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#1

What annoying bug do you wish will not exist in LBP3?

Archive: 6 posts


I seriously hate the long-standing bug in LBP2 where the controllinator's "Nearest Player" setting seemingly chooses a random player, rather than actually the nearest player. I hope that this bug will not continue on into LBP3.2014-11-03 03:49:00

Author:
f3am4
Posts: 14


how LBP2 handles lag, it's terrible trying to create with someone from a distant country, because you perform something, and it happens 3 seconds later, it's absolutely soul-wrenching2014-11-03 04:05:00

Author:
amiel445566
Posts: 664


I have always had issues with moving/spinning objects attached with pistons/rope/rods. It may be the holo and the mass, but it's aggravating! >:V

[Paused] If you attach a piece of holo to another holo via piston.
[Play] And the first holo begins to spin, the piston will slowly lose strength, then cuh-crack! It breaks.
2014-11-03 04:56:00

Author:
Devious_Oatmeal
Posts: 1799


I disliked it when you wanted to put a sticker/decoration for a microchip's icon it'd zoom in automatically and freeze the popit cursor in place
I've always went with colour coordinated microchips because of this bug (and yeah I labelled them too)
2014-11-03 22:28:00

Author:
JonL21
Posts: 30


Sometimes in LBP2, a popit message/tooltip would get stuck on the screen. Like, if you hover over a microchip or piece of logic with the popit cursor, the name of it would get stuck on the screen. *exits and reenters level*

It was fixed on the Vita though.


I disliked it when you wanted to put a sticker/decoration for a microchip's icon it'd zoom in automatically and freeze the popit cursor in place
I've always went with colour coordinated microchips because of this bug (and yeah I labelled them too)

Uh huh.
2014-11-10 01:23:00

Author:
VnGamer234
Posts: 111


Sometimes in LBP2, a popit message/tooltip would get stuck on the screen. Like, if you hover over a microchip or piece of logic with the popit cursor, the name of it would get stuck on the screen. *exits and reenters level*

you can fix it by telling the person that it is coming from to hold to retry, it fixes it (temporarily)

would be great to see a permenant fix though
2014-11-10 03:47:00

Author:
amiel445566
Posts: 664


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