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Gaming Press Talks LBP3 Beta [Added IGN & Polygon videos!]

Archive: 47 posts


So apparently some press have been given the right to talk about the LBP3 beta. Games Radar is the first and now IGN has a video up! No doubt more outlets are to follow.

Games Radar - LBP3 Beta Shows 9 Small Significant Changes (http://www.gamesradar.com/littlebigplanet-3-beta-shows-9-small-significant-changes/)


In LBP and LBP2 it always feels like you're crafting continuity via an elaborate use of technical smoke and mirrors, but LBP3 appears to forefront the idea of joined up levels and narrative.


You can now edit while playing.

YES! No longer do you need to continually switch between Play and Create modes to test and amend your levels. You can now make changes while playing, using the Power-Up tool. And it's really easy to use. Any time you want to change the size or shape of a texture block, or want to shift its layer, or just move / delete it... you just open up your PopIt and use the selector to fiddle with the offending item.

You can also insert objects into the world while playing, and add other decorative bits and pieces as you see fit. It's tough to overstate just how important this is. It really is a time-saver, and allows you to edit in context rather than within the weird technical area of the Create space. Oh, and you can pause and rewind in Play mode too, just like in Create.

http://0519f170a2731643c0a9-ec45ee3cb118921cf5758d3a3db775b7.r83.cf1.rackcdn.c om/dd60c723887a6b3339868c33dc6ea14b2faa5583.jpg__846x 0_q80.jpg

- How cool does this image look btw, thanks to the greater depth of layers...


Image above taken from: 'Winter Wonderland' by ONEEYEDBANSHEE

UPDATE 1:


https://www.youtube.com/watch?v=XjPlKS9Gv38

UPDATE 2:

GAH! And now another article and video preview from Polygon! (I'll embed video once it's live on Youtube.)

Check out LittleBigPlanet 3's custom power-ups, teleporters, quests and more. (http://www.polygon.com/2014/10/14/6974425/littlebigplanet-3-lbp-preview-gameplay-video)

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PS: Find any other articles, I'll gladly add them to the OP
2014-10-14 15:12:00

Author:
KAPBAM
Posts: 1348


Please note Steven also tweeted this:

"We're allowing certain press to talk about the beta. Will have more news on the status of the NDA for other users soon."
2014-10-14 15:20:00

Author:
Lady_Luck__777
Posts: 3458


The stuff they showed today on other sites is mind blowingly epic!2014-10-14 15:30:00

Author:
GammaRay117
Posts: 15


Please note Steven also tweeted this:

"We're allowing certain press to talk about the beta. Will have more news on the status of the NDA for other users soon."

Saw that too, sounds like they are going to lift the NDA soon enough... Prepare the floodgates!

EDIT: Holy crap!


You can now edit while playing.

YES! No longer do you need to continually switch between Play and Create modes to test and amend your levels. You can now make changes while playing, using the Power-Up tool. And it's really easy to use. Any time you want to change the size or shape of a texture block, or want to shift its layer, or just move / delete it... you just open up your PopIt and use the selector to fiddle with the offending item.

You can also insert objects into the world while playing, and add other decorative bits and pieces as you see fit. It's tough to overstate just how important this is. It really is a time-saver, and allows you to edit in context rather than within the weird technical area of the Create space. Oh, and you can pause and rewind in Play mode too, just like in Create.
2014-10-14 15:32:00

Author:
KAPBAM
Posts: 1348


There is so much good stuff in that article, I don't even know where to start.

- - - - - - - - - -


The stuff they showed today on other sites is mind blowingly epic!
Dear Golly man, give us links.
2014-10-14 15:41:00

Author:
Biv
Posts: 734


There is so much good stuff in that article, I don't even know where to start.

- - - - - - - - - -


Dear Golly man, give us links.

I know right? The one thing that really caught me off guard is the "create in Play Mode" bit. I thought at first the author was just talking about using create tools in levels, but no, he actually means we can continue to tweak and create while in PLAY MODE (mind blown) complete with rewind function apparently!?! Can't wait to give that a try.
2014-10-14 15:49:00

Author:
KAPBAM
Posts: 1348


I know right? The one thing that really caught me off guard is the "create in Play Mode" bit. I thought at first the author was just talking about using create tools in levels, but no, he actually means we can continue to tweak and create while in PLAY MODE (mind blown) complete with rewind function apparently!?! Can't wait to give that a try.

