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Drawing with grids VS drawing without grids: how, why, when

Archive: 11 posts


Drawing with grids helps me design a landscape much easier without the problems caused by my sloppy stick handling skills (let's say that's the reason I don't play shooters on console, for example).
On the other hand, I cannot achieve very good shapes, or ones which don't look Minecraft-ish, with a fixed grid. And using premades isn't my kind of thing.

Do you have any kind of tips or help to give? Do you find it difficult to create without grids?
2014-10-08 19:44:00

Author:
Vintovka
Posts: 9


Have you tried drawing with a grid and then corner editing without the grid on to make it more free form?2014-10-08 19:59:00

Author:
EinRobot
Posts: 739


Hi Vintovka,
I find the grid better for designing large areas or objects too (like walls, or landscapes). However, there's times when you need fine details too.

I your finding it difficult doing detailing shapes, have a look at the prebuilt stickers (or if you have the move paint, make your own).
Forget the actual sticker pictures, rather look at the edge shapes of each stickers. Select a material you want to work with and with the grid on, sticker the material block you made. Then you cutter to cut out the sticker shape and remove the sticker.
You can make a gridded block, then turn off the grid and apply the sticker in a position you want, then select the block, turn back on the grid and then cut out the sticker.
BE happy to show you if you want to invite me
2014-10-08 21:20:00

Author:
Sean88
Posts: 662


What I do sometimes, when minute details arent necessary, I assign a border that is in grid, and tell myself "dont go out of this border" and then I fill that in with non-grid details

like the guides in photoshop

it works fairly well, and if you need it in grid, you can glue the border to the object and it will have grid parameters for movement
2014-10-09 02:42:00

Author:
amiel445566
Posts: 664


I like to build with the grid. I make parts of the level modular so I can move them around. Using the grid really helps with that.
But...
I also don't like things looking so blocky, so I use the corner editor and the slice and dice tool. I'm a big fan of drawing a block with the grid, turning the grid off, slicing up the block then using the material changer. This gives you those perfectly fit together edges no matter how irregular they are.
2014-10-09 22:32:00

Author:
one-mad-bunny
Posts: 334


Have you tried drawing with a grid and then corner editing without the grid on to make it more free form?

I'm a fan of this method. There was also a suggestion to put a block of sticker material in grid, then you can turn off the grid and create in that space freeform. That way you can still move it along the grid lines if needed.
2014-10-10 21:25:00

Author:
RV-2013
Posts: 153


When I'm drawing materials and need a very precise shape, I simply make a square using small grid. After that, I use the corner editor a lot to get the right shape. But to keep the whole thing on grid, I glue a small square of sticker panel to the front, on grid. 2014-10-16 09:54:00

Author:
ZNBJ
Posts: 181


I like grid for modular stuff and making things fit together nicely. If you have a level that is architectural or futuristic or something, then the grid gives that nice clean feeling to everything. If you have a nature level then you might have nothing at all on grid. It really just depends on what you're doing.2014-10-30 05:01:00

Author:
Treppemanss
Posts: 26


I like to use grid for laying out on what my level is suppose to look like. I only use corner editing for more natural shapes (e.g. rocks, trees), though it really depends on you and your level.2014-11-09 07:02:00

Author:
Verschleppen
Posts: 15


I tend to use grid for when I want a rough outline of what I'm going to be doing. It's all fine and dandy for the ground pieces, and I always go back in with the corner editor. Grid is good for just getting something down, if you don't necessarily trust your free hand!! (I have a love/hate relationship with my own XD) But other than that, 90% of everything else I don't much care for using grid with. Like you've said, it does have a tendency to be kind of "minecraft-ish".2015-03-02 08:45:00

Author:
LilyHoncho
Posts: 20


Yea i think the trick is to use both modes in combination.
And trust me, the corner editor and slice n' dice are probably two of the best tools ever. I use them all the time, i basically don't even draw anymore.
When i make a rocky, bumpy floor I just place a block of what material i assume would look best for the shape, then use the corner editor with Grid to morph it in shape so that all edges align with the grid, and then turn off the grid and work in the bumpy sides, without changing the position of the edges, so even though the shape looks random, the important parts are still aligned with the grid.

For example here, for the broken floor:

http://i1.lbp.me/img/ft/1514f01c471fcd5d82d08f9cb041e14772c13a1a.jpg

I left a hole in the floor where the broken pieces would be, placed the material in the hole (with grid, so the sides align to the rest of the floor), then used the Corner Editor to bend the shape downward. I think lastly i used the Slice N Dice to cut up the layers and changed the top layer material to the stone you see now.

These tools really help being efficient and still make it look very random and not "minecraft-ish"
2015-10-15 16:48:00

Author:
aster6000
Posts: 59


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