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#1

Visibility specific to players

Archive: 2 posts


To be incredibly specific I am not suggesting a customizable hud in this post (though that would be a great addition). Also I apoligize in advance if this was already a suggestion or in the beta already.

It is critical that they allow a tool for us to choose whether an object can be seen by a specific player. For example, if a teammate is poisened in an RPG level, why should others see the effect of this? Adding this as a logic feature would open up countless new create opportunities that were impossible in LBP2.

Feel free to post your thoughts below! Do you think this is a good addition? What would you do with these tools? Commence the conversations!
2014-10-19 21:24:00

Author:
Lt_Twinklez
Posts: 19


To be incredibly specific I am not suggesting a customizable hud in this post (though that would be a great addition). Also I apoligize in advance if this was already a suggestion or in the beta already.

It is critical that they allow a tool for us to choose whether an object can be seen by a specific player. For example, if a teammate is poisened in an RPG level, why should others see the effect of this? Adding this as a logic feature would open up countless new create opportunities that were impossible in LBP2.

Feel free to post your thoughts below! Do you think this is a good addition? What would you do with these tools? Commence the conversations!

this should be part of the OPACITY tweaker

4 toggles, player 1,2,3, and 4
2014-10-19 23:15:00

Author:
amiel445566
Posts: 664


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