Let me throw some things out there.

1. The 3-D looks amazing.
2. I really dig that rope decoration/object
3. It looks like they did a lot with lighting. I wonder of solid objects can stop light in this one?
4. His description of the flickering match is really nice.
5. I'm really curious to see how placing rails works...that "Iced Over" level looks great.
6. Grab switches to change layers is interesting. First I've heard of that.
7. Nice to hear about the detailed backgrounds, but I'm still hoping for generic ones as well.
8. "Mid-mission objectives and user-created pins." Need I say more?
9. Edit while playing. Oh glory, glory, glory.
10. I don't know what bit that top-down robot is using for arms, but I want it.
11. On page 9, on the "Tools and used objects" menu, there appears to be an open flame with a color selector. That is nice.
12. The new tutorial sections he describes sounds great. The old tutorials always seems limited and vague.
13. Page 11, in the "Materials" section...why are their sackboy icons? Can you skin sackboy in materials now?
2014-10-14 16:07:00

Author:
Biv
Posts: 734


Just added and watched IGN's video:


https://www.youtube.com/watch?v=XjPlKS9Gv38

My jaw dropped at that "Gravity-something" game. It doesn't even look like LBP anymore. Plus we get to see what it looks like when sackboy is walking around in top-down mode


5. I'm really curious to see how placing rails works...that "Iced Over" level looks great.

This is shown in the video It looks similar in function to how you lay down the track in Trials games. You place a point, place a second which creates you first line, then when you continue with your pop-it cursor, the track will bend to follow your direction. Each time you place a point down, the curve adjusts to follow those curves. Having done this a lot in Trials, I can say it's a nice system that works pretty well. Very cool
2014-10-14 16:22:00

Author:
KAPBAM
Posts: 1348


So many hateful IGN members in the comment sections Not sure why they're calling it a kiddy game. The style and formula of the series honestly hasn't changed since 2008, they've have 6 years to get the 'it's a kids game' insults out their systems.

Anyways on a more positive note, thanks for updating us KAPBAM. Even past all the negativity and lack of public excitement for this game, I know I'll personally enjoy it. Really looking forward to the 3D styled levels.
2014-10-14 17:04:00

Author:
The5rozos
Posts: 952


Hehe, yea I wouldn't read too much into the IGN comments. The community is very divided there between angry ignorant nerds and intelligent insightful people (who are likely also nerds and geeks... but the good kind )

I haven't even watched the Polygon video yet. Their site is really slow and video is choppy on anything but recent devices. Gonna watch it when I get a chance on my PC.
2014-10-14 17:38:00

Author:
KAPBAM
Posts: 1348


Now what I think about the gameplay being shown is jawdropping. LBP3 in my opinion should be used as a game-developer learning tool, due to quests, 3d levels etc. You might not learn so much about scripting etc but you do learn how real games look like

Also that Castlevania level looked brilliant. Shapeshifting ftw x)
2014-10-14 18:28:00

Author:
hamorgan
Posts: 145


This is insane. We have real 3D levels now. They're doing so much in LBP3 by making it easier for people to do what they had to exploit the game in LBP2 to accomplish.2014-10-14 18:28:00

Author:
sackchief
Posts: 12


This is insane. We have real 3D levels now. They're doing so much in LBP3 by making it easier for people to do what they had to exploit the game in LBP2 to accomplish.

Agreed. I can't imagine the incredible levels that will be created in the coming months after launch. I cannot wait to try and create some 3D environments like the ones shown on IGN. So excited!
2014-10-14 18:33:00

Author:
GammaRay117
Posts: 15


This is insane. We have real 3D levels now. They're doing so much in LBP3 by making it easier for people to do what they had to exploit the game in LBP2 to accomplish.


Agreed. I can't imagine the incredible levels that will be created in the coming months after launch. I cannot wait to try and create some 3D environments like the ones shown on IGN. So excited!

