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#1

LBP Naruto, anyone?

Archive: 55 posts


So a few of you may know I've been addicted to Naruto for a while now. And I want to get into LBP again with LBP3. One of the things I want to do is make a Naruto based level series. Because it'd be fun. Anyway, I have no real experience in the actual nitty details of LBP and haven't done anything in years, and I remember having fun working with others, so yeah. Anyone interested? Or should I try and focus on my original story ideas that are totally awesome and revolutionary? Either way, probably too big for just me. I think too big. And I thought other people might be interested in building something like this in the Narutoverse, so yeah. Anyone?2014-09-16 17:03:00

Author:
RockSauron
Posts: 10882


Man, it'd be great! I actually gave it a try a few years ago too. I built Naruto's house (http://fc04.deviantart.net/fs71/i/2010/157/7/1/Naruto__s_House_by_MugenNoKaze.jpg) in LBP.
I wish I still had my LBP2 copy, I could take a screenshot and show it to you I spent quite some time on it, it's pretty much identical. This is the only thing I built before I gave up the project, though! The building was 3-layer-thick, so it would've been impossible to build the entire Konoha village the way I intended to.
I'm pretty sure you could make an amazing Naruto game in LBP3, though. You should give it a whack!
2014-09-20 12:08:00

Author:
Oddmania
Posts: 1305


Well, I would like to make a level series about all 700 chapters.

The problem? 700 chapters.

Not sure how I'd divide it up to make it more possible.

Also, again, I am a complete noob to LBP mostly. I'll try making a level based off my LBPC persona first to get into it, but even if I do that, I doubt I have the skills/ the manpower to make something like this by myself. Heh
2014-09-20 15:19:00

Author:
RockSauron
Posts: 10882


like,one chapter is a level...?
other than that, Er Meh Gerd Nerooterz

- - - - - - - - - -

i think i could create some simple naruto bots. just ask which powers/moves they would have
2014-09-20 17:04:00

Author:
XX_sonicfan_XX
Posts: 265


like,one chapter is a level...?
other than that, Er Meh Gerd Nerooterz

- - - - - - - - - -

i think i could create some simple naruto bots. just ask which powers/moves they would have

1 Chapter per level? Impossible. There's almost 700 of them O_O Also, again, I myself can't really do it, but I would like to work in a team or something. We'd need to plan how best to do it, both in terms of content and gameplay. Like, how could we handle the powers and all the characters and blahblahblah. won't really think too much about it unless I have some way of doing such a large project though. Again, creation noob here lol
2014-09-20 17:12:00

Author:
RockSauron
Posts: 10882


im a n00b lol. but would you like some simple naruto bots or not? cause im really bored right now2014-09-20 17:54:00

Author:
XX_sonicfan_XX
Posts: 265


im a n00b lol. but would you like some simple naruto bots or not? cause im really bored right now

Well you can get started making some costumes or characters or what not if you want. Personally, I'd like to plan about how such a project would work before going into it too much, but if you want to start with some assets I won't stop you
2014-09-20 17:56:00

Author:
RockSauron
Posts: 10882


costumes? me? you are making me laugh. ill start on a basic naruto bot,ill send it to u when done2014-09-20 18:02:00

Author:
XX_sonicfan_XX
Posts: 265


Well, no real point in making the sackbot before the general plan is made. You can make something if you want, but I would want to figure out a general plan of attack for gmeply and level design before the character is made.2014-09-20 18:13:00

Author:
RockSauron
Posts: 10882


sorry man but i take back what i said. im going to need way more time if i make a good naruto bot, so ill do it later2014-09-20 18:36:00

Author:
XX_sonicfan_XX
Posts: 265


oooh that would be cool - I've gone a little cold on Naruto of late, a short while after the war started I was really into it... then all the filler and blah. I just got bored of waiting. Must have about 50 episodes to catch up on now... if not more O_O

700 chapters is nigh on impossible, definitely. Perhaps if you could get the plot down to it's most important key points, you could get something going there. I could totally see a level with the Chunin exams, facing off against other AI characters in an arena etc. The story should really lend itself to a lot of gameplay ideas!

I'd love to offer help but I know realistically with how much I have going on in the near future thats just not going to happen lol, however, good luck! If any levels ever do surface and you're after voice acting, i've always got enough time to churn out a few lines
2014-09-20 19:16:00

Author:
rialrees
Posts: 1015


man,i heard the naruto manga was ending THIS October.
Personally i would rather have it like the games were u choose a character and fight, rather than have a long story.
2014-09-20 19:34:00

Author:
XX_sonicfan_XX
Posts: 265


man,i heard the naruto manga was ending THIS October.
Personally i would rather have it like the games were u choose a character and fight, rather than have a long story.

It's not ending this year. The upcoming fight will go into 2015 alone. And I would only want to work on a single player platformer...

