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Help! I have reached the top of the thermometer

Archive: 25 posts


Hello I'm creating a level and I have reached the top of the thermometer. I have tried deleting some material and a few tools but it isnt decreasing. Advice?

Also my PSN is Cal-man1 is you want to help me fix my problem

Thanks in advance
2014-10-02 19:32:00

Author:
Cal-man1
Posts: 7


This is a well knowing problem we all have sometime. ^_^
Try to do the following steps:
1. Decide which materials you really need in your level. Change all other materials into the important ones for you.
2. Use ermitter if it's possible for you. Try to ermitte most of your level stage, design, bots...and let destroy all stuff you'll don't need while playing along or if it's not needed anymore after reaching marks or points in your level.
3.Try to use sticker for decoration. Sticker don't need much space for thermo.

I hope you can understand me well, I'm not native speaker english.

Good luck and happy creating. ^_^
2014-10-02 20:15:00

Author:
Dini_at_home_400
Posts: 202


...or just use a level link?2014-10-02 22:40:00

Author:
Woutery
Posts: 793


Hello I'm creating a level and I have reached the top of the thermometer. I have tried deleting some material and a few tools but it isnt decreasing. Advice?

Also my PSN is Cal-man1 is you want to help me fix my problem

Thanks in advance

Optimize. The best way to keep everything and lower the amount of thermometer space is to emit objects from emitters. It is very simple and doesn't take long. The downside is; if you want to change it you have to keep a copy in your popit and then re-tweak the settings. Beside the minute or so time consuming downside there isn't anything but positives.

If you don't know how to optimize I can help you. Additionally you can remove, that take up a lot of space, Sackbots, Materials, Objects from the popit, large sums of unorganised Logic and excessive Logic that isn't placed in Microchips. There are more but those take up the most.


...or just use a level link?

If you use a level link you're basically wasting a level slot on your planet. Just optimize and you can keep the player inside your level without them needing travel to another which can be a bad thing depending on what kind of level you have created. Such as a RPG where you need to keep player stats recorded. Of course you can still use a level link but trying to move data from one level to another is a nuisance.
2014-10-02 23:43:00

Author:
SEWO97
Posts: 637


Here's a great tutorial on this topic

https://lbpcentral.lbp-hub.com/index.php?t=73706-Artistic-Levels-without-Lag
2014-10-03 15:51:00

Author:
amiel445566
Posts: 664


Here's a great tutorial on this topic

https://lbpcentral.lbp-hub.com/index.php?t=73706-Artistic-Levels-without-Lag

Good information. Plenty of it I already did but learned some new stuff. Thanks from me!
2014-10-03 17:00:00

Author:
SEWO97
Posts: 637


a little known trick that I use. Make a block of wood that is 23 X 23 medium size. pick it up and smash it into the thermometer. This will break it and cause it to leak all in the level but that's fine as it won't affect gameplay at all.2014-10-03 18:00:00

Author:
biorogue
Posts: 8424


a little known trick that I use. Make a block of wood that is 23 X 23 medium size. pick it up and smash it into the thermometer. This will break it and cause it to leak all in the level but that's fine as it won't affect gameplay at all.

How would one smash a piece of wood into the thermometer. Do you mean turn grid off and just push it left or what?
2014-10-03 18:17:00

Author:
SEWO97
Posts: 637


a little known trick that I use. Make a block of wood that is 23 X 23 medium size. pick it up and smash it into the thermometer. This will break it and cause it to leak all in the level but that's fine as it won't affect gameplay at all.

another trick MM doesnt want you to know is that if you use a 3D camera, you can pick up the thermometer with your popit, then delete it leaving you with unlimited thermo, that is why there is no 3D camera in LBP3
2014-10-04 00:09:00

Author:
amiel445566
Posts: 664


Really? GcHYWtLUf442014-10-04 00:16:00

Author:
EleoMod
Posts: 122


Really? GcHYWtLUf44

Though I watched it all I don't think the admins would be happy to see you posting links to videos breaking the NDA of the LBP3 Beta.
2014-10-04 00:47:00

Author:
SEWO97
Posts: 637


Thanks guys, I'm sorted. I have created a new topic about magic mouths. Once that's sorted I can publish. Please help me on the magic mouths topic. Thanks2014-10-04 09:40:00

Author:
Cal-man1
Posts: 7


Are there levels that actually use a broken thermometer? Since LBP2 still has to load all the data into memory, there still a limit on how much you can actually put in a level before it becomes unloadable or even worse crashes, but thats interesting nonetheless.