I know right! I was too hooked by the top down stuff to really realize how seemless the 3D movement was in that one section of the IGN vid. For everyone who has been sad to see that LBP3 didn't appear to be a true leap into 3D, it looks like pretty much true 3D can be achieved easily enough! How freakin exciting!
2014-10-14 18:37:00

Author:
KAPBAM
Posts: 1348


I too was iffy on the "true 3D", after seeing the one 3D platformer with water all of the enhancements from each game seem to be forming together into something truly special and unique.2014-10-14 18:45:00

Author:
GammaRay117
Posts: 15


I know right? The one thing that really caught me off guard is the "create in Play Mode" bit. I thought at first the author was just talking about using create tools in levels, but no, he actually means we can continue to tweak and create while in PLAY MODE (mind blown) complete with rewind function apparently!?! Can't wait to give that a try.

That sounds an awful lot like what Hazbell and I did. I wonder if Hazbell had any say in this addition to the game.
2014-10-14 18:58:00

Author:
Bonnell7
Posts: 100


The 3D platformer at 5:40-ish in the Polygon video looks really impressive. I'm not sure how exactly, but it looks like the player has made a 3D area that expands beyond even the 16 layers. Maybe just a visual trick, but it gets me all excited.2014-10-14 20:05:00

Author:
Ryuhza
Posts: 355


Okay... Sumo you win. I'm making my pre-order in November with my new PS4.2014-10-14 20:34:00

Author:
Tikaki-MooMoo
Posts: 524


This looks amazing!!!!2014-10-14 20:46:00

Author:
Yonderland
Posts: 38


Wow! This looks great. So many new possibilities.

The 16 layers will be a real game changer.

The way you place the bendy rail seems solid and intuitive.

The 3D-platforming shows great potential.

The searchlights/spotlights seen in the first level of the IGN video looks really cool.
2014-10-14 21:06:00

Author:
hm83
Posts: 69


I don't know what to think abou the 3D camera in the "2 of 12" Screenshot. It looks to me more like a normal use of 10-12 layers. I hope the reviewer is not confusing things I haven't watched the Polygon video 'cause it won't play on the PS3 so I haven't seen any other 3D level footage. But if this is really the new camera angle...OMGOMGOMGOMGJIZZOMGOMGOMGOMG!!!

Polygon is complaining how the beta has significant technical issues like long loading times etc.
Realy Polygon? Did nobody tell them what a Beta is... (I hate them so much since the click-bait review of Ni No Kuni)
2014-10-14 21:17:00

Author:
Mandaju82
Posts: 9


That sounds an awful lot like what Hazbell and I did. I wonder if Hazbell had any say in this addition to the game.

Hmm, seems you've been working on cool early version of this in LBP2, gonna have to check out your Play Popit levels, looks intriguing!


I don't know what to think abou the 3D camera in the "2 of 12" Screenshot. It looks to me more like a normal use of 10-12 layers. I hope the reviewer is not confusing things I haven't watched the Polygon video 'cause it won't play on the PS3 so I haven't seen any other 3D level footage. But if this is really the new camera angle...OMGOMGOMGOMGJIZZOMGOMGOMGOMG!!!

Polygon is complaining how the beta has significant technical issues like long loading times etc.
Realy Polygon? Did nobody tell them what a Beta is... (I hate them so much since the click-bait review of Ni No Kuni)

Lol, I know they know what it is, but why they chose to not mention this when they slam the game for certain bug, idk! I love how Plante (the guy who was talking less) seemed absolutely overwhelmed by all the stuff you can do in create lol. I think it shows this game is really catering to the creators who want to do more (though also catering to beginners with play-mode create tools)!

EDIT: I started having some fun with giffing... Gonna make a few of these:

http://i.imgur.com/vkE5ry1.gif

Here's a second one:
http://i.imgur.com/kYVTkQs.gif
2014-10-14 21:40:00

Author:
KAPBAM
Posts: 1348


http://i.imgur.com/vkE5ry1.gif


Why does it look like Sackboy is standing on Oddsock and crushing him? I thought he was, you know, supposed to actually ride him
2014-10-14 22:03:00

Author:
The5rozos
Posts: 952


The one thing i'm really excited about is Creating Adventures or so you call it, Story-time Moon. I like to make stories but i never publish them i don't why actually. Maybe i'm just to lazy that why. Creating Stories, Making your own Pins and Quests is a breeze of fresh air for the story people (Mainly me of course) I for one am excited to see what Sumo Digital has in storage for us next month.

