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#1

Note Text Draw Distance

Archive: 6 posts


I'm working on a card battle simulator, called which some of you will know Yu-Gi-Oh!

I'm using the notes for some of the card details. For example the name, the description and the attack/defence stats. But due to the zoom of the level and the size of the text, the text fades out and becomes invisible. So my question is: 'Can I keep the notes viewable at any zoom?'

I can compromise and create a system that allows me to show the image of the monster and a larger attack/defence stat. Then upon taping the card opens a text box displaying the name, description and all other information.

I don't play the vita version so I'm not too familiar with the tools in the game. But I want to make something at least once and I intend it to be something that isn't 'overdone'.
2014-11-16 22:44:00

Author:
SEWO97
Posts: 637


I'm pretty sure there isn't a way to make the notes viewable after a certain zoom (except making it bigger as you said). I haven't heard of anyone who has been able to do this.2014-11-17 01:58:00

Author:
koltonaugust
Posts: 1382


You would have to have the notes on a layer muuuuch closer to the camera than the layer that the cards are on. Cards are far away, and positioning the notes correctly, it will look like the text is coming from the cards,2014-11-17 08:30:00

Author:
Devious_Oatmeal
Posts: 1799


You would have to have the notes on a layer muuuuch closer to the camera than the layer that the cards are on. Cards are far away, and positioning the notes correctly, it will look like the text is coming from the cards,

This could become annoying when making the level, and there would likely be some devastating obstacles such as positioning all of the notes in the exact and precise location not only for every card but every position for every card. I've chosen to make plain cards displaying only the image and card type, and then a description screen.

Side note: I've gotten that much back into Yu-Gi-Oh! that I'm making it for LBP 3. Freeroam mode, top-down, information for another topic. Appreciate the suggestions.
2014-11-18 16:42:00

Author:
SEWO97
Posts: 637


This could become annoying when making the level, and there would likely be some devastating obstacles such as positioning all of the notes in the exact and precise location not only for every card but every position for every card. I've chosen to make plain cards displaying only the image and card type, and then a description screen.

Side note: I've gotten that much back into Yu-Gi-Oh! that I'm making it for LBP 3. Freeroam mode, top-down, information for another topic. Appreciate the suggestions.

You would have to make the level flat to not have to worry about those positionings. That, or dedicate a section on the play-field that displays all the details.


PS: I haven't touched Yugioh in foreeeever! Or well, a really long time. Last thing I remember were the Mermen. Or something like tha- Atlantians. Still kind of miss it though.
2014-11-19 23:27:00

Author:
Devious_Oatmeal
Posts: 1799


You would have to make the level flat to not have to worry about those positionings. That, or dedicate a section on the play-field that displays all the details.


PS: I haven't touched Yugioh in foreeeever! Or well, a really long time. Last thing I remember were the Mermen. Or something like tha- Atlantians. Still kind of miss it though.

I couldn't make it completely flat because the movie camera only allows a flatness of 5 on the vita and not 0. Meaning when moving the camera the notes will look like there moving away.

PS: Maybe you'll be able to play it on LBP 3 or Vita when either of them are finished. Darn, all that card artwork is going to take me forever!
2014-11-21 04:11:00

Author:
SEWO97
Posts: 637


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