I almost want a sticky for topics like these but I dont think it will be much of an issue in LBP3 from the sounds of it.
2014-10-04 22:46:00

Author:
Rpg Maker
Posts: 877


Talking about emitting stuff to keep the thermo down, is it possible to decorate the level (using all layers), make everything apart from the decorations invisible and then grab ALL of the decorations to emit over that section of the level?2014-10-05 21:31:00

Author:
GribbleGrunger
Posts: 3910


Talking about emitting stuff to keep the thermo down, is it possible to decorate the level (using all layers), make everything apart from the decorations invisible and then grab ALL of the decorations to emit over that section of the level?

Not that I know, but there may well be an exploit that allows you. Then again there's always Sticker Panel/Hologram.
2014-10-05 21:49:00

Author:
SEWO97
Posts: 637


Also, don't use story materials. They raise the thermo than their worth.2014-10-05 22:49:00

Author:
Undarivik
Posts: 442


Also, don't use story materials. They raise the thermo than their worth.

Story materials? How does that work exactly. I don't think it matters what materials you use as long as you don't use many.
2014-10-06 00:01:00

Author:
SEWO97
Posts: 637


Not all materials are created equally. Animated materials are more thermo. The glass space background from the DC comics uses a ridiculous amount of thermo.2014-10-06 23:52:00

Author:
one-mad-bunny
Posts: 334


Not all materials are created equally. Animated materials are more thermo. The glass space background from the DC comics uses a ridiculous amount of thermo.

I understand animated materials and the mentioned space one use more thermometer but when he stated story materials in general it made me wonder how that works.
2014-10-07 02:38:00

Author:
SEWO97
Posts: 637


Ya, not sure about the story material reference. Perhaps they will come back and explain it.2014-10-09 22:19:00

Author:
one-mad-bunny
Posts: 334


Ya, not sure about the story material reference. Perhaps they will come back and explain it.

Hopefully. Didn't make much sense to group all of the materials from the story as more thermometer demanding.
2014-10-09 22:32:00

Author:
SEWO97
Posts: 637


Use less kinds of materials. Try to delete some un-needed corner points. Objects and some decorations also take up a bit of thermo space.2014-10-10 21:33:00

Author:
RV-2013
Posts: 153


Okay first off: everything that moves off screen needs to not do that. Basically, make them static by using anti gravity tweaker sand setting the dampening to 100%
Second: the fewest amount of logic, the better (but I guess there's not much u can do about that lol)
Last but not least: use a level link! :hero:
2014-10-11 06:02:00

Author:
ZNBJ
Posts: 181


Okay first off: everything that moves off screen needs to not do that. Basically, make them static by using anti gravity tweaker sand setting the dampening to 100%
Second: the fewest amount of logic, the better (but I guess there's not much u can do about that lol)
Last but not least: use a level link! :hero:

I think I stated previously, just optimizing the level will prevent the player from having to waste a level link. Its not hard to cut down the thermometer. Additionally, having logic stored in Microchips doesn't have much impact on the thermometer. With the exceptions of having complex systems such as economies and mini-games built on logic.
2014-10-11 08:28:00

Author:
SEWO97
Posts: 637


Ya, not sure about the story material reference. Perhaps they will come back and explain it.

Do they mean story objects? I've noticed some of them take up ridicoulous amounts of thermo.
2015-12-30 12:03:00

Author:
JL - wopdido
Posts: 56


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