But yeah rialess. The war began 180 chapters ago. The anime is now fifty chapters behind the manga. And I'd love help, but alone I'm not sure how much I could do... If you could impersonate the English dub for some stuff that'd be awesome though.

Hm, possibilities, yet my own limitations...
2014-09-20 20:24:00

Author:
RockSauron
Posts: 10882


Platformer? Not sure how that could work in a naruto game, but oh well. You do you, and stop hating on yourself. Im sure you are much better than you think at creating. 2014-09-21 01:39:00

Author:
XX_sonicfan_XX
Posts: 265


Making a platformer would be hard considering all the one on one battles, but I also want I make a more story based one. Though yeah, it's e tough to so. Maybe better to make something else for. big projdct. Idk lol. I always think too big :/2014-09-21 03:47:00

Author:
RockSauron
Posts: 10882


Maybe better to make something else for. big projdct. Idk lol. I always think too big :/
like i said before, stop beating yourself up and just try. its not like you are gonna get hurt.other than mind-melting logic,beautiful level art, and the many other naruto levels that are already out there,whats stopping you?
2014-09-21 04:15:00

Author:
XX_sonicfan_XX
Posts: 265


As you can probably guess from my username, I've been a fan of Naruto since I started playing LittleBigPlanet.
Although, I'm really far behind with the manga (I'm on chapter 329) because I collect the manga physically.
If you need any help, I'll happily help with stuffs.
2014-09-21 12:39:00

Author:
Jovuto
Posts: 2345


As you can probably guess from my username, I've been a fan of Naruto since I started playing LittleBigPlanet.
Although, I'm really far behind with the manga (I'm on chapter 329) because I collect the manga physically.
If you need any help, I'll happily help with stuffs.

WOW, 329 is way, way, way back... I would like help, but I wouldn't want to spoil all of the stuff that happens in 370 chapters ;o
2014-09-21 13:02:00

Author:
RockSauron
Posts: 10882


WOW, 329 is way, way, way back... I would like help, but I wouldn't want to spoil all of the stuff that happens in 370 chapters ;o

Hopefully I can catch up a little bit before LBP3 is released.
2014-09-21 13:25:00

Author:
Jovuto
Posts: 2345


It's not ending this year. The upcoming fight will go into 2015 alone. And I would only want to work on a single player platformer...

But yeah rialess. The war began 180 chapters ago. The anime is now fifty chapters behind the manga. And I'd love help, but alone I'm not sure how much I could do... If you could impersonate the English dub for some stuff that'd be awesome though.

Hm, possibilities, yet my own limitations...

O_O

I've not watched naruto in forever then lol - probably a good thing as now i can marathon it

Ive never actually heard the english dub, as i tend to watch all the episodes on crunchyroll, but i can certainly take a shot at it should you need me look forward to seeing if anything comes to fruition - if you want some ideas for ganeplay based off the earlier series I'm happy to help bounce ideas around - just not sure how much time i'd be able to dedicate towards actually making it. depends on timing
2014-09-21 15:52:00

Author:
rialrees
Posts: 1015


Hopefully I can catch up a little bit before LBP3 is released.

329 is... at the beginning of the Hidan and Kakazu Arc?! WOW. Well, whenever you get more story, send me a visitor message about your thoughts. Just don't look at my messages with fireblitz, we talk about current manga events :/

Anyway, I could have the first level encompass the Mizuki incident and go up to the end of the bell test... or try and fit in the Wave Arc. Hm. Lots of ways to try and fit all of this in either way.
2014-09-21 16:44:00

Author:
RockSauron
Posts: 10882


329 is... at the beginning of the Hidan and Kakazu Arc?! WOW. Well, whenever you get more story, send me a visitor message about your thoughts. Just don't look at my messages with fireblitz, we talk about current manga events :/

Anyway, I could have the first level encompass the Mizuki incident and go up to the end of the bell test... or try and fit in the Wave Arc. Hm. Lots of ways to try and fit all of this in either way.

Yup... This is the last volume I got http://naruto.wikia.com/wiki/Team_Ten_(volume)
I should be able to help out with the non-shippūden arcs. I'll send you a message when I finish the Hidan and Kakazu Arc.
2014-09-21 17:41:00

Author:
Jovuto
Posts: 2345


Yup... This is the last volume I got http://naruto.wikia.com/wiki/Team_Ten_(volume)
I should be able to help out with the non-shippūden arcs. I'll send you a message when I finish the Hidan and Kakazu Arc.

Well, it'd be a while before we get to Shippuden, if ever lol.

Would you have any ideas on how the basic gameplay of this should go?
2014-09-21 17:54:00

Author:
RockSauron
Posts: 10882


Well, it'd be a while before we get to Shippuden, if ever lol.

Would you have any ideas on how the basic gameplay of this should go?

I think just a platforming/stealth style of gameplay will be ok (They are ninjas after all.)
I'm not sure how the fights will work though... