder because I had all the DLC packs 100%, but on LBP3 PS4 it makes me redo them to get collectibles again. And I can't do the Move Pack or Vita Pack over again because I don't have the Vita or PS4 Camera.
2014-12-04 18:06:00

Author:
TGPomy
Posts: 42


I also love LBP3 overall but here is an issue I noticed after the update:

White bounce pads don't work in some sections of the Muppets, MOVE, Toy Story DLC. In each case this prevents progresion and/or collecting prize bubbles. Each of these DLC packs cannot be completed because at some point bounce pads are needed to move ahead.

Most of the community levels bouncpads stopped working too. this is even worse then befor breaking those LBP2 levels.
2014-12-04 18:09:00

Author:
ForcesWerwolf
Posts: 475


Im still having problems on the last DC level,Sackboy some time still falls off of the walls,Also when i do restart my sackboy losses is costume.2014-12-04 18:19:00

Author:
Lbphart3
Posts: 813


So after the update I decide to go and import my LBP2 stuff again to see if it would all import this time, and while more of it imported, a lot of stuff is still missing. In example, I go to Moon and check the backgrounds. Victoria's Laboratory background is still missing. And I didn't even feel like checking costumes, objects, stickers, and decor. I assumed many of them would still be missing too as other have pointed out.

Btw, could someone tell me how you change Earth background in LBP3? I go to decorate, and it says press R3 to switch to Earth. I do this, but when I check all tabs for background change option, it isn't there. I checked for both Earth and Moon. In LBP2 it was all the way right under the global settings. Now it's not in any page/tab. I'm assuming this is not a bug and that I just haven't figured out how to do it in LBP3 yet.
2014-12-04 18:47:00

Author:
Hana_Kami
Posts: 393


Still can't publish with max lbp2 levels (I know it wasn't covered in 1.03, I just had to restate to be safe). There was something else I wanted to bring up, but it's slipped my mind. I'll have to pop in later.2014-12-04 18:58:00

Author:
shanzenos
Posts: 58


I'm on the PS3 version.

I mentioned this in my main post, but I decided to take a video showing it.

There is some issue with 360? rotation when the sackbot is oriented for top-down perspective. The head will violently twitch to the side when it reaches a specific angle.

I've spent about 8+ hours trying every workaround I could think of to correct this issue. As it is right now it makes smooth top-down movement nearly impossible. It occurs with Joystick/Rocket and Look At rotators, it occurs at any acceleration/speed. It occurs with any animation set. It occurs with 'Override Sackbot' on or off. Setting the sackbot to animate with a neutral head position doesn't prevent it, neither does locking the six-axis to static value inputs.

Every top-down tutorial and level I've seen has the same issue. (Violent head twitching when stopping/changing direction)

Unless there is some extremely obscure workaround to this issue, this really hampers the creation of top-down levels that include characters.



Here's a simple example of the point where the head twitches:


https://www.youtube.com/watch?v=kvubPS0pTFo&feature=youtu.be
2014-12-04 19:56:00

Author:
MomoFerret
Posts: 66


How did you download these packs?! I own every single one of them but I can't find them in the store, and when I imported my profile (I'm not sure if that is how they showed up), only the DC Comics, Marvel Pack and the Incredibles Pack were available for me to play Can anyone help me? I can only access to them via LBP2.

I went through the in-game store and checked all my DLC level packs. If there was a "FREE" comment by it I added it to my shopping cart. All my other DCL either says "ALREADY OWNED" but is greyed out and unavailable or shows me the full price as if I had never purchased it. I'm leaving those ones until the next patch hopefully fixes them. I could also do this with costumes, looking for the "FREE" comment.

- - - - - - - - - -

I need to add that the corner editor is still not working. When selecting material or a slide it jumps upwards continuously and becomes uncontrollable.

On the plus side, I just noticed the "highlight" option in the popit. When you are in create mode, go to your starred section to show all the items you are using in your level. Choose an item with square then select "highlight." I see a purple glow around all instances of that object/decoration/sticker. There is also a little icon that pops up on the screen edges to show you which direction to move to find the items. This is GREAT because it allows you to find and delete these things if you want to lower thermo. I tweeted something like this as a #lbp3wishes request and am really glad it made it into the game. This is a huge time saver and helps with productivity.

