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Upcoming Cave Platformer

Archive: 6 posts


Hey! I'm not to active on LBP2 anymore but when I do it is usually to make levels. Also, I was wondering what you kind people thought of my upcoming level which is currently in build and what you think I could change! Anyway, thanks! Feel free to ask for feedback on your levels too.

http://littlesigplanet.com/u/TheCharizmaa/wallpapers_move/full/sig.png (https://lbp.me/u/TheCharizmaa)

http://id.lbp.me/img/ft/a6dedbc743d7d642d414a8a3e62ed861a3f83cf0.jpg http://ib.lbp.me/img/ft/0ab9f411d6ae0b4c63b60dddedf33c0b7dedc7c3.jpg http://ib.lbp.me/img/ft/96b065860f413e65fb642ca68adbd4771d802dd7.jpg http://ic.lbp.me/img/ft/79cd56f0a6d6268a52eab8b4b3e26fa503806bd0.jpg http://i8.lbp.me/img/ft/5f85cf0a061f616cbc6140b32f440483ae757ed4.jpg
2014-10-19 22:29:00

Author:
Charizmaa
Posts: 16


Well it looks nice.

Although looking nice is just a fraction of a level. I couldn't say much without actually playing the level. Like, is there anything unique about it? Special? Does it grab attention? Is it well paced? Story? [Insert a ton more questions here]
2014-10-20 07:23:00

Author:
Devious_Oatmeal
Posts: 1799


I'm trying to focus on visuals as well as gameplay. I want it to be colourful and illuminating to make it eye catching with smooth styled platforming. It is inspired by quite a few platformers such as recent team picks and many other levels. I want to try and get it done before LBP3 but if not I will just have to publish it at a later date. Also, what you can't see is some other the logic I have used to have more visual effects like the arrows which rotate in a sequenced action and the wooden wheels which also rotate. Hope this answers a few questions you may have.2014-10-20 13:06:00

Author:
Charizmaa
Posts: 16


Nice, I wonder how the FPS is doing... 2014-10-20 14:03:00

Author:
TenebrisNemo
Posts: 11336


FPS is surprisingly running very smoothly which is shocking me to be honest. Thanks! http://littlesigplanet.com/u/TheCharizmaa/wallpapers_move/full/sig.png (https://lbp.me/u/TheCharizmaa)2014-10-20 23:20:00

Author:
Charizmaa
Posts: 16


I'm trying to focus on visuals as well as gameplay. I want it to be colourful and illuminating to make it eye catching with smooth styled platforming. It is inspired by quite a few platformers such as recent team picks and many other levels. I want to try and get it done before LBP3 but if not I will just have to publish it at a later date. Also, what you can't see is some other the logic I have used to have more visual effects like the arrows which rotate in a sequenced action and the wooden wheels which also rotate. Hope this answers a few questions you may have.

Well like I said, it looks nice, so I had no issues with that aspect.

Only questions were just about the feel of play, which these pictures don't show.

I believe it will be fun though, but I don't know till I play it!
2014-10-21 07:35:00

Author:
Devious_Oatmeal
Posts: 1799


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