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#1

Portal: LBP Edition!

Archive: 8 posts


I have the best idea for a level! Portal.

Imagine Sackboy + Portal!

It'd be awesome, And Fun to make, Especially with the Momentum Portals!

There'll be a Portal Gun Powerup that shoots invisible Momentum Portals and will place the portal effect on it, With sound effects! Too bad it'll never get Team Picked due to the fact they cannot pick unoriginal stuff... (Portal Trademarked)

I just hope you can make momentum portals invisible :|
2014-10-27 16:02:00

Author:
Ultimatben
Posts: 16


[B]I just hope you can make momentum portals invisible :|

opacity tweaker
2014-10-28 00:31:00

Author:
amiel445566
Posts: 664


I don't want to say this is an obvious outcome of the existence of the new portal tool, but yeah.

I am sure there will be plenty of levels with the whole 'Portal' thing going on, BUT!


You don't have to make a Portal level.

What I mean is that just because you're going to use portals, it in no way means you HAVE to make it like the game Portal.


The idea of portals and teleportation has been around long before the game even existed. Honestly. If you are going to make something using portals, then make your own thing using portals.

There was a lot the game 'Portal' did not touch on with using portals in general.
2014-10-28 07:26:00

Author:
Devious_Oatmeal
Posts: 1799


Sounds cool. Thing is, Portal is not all about portals. You can make your own different looking portal gun and get team picked for originality.2014-11-15 06:10:00

Author:
flaidan
Posts: 39


I plan on making another innovative game in LBP3... Can't say though, don't want my idea getting stolen.2014-11-15 12:54:00

Author:
Yonderland
Posts: 38


In the beta, I made this stupid 3D runner where you just run and avoid obstacles and get points and collectabells. (Sadly wasn't published ) I also made this random sword powerup that makes enemies fly away but I never got to put that in a level because I was focused on learning the new tools.

Also I saw someone make a portal gun powerup!
2014-11-15 14:14:00

Author:
VeryCoolMeLBP
Posts: 32


I plan on making another innovative game in LBP3... Can't say though, don't want my idea getting stolen.

Innovation is wonderful to hear, although I am curious as to what your previous innovative thing was. Not saying there wasn't one, I just like innovation and am curious.
2014-11-17 07:05:00

Author:
Devious_Oatmeal
Posts: 1799


this is my current project, and it's going well.

Portal gun is working as I wanted it to. Creating a portal that actually stuck IN the wall was the tricky part.

I used a spinning disc with a glowing sticker on it and maxed its velocity so it created this glowy blue circle that was spinning, looks pretty good for a 'portal'

Set the disc to invisible, glued it to a velociportal, made the velociportal invisible, and made an identicle orange one.

Then the tricky part, making gun bullet = portal, I've seen some takes on this but there's a lot of logic you need.

#1: Can only make portals on the right type of pad. I remedied this by making the portal gun only shoot bullets. Portals were spawned by logic on the wall with a projectile detector. The places portals can spawn get the microchips, and if you shoot places without microchips nothing happens.

#2: I needed two different bullets. That was easy, one electric bullet and one plasma bullet. That made it also easy to detect with the wall what color it got hit by

#3: Spawning a new portal deletes the old. That was tricky, but I just have logic inthe portal that, if it detects another existing of the same type, it deletes itself. Newly spawned portals have a little 0.5 second clock that disables this for the first 0.5 seconds. This prevents both portals seeing each other and both deleting. Instead the old one gets deleted, then the new one goes 'online' and starts watching for others. Worked like a charm.

#4: The portals needed to stick to their object they get shot at. Also easily remedied with a simple follower.

#5: I had to set up logic on each portal that if you shot it with the opposite bullet it deletes itself, so if you shot an orange bullet at blue portal, it gets deleted, so you can replace it. Just in case.


Everything is working great, and I was happy with that.

Next, I just finished my companion cube logic. That was rough, and it is still pretty awkward to us and I'll have to avoid using companion cubes over much in my levels to minimalise glitches. Picking up the cube was easy, I just had the portal gun have a tag floating in front of it that hitting L2 turns on, and the companion cube has a very lazy follower set to follow that tag. When you press the button, the gun lights up and the end moves, and the cube lazily lifts up and floats in your 'grasp'

The big issue was putting the cube through my portals. Currently, it obviously can't maintain velocity. I'm thinking there might be a way to do this differently, but it will probably involve sackbots, since velociporters do take them... I might be able to attach a cube to an invisible sackbot and pick up and carry it around... Humorously on cue with the flavor of what might be inside the companion cube in portal 1.... hehe

Im now working on setting up my last piece I need, which is a door that revolves open ala portal 1 and 2. Currently I am getting very familiar with spinning discs and animation tweakers
2014-11-30 00:16:00

Author:
lionhart180
Posts: 200


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