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The Cave Descent * Now With Video!*

Archive: 19 posts


Yeah its my level and i'm pretty new.. it's my first level so please don't be harsh:blush: Well if you try it post a reply on here I'll try as soon as I can to play your level. Comments and suggestions much appreciated! Tell me if you want a sequel. If not then i'll wipe it off the face of LittleBigPlanet. *evil laugh*


Old Video:


YouTube - The Cave Descent
2009-02-25 20:17:00

Author:
FlameAtNight
Posts: 405


Hey Flame! I just descended into the cave and I have returned with feedback! For a first level this isn't a bad attempt. You had some nice platforming segments throughout, with the crumbling rocks, the fire pits, etc, but there is a lot more you can do to bring your level to life visually. Right off the bat, I'd suggest placing your level so that the player can't see the border from create mode as it kind of takes you out of the cave atmosphere. Next, maybe you could add a bit of music and some more sound effects throughout the cave to bring it to life.

I'd also recommend adding a bit more to the interior of the cave. Maybe bring the roof of the cave down a little bit and then create some stalactites hanging from the ceiling. Another suggestion would be to create some other characters or enemies in the level. You have someone speaking to the player, but it just comes from a mouth on the side of the level. How about a walky talky? Or another cave explorer that you meet on your journey?

These are just a few suggestions that I think would add to the atmosphere of your cave. I look forward to seeing what you do with it and levels in the future!
2009-02-25 21:24:00

Author:
mrsupercomputer
Posts: 1335


Hey Flame,

The thing that struck me at first was that there's no back wall, which dents the illusion that you're in a cave somewhat, also the lack of a ceiling takes away from the sense that you're in an enclosed space.

The Close-Level sign was on it's side when I played through.

The rolling logs bit worked well, and the slabs of rock on the lava reminded me of my level, 'Quetzalcoatl Rising' a bit (which is good!), but I hit a bit of a problem in the next bit...

http://img17.imageshack.us/img17/2415/aphoto14.jpg (http://imageshack.us)

As you can see - a rock from the avalanche kind of flipped over the wall, and it was to high for me to jump over it and continue...

Also you can see the switch there - it's neater to make them invisible, and it makes your set pieces more of a surprise.

Promising beginnings.
2009-02-25 22:25:00

Author:
Boogaloo
Posts: 254


Thanks.
I'll try to fix those things. There is music, it's just not that loud. I though it would take away the atmosphere. There is some sound effects but not much. I'll bring down the ceiling and cover that wall. The close level sign is supposed to be on it's side for a joke. I didn't create a fellow caver as I thought it may ruin the mood of the cave. Since it's just you investigating. The rockslide bit is a bit crappy but I'm afraid that i don't know of any other way I could do it...You'd just need to pray it doesn't turn out like Boogaloo here. Stagmalites would be cool though. I'll thing of trying to include them. I forgot to make them invisible, That and the magic mouths. They're supposed to be like your instructor guiding you along.
But thanks for the positive fedback!
2009-02-26 20:37:00

Author:
FlameAtNight
Posts: 405


The rockslide bit is a bit crappy but I'm afraid that i don't know of any other way I could do it...You'd just need to pray it doesn't turn out like Boogaloo here.

What you could do, is use a couple of pieces of invisible antimatter (just take the grid off and select the antimatter material, then select the circle shape and shrink the cursor to as small as possible and make a line) on one of the thin layers, and it will funnel the rocks where you want them to go, without impeding our bean-filled protagonist.
2009-02-26 23:44:00

Author:
Boogaloo
Posts: 254


Awesome idea. Thanks ^^ I'll try that and i'll republish it. Is there any level that you guys want me to play? You know f4f2009-02-27 17:03:00

Author:
FlameAtNight
Posts: 405


Is there any level that you guys want me to play? You know f4f

You can play both of mine, lol!!! Or just pick one - it's up to you. If you click on the titles in my signature the links will take you to the threads, I've uploaded some pictures - so you can pick which one you'd prefer.
2009-02-27 17:06:00

Author:
Boogaloo
Posts: 254


Alright Flame, here's your review:

