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Custom music?

Archive: 22 posts


Is there any way to get custom music for LBPK? I think there needs to be more than the original music.2014-10-27 23:18:00

Author:
maestro26801
Posts: 30


You can record music and sounds and play them. Or you could make your own music using a series of other in game sounds (which could be quite complicated).2014-10-28 00:34:00

Author:
StJimmysAdiction
Posts: 388


Is there any way to get custom music for LBPK? I think there needs to be more than the original music.

I assume you're aware you can adjust the interactive music in the popit? You can alter the different sections within the Tweak of the gadget so much that the outcome sounds nothing like the original.
2014-10-28 07:20:00

Author:
Scorpio1357
Posts: 460


Scorpio is right, but making "new" music like this is next to impossible. I did try, i placed a whole bunch of speakers on a sequencer to create a 30 sec loop, which sounded ok, but all the sounds from those speakers are set at very different recording levels, so the further away from the sequencer you drove the worse it would sound, even if if you turn the attenuation up to max on all speakers you'll find that this problem still is the same with some of the sounds disappearing leaving you with a incoherent piece of music(changing volume level doesn't help). We need a substantial update that allows us to upload wav files to the ps3 and then allocate those files to in game speakers. Seeing as that isn't likely to happen, the only other option is to maybe beatbox into a mic. Again this is pretty limited, and the overall sound quality could be better,but it's better than nothing.

In future I'd like to upload not just new sounds, but entire 5 minute tracks.
2015-02-23 15:11:00

Author:
Farmer_Freakeasy
Posts: 29


I think there are copyright laws that prohibit the use of 'music' other that what is already in game.
The last thing I'd want is some justin beiber kid sueing me for using their song, or worse getting the level pulled.
Because someone got offended.

If your deciding to 'beatbox' and use the mouth logic for playback, your going to burn up your thermo.
Yes creating your own music on a sequencer is hard, but works in its own right.
Have you tried to place your 'music' directly on the spawn point?
It might be carried with your kart everywhere you go, no distance problems.
Just an idea.
2015-02-23 21:31:00

Author:
valious2corvus
Posts: 171


Have you tried to place your 'music' directly on the spawn point?
It might be carried with your kart everywhere you go, no distance problems.
Just an idea.

Yes, that definitely works. I have a background 'energy throbbing' noise on my spawn point on my latest level.

I've also tested a sequencer on the spawn point with music 'patched' together which also works perfectly.
2015-02-24 01:37:00

Author:
Scorpio1357
Posts: 460


Interesting i might check the spawn point idea out. As for the "Copyright" issue, you're absolutely right about this, but this isn't something that needs to be ***** footed around any more. I make my own music and sound effects, it's a shame i can't use them for a ps3 gaming project. Come to think of it what is to stop someone recording a 20sec clip of this "Justin Blandy" kid you mention(he must be pop star right) and use this in a level ? It would certainly be copyright theft, and sony would have no option but to pull the track. We really need to let people start creating as they need, instead of worrying about the people who don't have any morals about taking without asking.2015-02-24 11:25:00

Author:
Farmer_Freakeasy
Posts: 29


Would they really pull the track? I find it hard to believe that it would even be found, or cared about if it was found. I hear lots of music on LBPK that doesn't seem to be part of the in game music. It's really good if there's some repeating metal rifts as the main track music to set the mood of a dark and stormy track.

Personally, I'm not really concerned about a repeating 20 seconds of music. If you claim it as not yours somewhere then there shouldn't be any problem.
2015-02-24 13:49:00

Author:
StJimmysAdiction
Posts: 388


As we're on the topic of music and in the Help forum, perfect time to ask how you record clips.

I know it's via the Magic Mouth gadget, but when I've tried this the game says I need a compatible microphone. The only mics I have are for Singstar and they are compatible with the PS3 obviously, but LBPK doesn't let me use them. Any ideas?
2015-02-24 14:49:00

Author:
Scorpio1357
Posts: 460


I have no idea, I've never done it before. I have the PSeye that looks like it has a mic on it, and I was hoping that would work.2015-02-24 15:28:00

Author:
StJimmysAdiction
Posts: 388


Yes there is a micro. I used it to tchat in game. You have to go in the xmb menu then parameters peripherals and select the camer. It might works and at least it will hallow you to speak with people in your pod or during a race.2015-02-24 16:24:00

Author:
gipsy
Posts: 408


Superb, thanks guys. Have the PS camera so might do some sound tweaks on the next level.

Wish I'd known on my recent Sacksby Studios level. Spent ages on the harry potter, raiders and starwars themes snippets.

Doh!
2015-02-24 17:34:00

Author:
Scorpio1357
Posts: 460


About the magic mouth, I have played with it... I was using a wii rock band mic on the ps3, and it worked.
I dont see why your singstar mic wouldn't. Is it turned on in your settings?
In the ps menu, goto 'accessory settings' > 'Audio device settings' > input - switch to your mic, adjust mic level. And your ready to go.
The settings can be adjusted and accessed while in game too.
2015-02-25 01:40:00

Author:
valious2corvus
Posts: 171


About the magic mouth, I have played with it... I was using a wii rock band mic on the ps3, and it worked.
I dont see why your singstar mic wouldn't. Is it turned on in your settings?
In the ps menu, goto 'accessory settings' > 'Audio device settings' > input - switch to your mic, adjust mic level. And your ready to go.
The settings can be adjusted and accessed while in game too.

Thanks Val,

It's almost certainly something I'm doing incorrectly. You're right, it does seem odd and I'd rather use a decent mic than the one on the PS Eye. Will be tinkering with this later!
2015-02-25 07:12:00

Author:
Scorpio1357
Posts: 460


The copyright issue is a strange one. They would have to pull it if they received a complaint..... but you're right, it isn't likely to be found by anyone who would care, and they probably wouldn't care if they did find out(especially if it was only 20sec). They usually only tend to care if you are making money from a project. As a musician i can safely say that if someone used a full track from myself without my permission, i would certainly care and might complain depending on how or in what context the music had been used. It's just the principle of seeking permission to use someone elses art for your own selfish ends. If i only have 500 plays for that track online somewhere with a free download and they take a download without saying thank you, than use that track without asking, and then get 500,000 plays for themselves, then understandably i'd be a little upset about that(especially if they didn't give me credit).
On the other hand if that same person had reposted my track into their creation and every time they got a play, i got a play myself, what would i have to complain about after having received an extra 500,000 plays ?
But i'd like to reiterate that my whole point was that we put the copyright issue aside for good, so we can focus on creating original material, NOT JUST SAMPLING OTHER PEOPLE. Of course some people will copyright theft, we just have to deal with that.
2015-02-25 13:36:00

Author:
Farmer_Freakeasy
Posts: 29


But i'd like to reiterate that my whole point was that we put the copyright issue aside for good, so we can focus on creating original material, NOT JUST SAMPLING OTHER PEOPLE. Of course some people will copyright theft, we just have to deal with that.

The problem in creating original material is that, you either have to be musically talented and have recording gear and instruments and compose a song, all for a 30-60 looping track for a karting race. For most people, we have to set our priorities away from that egregious time and effort onto other responsibilities, so - taking a 20-30 second clip of someone elses' already published music to loop (and preferably crediting it to them) is much more reasonable. Mostly because creating custom music in game is an outlandish task, and would probably kill your thermo.

I don't see much copyright issue here primarily because nobody is making money off of a karting track they publish. It's all for general fun.

That said, if you do record a pre-published song, give credit where it's due!
2015-02-25 15:41:00

Author:
StJimmysAdiction
Posts: 388


The subject of 'artist usage' is a fine line, that personally I dont want to walk.
Dont get me wrong, I would love to use song clips or sound clips for enhancement within a level.

I already ran into a tiny problem with it.
When I uploaded my video to youtube of my 'transformers' level, I had complaints of the music.
Even though I was only using the music from the game itself.
People are weird sometimes, they get offended for the strangest things (my m&m's have blue ones, I wont eat them).

Also on the topic, The last thing I'd want is some young one playing a level and listening to some song telling them to 'shake that booty', 'popping molly', or even coming up to me and saying 'juicy'.

