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LittleBigPlanet 3 Beta: NDA Lifted

Archive: 204 posts


Hi Everyone

Just a quick message to say that we have officially lifted the NDA for the LittleBigPlanet 3 Beta.

What this means is that the LittleBigPlanet 3 beta testers are now free to talk openly about their LittleBigPlanet 3 Beta experience, the brand new tool set and even upload some cool YouTube videos for everyone to check out.

A big thank you to everyone that reported any beta leaks previously, we truly appreciate your help with this and think you all deserve a well-earned rest.

Anyway! Enough talking from me!
I'm sure our friends from the beta will have some cool things they want to share with you now.

2014-10-15 16:17:00

Author:
StevenI
Community Manager
Posts: 420


Well, that's nice.

I assume that the pms you sent to the second wave of beta testers didn't say anything about keeping it secret, hence why everyone was posting they were in and the mods were allowing it?
2014-10-15 16:20:00

Author:
RockSauron
Posts: 10882


Now I wait for Create Mode videos to go live on Youtube... 2014-10-15 16:24:00

Author:
Chunky104
Posts: 17


Well, that's nice.

I assume that the pms you sent to the second wave of beta testers didn't say anything about keeping it secret, hence why everyone was posting they were in and the mods were allowing it?
Idk, I got in on the second wave and still had to agree to the NDA. Although it was only one day of NDA.
2014-10-15 16:25:00

Author:
EinRobot
Posts: 739


Thanks for letting us know Steven 2014-10-15 16:25:00

Author:
hamorgan
Posts: 145


Yay!

Now I can watch videos without feeling guilty!
2014-10-15 16:26:00

Author:
samalot
Posts: 591


Good to know that us second-wavers don't have to worry. I look forward to seeing videos of what people have made!2014-10-15 16:27:00

Author:
theIronHorse
Posts: 279


Idk, I got in on the second wave and still had to agree to the NDA. Although it was only one day of NDA.

And we really appreciate your co-operation for that one day!

2014-10-15 16:27:00

Author:
StevenI
Community Manager
Posts: 420


Wow! Awesome! Hopefully someone will do a stream and maybe answer some questions at the same time! I think that would be a great idea! 2014-10-15 16:30:00

Author:
TheSixten
Posts: 13


Curses! I was look forward to being very secretive.2014-10-15 16:30:00

Author:
Ali_Star
Posts: 4085


I just want to say thank you to everyone who respected the NDA and I am really proud of how this site as a whole behaved. Now everyone go have some fun extracting information from the testers... y'all deserve it

2014-10-15 16:32:00

Author:
ForgottenEnigma
Posts: 1414


That explains why I can't get into the Beta forums...no reason to do so. This is good news (though I can't help feeling a little less special. )2014-10-15 16:33:00

Author:
Biv
Posts: 734


Is the beta on PS4?

(Just wondering since it has the inbuilt streaming functionality, looking forward to watching some :3)
2014-10-15 16:33:00

Author:
samalot
Posts: 591


That explains why I can't get into the Beta forums...no reason to do so. This is good news (though I can't help feeling a little less special. )

I haven't tried to log in today, but surely you should still need access to report any bugs etc?
2014-10-15 16:34:00

Author:
Ali_Star
Posts: 4085


I haven't tried to log in today, but surely you should still need access to report any bugs etc?

Hmm, you're probably right, but I still can't get in.


Also, do the mods think we can get a LBP3 "help" forum now? I don't want to clog up other forums with gameplay/how to questions.

- - - - - - - - - -


Is the beta on PS4?

(Just wondering since it has the inbuilt streaming functionality, looking forward to watching some :3)
Yes. Beta codes get you access to both versions.
2014-10-15 16:37:00

Author:
Biv
Posts: 734


But 1 question. Where do we report bugs now?2014-10-15 16:43:00

Author:
TASK-FORCE-KSA
Posts: 30


So, would streaming functionality be possible?2014-10-15 16:44:00

Author:
RockSauron
Posts: 10882


Are live streams a-okay now?

I wanna see how the people who are more familiar with the game create stuff. I'm completely lost with all these new tools. You can do literally anything and it's scaaaaaary.

I've been mooching the beta off of my brother, which doesn't help 'cause that means I get even less time to try to figure things out!
2014-10-15 16:44:00

Author:
KlawwTheClown
Posts: 1106


That was hard to keep to the NDA. Even though I haven't yet been able to download the beta and it was for one day.2014-10-15 16:48:00

Author:
Shooter0898
Posts: 996


Awesome I was able to put out 2 levels, but I still have a lot that I need to learn. I was very honored to be a part of this, although I feel like I didn't have a chance to do much to help.2014-10-15 16:52:00

Author:
RV-2013
Posts: 153


As soon as I find out about getting into the beta, and then I hear this, I'm honored to be a part of this!

If streams are okay, I might have to get a capture card to stream my creations.
2014-10-15 16:52:00

Author:
Tylerthedragon
Posts: 34


From the beta forum.


The only thing we ask is that you please don't directly livestream the LittleBigPlanet 3 Beta.

Otherwise though, feel free to chat with the rest of the LittleBigPlanet community about everything you've seen in the LittleBigPlanet 3 Beta!

Sorry guys, no live streams. YouTube videos are allowed though.
2014-10-15 16:54:00

Author:
Doopz
Posts: 5592


Are live streams a-okay now?

I wanna see how the people who are more familiar with the game create stuff. I'm completely lost with all these new tools. You can do literally anything and it's scaaaaaary.

I've been mooching the beta off of my brother, which doesn't help 'cause that means I get even less time to try to figure things out!

It was a bit intimidating at first, but then you get used to the new things and it feels a lot more comfy after a week or so Then your imagination goes wild... in a good way
2014-10-15 16:54:00

Author:
RV-2013
Posts: 153


But 1 question. Where do we report bugs now?the beta forums. If you were invited you should have been given a link to them. Not fan site forums, the official one.2014-10-15 16:55:00

Author:
EinRobot
Posts: 739


the beta forums. If you were invited you should have been given a link to them. Not fan site forums, the official one.

The official forums aren't working for me though. Keeps saying access denied and doesn't let me try again. :/

It does this when I click on forums.
2014-10-15 16:58:00

Author:
Shooter0898
Posts: 996


Oh this is awesome! Can't wait to see all the amazing stuff that the people in the beta made and Create mode ooooooohhhhh yeeeees Create mode 2014-10-15 16:59:00

Author:
SackRanger18
Posts: 43


https://www.youtube.com/watch?v=JQsg6XXGxXQ2014-10-15 17:02:00

Author:
Nurolight
Posts: 918


Ok something great just happen a couple minutes after I got off went to my gmail and found a message that said I was invited to the beta!!!!!! WHAAAAAAAT!!!!2014-10-15 17:11:00

Author:
SackRanger18
Posts: 43


Aaaaaaaargh, the NDA finally drops, so I rush to the game press thread to debunk all the nonsense, but it's been locked!

Anyway, I don't know where they got their information, but in the beta client you still create your level in create mode, not in play mode. You can do a lot of create stuff with the popit powerup, but these changes aren't saved.
2014-10-15 17:21:00

Author:
Rogar
Posts: 2284


Awesome news! No more secrets!!! 2014-10-15 18:11:00

Author:
gary_WBA
Posts: 61


I have my dephysicaliser chip! It's called a physics tweaker. You can also adjust weights.

It doesn't save much thermo after all ... lol (but it does save some)

Combining animations is pretty interesting too. I found that combining 'being blown by the wind' and 'fast walk' creates a nice 'tip-toeing' animation. You need to fiddle with the animation speeds to get it just right. I'm messing about with the broadcasting chip at the moment and it's great. It would be handy to see the logic working on the chip itself though. Currently the logic looks 'dead' and it's only by looking at what you are broadcasting to can you see it's working.

There's also an opacity tweaker that allows you to make things invisible and then magically reappear. It has a fade option and a Dim lights option (I'm still not quite sure what that does).

There are also 'sub' layers just like in LBPVita. These range from -10 to +10.
2014-10-15 18:34:00

Author:
GribbleGrunger
Posts: 3910


How did you exactly get into the beat with being so inactive? Sorry if this sounds rude 2014-10-15 18:35:00

Author:
TheSixten
Posts: 13


https://www.youtube.com/watch?v=c9mqyhlZOSo


https://www.youtube.com/watch?v=cVhOtyZTgn8
2014-10-15 19:09:00

Author:
GribbleGrunger
Posts: 3910


Just a compliment to the last post


https://www.youtube.com/watch?v=rDcE8ZghT8o&list=UUINDowCmObC56pOuvLQGJPQ


https://www.youtube.com/watch?v=b4KDZbeNQF4&list=UUINDowCmObC56pOuvLQGJPQ&index=3
2014-10-15 19:12:00

Author:
hamorgan
Posts: 145


Woo we can share.

