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Archive: 5 posts
How do I get my quests to work? | 2014-10-19 12:13:00 Author: mr_D22 Posts: 58 |
Moved to Everything Else. | 2014-10-19 12:59:00 Author: Lady_Luck__777 Posts: 3458 |
I think there are some bugs there, so this may change in the final game, but in the beta individual objectives can only be tweaked to Completed. What worked for me is: Create a quest with some objectives in the global settings quest page (or hold triangle). First in your game's progression you need to activate the quest with a quest tweaker. Don't set an objective there, you can only activate an entire quest. Then you can set individual objectives as completed with a quest tweaker. Optionally you can use a quest tweaker to mark the entire quest completed (by not setting an objective like with activating). But after completing all objectives the quest will be set to completed automatically, so you usually don't need to do this. It's also possible to deactivate an entire quest with a quest tweaker (again, don't set an objective). Very useful for debugging, this one. Quest sensors work as expected, IIRC. | 2014-10-19 13:45:00 Author: Rogar Posts: 2284 |
Moved to new Help section. | 2014-10-20 23:29:00 Author: Lady_Luck__777 Posts: 3458 |
How do I get my quests to work? This might help. Not the best I've got so far but it's something: Quest Tools (https://www.youtube.com/watch?v=1lpHjVPJgxM&hd=1) | 2014-10-20 23:42:00 Author: GribbleGrunger Posts: 3910 |
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