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Oddworld : Abe's Test !
Archive: 4 posts
Hello everyone ! I post this project cause i would like you comes to try my Abe's Test ! I'm actually made a oddworld's level ! Thanks to support this http://lbp.me/v/qtc2cpj | 2014-09-23 09:43:00 Author: Batdroopy Posts: 16 |
Moved to Level Showcase. Here's a link to the level- http://lbp.me/v/qtc2cpj | 2014-09-23 16:20:00 Author: Lady_Luck__777 Posts: 3458 |
Hi everyone ! I'm looking for someone who can saving the abe's voice please | 2014-09-27 19:53:00 Author: Batdroopy Posts: 16 |
- Abe's voice isn't the only issue. Though it is a really really big one seeing as how that's part of his character and is one of the things a lot of people recognize him for. - The text boxes are too intrusive. If you were using this method in actual gameplay, I think it could get fairly annoying. - The timing for the voices and confirmations from the bot above is far too long. - The need to be directly under them for the commands is far too bothersome. Just have the distance for the commands either be determined by a hitbox or with sensor distances. Just make the distances further. Basically, there is a lot that is err... Well wrong here, I guess I would say if I am to compare it to the actual game. You obviously won't be able to make a perfect match of the original game (Mostly, if not entirely just the looks of the game), but there are certain things that one can easily do to make it work like the actual game. And even add extra stuff to the game. To be honest. You don't even need to make a copy of the actual game. Just learn from the mechanics used in the original game, and use them to inspire your own levels. | 2014-10-01 11:59:00 Author: Devious_Oatmeal Posts: 1799 |
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