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#1
How do you make a spawning system for how many players are in a level?
Archive: 6 posts
It's like if there are 3 players only 3 cars will spawn, not 4. Or if one person comes in only 1 car will spawn. Can you guys give me a video on how to do that or something? | 2014-10-07 20:36:00 Author: nfsinternational Posts: 6 |
I don't have a video but I think you can just tweak all the spawn points to only spawn players. | 2014-10-07 21:01:00 Author: Rogar Posts: 2284 |
Use 4 player sensors. Set each sensor to a different number of players required and wire the respective sensors to the desired outcome. Or Use one player sensor that turns on your emitter. Set the player sensor to"same layer" and make sure that when players spawn they remain in the sensor range and that the area is out of normal play to prevent non spawning players from triggering it. Set the emitter to on/off and play with the timing. So as long as a player is standing in the sensor range, your vehicle or whatever will emit. The controlinator will suck the player out of sensor range. So if only 2 players, after the second player is sucked in the emitter turns off. | 2014-10-07 23:13:00 Author: one-mad-bunny Posts: 334 |
Use 4 player sensors. Set each sensor to a different number of players required and wire the respective sensors to the desired outcome. Make sure the 'Player Sensors' doesn't have require all players ticked because instead of requiring 2, 3 or 4 players, it'll activate if there are only 1 player. | 2014-10-07 23:26:00 Author: SEWO97 Posts: 637 |
4 Player sensors, + a selector, higher # of player sensor on lower slot of selector as selectors have lower port priority then the lowest will show you how many players are in your level at the moment | 2014-10-08 00:43:00 Author: amiel445566 Posts: 664 |
Oops, the talk of cars got me thinking this was about LBPK. Sorry. | 2014-10-08 13:06:00 Author: Rogar Posts: 2284 |
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