As for the beta... I for one (And yes i'm going to be honest) Don't really know why you guys need this beta so bad. Honestly why, Do you play it first before anyone would? Is it for the special and wacky new tools and story or do you want to play it to help the community with the bugs? Either way... I'm not sure wither you guys are helpful or not as i seen the videos on YouTube. I know you'll try your very at it. As for me, If i'm not invited to the beta. I wouldn't cry or even cancel my pre-order. I just stick around in LittleBigPlanet 2 for awhile before i get a PS4 for myself. I'm still making levels and i'm even making my Halloween level as well but you have to honest.

The LBP3 Beta can be interesting and you can get really hype for this but in the end once your invited to the grand beta, you're going be stuck within a buggy muck. Hopefully this game can be buggy free.
2014-10-14 22:03:00

Author:
Tikaki-MooMoo
Posts: 524


Why does it look like Sackboy is standing on Oddsock and crushing him? I thought he was, you know, supposed to actually ride him

Hah, I noticed that. I think you probably have to put in the work, fixing animations for Sackboy, for it to look more natural. No doubt it can be done, but I would assume it might have been too much work for the creator in the beta. I'd say it would be worth the effort though in the final game to make it look much better.


The one thing i'm really excited about is Creating Adventures or so you call it, Story-time Moon. I like to make stories but i never publish them i don't why actually. Maybe i'm just to lazy that why. Creating Stories, Making your own Pins and Quests is a breeze of fresh air for the story people (Mainly me of course) I for one am excited to see what Sumo Digital has in storage for us next month.

As for the beta... I for one (And yes i'm going to be honest) Don't really know why you guys need this beta so bad. Honestly why, Do you play it first before anyone would? Is it for the special and wacky new tools and story or do you want to play it to help the community with the bugs? Either way... I'm not sure wither you guys are helpful or not as i seen the videos on YouTube. I know you'll try your very at it. As for me, If i'm not invited to the beta. I wouldn't cry or even cancel my pre-order. I just stick around in LittleBigPlanet 2 for awhile before i get a PS4 for myself. I'm still making levels and i'm even making my Halloween level as well but you have to honest.

The LBP3 Beta can be interesting and you can get really hype for this but in the end once your invited to the grand beta, you're going be stuck within a buggy muck. Hopefully this game can be buggy free.

I wonder how the "make your own pins" works, will there be a "community pins" section where you can see all the pins you earned in community levels? (That would be pretty cool )

As for your little rant on the beta, please (I beg you lol) leave that discussion to the beta thread Without getting into how cool or not cool it would be to be in the beta, it's most definitely cool that the press is allowed to share info they got no? That's what this thread is about. It's basically more news on the create features and a glimpse at what creators have been able to accomplish so far! We all benefit from that!
2014-10-14 22:19:00

Author:
KAPBAM
Posts: 1348


As for your little rant on the beta, please (I beg you lol) leave that discussion to the beta thread Without getting into how cool or not cool it would be to be in the beta, it's most definitely cool that the press is allowed to share info they got no? That's what this thread is about. It's basically more news on the create features and a glimpse at what creators have been able to accomplish so far! We all benefit from that!

Sure... I was just confused that all and nervous too.


I wonder how the "make your own pins" works, will there be a "community pins" section where you can see all the pins you earned in community levels? (That would be pretty cool )


I swear if you add picture from PlayStation Eye into your Pin, I swear Selfies will overload LBP3 or worse... But thank god not many do selfies in LBP
2014-10-14 22:35:00

Author:
Tikaki-MooMoo
Posts: 524


.............
oh goody i feel stuped agine it funny every time a new lbp game comes out dering that time i get rilly go at the old lbp like wen lbp2 wus coming out i wus geting riily go at making levels for lbp and now be cuse lbp3 is coming im geting rilly good at makeing lveles for lbp2 but .....
wen i saw thows vids i wus like (..... how the er um ua hmm i like tacos) be cuse the mucanics are gust so much beter and ugg im not a good game dev if i cant under stand game mucanics un till the last minet
2014-10-14 22:45:00

Author:
cuddelbunny
Posts: 162


Yes finally we get to see the ins and outs of this masterpiece! 2014-10-14 22:55:00

Author:
airide101
Posts: 141


I still don't understand why "create in playmode" is such a big deal. Can someone explain this to me?