I've mostly been messing about creating a top down level

One new addition is node's now have a on/off input at the bottom
2014-10-15 19:13:00

Author:
Ash_uk1
Posts: 255


https://www.youtube.com/watch?v=wEtpxM0Y7R4

https://www.youtube.com/watch?v=cRrMzNlCXco

https://www.youtube.com/watch?v=CNxnIVyF6BM

https://www.youtube.com/watch?v=jRWu3zJQ7hA

https://www.youtube.com/watch?v=cD-cKbiBONU
2014-10-15 19:14:00

Author:
ARD
Posts: 4291


+ 48 Videos from PS4:
http://lbp-hub.com/lbp3beta.php
2014-10-15 19:17:00

Author:
Hanfi1311
Posts: 776


I just Love to Listen to my own Music in LBP 3.2014-10-15 19:17:00

Author:
Jusmoore12
Posts: 1


How did you exactly get into the beat with being so inactive? Sorry if this sounds rude

Who? ...The selection was done by Steven with suggestions from several fan sites.
2014-10-15 19:18:00

Author:
jwwphotos
Posts: 11383


Just played a community level online. I was confused as to why it didn't ask me if I wanted to yay it when I finished it, but then I found out that the option had been moved to the pause menu??

EDIT: Nevermind, it is there! Ignore me!
2014-10-15 19:19:00

Author:
Ali_Star
Posts: 4085


Wow, the definition of flood gates opening. Awesome work posting videos guys/girls. Hopefully it will help make the people who didn't get in the beta a little less sad.2014-10-15 19:36:00

Author:
EinRobot
Posts: 739


I saw this after I got the invite and replied back Steven for questions and feeling stupid now.:tophat:
Well my first beta in my Life will I do properly and play it non-stop whenever I got time.
2014-10-15 19:39:00

Author:
Seveni_7
Posts: 109


I've been playing a little bit. First thing I did was try a popit puzzle level, that was interesting. Then a couple of community levels including an awesome horror level, then I had a quick look in create mode..... it's all very overwhelming with all these new tools! But a lot of great additions. One small little addition is the ability to change the colour of some materials. Such a small change, but a very good one!

Do the beta levels carry over to the main game?
2014-10-15 19:42:00

Author:
Ali_Star
Posts: 4085


https://www.youtube.com/watch?v=gcHYWtLUf442014-10-15 19:47:00

Author:
GribbleGrunger
Posts: 3910


I've been playing a little bit. First thing I did was try a popit puzzle level, that was interesting. Then a couple of community levels including an awesome horror level, then I had a quick look in create mode..... it's all very overwhelming with all these new tools! But a lot of great additions. One small little addition is the ability to change the colour of some materials. Such a small change, but a very good one!

Do the beta levels carry over to the main game?
There was some info about "the best of the beta" levels being selected to appear when launched. I deduce that to mean no. Only a select few levels. Probably just to prime the pump and give the first few weeks lbp3 levels.
2014-10-15 19:48:00

Author:
EinRobot
Posts: 739


Im worrying to see 3D levels still really drop the frame rate, this level 03:15...


http://www.youtube.com/watch?v=c9mqyhlZOSo
2014-10-15 20:09:00

Author:
I-Snow-I
Posts: 18


I like the looks of LBP-HUB. It's a great site with lots of useful information. It was posted before but make sure you check it out and bookmark it:

http://lbp-hub.com/home.php

Folks, you really should check this out. Look at the music section!
2014-10-15 20:15:00

Author:
GribbleGrunger
Posts: 3910


Thanks for the beta key.
It was so nice of you guys!
https://communities.bmc.com/servlet/JiveServlet/showImage/38-5840-52568/thumbs-up.jpg
2014-10-15 20:17:00

Author:
OmegaSlayer
Posts: 5112


Im worrying to see 3D levels still really drop the frame rate, this level 03:15...


http://www.youtube.com/watch?v=c9mqyhlZOSo

I wouldn't worry too much about that. I suffered serious framerate drops at some points on the Sumo-made Toggle level. Beta gonna beta.
2014-10-15 20:19:00

Author:
Ryuhza
Posts: 355


Im worrying to see 3D levels still really drop the frame rate, this level 03:15...


http://www.youtube.com/watch?v=c9mqyhlZOSo

I'm sure a lot of that could be dephysicalised. That should help with framerate. I'm toying with the dephysicaliser chip at the moment. If you place a dephysicaliser chip on anything, attach it to a player sensor, make it so it's turned off when the player is in range, EVERYTHING can be dephysicalised. Even when it is dephysicalised, anything attached still functions. I tested this with a piston and nothing broke. I'm going to use this all the time. Messing about is OVER! I must finish my level.
2014-10-15 20:19:00

Author:
GribbleGrunger
Posts: 3910


https://www.youtube.com/watch?v=gcHYWtLUf44

You just had to do it do you... I don't blame you. :blush:
2014-10-15 20:23:00

Author:
Tikaki-MooMoo
Posts: 524


Not so worried about not getting into the Beta now because of all these awesome videos!
Thanks guys!
2014-10-15 20:28:00

Author:
The11thWheatley
Posts: 230


You just had to do it do you... I don't blame you. :blush:

.... ?
2014-10-15 20:49:00

Author:
GribbleGrunger
Posts: 3910


So, I can't get onto the official beta forums (despite getting an invite, it says that I don't have permission to view them), does anyone know if there is a way to get your DLC content recognized on the PS4 version of the beta? Or does that only work on the PS3 version?2014-10-15 21:30:00

Author:
Ryuhza
Posts: 355


.... ?

The leak footage that was 2 weeks ago. I don't know what i'm talking about right. I'm so confused...
2014-10-15 21:34:00

Author:
Tikaki-MooMoo
Posts: 524


So, I can't get onto the official beta forums (despite getting an invite, it says that I don't have permission to view them), does anyone know if there is a way to get your DLC content recognized on the PS4 version of the beta? Or does that only work on the PS3 version?

Was in first wave and had no access to the Forum, too, tell Steven...

In beta you couldnt import your profile on PS4, but you could publish a level with your things on PS3 and then copy it to your moon and profile on PS4, maybe in final version it will work...
2014-10-15 21:36:00

Author:
Hanfi1311
Posts: 776


Will there be a phase where PlayStation Plus members get into the beta?2014-10-15 21:40:00

Author:
EleoMod
Posts: 122


I just saw the video of the level "Brr, it's Cold" where Sackboy is MELTING away material with a flamethrower (Flaminator) at 03:24. Can somebody from the Beta-Users please explain how this is done?? My brain is exploding right now.

Link: https://www.youtube.com/watch?v=pXNFwQK7Rd0

- - - - - - - - - -

I just saw the video of the level "Brr, it's Cold" where Sackboy is MELTING away material with a flamethrower (Flaminator) at 03:24. Can somebody from the Beta-Users please explain how this is done?? My brain is exploding right now.

Link: https://www.youtube.com/watch?v=pXNFwQK7Rd0
2014-10-15 21:55:00

Author:
Mandaju82
Posts: 9


The NDA statement was the same as for the first lot so nobody was supposed to say anything for those few days.2014-10-15 22:17:00

Author:
aratiatia
Posts: 374


The leak footage that was 2 weeks ago. I don't know what i'm talking about right. I'm so confused...

I just put LBP3 Beta into Youtube to see what was available. I'm not entirely sure what you're getting at.
2014-10-15 22:31:00

Author:
GribbleGrunger
Posts: 3910


Will there be a phase where PlayStation Plus members get into the beta?

Sumo didn't say... But it's unlikely as of right now.


I just put LBP3 Beta into Youtube to see what was available. I'm not entirely sure what you're getting at.

Ahh... Founded the video.
2014-10-15 22:52:00

Author:
Tikaki-MooMoo
Posts: 524


Will the share button work now?2014-10-15 23:00:00

Author:
Seant1228
Posts: 348


Will the share button work now?

You record videos and take screenshots but you can't livestream the beta sadly...
2014-10-15 23:06:00

Author:
Tikaki-MooMoo
Posts: 524


There are also 'sub' layers just like in LBPVita. These range from -10 to +10.

I never had Vita, what does this mean?

- - - - - - - - - -

I've been able to import some levels to the PS3 beta, but I see to rhym or reason to why I can import some but not others.
2014-10-16 00:37:00

Author:
Biv
Posts: 734


I never had Vita, what does this mean?