- There wasn't any song, and i know most LBP songs don't fit a cave theme, but there's some that do. Not having any sounds, and only 1 sound effect can make the level a bit boring.
- The level is really empty. And by empty i mean a couple of things. First off, the cave has no back wall. And the ceiling is too high, you get the feeling you're walking on a rocky terrain instead of in a cave. As MrSuperComputer suggested lowering the ceiling and adding stalagtites/stalagmites would be a great change. You can add some more single layer variation on the rocks, and by that i mean have some rocks stick out. You're rocks are on all 3 layers at once, but adding a few rocks on the ground, on single layers make you feel like you walk trough the rocks, and adds to the cave setting.
- The "No new players allowed to enter"-sign fell over..? It lays horizontally... Which is (especially in a cave) weird.
- The Magic Mouth saying "That was too close, you sure you fine with this though" is visible. It's right after the flaming hand.
- Well, quite a few magic mouths actually. Try running them trough, seeing which you made visible by accident. It's quite annoying to see talking rocks o.O
- If you jump off the cliff (To where the rockslide will be) you can see dissolvable material holding the rocks.

I know i sound really negative. But it's just because it's nothing special. It's not a bad level, it's just really basic. And really short too. To be honest i don't really know why you've published this level. It's definately not because of thermomether issues, so (Sorry) i think you're a bit lazy

I'm sorry to sound so harsh, i know it's your first level and all the good creators have been there, but i'm sure you'll do better on your next projects.
2009-03-05 17:17:00

Author:
ThommyTheThird
Posts: 440


I've just had a play of your level. Heres what I thought as I play..

+ Not a bad attempt for the first level. Every looks and works well.
+ The rockslide section never caused me any problems at all
+ Your rocks started off a little rough, with loads of corners, they looked very rough, that eats the thermo. Later on the level, they started to look much much better. In my opinion, rocks always look better smoothed off a little.

- Lower the ceilings, also try to minimise the player using all three planes all of the time, you could add more rock faces in.
- Also, use the thin layers on the front to add stalagmites etc etc.
- You might want to add a thin layer of the rock material on the background?
- Hide the magic mouths

This is not bad for a first attempt, and getting feedback is the best way to improve it. Let me know if you add any more sections and I'll be glad to replay it.

My F4F level is in the sig. Its the third part of a series, I don't really need feedback on the first two they are done, but the story and events run right through them all, so I would recommended to play them. You may be a bit lost otherwise
2009-03-05 17:40:00

Author:
GruntosUK
Posts: 1754


I've said this before and i'll say it once more for the people who don't listen (sorry if i'm sounding mean). The close level sign is supposed to be knocked over, and YES I AM lazy. I'm currently trying to change and alter most things. And I'll take all these things into account. Okay? I'll notify you guys when the updated version is republished. I'm half way through finishing it. Maybe i'll put this as the epilogue to justify it being short o.0 Naw. I'll try to make it longer anyways.2009-03-05 17:49:00

Author:
FlameAtNight
Posts: 405


****, I just wrote down half a dozen suggestions to this level only to find most of them already mentioned... oh well, I'll post all my impressions anyway.

First off, there's a theme to it and there's no begging for hearts in it, so I would say it's an above average first attempt. Some ideas:

- Don't have your cave start at the level border, and don't let the cave floor go down low enough to see the sack material of the ground either, it makes you feel less in a cave and more in a stage set up like a cave.
- Some not too intrusive music would be a very welcome change, I felt like on some moon level instead of a cave without any sound at all.
- Hide all the magic mouths and switches you use, they also take away from the immersion
- Add some rock texture to the back thin layer instead of the plain old level background, and try placing some cleverly hidden lights at certain locations (perhaps conceal them partially by adding the stalactites/stalagmites suggested above?)
- The rock formations appeared well designed for the most part, but you really should chop rocks into pieces that don't occupy all three layers... have some rocks - heck, even the cave floor/ceiling! - only occupy two or one of the three traversable layers, that makes the cave look less artificial. Another trick I see used often for cave levels is to add jagged edges to the frontmost thin layer, just a bit above the actual ground level. It gives caves a very natural look.
- I liked the part where you had to ascend a steep hill with fiery logs falling down above you, but the footholds need to be a bit easier to stand in, they also look quite unnatural.
- Like Boogaloo, I also had that rock falling to a place which prevented me from progressing, I hope it's fixed in the next version.

