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#1

Some vital tools/ideas I would like to see in LBP3 (hopefully not too unrealistic)

Archive: 7 posts


I don't know what's been suggested so far, but these are would-be fixes for some little niggles that I had with LBP2 that made it hard for me to create whatever I could imagine, leaving me to stick with a limited few things that looked professional.

1. A camera that can give a 3D view, along with "top-down" animation cycles for Sackboy(so his feet face the back layer and the top of his head faces the foreground). Since we now have 9(?) layers, it would be nice to take advantage of that by creating a 3D environment.

2. Some kind of calculator/number-holding logic tool. So "Hit Points" can be a value between 0 and 999 (or even higher) and numbers can be added or subtracted or replaced. Like the counter tool but with a much higher limit, and controls for adding, subtracting, multiplying and dividing. They could possibly link together, so if one is on Output mode with a value of 10, it could connect to the input of another one on Multiply mode with a value of 5, giving a signal of 50. If that one then connects to a final one, it will display 50. I'm hoping this way it will be pretty intuitive, but anything similar will do.

3. With materials, such as wood, plastic, metal, etc., it would be nice to have the option of rounding off or sharpening the edges, so that more spherical objects can be created as well as cubic objects. Preferably with a percentage, so that most shapes of 100% smoothed would be like a sphere, or close to a sphere, and objects on 0% would be normal, sharp-edged materials. 50% would be like the spherical bevel that is currently on some materials in LBP2.

4. Some more elemental dangers/material. While they don't have to function at all differently from what's there, it would be nice to have the visual on an ice effect, or mud that crumbles or splatters, or just more visual effects in general. Aesthetics are a big part of a game's personality.

5. Object collision toggle on/off. It would be nice to have the option to make most/all objects have no collision, in the way that holographic material currently does.

6. More customisation for the default sackbot; Whilst the new cast of playable characters adds a lot in terms of visual and gameplay, it would be nice if the original sackboy's face, limbs and torso could be customised in different ways in and/or stretched in different directions. It was nice to be able to resize the sackbots, but taller sackbots with a small head looked rather odd. It would also be nice to have more control over the sackbot's animation cycle, perhaps with a frame-by-frame animation tool outside of create mode, on another planet where you can drag the arms and legs of the sackbot. Or just give us more animations if that's too hard. Even dlc animations would be nice.

7. Save game tool. It doesn't even have to save the whole level in it's current state. Even just some numbers/values. Or a number/password lock tool, which can be used to load games via passwords or code. Or cheats could be activated this way.


I understand that a lot of these could be rather difficult to implement, but I would say numbers 2, 5 and 7 would be the most realistic and useful. If you're reading this, please let me know what you think, and share if you think these are useful. I'm hoping some of these could make it into the final game
2014-10-10 22:55:00

Author:
daz3626
Posts: 12


It is from my understanding that the only one of these that isn't going to already be implemented is number 6.2014-10-10 23:41:00

Author:
Devious_Oatmeal
Posts: 1799


It is from my understanding that the only one of these that isn't going to already be implemented is number 6.

ARE YOU SERIOUS!?

If so, holy balls; this game is going to be amazing!! I will probably be spending all night and day on it, lol. Already, the infinite level tool blew my mind.
2014-10-11 00:38:00

Author:
daz3626
Posts: 12


ARE YOU SERIOUS!?

If so, holy balls; this game is going to be amazing!! I will probably be spending all night and day on it, lol. Already, the infinite level tool blew my mind.

No. Well... I forgot about the calculator one. Granted, that one can be done already with some logic, but it would be nice to have.

And the 3D camera is probably one of the biggest ones that everyone wants. But! There is a new tool that lets players turn Sackboy around and such, to where he can face away from the player, and even look as if he's walking on the wall with the top of his head pointed towards the player.

And number 7 won't be there either. At least in the way you described it. They have a memorizer that memorizes the values IF you logic it correctly.


Also. It's 16 layers.
2014-10-11 00:45:00

Author:
Devious_Oatmeal
Posts: 1799


FYI this exists already (you can have up to 2^23 HP before it cant count accurately any more)


2. Some kind of calculator/number-holding logic tool. So "Hit Points" can be a value between 0 and 999 (or even higher) and numbers can be added or subtracted or replaced. Like the counter tool but with a much higher limit, and controls for adding, subtracting, multiplying and dividing. They could possibly link together, so if one is on Output mode with a value of 10, it could connect to the input of another one on Multiply mode with a value of 5, giving a signal of 50. If that one then connects to a final one, it will display 50. I'm hoping this way it will be pretty intuitive, but anything similar will do.

http://www.youtube.com/watch?v=c4GaCQ1eRVE ("CALCULATOR" part, tutorial part 1)
http://www.youtube.com/watch?v=k0sbxogAcDo ("CALCULATOR" part, tutorial part 2)
http://www.lbpcentral.com/forums/entry.php?11052-Comparing-analogue-values-(FIRST-BLOG-POST) (making "use" of the calculator parts)

Hope those helped
2014-10-11 01:03:00

Author:
amiel445566
Posts: 664


No. Well... I forgot about the calculator one. Granted, that one can be done already with some logic, but it would be nice to have.

And the 3D camera is probably one of the biggest ones that everyone wants. But! There is a new tool that lets players turn Sackboy around and such, to where he can face away from the player, and even look as if he's walking on the wall with the top of his head pointed towards the player.

And number 7 won't be there either. At least in the way you described it. They have a memorizer that memorizes the values IF you logic it correctly.


Also. It's 16 layers.

Yeah but the logic is too hard... Like, I want to copy-paste a ton of little number storage devices which tell me exactly what the readout is for anything I can put in. We even have adding and multiplying logic, but it's all signals that you can't see the strength of without building a complex device. I want to be able to do "(attack stat - enemy defence)x200=overall hit point damage" with tweaks for any and all characters in a game, whilst still having time to go to university

That's definitely a plus, the top-down animation. And there's always the possibility of camera glitches if they haven't actually built it in. But top down is better than what we had before with the controllinators.

Yeah I saw something about that, is that the one that saves an object's position after you leave? Maybe that can be a physical memory of sorts, although it's still limiting :/ they should make a numeric version lol. Maybe you can save the state of an object, so it can hold values and be recalled with those values. Anything like that. Please LBP3, give us something to save with. Passwords are complex. I'm a simple man with simple needs xD
2014-10-11 01:12:00

Author:
daz3626
Posts: 12


I'm sure with some extra logic tools and functions they'll be adding in, it'll probably make it easier to do things like in #2. As for most of the rest, it's being added in to the game one way or another2014-10-14 22:42:00

Author:
airide101
Posts: 141


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