- - - - - - - - - -

I've been able to import some levels to the PS3 beta, but I see to rhym or reason to why I can import some but not others.

You have your normal layers but within each layer there are 20 sub layers. So, you'd put a thin layer down and then open it's settings. Here you find the sub layers, marked from -10 to +10. This shunts the material a little forward or a little back (within the space of a normal layer). You could make a thin layer clock at sub layer -10 and then add hands at sub layer +10 and the hands would be free to rotate and they'd be in 'relief'. This will give you an idea what I mean:

http://upload.wikimedia.org/wikipedia/commons/3/37/Qajari_relief.jpg
2014-10-16 01:08:00

Author:
GribbleGrunger
Posts: 3910


I seriously can't wait for this game to come out I've been jotting down ideas for a level I'm planning on making and trust me it will be big =) Hopefully you'll play it when i make it!2014-10-16 01:08:00

Author:
ProblemBear
Posts: 3


Come On November can't you just speed up just so i get my PS4 and the Pre-Order of LBP3! 2014-10-16 01:25:00

Author:
Tikaki-MooMoo
Posts: 524


You have your normal layers but within each layer there are 20 sub layers. So, you'd put a thin layer down and then open it's settings. Here you find the sub layers, marked from -10 to +10. This shunts the material a little forward or a little back (within the space of a normal layer). You could make a thin layer clock at sub layer -10 and then add hands at sub layer +10 and the hands would be free to rotate and they'd be in 'relief'. This will give you an idea what I mean:

http://upload.wikimedia.org/wikipedia/commons/3/37/Qajari_relief.jpg

Okay, I know what I'm playing with when I get home.

That is so freaking cool.

Can sackboy walk behind them if they are not in Thack?
2014-10-16 02:26:00

Author:
Biv
Posts: 734


Okay, I know what I'm playing with when I get home.

That is so freaking cool.

Can sackboy walk behind them if they are not in Thack?

There's no difference to them physics-wise. The game treats them exactly like any other object in that layer, they just have the appearance of being very slightly in front or behind. It's all aesthetic.
2014-10-16 02:44:00

Author:
Doopz
Posts: 5592


I can't wait to see the awesome things that people created these past few months! I'm sure we'll continue to see even more amazing stuff even before the official release with this 2nd wave of beta testers! 2014-10-16 02:57:00

Author:
Bryan_Zuckerberg
Posts: 874


That's great! Now, we get to see all of the cool things in LBP3, so far!2014-10-16 04:02:00

Author:
TheExpertz_
Posts: 36


Thanks GribbleGrunger..... Great explanation.... had no idea what that was....that is going to be sooooo useful!2014-10-16 11:13:00

Author:
James-p
Posts: 286


A question though because I was invited to the beta and haven't tested it yet.
Is there a story mode in the beta and is it the same as the one which will be released? Because I don't want any of the story be spoiled for me.
The reason is that I want to play it with my friends which is not in the beta I assume.
2014-10-16 11:53:00

Author:
Seveni_7
Posts: 109


It looks like the flaminator works by firing small bombs, which is why it lags so much and why the sackperson's costume gets all ruined. I'm not in BETA but that can be done in LBP2 i know it's using bombs due to the costume and at points you see small bombs coming out.2014-10-16 12:00:00

Author:
Squid_Oil
Posts: 7


A question though because I was invited to the beta and haven't tested it yet.
Is there a story mode in the beta and is it the same as the one which will be released? Because I don't want any of the story be spoiled for me.
The reason is that I want to play it with my friends which is not in the beta I assume.

No... there is only one toggle level and 5 pop-it puzzles.....so you can happily have a go!!!
2014-10-16 12:05:00

Author:
James-p
Posts: 286


Some pictures ive taken

Basic logic needed to make sackboy move in top down perspective

http://i97.photobucket.com/albums/l201/Ash_uk1/DSC_0032.jpg

zooming out with dynamic thermo turned on

http://i97.photobucket.com/albums/l201/Ash_uk1/DSC_0031.jpg


http://i97.photobucket.com/albums/l201/Ash_uk1/DSC_0028.jpg

Red parts are not "in" the level

http://i97.photobucket.com/albums/l201/Ash_uk1/DSC_0026.jpg

i moved sackboy over to the right till ever thing had Despawned

http://i97.photobucket.com/albums/l201/Ash_uk1/DSC_0027.jpg



Should give you can idea on how big levels can be
2014-10-16 12:14:00

Author:
Ash_uk1
Posts: 255


I've got to say that Alex guy is incredible. I got some of his free stuff and opened the logic ... Closed it immediately. I'm not worthy.2014-10-16 12:34:00

Author:
GribbleGrunger
Posts: 3910


I expect simpler versions will come out eventually. But the good part is you don't have to open it most of the time, just pop it in your level. 2014-10-16 13:06:00

Author:
Rogar
Posts: 2284


some pics for you all

http://i.imgur.com/9mwQp5s.jpg

I locked some layers for better jumping and tigher feel

http://i.imgur.com/OQ2v6Yg.jpg

ico power up

http://i.imgur.com/PlIenKy.jpg

anyone say big sword?
http://i.imgur.com/BYRpVhJ.jpg
2014-10-16 14:06:00

Author:
jump_button
Posts: 1014


Does this creator used some logics to make this Sackboy move properly in this 3D level or it is just a gameplay option to activate ?


https://www.youtube.com/watch?v=d1TJ4sZ_Lvc
2014-10-16 14:40:00

Author:
I-Snow-I
Posts: 18


It's logic. An advanced in-out mover moves you around the layers, character animation tweakers make you walk and turn in the right angle. The basics are pretty simple, really, but exactly mimicking the different speeds etc takes a little more work.2014-10-16 14:42:00

Author:
Rogar
Posts: 2284


Does this creator used some logics to make this Sackboy move properly in this 3D level or it is just a gameplay option to activate ?

https://pbs.twimg.com/media/B0BsXuLIEAE8cqj.jpg

https://twitter.com/COGMONKEY/status/522536713160105985
2014-10-16 15:01:00

Author:
ARD
Posts: 4291


You have your normal layers but within each layer there are 20 sub layers. So, you'd put a thin layer down and then open it's settings. Here you find the sub layers, marked from -10 to +10. This shunts the material a little forward or a little back (within the space of a normal layer). You could make a thin layer clock at sub layer -10 and then add hands at sub layer +10 and the hands would be free to rotate and they'd be in 'relief'. This will give you an idea what I mean:

http://upload.wikimedia.org/wikipedia/commons/3/37/Qajari_relief.jpg

Bummer, I understood wrong. I thought the offset layers could overlap.

It's still cool but...

It would be much cooler if they did...
2014-10-16 15:18:00

Author:
Biv
Posts: 734


https://pbs.twimg.com/media/B0BsXuLIEAE8cqj.jpg

https://twitter.com/COGMONKEY/status/522536713160105985

Yikes!

Hopefully the boffins at Sumo can do something to simplify all that, because do doubt these 3D levels will be very popular.
2014-10-16 15:20:00

Author:
Ali_Star
Posts: 4085


I've got to say that Alex guy is incredible. I got some of his free stuff and opened the logic ... Closed it immediately. I'm not worthy.

What level was that?

- - - - - - - - - -


https://pbs.twimg.com/media/B0BsXuLIEAE8cqj.jpg

https://twitter.com/COGMONKEY/status/522536713160105985

Any chance you'd be willing to publish that chip? I always find the easiest way to learn logic is to see how others did things.
2014-10-16 15:21:00

Author:
Biv
Posts: 734


@Biv - in the beta go to the communtiy levels. Then check out any by Alex[something-or-other] (they're easy enough to find). He has copyable levels on his Earth with the logic included.2014-10-16 15:33:00

Author:
Ali_Star
Posts: 4085


@Biv - in the beta go to the communtiy levels. Then check out any by Alex[something-or-other] (they're easy enough to find). He has copyable levels on his Earth with the logic included.

Thanks, I'll look for them.
2014-10-16 15:37:00

Author:
Biv
Posts: 734


It's alexio34, I think the latest giveaway is at or near the top of the team picks.2014-10-16 15:38:00

Author:
Rogar
Posts: 2284


Alex[something-or-other]


It's alexio34

http://i0.kym-cdn.com/photos/images/newsfeed/000/181/367/closeenough.png
2014-10-16 15:44:00

Author:
Ali_Star
Posts: 4085


It's alexio34, I think the latest giveaway is at or near the top of the team picks.