Thank you, Sumo!
2014-12-04 20:23:00

Author:
aratiatia
Posts: 374


I really appreciate how quickly 1.03 came along, thanks!

In 1.03 create, if you go to sticker yourself, you don't zoom in like in previous LBP's, and you can't rotate yourself (with L/R buttons) to sticker other sides. This does however work properly with the Creatinator, and while rotating the Creatinator, you own sackperson rotates too.

On another note, if somebody were to buy costumes from the Za Za's shop but not collect the prize bubbles, and then leave, would they ever be able to get those prize bubbles? I'm having an issue where I'm still missing a bunch of prizes from Manglewood, and I'm trying to figure out why.

Lastly, super minor, the adventure mode still always opens to Book 2, no matter where you left off.
2014-12-04 20:31:00

Author:
LittleBigDave
Posts: 324


#15
us disc ps4

CREATE MODE:

- i can't save an oddsock costume properly. a) it shows a weird deformed sackboy and b) it don't saves decorations and costume parts

https://www.youtube.com/watch?v=2uR51DBJ-6U
and c) (not in video) i can't capture the same costume when i allready captured it. thats fine, but what if it captured it wrong, in lbp2 i often had to do it twice to have it with all stickers on the skin

- I have no idea if it should act that way with ignore tags, but somehow the colors of the logic icons show different colors than i set the tags for it. video: https://www.youtube.com/watch?v=EYE3W9r_ogY

- Bunny ears and tail (and other deco and costume parts) deforming glitch visuals while building (hovering) inside of dephysicalized materials.
video: https://www.youtube.com/watch?v=_Uvs-d-v1PI
(As previous mentioned that also sometimes happens in play mode as well if you walk through somehow invisible dephysicalized materials. but just not that extreme.)

- oddsocks animations are often bugged, breaking his body (as if his neck or maw is cut into itself), the same animations with different names or missing animations which trigger another option to be highlighted and play instead.

- "battle on ice" music track is not playing

- where is my memorizer? i aced and collected everything in the pack.

- still missing sounds

STORY MODE:

- two in one video: a) you should not be able to open the quests popup if you trigger different things with triangle and b) the "play symbol" (the one used in create mode if you unpause) appeared right after i teleported myself. video: https://www.youtube.com/watch?v=XSJJcc4aUxM

INGAME NEWS:

- team pick news entries lead to the store if you click X (instead of leading to the level), and with "browse" you can't go to the level as well and can't even highlight the levels maker, earth or level itself and click on it.
2014-12-04 22:14:00

Author:
ForcesWerwolf
Posts: 475


Apologies if this has already been posted but I've been working my sackbutt off in real life so have only just started making progress through the game. Not sure if this is a bug/glitch or sloppy level design but I kept falling out of the swoop level, probably by being forced into the wrong layer?
Bits of Newtons balloon semed to disappear and at one point I ended up on the floor only for a bit of the level to fall next to me...

http://i375.photobucket.com/albums/oo195/liampatrickberry/swoop1_zpsefddd29c.jpg (http://s375.photobucket.com/user/liampatrickberry/media/swoop1_zpsefddd29c.jpg.html)
http://i375.photobucket.com/albums/oo195/liampatrickberry/swoop2_zps36832d93.jpg (http://s375.photobucket.com/user/liampatrickberry/media/swoop2_zps36832d93.jpg.html)
http://i375.photobucket.com/albums/oo195/liampatrickberry/swoop3_zpsd608a42e.jpg (http://s375.photobucket.com/user/liampatrickberry/media/swoop3_zpsd608a42e.jpg.html)

I hope the community manager/sumo give ForcesWerwolf some sort of recognition or reward at some point for his excellent bug reporting and community spirit
2014-12-04 23:41:00

Author:
EnochRoot
Posts: 533


Forces, you seem to have a lot of bugs... Have you tried reinstalling the game? Worked for me with GTAV. 2014-12-04 23:52:00

Author:
Woutery
Posts: 793


Forces, you seem to have a lot of bugs... Have you tried reinstalling the game? Worked for me with GTAV.

haha, nah i just got an open eye for them, and eveytime i see one i don't ignore them and write them down, and continue having fun with the game.

i played the EU version on my friends PS4, later i moved to my own PS4 with his EU version (borrowed) and now i have my own US version of the game. that means 3 times to install the game and different PS4s. i think that is not the issue about it.
2014-12-05 00:24:00

