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Can you choose who can see something?
Archive: 14 posts
To keep this simple. If I were to want one player to be able to see a block, but I didn't want the other players to see it, would I be able to choose who sees that block? Just a quick inquiry. Thank you for your time! (I'm not in the beta) | 2014-10-23 18:36:00 Author: Lt_Twinklez Posts: 19 |
No, there isn't any specific logic components which are capable of this kind of thing, the only one that comes close is the new "opacity tweaker" but it doesn't have any player settings at all, just checked. also in general I don't think lbp are capable of player specific multi-screen rendering.. Which may explain that shared camera doing multiplayer... | 2014-10-23 20:36:00 Author: AcAnimate Posts: 174 |
No, there isn't any specific logic components which are capable of this kind of thing, the only one that comes close is the new "opacity tweaker" but it doesn't have any player settings at all, just checked. also in general I don't think lbp are capable of player specific multi-screen rendering.. Which may explain that shared camera doing multiplayer... I thought turning the level to VS mode gave players their own screen. | 2014-10-23 21:34:00 Author: Devious_Oatmeal Posts: 1799 |
I thought turning the level to VS mode gave players their own screen. Oooh... yeah.. that's right... haha, well, of all my levels, only about, none of them, is multiplayer supported. Well, maybe one of them is, abit. x) But I don't think that changes anything about the per-player object rendering problem he was asking about tho | 2014-10-23 21:45:00 Author: AcAnimate Posts: 174 |
The only possible way to do this is if you made a level 4x in one level. Each player has their own copy in a corner of the level, and only they can see it. Any change made to their copy can only be seen by them. But this is ridiculously thermo consuming. | 2014-10-23 22:30:00 Author: Devious_Oatmeal Posts: 1799 |
This could be easily added into the opacity tweaker | 2014-10-24 02:18:00 Author: amiel445566 Posts: 664 |
This could be easily added into the opacity tweaker It's easy to imagine and that would be an obvious place to put it, but maybe there's a reason why they weren't able to, or just didn't put it in the BETA. | 2014-10-24 02:32:00 Author: Devious_Oatmeal Posts: 1799 |
It is possible, I think. Yeah you could do it. But it would be pretty complicated :hero: | 2014-10-24 14:02:00 Author: ZNBJ Posts: 181 |
This is an interesting idea guys, An player specific opacity tweak would be a great ideas, As it stands though (and haven't messed about with anything for this) there is no specific way. If you have thermo to spare, then Devious Oatmeal has a good idea. Just make a level with 4 exact copies of the game area in each corner and each having a player specific entrance (team) then place a sackbut in each corner for each 'other' player. In the centre have a broadcast chip to detect and control other sackbut (via logic) Hmmm... you could experiment with broadcast chips and player controlinators (set to receive from player to the block or that nd see if something like that works... | 2014-10-24 14:07:00 Author: Sean88 Posts: 662 |
This is an interesting idea guys, An player specific opacity tweak would be a great ideas, As it stands though (and haven't messed about with anything for this) there is no specific way. If you have thermo to spare, then Devious Oatmeal has a good idea. Just make a level with 4 exact copies of the game area in each corner and each having a player specific entrance (team) then place a sackbut in each corner for each 'other' player. In the centre have a broadcast chip to detect and control other sackbut (via logic)Hmmm... you could experiment with broadcast chips and player controlinators (set to receive from player to the block or that nd see if something like that works... Exactly. You could make it work with enough percevearence and effort...and genius | 2014-10-24 14:11:00 Author: ZNBJ Posts: 181 |
Moved to Everything Else. | 2014-10-24 15:05:00 Author: Lady_Luck__777 Posts: 3458 |
lol.... I accidently typed sackbut,... I do apologise lol | 2014-10-24 18:15:00 Author: Sean88 Posts: 662 |
I asked this question before, I asked is "personal HUD a thing?" | 2014-10-24 20:30:00 Author: TranscendantAether Posts: 175 |
I am asking about actual objects not about a HUD system as I already know that is not in the game (or at least beta). We have two different questions. | 2014-10-25 16:58:00 Author: Lt_Twinklez Posts: 19 |
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