Cheers.

I feel so lame. Two days in and I haven't done ANYTHING yet. Just "messed around."

Still trying to grasp how everything works.

It's like you know how to play guitar, but you are playing a guitar you are not familiar with and you really don't know the song. You know most of the chords, but not all of them, and trying to get your fingers in the right place is a bit of a pain.
2014-10-16 15:44:00

Author:
Biv
Posts: 734


Bummer, I understood wrong. I thought the offset layers could overlap.

It's still cool but...

It would be much cooler if they did...

Could you overlap them by dephysicalising them?.... I'll try when I get home...
2014-10-16 15:52:00

Author:
James-p
Posts: 286


Bummer, I understood wrong. I thought the offset layers could overlap.

It's still cool but...

It would be much cooler if they did...

They can overlap. Just dephysicalise, stick and rephysicalise.
2014-10-16 15:57:00

Author:
GribbleGrunger
Posts: 3910


Could you overlap them by dephysicalising them?.... I'll try when I get home...

I forget that I can do that.

They can overlap. Just dephysicalise, stick and rephysicalise.

Interesting.
2014-10-16 16:09:00

Author:
Biv
Posts: 734


Another new addition is; if you tap R2 on an output it tells you the analogue signal strength

Taping R2 on a microchip or broadcast chip tells you some information too, can't remember exactly; can't check because I'm at work. I'll get a picture later though
2014-10-16 18:27:00

Author:
Ash_uk1
Posts: 255


I just saw the video of the level "Brr, it's Cold" where Sackboy is MELTING away material with a flamethrower (Flaminator) at 03:24. Can somebody from the Beta-Users please explain how this is done?? My brain is exploding right now.

Link: https://www.youtube.com/watch?v=pXNFwQK7Rd0

- - - - - - - - - -

I just saw the video of the level "Brr, it's Cold" where Sackboy is MELTING away material with a flamethrower (Flaminator) at 03:24. Can somebody from the Beta-Users please explain how this is done?? My brain is exploding right now.

Link: https://www.youtube.com/watch?v=pXNFwQK7Rd0

Hey thats my level thx . too bad i havent gotten much beta time since, but glad alot of people i wouldve loved to see in the Beta finally get in. enjoy it like I did
2014-10-16 19:16:00

Author:
L-I-M-I
Posts: 611


But where do we report bugs now? And how do I know if it is reported or not? I have already stumbled upon a few bugs but they seem common as mini rate smiley face and middle rate smiley face and normal rate smiley face (When you rate a level).2014-10-16 19:37:00

Author:
Seveni_7
Posts: 109


Hey thats my level thx . too bad i havent gotten much beta time since, but glad alot of people i wouldve loved to see in the Beta finally get in. enjoy it like I did

How did you do the melting snow?
2014-10-16 21:12:00

Author:
GribbleGrunger
Posts: 3910


How did you do the melting snow?

The flamethrower looks like it's firing small bombs. So the snow is probably destructible material
2014-10-16 21:30:00

Author:
Ash_uk1
Posts: 255


This edited meme pic expresses fairly well from my experience of the LBP3beta so far.
http://i.imgur.com/wrYaW6T.png
thanks to everybody reporting hopefully most of the stuff I seen will get fixed when full game is out. Tho I'll make a report myself of everything I find to the company of course.
2014-10-16 23:06:00

Author:
Lord-Dreamerz
Posts: 4261


This edited meme pic expresses fairly well from my experience of the LBP3beta so far.
http://i.imgur.com/wrYaW6T.png
thanks to everybody reporting hopefully most of the stuff I seen will get fixed when full game is out. Tho I'll make a report myself of everything I find to the company of course.
Like what?

My current annoyance is the lack of sound effects in create mode. There are occasional effects, but quite a bit I'm moving things around to see if what I did actually "took".

Also, overlapping de-physicalized creations like to "blow apart" when I un-pause. Hitting rewind has always fixed it.

It also likes to stick as you are entering a level. It has always eventually worked for me, though it stuck for over a minute once.

I often get LONG pauses when I pull logic items out of the poppit.
2014-10-17 01:08:00

Author:
Biv
Posts: 734


Like what?

My current annoyance is the lack of sound effects in create mode. There are occasional effects, but quite a bit I'm moving things around to see if what I did actually "took".

Also, overlapping de-physicalized creations like to "blow apart" when I un-pause. Hitting rewind has always fixed it.

It also likes to stick as you are entering a level. It has always eventually worked for me, though it stuck for over a minute once.

I often get LONG pauses when I pull logic items out of the poppit.

Sound effects are found in the sound effects tutorial. fly up the tube above the checkpoint. the bubbles get stuck falling down.
2014-10-17 02:18:00

Author:
L-I-M-I
Posts: 611


Sound effects are found in the sound effects tutorial. fly up the tube above the checkpoint. the bubbles get stuck falling down.

No, no. Not those effects, I mean the actual sound effects of the game. You know, you use the glue tool on one thing and it makes a noise, use it on the second and it makes a sticky noise to tell you it's done? Or the error noise when you can't do something? Those noises. With an occasional exception, there are NO sounds in create mode.

And how are you playing tutorials? That section is locked for me and none of the logic I've checked have a tutorial option in the info (square) menu.
2014-10-17 02:25:00

Author:
Biv
Posts: 734


Thank you for this, even though I won't be listening in to avoid spoilers.2014-10-17 02:28:00

Author:
Kawasuzu
Posts: 32


Like what?

Clearly you been not messing with the stuff I have. But mostly I've been finding a lot of visual bugs that really hurt levels visually... such as objects and layers disappearing and making it impossible to know where you are going. But also some game freezing bugs. Such as if you try to turn on the infinite levels toggle on while you have a LBP1 blank BG on it'll freeze the game. I'm barely just starting the beta and I'm coming across these bugs so fast without even trying much is all I'm saying. *mew
2014-10-17 03:23:00

Author:
Lord-Dreamerz
Posts: 4261


@Squid_Oil
Ahh...I see... Big thanks for clearing this up for me.

And another question: Can Sackbots use customized powerups?
2014-10-17 11:40:00

Author:
Mandaju82
Posts: 9


Not in the beta, but custom powerups are a little rough around the edges in that build, so I'm hoping they can in the final game. Maybe someone from the game jam who had a look at a more recent build has something more to add? 2014-10-17 13:06:00

Author:
Rogar
Posts: 2284


Nice! I'm loving the new youtube videos!2014-10-17 14:29:00

Author:
kevinunknown513
Posts: 21


Clearly you been not messing with the stuff I have. But mostly I've been finding a lot of visual bugs that really hurt levels visually... such as objects and layers disappearing and making it impossible to know where you are going. But also some game freezing bugs. Such as if you try to turn on the infinite levels toggle on while you have a LBP1 blank BG on it'll freeze the game. I'm barely just starting the beta and I'm coming across these bugs so fast without even trying much is all I'm saying. *mew
Are you on the PS4? I'm on PS3 and I haven't run into any of this.

The only exception was when I imported a level that used the layer glitch. The visuals went all wonky with that.
2014-10-17 15:02:00

Author:
Biv
Posts: 734


another annoying bug was the failiure of the layer blocking w/ the character tweaker, failed entirely

and player switching to modded players freezes you sometimes

random freezes galore

just... random freezes all the time, with tons of little bugs
2014-10-17 16:13:00

Author:
amiel445566
Posts: 664


another annoying bug was the failiure of the layer blocking w/ the character tweaker, failed entirely

and player switching to modded players freezes you sometimes

random freezes galore

just... random freezes all the time, with tons of little bugs

I'm not really to bothered which the freezes and loading times since optimisation will be done before the games release.
2014-10-17 16:16:00

Author:
Shooter0898
Posts: 996


Are the ambient sounds new in the world tweaker? I can't recall seeing them before. There are plenty of them but it would be great if they added more over time, perhaps as part of DLC packs.2014-10-17 22:22:00

Author:
GribbleGrunger
Posts: 3910


Are the ambient sounds new in the world tweaker? I can't recall seeing them before. There are plenty of them but it would be great if they added more over time, perhaps as part of DLC packs.