Author:
ForcesWerwolf
Posts: 475


Seriously, the next game they make they need to hire Forces to weed out bugs.2014-12-05 02:38:00

Author:
Biv
Posts: 734


bug report #16
ps4, us disc

LBP3 USER LEVELS:

- i am having the issue that i can't publish LBP3 levels if i have 20 LBP2 levels as well. (i know some other people allready said it, but i guess the patch team needs to know if its a rare or a common bug)

LBP2 USER LEVELS:

- burning sackbots can't collect price bubbles. (The normal player is behind the layer in a controllinator following the bot, eighter the sackbot cant collect the bubbles when burning, or the burning sackbot itself blocks the normal player from collecting them. that worked in LBP2, but breaks scores and fairness in my level when LBP3 user are playing it - idea was to set yourself burning with pushing down one button and while you burn you can jump higher) video: https://www.youtube.com/watch?v=AEY_x6Dwyes

CREATE MODE:

- if changing the layer range of the boradcast chip it changes radius and not the layers. also it seems to interact in a wrong pattern as well.

https://www.youtube.com/watch?v=DTPxGXpPb4g

- minor: i used a broadcast chip to make all blue tagged objects let blue marked object pass through. now the problem is no big one, but an annoying one. if you don't pause and you just select the chips board to just move it visually, it stopes the logic and the items get destroyed if overlapped. it also happens when you just try to tweek the logic on it it. it seems that the broadcast chip stops broadcasting signals when you just touch it, i think it should continue until you actually change something.
video: https://www.youtube.com/watch?v=J4Fa4lP3zRU
this is just a minor thing since it can be worked around with using pause, but i guess thats not how it is supposed to be.

- minor as well for the same "pause" reason: trying to capture an object often breaks logic, (it is enough to just hover the capture box above it to destroy materials.)
video: https://www.youtube.com/watch?v=Bu4rPD2px2Q
that happens especially with the new pass through abilites and broadcasted tags...
(i assume because it wants to save the item without the logic of the broadcast logic on the tag. but it should not happen in the world you build, just on the saved object in your pocket.)

- more pictures of the bunny ear, tail and white fur decoration glitches:
http://ia.lbp.me/img/ft/51ad233eb038fe1ced3d65b1c9e6c1f41f335367.jpg
http://i0.lbp.me/img/ft/f0084ae4822a048b873ad7f31a744421174cd50f.jpg

POD:

- after going offline while creating, my decorations in my pod did reset without my doing. noticed it after i came back from create mode.

DLC

- minor: since some of the DLC packs are not in the PSN store yet, i assumed when LBP3 is showing it in the ingame store that i own them that i could at least publish (locked) levels with my DLC stuff in price bubbles so i could collect them and still use them. but of course that did not worked. the game said i don't own them. (even though the ingame store says i own them and the level itself can display them) i think that happened to many of us, wasted time :3 - the game actually wants the file from the real store. (which is no bug, but with the new ingame store it is a bit confusing what you can do and what not)

SAVE FILES:

- i can't save my save files on my usb sticks. first time it worked with adventure and popit saves, but not the profile. this time i can't even save any of them, because the playstation4 stops progressing the saving. it just stops and than never continues. i understand that the PS4 has problems with 2.0 USB sticks and works better with 3.0 (at least someone told me that) it should not be so hard to save files. also the 500+mb pofile save file needs a patch to replace the big file with something smaller.
(tested a few different USB sticks with enough space on them)

SUGGESTIONS:

- it saves every user level (memo and object saver files) as its own save file in the folder of LBP3 save files. let's assume someone plays a lot of levels it gets spammed with so much files that it takes ages to find anything or evenhis profile, popit and story save files. they should be seperated somehow i think... but don't ask me how...



I hope the community manager/sumo give ForcesWerwolf some sort of recognition or reward at some point for his excellent bug reporting and
community spirit

would not say no to that, but i am just happy being able to help.
also i am not doing that for recognition, since years LBP is my most fav game, and i can't help but supporting it.
2014-12-05 02:46:00

Author:
ForcesWerwolf
Posts: 475


Locking.

Future discussion should take place here:

https://lbpcentral.lbp-hub.com/index.php?t=93502-Patch-1-03-Available
2014-12-05 04:22:00

Author:
ForgottenEnigma
Posts: 1414


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