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#1
What annoying bug do you wish will not exist in LBP3?
Archive: 6 posts
I seriously hate the long-standing bug in LBP2 where the controllinator's "Nearest Player" setting seemingly chooses a random player, rather than actually the nearest player. I hope that this bug will not continue on into LBP3. | 2014-11-03 03:49:00 Author: f3am4 Posts: 14 |
how LBP2 handles lag, it's terrible trying to create with someone from a distant country, because you perform something, and it happens 3 seconds later, it's absolutely soul-wrenching | 2014-11-03 04:05:00 Author: amiel445566 Posts: 664 |
I have always had issues with moving/spinning objects attached with pistons/rope/rods. It may be the holo and the mass, but it's aggravating! >:V [Paused] If you attach a piece of holo to another holo via piston. [Play] And the first holo begins to spin, the piston will slowly lose strength, then cuh-crack! It breaks. | 2014-11-03 04:56:00 Author: Devious_Oatmeal Posts: 1799 |
I disliked it when you wanted to put a sticker/decoration for a microchip's icon it'd zoom in automatically and freeze the popit cursor in place I've always went with colour coordinated microchips because of this bug (and yeah I labelled them too) | 2014-11-03 22:28:00 Author: JonL21 Posts: 30 |
Sometimes in LBP2, a popit message/tooltip would get stuck on the screen. Like, if you hover over a microchip or piece of logic with the popit cursor, the name of it would get stuck on the screen. *exits and reenters level* It was fixed on the Vita though. I disliked it when you wanted to put a sticker/decoration for a microchip's icon it'd zoom in automatically and freeze the popit cursor in place I've always went with colour coordinated microchips because of this bug (and yeah I labelled them too) Uh huh. | 2014-11-10 01:23:00 Author: VnGamer234 Posts: 111 |
Sometimes in LBP2, a popit message/tooltip would get stuck on the screen. Like, if you hover over a microchip or piece of logic with the popit cursor, the name of it would get stuck on the screen. *exits and reenters level* you can fix it by telling the person that it is coming from to hold to retry, it fixes it (temporarily) would be great to see a permenant fix though | 2014-11-10 03:47:00 Author: amiel445566 Posts: 664 |
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