Didn't even notice this. Yeah, I think they are new.
2014-10-18 00:48:00

Author:
Biv
Posts: 734


LBP3 looks amazing after watching a few videos. ^^ I liked Tower of Swoop! I'm in shock everyone followed the NDA. Well that's what happens when your on a good website

- - - - - - - - - -

lbp 3
2014-10-18 01:20:00

Author:
FattyMcintosh
Posts: 59


You have your normal layers but within each layer there are 20 sub layers. So, you'd put a thin layer down and then open it's settings. Here you find the sub layers, marked from -10 to +10. This shunts the material a little forward or a little back (within the space of a normal layer). You could make a thin layer clock at sub layer -10 and then add hands at sub layer +10 and the hands would be free to rotate and they'd be in 'relief'. This will give you an idea what I mean:

http://upload.wikimedia.org/wikipedia/commons/3/37/Qajari_relief.jpgThat's a real game changer for me Does it also work on objects?
2014-10-18 02:41:00

Author:
ballisticola
Posts: 157


That's a real game changer for me Does it also work on objects?

I'm 99% sure it does.
2014-10-18 02:54:00

Author:
Shooter0898
Posts: 996


The LBP 3 Beta community right now...

http://www.livememe.com/k9qis9t.jpg
2014-10-18 04:16:00

Author:
Kalawishis
Posts: 928


The LBP 3 Beta community right now...

http://www.livememe.com/k9qis9t.jpg


http://youtu.be/5gGq0D9B3go?t=25s
I think too the Power Creator a little to far... With MLG of course.
2014-10-18 04:32:00

Author:
Tikaki-MooMoo
Posts: 524


2 new videos from the beta, now i have 50 LBP3 Beta Levels on my channel
http://www.youtube.com/playlist?list=PL7p091EkwhFemkEVFM4cobAJi3svXAnO5


https://www.youtube.com/watch?v=sTLMmvUObZ0


https://www.youtube.com/watch?v=wAhzCzh5B64
2014-10-18 09:41:00

Author:
Hanfi1311
Posts: 776


Thank For Lifting The NDA StevenI! But I Want To BE In The Beta! I Want To Squash Bugs And Make LBP3 Clean!

- - - - - - - - - -

Also Why Is Everyone Saying They Got In The Beta The Second Wave But Not The First Wave? It's Kinda Like Bragging To Me. XD
2014-10-18 09:49:00

Author:
CamostarAtIsabella
Posts: 188


The PS3 version would have to have stricter thermometer limits, am I correct?2014-10-18 18:01:00

Author:
synchronizer
Posts: 287


The PS3 version would have to have stricter thermometer limits, am I correct?

No.. not really, it is more the graphics than anything. Think of a PC game using lower graphics settings than Ultra.
2014-10-18 18:08:00

Author:
jwwphotos
Posts: 11383


Interesting, so the PS3 version is actually better from a financial standpoint. (Free online)

I would have thought that the extra layers would have added to the strain on the CPU.

Anyway, I have a question.
Can a sackbot be forced along a continuous path into and from the background? (A winding path...) Klonoa does this for example.

I also hope that the layer change bounce pads are not the only means to force the player (or sackbot) to another layer.
2014-10-18 18:15:00

Author:
synchronizer
Posts: 287


I got a question. Can you make a custom character using materials? I hope you can. Sorry for this being off-topic.2014-10-18 22:07:00

Author:
choalover
Posts: 25


Still finding bugs:
https://lbpcentral.lbp-hub.com/index.php?t=92074-I-found-glitches-how-do-I-report-them/page2

Wish I could report them.
2014-10-19 07:48:00

Author:
Biv
Posts: 734


I got a question. Can you make a custom character using materials? I hope you can. Sorry for this being off-topic.

Sort of, but it's up to you to design every aspect of their controls. With some of the new tweaks, you've got a little more freedom than you did in LBP2, but there's not that much new stuff to facilitate material-made characters any more than before. You won't be able to make something that looks as 3D and well defined as Sackboy or any of his new friends.
2014-10-19 21:08:00

Author:
Ryuhza
Posts: 355


Can music sequencers be interactive now, as they were meant to be in LBP 2?

(Also, is the instrument quality any better?)
2014-10-19 21:15:00

Author:
synchronizer
Posts: 287


Can music sequencers be interactive now, as they were meant to be in LBP 2?

(Also, is the instrument quality any better?)

There's just about zip regarding Music Sequencers in the beta. There's the sequencer itself (which looks the same upon a cursory glance), but zero instruments to use with it. We're not meant to know yet.
2014-10-19 21:19:00

Author:
Ryuhza
Posts: 355


Can music sequencers be interactive now, as they were meant to be in LBP 2?

(Also, is the instrument quality any better?)

Maybe I'm not sure what you mean by interactive music sequencers? You can still place logic in them that will turn stuff on or whatever, but i believe we could do that already in LBP2?

And there are no instruments in the beta. you have to port the old 1s from LBP2 over to the beta at the moment. *mew
2014-10-19 21:23:00

Author:
Lord-Dreamerz
Posts: 4261


Can anyone in the beta test if the ramdomizer still produces the same patterns when the level is played in play mode? If so, can you place an object saver onto the same chip to overcome this?2014-10-19 21:28:00

Author:
Entity
Posts: 274


Can PS3 players play with PS4's players? I really need to know this.2014-10-19 21:46:00

Author:
Rpg Maker
Posts: 877


Can PS3 players play with PS4's players? I really need to know this.

Not in the beta, maybe in full game, we don't know
2014-10-19 21:48:00

Author:
Hanfi1311
Posts: 776


I have never been able to turn instruments on or off in LBP 2, so I don't understand the confusion. In the original LBP 2 trailers it was implied that we could copy music sequencers and adjust the volume meters to get everything to work like pre-recorded interactive tracks, but this functionality never made it into the final. I realize that this is an LBP 3 thread, so would someone like me to some sort of tutorial (video preferably) that proves that I can turn on and off instruments in a custom track without having the entire track restart?
Thanks.
2014-10-19 22:58:00

Author:
synchronizer
Posts: 287


There's just about zip regarding Music Sequencers in the beta. There's the sequencer itself (which looks the same upon a cursory glance), but zero instruments to use with it. We're not meant to know yet.


Maybe I'm not sure what you mean by interactive music sequencers? You can still place logic in them that will turn stuff on or whatever, but i believe we could do that already in LBP2?

And there are no instruments in the beta. you have to port the old 1s from LBP2 over to the beta at the moment. *mew
Actually, there are a few. Do the sequencer tutorial. There are a few in there.
2014-10-20 04:06:00

Author:
Biv
Posts: 734


Actually, there are a few. Do the sequencer tutorial. There are a few in there.

Wait, there are tutorials? How do you get to them?
2014-10-20 04:28:00

Author:
Ryuhza
Posts: 355


Wait, there are tutorials? How do you get to them?

Open whatever you want to use and enter the tutorial from there.
2014-10-20 06:02:00

Author:
GribbleGrunger
Posts: 3910


A few questions:

- I have alexio's 3D movement chip, it it possible to get this working on a sackbot? And if so, how?
- Can you change the orientation of sackbots? I'm sure I read previously that you could.
2014-10-20 09:31:00

Author:
Ali_Star
Posts: 4085


You can get instruments in LBP3 by going in your goodies bag, opening the menu on a music object, then playing the tutorial. Due to some bugs, the bubbles fly around and some stay inside the tube so you'll have to go and get those by flying around the level. Same works for sounds. There's some new sounds in the old sound objects/new old sound categories aswell, surely something to check out. There's no new instruments though.2014-10-20 09:40:00

Author:
Woutery
Posts: 793


A few questions:

- I have alexio's 3D movement chip, it it possible to get this working on a sackbot? And if so, how?
- Can you change the orientation of sackbots? I'm sure I read previously that you could.

* yes change the setting so it broadcasts to all nearby tags, then just put the same tag on a sackbots microchip

* yes, ive change them so they are top - down
2014-10-20 09:40:00

Author:
Ash_uk1
Posts: 255


when I ported a old copy of my profile over because it seems the beta can't port profiles from the newer versions of LBP2. everything is a mess because it didn't remember any of my categories. and it made it hard to find the new content since it thinks old content is newer when looking at the newest content tab... I hope they fix that profile porting problem in the full game. I don't want to have to reorganize everything. *mew

I also wish I could at least remove DLC stickers from my popit. I'm tired of my popit being clogged up my 1000s of useless stickers. Sure I could just heart or categorized my favorite content but it's still annoying. also if they did allow you to remove them for your popit... all they would have to do in order for you to add them back is click on them in the ingame store to re-add it to ya popit. And a lot of the stickers are especially useless now since it is more easy then ever to make your own since the LBP-Paint feature is not limited to only the Move-controller anymore.
2014-10-20 10:55:00

Author:
Lord-Dreamerz
Posts: 4261


* yes, ive change them so they are top - down

How?
2014-10-20 11:14:00

Author:
Ali_Star
Posts: 4085


How?

