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Really Stupid Question About Ending Levels.

Archive: 9 posts


Ok, so up until now I've always relied upon the normal scoreboard and firework display to end my level. It's easy and convenient. But I'm working on a quick and easy survival game and you only have one life ... How do I end it? No, seriously, HOW DO I END IT? I am completely baffled because it's never occurred to me before.2014-10-21 11:48:00

Author:
GribbleGrunger
Posts: 3910


You can connect a switch to the scoreboard since LBP1...

For example, make a player sensor at the entrance, after 1 second destroy the entrance and activate the scoreboard...
2014-10-21 11:55:00

Author:
Hanfi1311
Posts: 776


You can connect a switch to the scoreboard since LBP1...

For example, make a player sensor at the entrance, after 1 second destroy the entrance and activate the scoreboard...

I wanted to use that new drop down menu to end it but I can't figure out how. I don't like workarounds and try to avoid them at all costs.
2014-10-21 12:02:00

Author:
GribbleGrunger
Posts: 3910


The Progress Board that drops down at the end of a level can be found in your tools bag under Gameplay (Spawning and Ending).

All you need to do is attach a wire to it. When the wire becomes active then the level will end and the Progress Board will drop down. You can also tweak it if you want to award prizes or send the player to another level.
2014-10-21 18:02:00

Author:
fluxlasers
Posts: 182


The Progress Board that drops down at the end of a level can be found in your tools bag under Gameplay (Spawning and Ending).

All you need to do is attach a wire to it. When the wire becomes active then the level will end and the Progress Board will drop down. You can also tweak it if you want to award prizes or send the player to another level.

Is it automatic upon death? If so, how do you make it activate after you die once?
2014-10-21 19:50:00

Author:
GribbleGrunger
Posts: 3910


Is it automatic upon death? If so, how do you make it activate after you die once?

Just use a player sensor that activates when the player is no longer in the level.
2014-10-21 19:58:00

Author:
Devious_Oatmeal
Posts: 1799


Just use a player sensor that activates when the player is no longer in the level.

Yeah, I sorted it and that's exactly how I did it. I really thought there would be some complex logic involved but there isn't. I recently found out you just set the dynamic thermo and the game takes care of it for you.
2014-10-21 23:25:00

Author:
GribbleGrunger
Posts: 3910


Don't they have game Enders in lbp3? And if that doesn't work just use something that triggers the scoreboard and deletes the entrance at the same time. That way, when they die, they'll spawn at the scoreboard and end the level :hero:2014-10-22 12:36:00

Author:
ZNBJ
Posts: 181


Make a player sensor, make it sense the entire area of the level where you can possible be, then, route that sensor through a NOT gate, then to the new level ending scoreboard thingy, can't really remember what it's called, but, it's the new way of ending levels without that traditional scoreboard

Now, when you die, you won't be in the level for a very short time, which is enough for the player sensor to not see you, and because you routed it through a NOT gate, it will activate whatever you attached in you logic chain after the not gate, which is the level ending thing.

Last, you need it to not end the level before you even spawn the first time... so, you place the first logic ( player sensor, NOT gate and level end ) in a microchip, then, you want that microchip to turn on once you spawn, to do that, make another player sensor, connect it to a counter and make that counter's target value 1, then, connect that counter to the microchip with your level ending logic.

The counter will act like a permanent switch, so it stays on even if you leave the sensor. You can however turn it off by using the reset input.

Using that reset input could also be used to like, make a power up or something, where you in a limited amount of time have more than one life... then, when you want to turn that one life function back on, you simply just trigger the counter again.

This is how I would do it
2014-10-22 12:50:00

Author:
AcAnimate
Posts: 174


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