#1
[LBP3] Hub level and story level!
Archive: 15 posts
Milan Games Week 2014 http://www.youtube.com/watch?v=F4FjuzLZXIk Gameplay start: 2:48 Yayy! ![]() | 2014-10-25 17:05:00 Author: Clockwerk ![]() Posts: 5 |
Ok, folks, start digging. I saw hot steam rising from coals for starters and sackboy's controls have been tightened up even further. He looks far more solid now as he lands and jumps. | 2014-10-25 18:07:00 Author: GribbleGrunger ![]() Posts: 3910 |
Oh, so the hubs are similar to what was done in the DC Comics Level Pack? That's neat ![]() | 2014-10-25 18:48:00 Author: JonL21 ![]() Posts: 30 |
This is LBP1 Russian Theatre unused theme reworked! ![]() | 2014-10-25 19:04:00 Author: Clockwerk ![]() Posts: 5 |
Can you imagine if the tweaked controls start to spread like wildfire and just draw the masses to this game? That would be the best thing ever. | 2014-10-25 19:07:00 Author: BasketSnake ![]() Posts: 2391 |
Oh, so the hubs are similar to what was done in the DC Comics Level Pack? That's neat ![]() Urgh, I hated those. All the extra load times... this could turn out horrible to ace. | 2014-10-25 21:00:00 Author: Rogar ![]() Posts: 2284 |
Amazing video! It's honestly insane how much more re-playability the Story Mode will have now. Replaying levels with new collected characters, power-ups, the 'collectibells', quests, etc. adds SO much more depth. I love it. Can you imagine if the tweaked controls start to spread like wildfire and just draw the masses to this game? That would be the best thing ever. I hope so, I think a lot of casual gamers will enjoy LBP much more this time around. I keep checking LBP3's position on Amazon and it still hasn't broken the Top 200 in Video Games, so let's hope public interest increases. Like I've said before, they need to release a Story Mode trailer already to truly showcase everything. ![]() | 2014-10-25 21:24:00 Author: The5rozos ![]() Posts: 952 |
i dont no how i feel about hubs i kinda like the old way but maby ill like the hubs more | 2014-10-26 00:20:00 Author: cuddelbunny ![]() Posts: 162 |
I for one am quite ecstatic at seeing a steampunk, what looks to be almost train oriented story section. Score for train geeks. | 2014-10-26 02:12:00 Author: theIronHorse ![]() Posts: 279 |
Hubs, eh? That's quite interesting, so long as the whole planet thing is still around. | 2014-10-26 02:33:00 Author: Jakest123 ![]() Posts: 319 |
Ok, folks, start digging. I saw hot steam rising from coals for starters and sackboy's controls have been tightened up even further. He looks far more solid now as he lands and jumps. I have no idea how you could've noticed that, but either way it'll be amazing! And as for the coal, visual elements, here I come! ![]() Urgh, I hated those. All the extra load times... this could turn out horrible to ace. I doubt acing each level will be a problem. Sumo Digital will most likely notice this could be an issue. | 2014-10-26 04:13:00 Author: RikoruDaniel ![]() Posts: 43 |
Ok, folks, start digging. I saw hot steam rising from coals for starters and sackboy's controls have been tightened up even further. He looks far more solid now as he lands and jumps. The steam is one of the new effects. Animated materials basically. ![]() | 2014-10-26 14:41:00 Author: moleynator ![]() Posts: 2914 |
I had a feeling they were gonna do this after I saw the HUB they had for the DC DLC! Which is a yay from me! HUBs have always been one of my favorite parts of a game! ![]() Surprised I never saw many HUBs while playing community levels though. | 2014-10-27 07:41:00 Author: Devious_Oatmeal ![]() Posts: 1799 |
Oh interesting. That powerup inventory (@ 5:20) is very similar to the one I made in LBP2 (with logic help from shadowriver of course). In the the one I made you held L1 to bring it up, then chose the powerup via the right stick. (you simply let go of the L1 button, no need to press X like in LBP3) How is this one accessed/used? | 2014-10-31 05:30:00 Author: midnight_heist ![]() Posts: 2513 |
Oh interesting. That powerup inventory (@ 5:20) is very similar to the one I made in LBP2 (with logic help from shadowriver of course). In the the one I made you held L1 to bring it up, then chose the powerup via the right stick. (you simply let go of the L1 button, no need to press X like in LBP3) How is this one accessed/used? It's accessed by simply holding O. ![]() | 2014-10-31 07:38:00 Author: The5rozos ![]() Posts: 952 |
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