I believe there is a character rotator and you just rotate the character into the orientation you desire. Though i'm not 100% as i do not have the beta.
2014-10-20 11:21:00

Author:
LJRobey
Posts: 122


I believe there is a character rotator and you just rotate the character into the orientation you desire. Though i'm not 100% as i do not have the beta.

almost, use the character animation tweaker and put it on the sackbots microchip

on the tweak menu turn on the "override default rotation" then just have a play with the angle setting that show up
2014-10-20 11:52:00

Author:
Ash_uk1
Posts: 255


almost, use the character animation tweaker and put it on the sackbots microchip

on the tweak menu turn on the "override default rotation" then just have a play with the angle setting that show up

Ahh thank you for the clarification!
2014-10-20 12:14:00

Author:
LJRobey
Posts: 122


when I ported a old copy of my profile over because it seems the beta can't port profiles from the newer versions of LBP2. everything is a mess because it didn't remember any of my categories. and it made it hard to find the new content since it thinks old content is newer when looking at the newest content tab... I hope they fix that profile porting problem in the full game. I don't want to have to reorganize everything. *mew

I also wish I could at least remove DLC stickers from my popit. I'm tired of my popit being clogged up my 1000s of useless stickers. Sure I could just heart or categorized my favorite content but it's still annoying. also if they did allow you to remove them for your popit... all they would have to do in order for you to add them back is click on them in the ingame store to re-add it to ya popit. And a lot of the stickers are especially useless now since it is more easy then ever to make your own since the LBP-Paint feature is not limited to only the Move-controller anymore.

Um...since when can we import our profile? If it's not in the beta, or not in a level I saved, I can't use it.
2014-10-20 15:25:00

Author:
Biv
Posts: 734


Um...since when can we import our profile? If it's not in the beta, or not in a level I saved, I can't use it.

Since from the start. it's in the start menu right next to profile backups. But I hear it doesn't work on the PS4 version of the beta.
2014-10-20 15:41:00

Author:
Lord-Dreamerz
Posts: 4261


Since from the start. it's in the start menu right next to profile backups. But I hear it doesn't work on the PS4 version of the beta.

Well...darn it.
2014-10-20 15:45:00

Author:
Biv
Posts: 734


Since from the start. it's in the start menu right next to profile backups. But I hear it doesn't work on the PS4 version of the beta.

Didn't work on the PS3 version either for me, just gave me some error when I tried importing my LBP2 profile.
2014-10-20 19:21:00

Author:
The5rozos
Posts: 952


Didn't work on the PS3 version either for me, just gave me some error when I tried importing my LBP2 profile.
My other post on last page explained it. any profile from the current patch version of LBP2 won't work. Your profile needs to be from at least couple LBP2 patches ago. So if you have a backup profile from 5 months ago or so then you can use that. *mew
2014-10-20 19:29:00

Author:
Lord-Dreamerz
Posts: 4261


So, after a long search for information all over the internet and on the LBPC forums about Ps Plus and LBP3, I think I will ask the PS4 beta testers a quick question.

Is out there someone who is playing the beta on the PS4 and doesn't own a Ps Plus subscription? If so, could they please tell us if Ps Plus is needed to publish your levels online and play the ones that have been published by other players?
The back of the PS4 LBP3 cover (which I've seen on twitter) already states that a Ps Plus subscription is required for online multiplayer, and that was expectable. But is that also needed for other network features? I know that it may be difficult to find someone who has been invited for the beta and has not joined Ps Plus, but I looked for this little piece of information everywhere, and apart from this closed topic (http://www.google.it/url?sa=t&rct=j&q=&esrc=s&source=web&cd=3&cad=rja&uact=8&ved=0CDQQFjAC&url=http%3A%2F%2Fwww.lbpcentral.com%2Fforums%2Fsho wthread.php%3F90233-Will-LBP3-Require-Playstation-Plus-Subscription&ei=vWxFVI2hCOqV7AbEpoGwCg&usg=AFQjCNHQ7HqO5z5cYmDWaX6PUJR_EYAeQw&sig2=1RSjuD-z_EjaZxX7kXzGDg&bvm=bv.77880786,d.ZGU) I didn't find anything new or useful.
I'd really like to clear this doubt of mine before the game is released... if that is possible, of course!
2014-10-20 21:24:00

Author:
Puntolory
Posts: 34


So, after a long search for information all over the internet and on the LBPC forums about Ps Plus and LBP3, I think I will ask the PS4 beta testers a quick question.

Is out there someone who is playing the beta on the PS4 and doesn't own a Ps Plus subscription? If so, could they please tell us if Ps Plus is needed to publish your levels online and play the ones that have been published by other players?
The back of the PS4 LBP3 cover (which I've seen on twitter) already states that a Ps Plus subscription is required for online multiplayer, and that was expectable. But is that also needed for other network features? I know that it may be difficult to find someone who has been invited for the beta and has not joined Ps Plus, but I looked for this little piece of information everywhere, and apart from this closed topic (http://www.google.it/url?sa=t&rct=j&q=&esrc=s&source=web&cd=3&cad=rja&uact=8&ved=0CDQQFjAC&url=http%3A%2F%2Fwww.lbpcentral.com%2Fforums%2Fsho wthread.php%3F90233-Will-LBP3-Require-Playstation-Plus-Subscription&ei=vWxFVI2hCOqV7AbEpoGwCg&usg=AFQjCNHQ7HqO5z5cYmDWaX6PUJR_EYAeQw&sig2=1RSjuD-z_EjaZxX7kXzGDg&bvm=bv.77880786,d.ZGU) I didn't find anything new or useful.
I'd really like to clear this doubt of mine before the game is released... if that is possible, of course!

I think Sony would be wise to make this FTP. I can understand why driving traffic through PS+ is good for business but I feel as if the selling power of exposure to new content is much more financially rewarding. People see new costumes, stickers, materials, decorations or hear new music and instantly start looking for the DLC pack they're from. I feel as if locking it all behind a 'pay wall' (such a negative phrase) could actually REDUCE the potential overall revenue.

- - - - - - - - - -

On a side note, you lovely folks might want to start gravitating towards the LBP3 section of this forum. It's grown some flesh in recent days and I'm sure a pint of blood here and there would get it's heart beating.
2014-10-20 23:00:00

Author:
GribbleGrunger
Posts: 3910


My other post on last page explained it. any profile from the current patch version of LBP2 won't work. Your profile needs to be from at least couple LBP2 patches ago. So if you have a backup profile from 5 months ago or so then you can use that. *mew

That explains it. My LBP2 file doesn't work, but my LBP1 file works just fine.
2014-10-20 23:22:00

Author:
Biv
Posts: 734


I have never been able to turn instruments on or off in LBP 2, so I don't understand the confusion. In the original LBP 2 trailers it was implied that we could copy music sequencers and adjust the volume meters to get everything to work like pre-recorded interactive tracks, but this functionality never made it into the final. I realize that this is an LBP 3 thread, so would someone like me to some sort of tutorial (video preferably) that proves that I can turn on and off instruments in a custom track without having the entire track restart?
Thanks.

I apologize for asking this again, but I promise not to be a bother after this. I would like to know the answer to this and would appreciate the help. Thank you.
2014-10-21 00:23:00

Author:
synchronizer
Posts: 287


I apologize for asking this again, but I promise not to be a bother after this. I would like to know the answer to this and would appreciate the help. Thank you.

This is something I constantly request but never gets added. It's such a simple addition that I can't understand why it's not there. I would further extend this to everything with a sound effect connected with it. Just give is an ON/OFF and an Output. This way we can either ADD to the built in sound effect or ADD our own sound effect. But turning music ON/OFF surely HAS to be added.

I got my dephysicaliser chip though

Although I can't really understand why they didn't just add the Physics chip and the Opacity chip setting into the Material chip.
2014-10-21 00:32:00

Author:
GribbleGrunger
Posts: 3910


Someone earlier suggested that it IS possible to turn off instruments dynamically in LBP2 (without restarting the music track). I have found this to be untrue.

Anyway, back to LBP 3.

Would you all believe that I have had a level in construction since LBP 2 was released...and it's still a demo, probably since I am a perfectionist. Sigh. I don't see how LBP 3 would make it any easier to build except for one thing:

the transitions (?)

If I understand correctly I wouldn't have to use the emit, destroy, emit technique to build larger complex levels. I have multiple mazes that would need to be emitted then destroyed, with "hallways" and cutscenes that suggest a continuous path that isn't really a continuous path...and sackbots.

