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#1

Wow!

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http://i0.lbp.me/img/bl/530d5ca3177dfde012fcc851ea0d002fbd169de7.png
OH YEAH!!! (https://lbp.me/v/zft34m)


WOW!

I forgot I even made this level. Still never went further with this concept, but i think I might just actually make this in LBP3.

WARNING!
This level is not an actual level. Just a very-very-very-very-very-very-very short 'demo showcase'.

The level itself is a very very very very........ Very, very, very old concept of mine. So many other things came up and I never got to finish it. Perhaps not enough interest from others, or not enough time, not sure why I stopped at this one. Anywho! A blast from my past, and some Duke Nukem inspired err... Not sure what to call it, but you can hear my voice trying to be all kewl (When you change weapons) after you close the first speech bubbles.

I haven't changed anything except for the timing of the music, which now plays automatically with its repetitive splendor.

But, I will change a lot now that I've come back to it. A ton of logic here too. Mostly simple logic though, like light timing and sounds. Very basic.


http://ia.lbp.me/img/ft/63a60c6c99aa8de8fa87f1d535e4c4ad9bcbba9f.jpg


Some of the things I may change are:
- No voice on gun switching due to constantly switching may make the weapon-specific voice clip annoying and repetitive. (Although I kind of like it for silliness)
- The big BLAM! BANG! BOOM! hologram stickers may either be changed, or taken out.
- Better reload system so the reload time is based on amount of ammo you still have for the gun.
- Better jumping. Might also include wall jumping and the attracto-tweaker.
- Enemies are a must.
- Better music. Although maybe a much less repetitive version of the current song. Perhaps faster paced.
- Aiming reticle. Now... This one is very hard on deciding. I remember trying out a ton of reticule mechanics; either free roaming reticule or a joystick one. I had a lot of problems with the free-roam, and the joystick just feels restrictive. I may find a better way to have the free-roam, but for now, it's just the joystick.
- L1 or one of the triggers WILL stay as the jump button. X feels far too awkward and aiming with the left stick while also having X as jump... Think about it. How are you going to jump AND aim at the same time? Unless of course you're one very finger-flexible person.
- Maybe a background color change depending on the weapon, or perhaps the background doing something to the beat of the music.
- A very silly and ridiculous story. Not as dated as the actual Duke Nukem, but something much more modern and enjoyable; minus the cussing and crude humor. (Though that was part of the Duke, just not LBP appropriate)
- Better level design, of course.
- And anything else that can be added for funz!
2014-09-24 09:36:00

Author:
Devious_Oatmeal
Posts: 1799


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