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Check out a couple of my levels! The Not-So-Ancient Ruins & TeleporStation

Archive: 10 posts


Hello everyone! I'm new to these forums and wanted to post a couple of my levels for you to check out.

First is The Not-So-Ancient Ruins:

These ruins are said to contain treasures beyond imagination. The only problem is, anyone who's ever gone in to search for it has never been heard from again... Introducing The Not-So-Ancient Ruins! It is a large mountain that looks like it was once inhabited, but today there isn't a soul to see. You and your trusty friend Bob have found it and you are going in to investigate and try to find this treasure everyone is talking about. Can you discover the secrets of these ruins and escape with your life? I hope so!
http://img15.imageshack.us/img15/8571/pae92i9vdm7faq0jmjnmon7.jpg

http://img18.imageshack.us/img18/3374/mo1xa2gy8qvj4wdflsn7xa6.jpg

http://img14.imageshack.us/img14/4825/srpcg13h81o257zh7h1mgf5.jpg

http://img24.imageshack.us/img24/642/ldcc60rcbie2qytcqb71vp9.jpg

http://img7.imageshack.us/img7/4377/o5d6o1klpkgtefvvy3vtyn9.jpg


My latest level is TeleporStation:

A varied attack on the sense made possible through modern technology. Features 5 unique areas to navigate through, each with it's own look and obstacles. I won't post any pictures of this one because I don't want to ruin the surprise.

Please let me know what you thought and if you have any suggestions I will definitely take them into consideration.

Thanks for your time and I hope you enjoy!
2009-02-26 20:54:00

Author:
The_Pemp_Wei
Posts: 13


I just got done playing your first level, and wow, that was amazing. I loved everything about it. The look, the feel, the obstacles, the difficulty,..... just everything. The first thing I noticed when I started playing was your use of lighting (mostly reddish-orange) and how well it fit into the level. Another thing that caught me by surprise was how well the materials you used blended together. It seemed like you didn't use too many different types, but it never got boring or dull. Also, the camera angles were great. They were placed and zoomed in perfectly.

I also liked the obstacles you had. You kept it fresh and never overused any of them. Great job. The obstacle that I liked the most was the gold mini-game. I didn't expect that, but it was very well done and I enjoyed it. Another thing I enjoyed was your placement of bubbles. They seem to be set up for possible large chains, but you have to know what you're doing to get them (promotes replayability).


Suggestions:

- The only suggestion I have is that you make a character model for Bob. We really only see him once, but it wouldn;t hurt to add him.

- (Bug) For the gold mini-game, in the beginning, the gold blocks were stuck on the conveyer belt for a good minute or so. Then they started moving down it as they should. I'm not sure what caused this problem, but you might want to check if the conveyer belt is activated right off the bat.


This level definitely earned 5 stars/a heart. Well, I'm gonna go try your other one.


Well, for some strange reason, I keep getting a "Failed to Load Level" message for your second level. You might want to try republishing it or deleting it and publishing a new version. If you try my level (see sig) and leave a comment, you could let me know when it's safe to try to play your second level again.
2009-02-27 13:18:00

Author:
RickTheRipper
Posts: 345


Hey Pemp,

I've just played your level and was very impressed. Your economical use of materials and lighting gave the level a real sense of character, and the colouring was very atmospheric.

The obstacles and mechanisms are nice and smooth, and the platforms, layout and variation of playing styles and objectives were coherent, cleverly linked and provided a satisfying and fun challenge.

The 'leap of faith' was a particular favourite bit, and a clever use of the fire hazard.

Getting the gold out of the temple was an inspired idea, well executed, and added a narrative that added nicely to the atmosphere.

There were only two very minor issues that I could see:

The breaking floor at the start was well implemented, and looked great - but the first time I played I was standing on the back layer and didn't fall down with it! As I was at the beginning I restarted so I could stand on it while it was breaking to get the full effect (which was very good, btw). Maybe put a piece of invisible antimatter on the back layer to force the player onto the breakable bit.

The huge bounty of score-bubbles at the end is too close to the finishing screen!!! I got a few of them on my first pass - but then accidentally touched the end-screen before I'd got the rest, and I finished unable to collect them. This is really a minor grumble - but could you move the bubbles away from it a bit, or move the end-screen away a bit.

All in all a great, challenging and highly polished level to explore! Nice work. I'll try your other level later - in the meantime you can try mine, lol.
2009-02-27 16:11:00

Author:
Boogaloo
Posts: 254


Thanks for your encouraging feedback guys!

Rick:
Yep I didn't use too many materials and I think that's how I was able to make a fairly large level. My new one uses tons of different materials and I burned through the thermometer pretty quickly.

I'd love to have a character model for Bob, but he was almost an afterthought, just to add a little narrative to the story. Also, I'm no artist so I'm a little apprehensive about trying to make a character.

