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#1

red thunder platformer

Archive: 5 posts


its new and was made on my own its long and hard. hope you enjoy it
http://lbp.me/v/https
2014-10-12 23:11:00

Author:
lbp2rocks
Posts: 6


Had a good go at this, I can't weigh in a true opinion as I couldn't get past the three roller jump wall section, I am very disappointed with myself was there for 30mins haha. Anyway I think it ticks the box with the hard level crowd, and I will give it another shot after work.2014-10-13 18:29:00

Author:
clarkdef
Posts: 138


Here's a link: https://lbp.me/v/qtjx53q

EDIT: Gonna simply this for you so it doesn't look like a huge rant.

Gameplay: I actually love levels that prove to be a challenge so that's why i really enjoyed this level. However, not everyone has the awesome platformer skills I have so you might want to tone down on the difficulty. Like for example this part is rather tedious:

http://id.lbp.me/img/ft/8ed0a4380ab553907769936dfb62ce7393738364.jpg

Do you realize how painful it is to time a perfect jump and land on this tiny piece of material? Painful enough for me to yell "**** yeah!" Another thing is that you should make the jump strength a bit higher on the wall jumping bit as you have to go all the way to the top to barely make it on to the next one.

Music: It was ok but i really think something else would be a better fit.

Scenery: I'm a bit annoyed by this because I couldn't really tell where I was. Everything seemed out of place and everything was shoved into one are and not spread around. I recommend evening everything out so it looks much more appealing.

Overall it was a lovely level! Keep creating (:

F4F: https://lbpcentral.lbp-hub.com/index.php?t=92002-Cat-Co
2014-10-13 18:48:00

Author:
DawnBreaker_23
Posts: 568


I'm going to echo what Dawnbreaker said. That section was beyond hard. It stopped being fun around the 100th try. LBP jump physics are just not precise enough for something like that/ When I finally made it, it was 100% luck.

I will also echo that you need to boost the wall jump power just a tad.

Aside from those two things, I rather enjoyed it and the rest of the sections were difficult without being murderous.

My biggest suggestion would be to concentrate more on style than difficulty in your next level. Take a couple pieces of logic you have never used and find a bunch of clever ways to use them. You have a lot of the instincts, they just need a bit of refining.

F4F:
The Goop Factory. Click the sig photo below.
2014-10-14 14:55:00

Author:
Biv
Posts: 734


Yes, I too agree, you have started out on a nice path, but this is super difficult, you need to think about what makes accomplishing a section rewarding.

This is something that can be hard to balance, as there is no real reward that you can offer a player to beat your level. In the full game the collectibles and advancing the story are the rewards for sticking it out and trying to get past a difficult section.

In a stand alone level, when there is millions more I could be playing, insane difficulty is a tougher sell.

Also; I think a lot of people test their levels in create mode, and in sections like this fall off, enter hover mode and then fly to the next bit. Which isn't really testing the playability.

Keep up the creating as what you have made is good, I just think more though needs to be put into the 'why' of making the obstacles.
2014-10-19 01:44:00

Author:
Mr_Fusion
Posts: 1799


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