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#1

Fluid Tweekers

Archive: 2 posts


One of the things I find that is quite frustrating about LBP 2 is the fact that if you want a level where sackboy can swim through water, the water has to be in a layer at the bottom of the level. My idea is a price of logic that contains a collection of options for making a material have various fluid properties, whether that is flowing or allowing sackboy to swim through it. My idea for the fluid tweeker has options that let the creator set if the material can be swum in or if it is solid to sackboy, if it flows or not, how long sackboy can swim in it without drowning if he can swim in it, the viscosity of the fluid, whether it is insubstancial (do objects and materials collide with it or float on it or fall through it as if it wasn't there), and a few other fluid related options. I think this would be very useful as it would allow people to have small areas of liquid in their levels without the giant ocean at the bottom of the level.2014-09-23 19:21:00

Author:
Kiwi-Bounce
Posts: 2


Good idea.it might be added in lbp3. Try posting it there too.2014-12-16 02:43:00

Author:
AlekkusuFuyu
Posts: 69


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