I can imagine this being easier in LBP 3 but I am not sure exactly in what way. Would anyone have a clue? (I hope that I explained everything well enough.)
2014-10-21 01:03:00

Author:
synchronizer
Posts: 287


I think Sony would be wise to make this FTP. I can understand why driving traffic through PS+ is good for business but I feel as if the selling power of exposure to new content is much more financially rewarding. People see new costumes, stickers, materials, decorations or hear new music and instantly start looking for the DLC pack they're from. I feel as if locking it all behind a 'pay wall' (such a negative phrase) could actually REDUCE the potential overall revenue.

- - - - - - - - - -

On a side note, you lovely folks might want to start gravitating towards the LBP3 section of this forum. It's grown some flesh in recent days and I'm sure a pint of blood here and there would get it's heart beating.

It's the same thing I was thinking of. There are lots of reasons to make at least the community part of LBP3 subscription free. Oh well, I guess the fact that the "Network Features" box in the cover lacks of the "PsPlus required" sentence is enough to say that you won't need the Plus to play online levels... I hope.
2014-10-21 07:31:00

Author:
Puntolory
Posts: 34


It's the same thing I was thinking of. There are lots of reasons to make at least the community part of LBP3 subscription free. Oh well, I guess the fact that the "Network Features" box in the cover lacks of the "PsPlus required" sentence is enough to say that you won't need the Plus to play online levels... I hope.
The PS3 version will be free to play. If you have a PS4 and dont have Playstation Plus, I don't know what to tell you.
2014-10-21 18:22:00

Author:
Vex_Doppel
Posts: 108


The PS3 version will be free to play. If you have a PS4 and dont have Playstation Plus, I don't know what to tell you.

I know, I've already thought of that. There is still a possibility that I may get Ps Plus later in the future, especially if I discover it is needed for this sequel. I only wanted to know how exactly the subscription works with the PS4 version of LBP3(if that's possible with the beta)... The more you know about it, the better it is.
2014-10-22 00:07:00

Author:
Puntolory
Posts: 34


The PS3 version will be free to play. If you have a PS4 and dont have Playstation Plus, I don't know what to tell you.

After playing in nice crisp 1080p, there is no way I can play this on the PS3 version. The difference is so huge that LBP2 on my PS3 looks so bad now.
2014-10-22 00:46:00

Author:
GribbleGrunger
Posts: 3910


After playing in nice crisp 1080p, there is no way I can play this on the PS3 version. The difference is so huge that LBP2 on my PS3 looks so bad now.
Encouraging. I saved up for a PS4 because of this game.
2014-10-22 02:31:00

Author:
Biv
Posts: 734


Encouraging. I saved up for a PS4 because of this game.

You can see everything so clearly on the PS4. The textures POP and all the detail is there to be seen.
2014-10-22 03:09:00

Author:
GribbleGrunger
Posts: 3910


Wow, no doubt of that PS4 finally coming out of the closet now! It's been almost a year! :O2014-10-22 03:26:00

Author:
Bryan_Zuckerberg
Posts: 874


You can see everything so clearly on the PS4. The textures POP and all the detail is there to be seen.

I haven't played LBP2 since playing the LBP3 beta, but my first impression of the graphics is that it's not that much of a step up, but the UI does look a lot clearer and "crispier". To be fair though, the graphics don't need to be amazeballs in a game like this.
2014-10-22 09:49:00

Author:
Ali_Star
Posts: 4085


Youtube isn't great for comparisons but it gives you a decent idea of how they both look side by side. This video also answered a question about some texture glitches that appear on the PS4 version. They don't appear on the PS3 version so I hope they sort it out.


https://www.youtube.com/watch?v=xXKXMHXH0Ec
2014-10-22 19:39:00

Author:
GribbleGrunger
Posts: 3910


Four quick questions for the beta testers, so many threads, not sure where to post them:

- Can bendy rail be moved during play? I've so far only noticed it being static in videos.

- When a player is switching between multiple characters (like little Toggle to big Toggle) is it possible to turn off the bit of smoke that normally appears?

- Would it be possible to switch back and forth from a built-in character (Sackboy & new friends) to a custom object used as a character? Like say, a Metal Gear level where you turn from SnakeBoy into a cardboard box to hide from the bad guys.

Thanks for info. Can't wait to play!
2014-10-22 20:11:00

Author:
LittleBigDave
Posts: 324


For your first question:
No, bendy rails can't be moved, they are static, but in the beta its very buggy when you attach it to something, emit it, etc. many freezes, hope it is possible in full game...

can't answer other questions, didnt try to switch so much, only toggled Toggle ^^
2014-10-22 20:22:00

Author:
Hanfi1311
Posts: 776


I honestly don't care about graphics. A new LBP is enough for me, let alone a new console.2014-10-22 20:47:00

Author:
The11thWheatley
Posts: 230


Youtube isn't great for comparisons but it gives you a decent idea of how they both look side by side. This video also answered a question about some texture glitches that appear on the PS4 version. They don't appear on the PS3 version so I hope they sort it out.


https://www.youtube.com/watch?v=xXKXMHXH0Ec

I don't remember sackboy from LBP 2 having such a low-polygon appearance. Was it always that way?
2014-10-23 01:20:00

Author:
synchronizer
Posts: 287


I don't remember sackboy from LBP 2 having such a low-polygon appearance. Was it always that way?

Tbh it looks like someone edited it to make it look about 10x worse on the PS3. Those polygons are like PS2 level. Or someone just has a really bad monitor. ._.
2014-10-23 02:25:00

Author:
DominationMags
Posts: 1840


Tbh it looks like someone edited it to make it look about 10x worse on the PS3. Those polygons are like PS2 level. Or someone just has a really bad monitor. ._.

The polygons on PS3 LBP games have always looked high-end PS2 quality to me tbh.

Also while the PS4 version does have a fairly clear difference and does looks nicer... It's still not worth buying a PS4 by itself just to play that version of the game imo. It's just a nice bonus if said person was already planing to get a PS4 soon. *mew

PS: They kinda messed up the lighting little on the PS3 version of LBP3 least in the beta. the lights don't show up very well on their eyes as well as they did on LBP1/2.
2014-10-23 02:53:00

Author:
Lord-Dreamerz
Posts: 4261


No, it's a conspiracy to make the PS4 version look better! 2014-10-23 11:51:00

Author:
Rogar
Posts: 2284


I bought the ps4 just for lbp. It will soon become my digital lbp box for lbp and free plus games while my pc can take care of other games.2014-10-23 12:22:00

Author:
BasketSnake
Posts: 2391


It's just a nice bonus if said person was already planing to get a PS4 soon. *mew

That's me. I was going to get it eventually anyway, might as well do so now.
2014-10-23 14:19:00

Author:
Biv
Posts: 734


Have any beta testers tried out the Move + Navigation Controller on the PS4 version?2014-10-23 21:58:00

Author:
The5rozos
Posts: 952


Youtube isn't great for comparisons but it gives you a decent idea of how they both look side by side. This video also answered a question about some texture glitches that appear on the PS4 version. They don't appear on the PS3 version so I hope they sort it out.


https://www.youtube.com/watch?v=xXKXMHXH0Ec
I would like it if they used the PS3 Lighting with the PS4 graphics. The PS4 lighting is not that great and the graphics for the PS3 just look meh.
2014-10-24 01:03:00

Author:
Kawasuzu
Posts: 32


Can the rails be made invisible?2014-10-26 04:15:00

Author:
synchronizer
Posts: 287


If I recall correctly, I remember hearing at some point a mention of the visibility on the bend-rails being tweakable, but don't quote me on that.2014-10-26 04:23:00

Author:
Kur0
Posts: 18


If I recall correctly, I remember hearing at some point a mention of the visibility on the bend-rails being tweakable, but don't quote me on that.

I'm fairly sure I heard the same and saw it on an early demonstration video.
2014-10-26 04:28:00

Author:
Jakest123
Posts: 319


If I recall correctly, I remember hearing at some point a mention of the visibility on the bend-rails being tweakable, but don't quote me on that.

Rails can be made invisible. 100% Fact

You can quote me on that.
2014-10-26 04:33:00

Author:
RikoruDaniel
Posts: 43


Yikes, the PS3 graphics looks like they took the graphic settings and set it to Low. Totally ported.

It's great that PS3 users are getting it, but YIKES, the PS3 version is actually a downgrade in visuals from LBP2. Sackboy looks so blurry.
2014-10-26 08:05:00

Author:
Tyler
Posts: 663


Yikes, the PS3 graphics looks like they took the graphic settings and set it to Low. Totally ported.

