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#1

How big is the LBP2 Create space?

Archive: 4 posts


I've been wondering this for awhile, like how many large size grid squares is the create area. I like drawing stuff out, and I need to know how big I can make maps to fit on the game

http://i1144.photobucket.com/albums/o482/SilverTriforce7/temporary-19.jpg (http://s1144.photobucket.com/user/SilverTriforce7/media/temporary-19.jpg.html)

(hopefully that pic works above, trying something new for it)
But yeah that's what my map would be looking like, its based on metroidvania for those wondering, and I was planning on then going in and designing each section on the map later, but I need to make sure it fits in the given space of little big planet.

Anyways sorry if the question doesn't make sense or its been asked before. Thanks in advance
2014-09-23 02:28:00

Author:
SilverTriforce7
Posts: 183


I dont have the exact numbers, but if you are doing an RPG, just do the emit destroy technique for maps.

I believe a level can use around 5000 MB of data before experiencing memory issues. Basically your limit per level period, no matter what technique you do in LBP2. This is simply from my own testing and examining levels that use a lot of data. And its perfect since you already have it interconnecting and the player wont need to view all the areas at one time.
2014-09-23 02:55:00

Author:
Rpg Maker
Posts: 877


222 x 393.25 big grid units, according to https://lbpcentral.lbp-hub.com/index.php?t=8914-Units-Measurements-and-more2014-09-23 21:30:00

Author:
Rogar
Posts: 2284


Like RPG Maker said, you should use the emmitt and destroy technique which will also help you optimize the level.2014-09-23 22:57:00

Author:
SEWO97
Posts: 637


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