Overall the music wont make or break your level, its cosmetic.
Is a looped 20 seconds really worth a coin flip?

I would personally spend some time creating the 20 second loop from whats offered 'in-game'.
The exchange of 'thermo' would be equal to or less than the recorded sample.
We all know... building anything take time, why would it be different for 'making music'?

The options used to create within this game is to much for one to master.
Focus on a few things (trial and error), and share your knowledge.
2015-02-25 17:00:00

Author:
valious2corvus
Posts: 171


Taking all that's been said and the small 'recording session' I tried today, I'm going to give it a miss.

Despite repeated attempts, the sound is distorted. Adjusting echo and volume doesn't really help with the poor sound quality you end up with and I know there's plenty if tinkering I can do with the preloaded interactive music.

Back to normal headscratching creation then for me!

2015-02-25 18:02:00

Author:
Scorpio1357
Posts: 460


You got complaints even though it was the in game music ? GOD **** ! I agree with scorpio, the time stretching is not good enough to have people seriously sit down and create new music. It's way too limiting to boot.
I understand that not everyone is musical, that's why there should always be a large selection of "in game" sound effects and music. But it would be nice to have the option to read files from hard drive instead of using a mic to record things in. I'd like to do new sound effects and also a full 6 minute piece of music. The possibility that people might abuse this by way of copy right theft or foul language should not deter us from seeking an expanding arsenal of creative options. I'd also like to see a Texturizer and a better Polygon builder for my next game engine, BUT THAT'S A DIFFERENT THREAD.
2015-02-26 11:41:00

Author:
Farmer_Freakeasy
Posts: 29


Well i did place a sequencer on a spawn point. It should really be mentioned that if you do this, your newly created piece of music will play in MONO ! This might not be a big draw back for some people(you can certainly get away with it)but it does mean your music will sound a bit flat(or none dynamic if your prefer a more technical term). If however you place that same musical loop somewhere within the game world(not on a spawn point) even though the music will play in mono in essence, you notice that it plays it to you in a stereo manner depending on what position you lie facing. In other words if you try driving around the sequencer you will hear the music always in 1 speaker more than the other. IT PLAYS IN MONO BUT SOUNDS STEREO IS WHAT IM SAYING.

There's also another drawback with making music on a sequencer, and that is only being able to pull the sequencer out so far. Meaning any fast tempo music will run out of sequencer very quickly and have to reloop within a few seconds(maybe you could try placing multiple sequencers on a sequencer, though i haven't tried it, or chain event sequencers instead).

Even though i've said it's next to impossible making new music in LBPK, i wouldn't want to put people off trying. Give it a go and see what you can come up with. You might surprise yourself. It can be done...... if you have the patience and a lot of imagination.

A small tip = start off small, don't open the sequencer more than 4 strips to begin with. This will give you a possible 4 beats. 1 beat for each strip. You can always open up the sequencer wider later if you feel the need.
2015-03-07 11:31:00

Author:
Farmer_Freakeasy
Posts: 29


There's also another drawback with making music on a sequencer, and that is only being able to pull the sequencer out so far. Meaning any fast tempo music will run out of sequencer very quickly and have to reloop within a few seconds

Alternatively maybe increase the sequencer stripe duration, this would help a little I think.
2015-03-07 12:16:00

Author:
Scorpio1357
Posts: 460


No, what i said with that quote above applies to the sequencer maxed out. You can only open the sequencer 16 stripes long, so with a fast(or even moderate) beat you get through in under 20 secs. You could slow the speed of the sequencer right down, but then it takes an age to actually hit the next sound in the loop, so that's a none option really.

At least it's nicely using music mathmatics. 1 beat to the stripe / 4 stripes to the bar / giving you 4 bars worth of music. You can even add sounds off-beat too ! Or use triplet bars by only using 12 stripes.

I've got a nice loop that others might like to hear if anyone's interested ? Plus if there's anymore questions about making music in LBPK just shoot.
2015-03-08 12:40:00

Author:
Farmer_Freakeasy
Posts: 29


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