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#1

A strange and magical 3D level

Archive: 26 posts


I'm now interested in the following level, it looks magical!

http://youtu.be/RsBP9xDwc1Y

I have no idea how this level works.
How can I imitate the 3D jump behavior with 3 axis movement??
2014-10-28 10:33:00

Author:
virtesem
Posts: 4


I believe he used evret's 3D level (https://lbp.me/v/h-hky3) which you can copy. He then likely used a sequencer with some in/out movement logic and a battery output attached into a input of a timer which is then connected to a camera to create the smooth down/up pan. The timer is set to up/down movement depending on if the input it active which activates the camera to a certain pan angle due to the timers strength.

I think that sums it up. If not someone will likely add some information I missed but this is how it would work if I were to create the level. Hope this helps.
2014-10-28 13:26:00

Author:
SEWO97
Posts: 637


Thank you Scott! I didn't know zoom is controllable by sequencer and analog signal, it may be widely applicable!

BTW, the evret's 3D level you mentioned does not seem to be copyable...
Does anyone have information about how to create 3D level with such large map?
2014-10-29 15:56:00

Author:
virtesem
Posts: 4


Thank you Scott! I didn't know zoom is controllable by sequencer and analog signal, it may be widely applicable!

BTW, the evret's 3D level you mentioned does not seem to be copyable...
Does anyone have information about how to create 3D level with such large map?

Sorry. The correct level is this link (http://goo.gl/etlg27). The size of the map is what you chose it to be. As long as everything is glued together. The only problem with a big map is when the level rotates, there's a possibility of the map not being able to rotate due to it colliding with the boundaries of the level. I'm not sure whether he has made a system that prevents this but you may be able to do so. As long as you know what you're doing.
2014-10-29 19:06:00

Author:
SEWO97
Posts: 637


Thank you for the link, Scott!

I'd like to create an FPS level, so I have been looking for 3D levels with large map. The level in the video (http://lbp.me/v/qsjq6we) has exceptional large map (and unique jump behavior) so I'm interested in it but it is unfortunately non copyable X-(
I looked into some copyable 3D levels (with small map) and I found that something special technique is needed to achieve large map. The problem is that the camera has to keep the same position on the map when map is rotating. In the small map levels I saw, the camera is fixed and the map rotates around the camera. Large map cannot be achieved in this way because the map collides with the level boundaries as you mentioned...

Can anyone give me advice?
2014-10-30 17:40:00

Author:
virtesem
Posts: 4


Your welcome. Just wish I knew more about it. I've only tried to build one level but it would have had me making major changes to the system in order for it to function to the large scale maps I was working on. Well, I kinda do know more, I just forgotten how I was going to make the level. Sorry. 2014-10-30 23:00:00

Author:
SEWO97
Posts: 637


You may want to hold off till LBP3 comes out. The tools will probably change the approach in making a level like that.2014-10-30 23:01:00

Author:
Devious_Oatmeal
Posts: 1799


You may want to hold off till LBP3 comes out. The tools will probably change the approach in making a level like that.

Having played it I don't know if any of the new tools will be effective in improving the outcome of the 3D levels.
2014-10-31 15:03:00

Author:
SEWO97
Posts: 637


Having played it I don't know if any of the new tools will be effective in improving the outcome of the 3D levels.

You've played the full game in its final build?


Also, there are a lot of new tools that improve the outcome of 3D levels, even levels like the video in the OP.
2014-11-01 00:09:00

Author:
Devious_Oatmeal
Posts: 1799


You've played the full game in its final build?


Also, there are a lot of new tools that improve the outcome of 3D levels, even levels like the video in the OP.

I meant the beta. And what tools or video?
2014-11-01 01:44:00

Author:
SEWO97
Posts: 637


I meant the beta. And what tools or video?

When you say outcome, are you referring to the mechanics, or the entirety of the 3D level? When I hear outcome, I am referring to everything that makes up the levels.


Things that will help:

The advanced in/out mover.
You have the character animation tweaker.
The 16 layers.
The Dephysicalizer/Opacity Tweaker.
Dynamic thermo.
New lighting tools.
And possibly the rails if used in certain ways.
New decoration mounts.

And I'm fairly sure the tools they haven't shown us will add even more to the bag of tricks.
2014-11-02 02:49:00

Author:
Devious_Oatmeal
Posts: 1799


When you say outcome, are you referring to the mechanics, or the entirety of the 3D level? When I hear outcome, I am referring to everything that makes up the levels.

Things that will help:

The advanced in/out mover.
You have the character animation tweaker.
The 16 layers.
The Dephysicalizer/Opacity Tweaker.
Dynamic thermo.
New lighting tools.
And possibly the rails if used in certain ways.
New decoration mounts.

And I'm fairly sure the tools they haven't shown us will add even more to the bag of tricks.