It's great that PS3 users are getting it, but YIKES, the PS3 version is actually a downgrade in visuals from LBP2. Sackboy looks so blurry.

I think its even further downgraded to keep up with the functions of the PS4 version, only way to get the best of both worlds I guess
2014-10-26 09:14:00

Author:
amiel445566
Posts: 664


I've been playing the beta on PS3, it looks exactly the same as LBP2. Not sure what you guys are seeing, but it's either down to youtube compression, or you've just forgotten what LBP2 actually looks like.2014-10-26 16:21:00

Author:
Doopz
Posts: 5592


Just letting you guys know, LBP3 wasn't downgraded to PS3. It was natively developed for PS3 and UPGRADED to the PS4. That's why the early beta of LBP3 PS4 kept referring itself as the PS3 version.

And that's also why the PS4 version is being held back instead of the PS3 version struggling to keep up (which would result in a laggy mess).
2014-10-26 17:17:00

Author:
The5rozos
Posts: 952


I've been playing the beta on PS3, it looks exactly the same as LBP2. Not sure what you guys are seeing, but it's either down to youtube compression, or you've just forgotten what LBP2 actually looks like.Sackboy definitely looks worse than his LBP2 self. It's either that, or the PS4's Sackboy model is just so good in comparison it makes the PS3 Sackboy look awful.2014-10-27 03:43:00

Author:
Tyler
Posts: 663


Sackboy definitely looks worse than his LBP2 self. It's either that, or the PS4's Sackboy model is just so good in comparison it makes the PS3 Sackboy look awful.

What? He looks exactly like he always has but in 1080p.
2014-10-27 04:53:00

Author:
GribbleGrunger
Posts: 3910


There was one question I had:
Are there new music sequencer instruments?
2014-10-27 19:23:00

Author:
MrDonoB
Posts: 27


There was one question I had:
Are there new music sequencer instruments?

Not in the beta
2014-10-27 19:56:00

Author:
Hanfi1311
Posts: 776


And that's also why the PS4 version is being held back instead of the PS3 version struggling to keep up (which would result in a laggy mess).

Wow really?
Ugh...
There goes better themo space then....
2014-10-27 22:51:00

Author:
StarBot
Posts: 16


Wow really?
Ugh...
There goes better themo space then....


The thermo has been tweaked and optimized to allow for longer levels. There was room enough for LBP to improve on the PS3.
2014-10-27 22:55:00

Author:
RJA00000
Posts: 387


Wow really?
Ugh...
There goes better themo space then....


The thermo space has vastly improved. Anyone making a level should automatically put the thermo on dynamic and get used to using the Permanency and Preload. They're pretty straight forward and even I can get my head around them. So you have:

The Dynamic thermo that automatically streams in sections of the level
The permanency tweaker which makes sure anything streamed in stays in the level
The Preloader which preloads anything required for the whole level (such as logic)

All these in conjunction will mean the space you can theoretically use in ONE level is in excess of 10 times bigger (if not much more).
2014-10-28 01:53:00

Author:
GribbleGrunger
Posts: 3910


It does make a huge difference. In experimenting, we found detailed sets that would not fit at all in one level was easily held. Then we started duplicating by 2 and 4 times as much and then replicated onto the extra layers. Didn't really make a dent. ...and yup, on a PS3.2014-10-28 01:59:00

Author:
jwwphotos
Posts: 11383


It does make a huge difference. In experimenting, we found detailed sets that would not fit at all in one level was easily held. Then we started duplicating by 2 and 4 times as much and then replicated onto the extra layers. Didn't really make a dent. ...and yup, on a PS3.

I've just checked the emitter and it isn't what I thought it was. It has a new setting now called 'emit by zone' which I'm assuming allows for fine tuning of which sections on which layers you emit. Is the emitter getting the automatic emit/destroy that was on the Vita?

There also doesn't seem to be a method of emitting already captured objects. I'm assuming that will be added too?

On a separate note, I've managed to get some of my old DLC back, such as the Winter/Summer/Autumn pack MMs 1st music pack and Nathan Drake costume. I'm assuming I'll be able to keep those and won't have to find them all again when I finally buy the game. Please tell me I can because I spent 5 hours last night searching for any DLC available that I'd already got for LBP2
2014-10-28 02:09:00

Author:
GribbleGrunger
Posts: 3910


I find this level incredible... Anyone able to explain to me how its done? Im almost certain its top down because of the depth achieved, unless anyone can tell me otherwise.


http://www.youtube.com/watch?v=kDOMXf9Ls-w
2014-10-28 12:57:00

Author:
Tawarf
Posts: 457


I find this level incredible... Anyone able to explain to me how its done? Im almost certain its top down because of the depth achieved, unless anyone can tell me otherwise.


http://www.youtube.com/watch?v=kDOMXf9Ls-w

I think it's just using 16 layers with the layer glitch being used to put more detail into the background. I've got a video on how to create the layer glitch in my Tutorial Directory if you're interested.
2014-10-28 13:14:00

Author:
GribbleGrunger
Posts: 3910


Awesome! I would love to see what it looks like! I want to see the new tools and gadgets and the new characters from out of this world! I would say I like to participate please!2014-10-28 14:12:00

Author:
TheGamerBoy2006
Posts: 14


Awesome! I would love to see what it looks like! I want to see the new tools and gadgets and the new characters from out of this world! I would say I like to participate please!

All private invites have gone out and Beta ending soon. You're a bit late, sorry.
2014-10-28 15:14:00

Author:
jwwphotos
Posts: 11383


All private invites have gone out and Beta ending soon. You're a bit late, sorry.

Do I get to keep all the DLC I've reclaimed. Or will I have to download them all again?
2014-10-28 17:03:00

Author:
GribbleGrunger
Posts: 3910


Do I get to keep all the DLC I've reclaimed. Or will I have to download them all again?

First, note this disclaimer stating I have no idea how they will do transfers. However, would it not make sense that it will be like the other games in that all DLC will be installed regardless if you own it? Essentially you would only be downloading small unlock codes.
2014-10-28 17:14:00

Author:
ForgottenEnigma
Posts: 1414


First, note this disclaimer stating I have no idea how they will do transfers. However, would it not make sense that it will be like the other games in that all DLC will be installed regardless if you own it? Essentially you would only be downloading small unlock codes.

So you think ALL of the DLC will be actually on the disc but only unlock what you've already bought? Yes, that makes sense for passed DLC, and 'some' future DLC too
2014-10-28 18:13:00

Author:
GribbleGrunger
Posts: 3910


So you think ALL of the DLC will be actually on the disc but only unlock what you've already bought? Yes, that makes sense for passed DLC, and 'some' future DLC too

That is why in the past, some patches have been DLC only.
2014-10-28 19:21:00

Author:
jwwphotos
Posts: 11383


Is DLC tied to your LBP profile, or to game data?

I remember in LBP2 you'd get all of your old DLC by importing your LBP1 profile. It'd be nice copying our PS3 profiles to the PS4 and not needing to download any codes from the PS Store.
2014-10-28 19:33:00

Author:
The5rozos
Posts: 952


All private invites have gone out and Beta ending soon. You're a bit late, sorry.
Darn! I knew this would happen!
2014-10-28 20:02:00

Author:
TheGamerBoy2006
Posts: 14


I think it's just using 16 layers with the layer glitch being used to put more detail into the background. I've got a video on how to create the layer glitch in my Tutorial Directory if you're interested.

It looks more like the layers are the height in that one. If you look at the height of all the cliffs and walls, it has a Minecraft look. That usually means it's not using an advanced in-out mover for movement. I could be wrong though.
2014-10-28 21:04:00

Author:
Devious_Oatmeal
Posts: 1799


That level is definitely top-down. You see how the sackperson's head is tweaked to the side during gameplay? That only happens with top-down in LBP3, not with the normal 16 layer gameplay.2014-10-28 22:11:00

Author:
The5rozos
Posts: 952


You might be right. It's hard to tell from the boxish geography, but I do remember those wall jumps were very awkward, so that makes me think he had to custom build them because it was top down.


Is DLC tied to your LBP profile, or to game data?

I remember in LBP2 you'd get all of your old DLC by importing your LBP1 profile. It'd be nice copying our PS3 profiles to the PS4 and not needing to download any codes from the PS Store.

DLC ownership is tied to your PSN account. In LBPK your save data contains which items you've unlocked/collected (progress), game data contains your creations (levels, costumes, captured objects). I'm pretty sure that's the same in LBP1/2/3. Your profile backups contain both your save data and game data, except on LBPK which has no backup.
2014-10-28 22:14:00

Author:
Rogar
Posts: 2284


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