Also, I'm not back, I'm just visiting, you can expect me back here properly when I get LBP3. Not that anyone probably even cares/remembers about me being here.
2014-10-14 23:01:00

Author:
wally-217
Posts: 521


http://i.imgur.com/vkE5ry1.gif




hay look run sack boy run is alredy out in lbp3 *trool face*
2014-10-14 23:02:00

Author:
cuddelbunny
Posts: 162


Hah, I noticed that. I think you probably have to put in the work, fixing animations for Sackboy, for it to look more natural. No doubt it can be done, but I would assume it might have been too much work for the creator in the beta. I'd say it would be worth the effort though in the final game to make it look much better.


I thought him riding Oddsock was just going to naturally be usual gameplay though, and not require any logic? Lame... Well let's hope the workaround is somewhat simple.
2014-10-14 23:02:00

Author:
The5rozos
Posts: 952


I still don't understand why "create in playmode" is such a big deal. Can someone explain this to me?

Also, I'm not back, I'm just visiting, you can expect me back here properly when I get LBP3. Not that anyone probably even cares/remembers about me being here.

wall i think the big think that make me happy about it is that the old totoreols i dint rilly under stand them but this look like if i can creat and play i will lern the mucannics qricker

- - - - - - - - - -


Yes finally we get to see the ins and outs of this masterpiece!

ya i can start ounderstanding wut i will have to werk with and how far i can let my emaginashon go till i have to say that that cant be made yet
2014-10-14 23:03:00

Author:
cuddelbunny
Posts: 162


I still don't understand why "create in playmode" is such a big deal. Can someone explain this to me?

Also, I'm not back, I'm just visiting, you can expect me back here properly when I get LBP3. Not that anyone probably even cares/remembers about me being here.

Basically when you switched to Play mode while creating on your moon, you would lose the ability to change anything in your level, until you switch back to create mode. Now if you find a little problem while in Play mode, you can simply patch it right there and then (as I understand it). Makes hunting for those little issues less annoying, you won't have to keep note of them for when you switch back to Create mode


I thought him riding Oddsock was just going to naturally be usual gameplay though, and not require any logic? Lame... Well let's hope the workaround is somewhat simple.

I'd bet there's "Ride Oddsock" logic, so you would only need to deal with animating Sackboy... but I guess we'll find out soon enough (we just got in the beta, not rubbing it in anyone's face, just sayin it so you'll know why I suddenly stop speculating and wishing out loud so much ) I do plan to keep this thread up to date with any further public info though, and I still have a gif or two I wanted to make!
2014-10-15 00:53:00

Author:
KAPBAM
Posts: 1348


... so you'll know why I suddenly stop speculating and wishing out loud so much )

Keeping myself from honestly slipping will be a challenge. I may have to go dark until the NDA is over.
2014-10-15 01:56:00

Author:
Biv
Posts: 734


bet you 2 or 3 days after the game is outh ther going be a mm pick of a recreatshon of run sack boy run

- - - - - - - - - -


Keeping myself from honestly slipping will be a challenge. I may have to go dark until the NDA is over.
same kinda my bf have the beta and sins we live to gether ... you can fill in the blank
2014-10-15 01:58:00

Author:
cuddelbunny
Posts: 162


Keeping myself from honestly slipping will be a challenge. I may have to go dark until the NDA is over.
Into the shadows you go... For now, until this NDA is forever gone. (Not really forever gone)

I'm also seeing some LBP1 Gameplay references form before... Sumo Digital may have listen to one of our wishes.
2014-10-15 02:07:00

Author:
Tikaki-MooMoo
Posts: 524


Into the shadows you go... For now, until this NDA is forever gone. (Not really forever gone)

I'm also seeing some LBP1 Gameplay references form before... Sumo Digital may have listen to one of our wishes.

I can still talk freely for 2.5 hours. (Until The Flash is over). Until then I can say whatever I like.

Which wish is that?
2014-10-15 02:28:00

Author:
Biv
Posts: 734


I can still talk freely for 2.5 hours. (Until The Flash is over). Until then I can say whatever I like.

Which wish is that?