It's a good start all told, I'm eager to see how you'll improve it in the future!
2009-03-05 19:39:00

Author:
sny
Posts: 144


For a first level - this is pretty good. Much better than mine in terms of having a foot in reality and making sense.

It's a pretty straightforward platform level. Some tricky parts on the ascent with the fire but not so tricky I gave up. I didn't see any exposed switches or Magic mouths so I'm pretty sure you got all those. I agree that a background would help the illusion of a cave. Looked like you have the back most thin layer open so you could just run a block of rock behind the level to solve that if you wanted to. If you do decide to enclose it - you're going to need to light it a bit. I know, caves are dark, but a cave so dark you can't see your little sack hand in front of your little sack face isn't very fun... it's just dark.

I did appreciate no visible dark matter and materials that made sense for the level. You're ahead of the curve there. One quick gripe though - don't give away MM items as prizes... kind of cheesy.

Overall not bad for a first level. I gave it 3 stars and I'm eager to see what you come up with next. Thanks for sharing it.
2009-03-17 05:57:00

Author:
Morgana25
Posts: 5983


You've updated the level, here is the replay I promised you.

+ Much better visuals, the background and rocks look a lot better, definetly more like a cave, you made massive improvements here and it shows quite a bit. You have added a load of detail and its immediatly noticable.
+ The light shining down from the hole you enter through makes it feel like you're in a cave, added to the improved visuals it gives you a feeling of being underground.
+ You've actually made a stunning improvement to the last version, you can really see how you're learning and becoming a better creator

- Add some orange light to the things that are on fire, it would increase the atmosphere ten fold. Theres quite a few points where the level would look fantastic with just this simple thing added. It looks very dark on my TV, adding the orange light would make a world of difference
- You can still see the map border, it looks out of place, maybe you could add a level theme to it, the basic cloth looks ugly when you've made such good attempts at the rest of the visuals.
- At the grabbable lift, maybe you could add a rock face above you to keep the cave feeling, its a little to open
- A sound emitter was visible dropping down after the lift.

Honestly, from the first time I played this, its coming on leaps and bounds. The things that I mentioned that were bad are just pointers to make it a little better here and there, but like I said, the difference between the first release and this one is outstanding.

Once again I'll play and comment on any improvements you make, because you're definetly getting there.
2009-03-21 17:12:00

Author:
GruntosUK
Posts: 1754


I'll give it another go too. Watch this space...2009-03-21 17:22:00

Author:
Boogaloo
Posts: 254


I played it through again after you updated it and the background panel makes all the difference here. It's much more cave like and it's lit pretty good too. It's not too dark but dark enough that it's still, well, a cave. I think what I like most about this level is that even though the platforming is pretty tame everything you put in it has a reason to be there and it plays though very clean, everything seems to work the way it's supposed to.

I'd love to play the next level you publish - if you're building one. Nice work on the update to this one.
2009-03-24 18:10:00

Author:
Morgana25
Posts: 5983


I played this level and it looks SO much better than your original one with no background.

But yeah, you should seriously hide some of those Magic Mouthes.
2009-05-07 10:03:00

Author:
Bear
Posts: 2079


Yeah got that done and eerything else and some other little changes I thought necessary so yeah... Thanks for the feedback as well!2009-05-08 21:11:00

Author:
FlameAtNight
Posts: 405


I never played through this before you added all your improvements but for a 1st level I was impressed. I like the theme and I liked the fact that you did not try anything really complex for your 1st attempt as it made the level a good basic platformer. Only thing I noticed was the lighting could be a bit more atmospheric but that is a minor problem. 3 stars and a heart for you.2009-05-08 22:15:00

Author:
Sweetums66
Posts: 10


Lol i actually thought i heard a musquito flying near to my right ear xD

Because I heard this sound you added at the sponge-on-a-chain bit

(headphones )
2009-05-10 21:00:00

Author:
Yarbone
Posts: 3036


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