The conveyor belt on the mini game is haunted...lol. In testing it always works right off the bat and play mode it works just fine 95% of the time, but every once in a while those two rollers just don't want to move. Then they start on their own at totally random times. I'm scared to re-do that section in fear it will work even less often. Everything is designed right, they are just stubborn i think.

The "Failed to Load level message is driving me crazy, does anyone know why this happens? My thermo isn't full, I can play the level on my moon and on "my published levels" pages, but still people get that message. I republished and also made a copy and published in another spot, so hopefully it will start working.

Boogaloo:

I'm glad you enjoyed, the "leap of faith" was one of my favorite parts too, simple but fun. That is a great idea about forcing player onto where the floor breaks, and an easy fix with the invisible dark matter like you said, so I'm going to do that for sure. The bubbles dropping too close to the scoreboard is a problem, but I don't have much room to fix it, because the right edge of the level space is just out of view and I can't move the scoreboard over without being able to see it. I might put a sign or something there telling the player to wait for all bubbles or something.

If you try the other level please let me know if it's working.

I'm going to get all of your levels played today.

Thanks again for taking the time to check out my level!
2009-02-27 18:55:00

Author:
The_Pemp_Wei
Posts: 13


ill give these levels a play.

Checl back too this post soon, ill edit in a review.
2009-02-28 14:20:00

Author:
King_Tubb
Posts: 435


i dont know if you saw my comment on your level, but it's still not loading for me.2009-03-01 00:43:00

Author:
RickTheRipper
Posts: 345


Yea I saw it, i've put in an e-mail to MM. Not sure why it isn't working. I'll post back here once it starts loading for everyone. Sorry.2009-03-02 17:45:00

Author:
The_Pemp_Wei
Posts: 13


Added Video:

YouTube - Little Big Planet - The Not So Ancient Ruins [HD]
2009-03-04 07:29:00

Author:
The_Pemp_Wei
Posts: 13


This level was a lot of fun to play through I didn?t get a chance yet to play your TeleporStation level yet.

I liked the interaction between the protagonist and Bob, even though you never seem him in the game. You have a lot of clever variations on the run-and-jump mechanic that made each section feel like a different challenge was being presented. The only section that gave me any trouble was a section where you have rolling fire balls and three layers of different heights with each one having some fire and safe sections.

The camera for the first part was skewed to the right so there were a few deaths because I was closer to a fire sections than it had looked due to not be able to see the area head on.

The gold ingot mini game also seemed a bit wonky to me. The bars fell down and kind of piled up on the right side as I think the two rollers you talked about weren?t moving cleanly. I wasn?t sure initially if I was supposed to push them to the left or the right. The left had a fire pit and the right had a gas pit. Hmm, choices. I guessed that the intention was to push them against the flow of the rollers as it wouldn?t be logical to do otherwise and that was correct.

Is the final bubble cache that you get when you get to the scoreboard dependant on the amount of gold bars you rescue? I?m guessing it is as there were many scores on the scoreboard a lot higher than mine and either there is a lot of secret areas that I missed or others played that mini game a lot more than I did.

I?m also curious who the person or statue is that talks to you two time in the level is. There is a gargoyle looking guy holding two lights that talks to you but no introduction or context or anything else. I guess that it is either a protector type person, who doesn?t do anything to stop you by the way, a native or some-such similar thing.

I did find a back door into the top of the level that I don't think is intended. After you reach the end of the level your mine cart comes down and you get the bubble cache. You can jump up on to the back layer and walk to the left up the track. After a bit of walking you fall down onto a section above earlier parts of the level. You can walk left long enough until you fall down a chute and you are back in the level. It is not hard to backtrack to the exit and now with the roof part gone you can bounce up much, much higher when you go up and the dark matter that held your bubble cache can easily be seen.

Otherwise this is a solid level with a clean, consistent theme that was fun to play and offered twists and surprises to boot. It has a bit of an Uncharted feel to it with the mix of the sidekick banter and search for hidden gold. I definitely recommend this level to others.
2009-03-04 17:25:00

Author:
Trindall
Posts: 297


-I know on the three layer fire puzzle the camera is a little funky, but that part was meant to be a little tough.

-That dang conveyor on the gold mini game is the devil! The bubbles cache is linked to the gold game, sorry it wasn't very clear when you played it as to which direction the bars were supposed to go. I think it is much clearer what you're supposed to do when the rollers are working correctly.

-The statue was just meant to be another small character to drive the story a little bit. Existing "haunted" architecture to warn you about the curse.

-The path that you took at the end of the level, I honestly didn't think anyone would or could take that. I guess you probably dropped back down into the level right around where the large rolling fire balls are that you have to swing over. I could add point bubbles to reward brave explorers, or just close that section off. Probably should close it off though so no one goes back around and gets shot too high, seeing the dark matter container for point bubbles.

Thanks for your feedback and I'm really glad you liked it!
2009-03-04 20:33:00

Author:
The_Pemp_Wei
Posts: 13


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