I'm talking about the 3D itself. The core logic behind having the level rotate around the player to allow the camera to remain still. Since this seems to be the most reliable way to maintain somewhat reliable functionality.
2014-11-02 04:03:00

Author:
SEWO97
Posts: 637


For starters, LBP3 has the stitching levels together technique. This will allow giant maps for 3D levels. Also, I don't think we'll need the rotatable map thing from LBP2. This level shows that 3D rotatable cams are already possible in LBP3: https://www.youtube.com/watch?v=BA2UST2luAM I would definitely suggest waiting for LBP3 to come out. LBP2 is just to limited, and at best you can only create a small 3d level in that game.2014-11-02 15:16:00

Author:
gurren009
Posts: 2592


I'm talking about the 3D itself. The core logic behind having the level rotate around the player to allow the camera to remain still. Since this seems to be the most reliable way to maintain somewhat reliable functionality.


In that case, since no knowledge of an actual 3D camera exists, and if the camera were the focus (Which is but a fraction of a 3D level) then the Dynamic Thermo would solve the issue when rotating the level; ASSUMING that the objects outside of the unloaded parts of the stage can actually move.

Although again, the approach to tackling a 3D level MIGHT change when LBP3 comes out. They could have tools that they have yet to show which make the need to twist the level unnecessary.



PS: I started typing, then wondered of a way to rotate the camera without the need for the level to spin, and I've been tinkering with the current logic and as far as I can see, spinning the level is already unnecessary. I was able to make a Zelda style camera (Camera turn, lock-on, and view straighten) with no problems. So camera isn't a real issue, unless you use the glitch, but that has it's own issues and IS a glitch.
2014-11-02 16:35:00

Author:
Devious_Oatmeal
Posts: 1799


For starters, LBP3 has the stitching levels together technique. This will allow giant maps for 3D levels. Also, I don't think we'll need the rotatable map thing from LBP2. This level shows that 3D rotatable cams are already possible in LBP3: https://www.youtube.com/watch?v=BA2UST2luAM I would definitely suggest waiting for LBP3 to come out. LBP2 is just to limited, and at best you can only create a small 3d level in that game.

I noticed that the camera doesn't rotate when the train itself is moving. So I guess this uses the same map rotation technique. Additionally, stitching the map together would still result in barriers, wouldn't it?
2014-11-02 16:56:00

Author:
SEWO97
Posts: 637


Well the title said it had a 3d rotating cam, so I'm guessing it does use some new 3d camera(although I could be wrong). Also, I think I read some where that you can remove the level barriers.2014-11-02 19:57:00

Author:
gurren009
Posts: 2592


Well the title said it had a 3d rotating cam, so I'm guessing it does use some new 3d camera(although I could be wrong). Also, I think I read some where that you can remove the level barriers.

If so, then that would definitely help the non-rotatable camera solution for a 3D camera.
2014-11-02 20:12:00

Author:
SEWO97
Posts: 637


That level definitely spun the level. While playing it myself, you could feel something was off if you rotated the camera while at a certain point because of the level spin.2014-11-04 05:23:00

Author:
koltonaugust
Posts: 1382


Well I guess your right. If that's the case, than either LBP3's won't help 3D level rotation, or their are some tools(we don't know about) in the full game that will help with the rotation.2014-11-04 20:17:00

Author:
gurren009
Posts: 2592


Well I guess your right. If that's the case, than either LBP3's won't help 3D level rotation, or their are some tools(we don't know about) in the full game that will help with the rotation.

Hopefully there will be new unannounced tools for us to use.
2014-11-05 00:00:00

Author:
SEWO97
Posts: 637


Hopefully there will be new unannounced tools for us to use.

Oh there's going to be new unannounced tools. I can pretty much guarantee you that.
2014-11-05 07:20:00

Author:
Devious_Oatmeal
Posts: 1799


Oh there's going to be new unannounced tools. I can pretty much guarantee you that.

Guarantee.
2014-11-05 09:05:00

Author:
SEWO97
Posts: 637


Guarantee.

Well you know. 99.99% guarantee.

Also. We know that there will be some kind of new music thing, which is unannounced.
2014-11-05 10:36:00

Author:
Devious_Oatmeal
Posts: 1799


Well you know. 99.99% guarantee.

Also. We know that there will be some kind of new music thing, which is unannounced.

Fair enough.
2014-11-05 13:21:00

Author:
SEWO97
Posts: 637


99.99%? So a 1 in 10.000 chance that we don't have multiple unannounced new tools? You'd wager $10.000 against my $1? 2014-11-05 14:23:00

Author:
Rogar
Posts: 2284


99.99%? So a 1 in 10.000 chance that we don't have multiple unannounced new tools? You'd wager $10.000 against my $1?

It was supposed to be 99.9999...% repeating, but I forgot that the line goes above the repeating numbers, and that I could just use the dots.
2014-11-06 00:08:00

Author:
Devious_Oatmeal
Posts: 1799


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