The Walk/Run Animations and here a shocker, it's my wish!
2014-10-15 02:31:00

Author:
Tikaki-MooMoo
Posts: 524


I really really like the looks of the depth. I am a one hundred Layer guy, so being able to extend layers another 13 layers, not only brings more depth to the visuals of levels, but also to the mechanics. My PS4 was also marked to be shipped today.

I feel like its Christmas morning
2014-10-15 04:16:00

Author:
Rpg Maker
Posts: 877


Everything looks really really good! Still not feeling that evolutionary jump like we had from 1 to 2 but I'll take it. Can't wait to see what crazy and amazing things the community comes up with launch onwards :hero:2014-10-15 06:57:00

Author:
Mirrorsun
Posts: 5


Basically when you switched to Play mode while creating on your moon, you would lose the ability to change anything in your level, until you switch back to create mode. Now if you find a little problem while in Play mode, you can simply patch it right there and then (as I understand it). Makes hunting for those little issues less annoying, you won't have to keep note of them for when you switch back to Create mode

Well, that's what I thought but I still don't get why this is such a big deal. I never edit when un-paused, so I wouldn't edit in playmode either as timings can go out the window and logic can break. But mainly, what's the difference between editing in play mode and simply un-pausing and selecting "preview mode"? I really don't see any.
2014-10-15 09:27:00

Author:
wally-217
Posts: 521


Finally managed to view the Polygon video. I LOL'd hard at Alucards Beastform. And I ABSOLUTELY love the look (and the very existence) of the interactive Tutorial Levels. No more: "This Thing is absolutely crucial and can do another 100 things but we're not going to tell you. Just try and you will see. Look at Susan isn't she wonderfull!" Whait! What!? 0_o

No. I'm not that kind of guy. I'm very creative but first I need to know the rules and then I will try to bend them (if necessary).
2014-10-15 09:30:00

Author:
Mandaju82
Posts: 9


Well, that's what I thought but I still don't get why this is such a big deal. I never edit when un-paused, so I wouldn't edit in playmode either as timings can go out the window and logic can break. But mainly, what's the difference between editing in play mode and simply un-pausing and selecting "preview mode"? I really don't see any.

You gotta think of the smaller pocture to see the benefit. Though from the sound of your create process, this may not be a feature that you will specifically use. I'll give you a specific example where for me it's extremely exciting. Say I'm building a standard platformer. I build all the logic bits I need, the basic layout of the level, add some characters etc. I then switch to Play mode to test my level. As I'm running through my platformer, I decide in that one corner, I feel like there could be a bush. So right then and there, I plop one down. Later in the level, I notice a platform that I placed in the wrong material, right then and there, I edit the material properties and change it to what I intended. See what I'm getting at? I don't see it as intended to fix all the logic in your level, like you said, that's likely to mess everything up, though it could be possible in some small cases. The idea that you can edit in Play is just nice... you can if you need to
2014-10-15 12:14:00

Author:
KAPBAM
Posts: 1348


Won't that break the level? Say you open a gate with a permanent switch at the beginning of a level and it closes behind you, won't that gate still be closed after you restart the level if you chose to make an edit and save it in play mode?2014-10-15 15:49:00

Author:
Reef1978
Posts: 527


I don't think Sumo Digital would overlook such a game breaking bug. I don't think that happens when you do as you said.
(I don't have the beta so I can't check for myself!)
2014-10-15 15:52:00

Author:
hamorgan
Posts: 145


I can't say for sure, but I would assume like LittleMan said that they must have thought of that. I haven't jumped in the beta yet (will be diving in today or tonight at the latest) but I'll be giving that a try. Of course I won't be able to say jack about it till the NDA lifts, but I'll be sure to report on this once that happens.

My assumption is that if you tweak something with logic that has already been triggered (like the gate in your example), you're probably asking for trouble editing it in Play mode, but there are plenty of things to tweak that aren't logic based where the addition can be useful. I feel like for logic related stuff, you'd want to be in Create mode anyway right?
2014-10-15 16:04:00

Author:
KAPBAM
Posts: 1348


NDA officially lifted-
https://lbpcentral.lbp-hub.com/index.php?t=92059-LittleBigPlanet-3-Beta-NDA-Lifted&p=1192889#post1192889
2014-10-15 16:20:00

Author:
Lady_Luck__777
Posts: 3458


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