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"The Way Home" - a brief platform adventure

Archive: 6 posts


http://if.lbp.me/img/bl/5efef468e5a04858afe6d11ec4d48d9de1ef676e.png
The Way Home (https://lbp.me/v/qtkhh3r)

A Sackfriend got lost in this cave! Help him find the way home!

This level was originally split in two. Due to their shortness I decided to merge them. Also, originally it was called Rust and Fire, until I decided an adventure inside of a cave would have been more interesting than travelling through blocky chunks of rusted metal.

It's not very complex, nor difficult. I'm quite happy that I managed to pull it out of the trash bin and turn it into something decent already, but some parts might deserve some more polishing, and I could add more tricky parts.

For this reason, I decided to publish the level so that everyone can play it, but I also labeled it as Beta. The level will be updated as it needs some more eye candy, and if enough people ask for new features I might try to comply.

Below you can find some photos!

http://if.lbp.me/img/ft/66fd038cbcb6fefe93b19e196475edd2daa79ddb.jpg

http://if.lbp.me/img/ft/ddf9fc2393ceaf76959bb247c24ddc45778ed37e.jpg

http://i3.lbp.me/img/ft/293c2cd6e4fab339c8949a37d58b607106f8fc6a.jpg

http://ia.lbp.me/img/ft/5bae0c2b9db544417adef11fb2decd2c918104d9.jpg

I look forward to hearing opinions from you, should you be willing to do so. Thanks for your attention and have fun!
http://lbp.me/v/qtkhh3r
2014-10-17 11:21:00

Author:
Vintovka
Posts: 9


I found this started out nicely, but failed to hold my attention when I was trying to get through the spinning ninja stars.

I find it interesting that you use the wires to block out the background, but then build the level on the ground. The mixture of gases and lava to stop people jumping down onto the ground makes this choice more confusing.

If you ware hiding the background, but then showcasing the floor only to then stop people from walking on it it sends a few confusing messages.

The obstacle sections you have created, on the whole, work well and the difficulty level is well balanced.

I think that the actual sections could do with a little more thought to their layout. Once each standalone obstacle works, then focus on the sections connection them.

As an example; the use of 3 layer deep spikes to swing across along the back layer is OK by itself, but you then land on a three layer wide floor (on the back layer) and walk down some stairs. You are expected to jump from the stairs onto a platform with a spinning ninja star, which is in the front layer.

The connection area between these two sections should result in your character naturally being in the right place to jump to the platform. As it is in your level, I have to tap down on the stick twice to make the jump. Something that I am not expecting to do when I get to the section, this takes me out of the game and into an area of trying to figure out where I am supposed to stand just to pass the section.

The three layer deep spike section doesn't necessarily need to be three layers, as I am only using the back layer, so there is no benefit added by using that depth. If you tweaked it slightly where you start out on the back layer, swing, grab the next swing in the middle layer, and then land on a platform in the front layer, you open up a lot more places to add depth, the back layer could have a sloping wall, maybe a secret ledge if you swing 'just right' you get a bonus point bubble... you could also use it to swing past a pillar in the middle layer.

Anyway; as I said the actual puzzles work, but if you focus on building them out individually to be more dynamic and visually interesting I think you will find it adds a lot more to you level
2014-10-19 02:28:00

Author:
Mr_Fusion
Posts: 1799


There are a few interesting points in your observation, a few thoughts that I clearly didn't have back then, when this level was first designed (2010). Now it is nowhere the same as it was before, but I was well aware that there would have been traces of my poor creation skills.

Anyways, I'm willing to put some more effort to make it better. What would you suggest to raise the level's height properly?
As for the layout: well yes, I found some sections of the level awkward to travel myself. Could you post some photos of the sections that were weird for you?
And as for the aesthetics, I will update the level with more refining.
2014-10-19 09:13:00

Author:
Vintovka
Posts: 9


*Pling*

2014-10-20 19:34:00

Author:
TenebrisNemo
Posts: 11336


I played it with one of my friends. We both agreed on that it would need some improvement on environment and few obstacles. But it wasn't too bad. It was pretty LBP 1 styled except for the 1 sackbot. If you could make some parts better then it would be a great level! 2014-10-26 21:28:00

Author:
TenebrisNemo
Posts: 11336


I played it with one of my friends. We both agreed on that it would need some improvement on environment and few obstacles. But it wasn't too bad. It was pretty LBP 1 styled except for the 1 sackbot. If you could make some parts better then it would be a great level!

In that case I look forward to hearing what improvements you have in mind.

As for the LBP1 style - it's because this level was first created with LBP1. Your guess was right!
2014-10-28 19:36:00

Author:
Vintovka
Posts: 9


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