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#1
LBP1 levels are still COOL!!
Archive: 4 posts
Created this level in LBP1 to get two of the DLC trophies. One being use water in a level and publish it and the other being use the Paintinator in a level and publish it. Could of just half ***** it and done a stink level, but I decided to put a bit of effort in it. Hasn't been play tested all the way through yet as its a co-op level, so if there are any bugs or somethings not working feel free to report. Happy Gaming!! http://lbp.me/v/qtpz0k8 | 2014-10-29 00:57:00 Author: Silva Posts: 6 |
Level links are cool too, y'know? http://lbp.me/v/qtpz0k8 | 2014-10-29 03:14:00 Author: DawnBreaker_23 Posts: 568 |
OOoops my bad, forgot to shove it in there. Cheers DawnBreaker_23 for remedying my noob moment. | 2014-10-29 03:40:00 Author: Silva Posts: 6 |
This starts out really promising, it a great design and the puzzles are well though out, as the stage goes on though the puzzles get more and more reliant on very specific timing, which is where it comes apart slightly. This is more to do with multiplayer lag that anything though. The section where both players have to sit in a 'sweet spot' to make the obstacle spin the right way resulted in countless deaths because the input delay for grabbing gets so complicated. The next section where you have to raise the water level at the same time, then grab the counter balanced grab sections, was pretty much impossible. I spent more than 5 minutes just trying to get past this part alone. I think that it would be far far easier playing local multiplayer though. But considering you haven't play tested it means that I can't really recommend others play it, as it does seem fundamentally broken at this part. | 2014-11-09 02:59:00 Author: Mr_Fusion Posts: 1799 |
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