Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet Karting    [LBPK] Help!
#1

remote controlled weapon

Archive: 6 posts


Is it possible to create a first person view remote controlled shot weapon?

If anybody has created an item/weapon with those functions, please share build ideas.
If you have any ideas on how it might work, please share also.

Thanks,
Looking forward to bringing LBPK something new.
2014-11-15 04:52:00

Author:
valious2corvus
Posts: 171


Is it possible to create a first person view remote controlled shot weapon?

If anybody has created an item/weapon with those functions, please share build ideas.
If you have any ideas on how it might work, please share also.

Thanks,
Looking forward to bringing LBPK something new.

Sounds like what you're after is something akin to the batarang in the Batman games.

I would think it's relatively easy. Just ideas but i suspect you could certainly use the flight controls from my Superman level for the weapon. Just needs a switchover from the player cam to the weapon cam. Impact sensor connected to destroyer to finish off.
2014-11-15 14:31:00

Author:
Scorpio1357
Posts: 460


I guess it would be simular to the batarang, but without the return.
I was thinking more along the lines of the 'remote controlled rocket' from -Perfect Dark on the N64-.
I dont think it would be that hard to build, but I would like to keep it a simple as I could.
For parts I would like to use:
1 camera, few rockets for 'U/D/L/R control' (not speed) hooked to a few recievers, gyroscope (if possible), hit sensor plus player sensor, destroyer, a tag or two for 'object hit' (like a blockade down a hallway). -Maybe a couple more pieces of logic.

I think this weapon would add another dimention to a level.
Instead of having the shoot and forget weapons, you'll actually control it.
Having areas only accessable by the 'remote controlled shot'.
Could be used as a 'quick view' of things to come also.

So many ideas, so little time.
2014-11-16 09:52:00

Author:
valious2corvus
Posts: 171


You'll definitely need the a 'Master' gyroscope to keep the weapon level and tinker with the object's physics tweak. Also it's actually easier to use maybe one thruster and gyroscopes around the edge of the rocket to control flight dynamics, turn, tilt, bank, climb, dive etc linked to the Controlinator. Using thrusters for directional movement tends to spin the object uncontrollably. Just my experience.2014-11-16 14:16:00

Author:
Scorpio1357
Posts: 460


For this weapon, I might make it easier. Instead of having 'turning'.
I think I will make it so once you shoot it, you can raise, lower, and move side to side.
For example: You have to shoot a switch at the end of an electrified hallway that has pillars in your way for a direct shot, so you have to shoot the shot and 'move' it around them.

-I havent played with the gyroscopes that much yet-
I get the concept, keeping things from tilting. Will have to play with it.
If pieces are 'glued/grouped' will I need 1 or more gyroscopes on it?
Im guessing 1 on the top, and 1 one of the 'back'.
2014-11-16 16:02:00

Author:
valious2corvus
Posts: 171


For this weapon, I might make it easier. Instead of having 'turning'.
I think I will make it so once you shoot it, you can raise, lower, and move side to side.
For example: You have to shoot a switch at the end of an electrified hallway that has pillars in your way for a direct shot, so you have to shoot the shot and 'move' it around them.

-I havent played with the gyroscopes that much yet-
I get the concept, keeping things from tilting. Will have to play with it.
If pieces are 'glued/grouped' will I need 1 or more gyroscopes on it?
Im guessing 1 on the top, and 1 one of the 'back'.

Once objects are grouped they will at as one object as far as the gyroscopes are concerned in my experience.

HOWEVER, if you have moving parts on the object they will affect the 'flight'. For instance, I created a jet (unused in a level as yet) using the same flight system as Superman, but have moving flaps on the wings, these actually do adjust the direction I guess by altering the gyroscope's affect on the object as a whole.

After describing the weapon you're after I'd suggest reverting to your original idea with thrusters, but use rotators on the rear for turning else it'll have no immediate movement, as it sounds like you're going to need fairly accurate directional control.
2014-11-17 08:00:00

Author:
Scorpio1357
Posts: 460


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.