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Sackboy secrets
Archive: 2 posts
This 'secret' is for those creating levels that want to share 'items/creations' without sharing in a copyable level. A secret item share Within your published non-copyable level, have a 'special emmiter' at a location (known to you and people you want to share item with) that gets activated by 'staying at position for x-amount of time' or 'hidden button press' pressing up on the d-pad 20x's will trigger prize emitter at location. What you need for set-up: On 'Kart Controlinator' place a 'transmitter' (color-blue, name-prize) thats hooked up to a 'button' (up,down,left,right...). At 'hidden location', place a 'player sensor'+'reciever' (color-blue, name-prize)> and gate (might be different, need both connection to activate 1 thing) >counter (20 count)>emitter (one time use), place 'object' that you want to share in emitter. Done. When your level is played, the emitter is unseen and unknown. And only activated at 'hidden-spot' with button press. Unless people are 'testing' level and looking for this specific secret, It will be unknow. Old school secrets, for newer levels. -Bombing every wall looking for the secret dungeon.- | 2014-10-08 17:14:00 Author: valious2corvus Posts: 171 |
Clever stuff. Another option, which has been used by a creator friend of mine, was to hide the prizes behind a fake wall/shortcut. Using fence pieces to link up the 'missing' section so shortcut isn't obvious. You just jump the fence and go through fake wall! | 2014-10-08 17:37:00 Author: Scorpio1357 Posts: 460 |
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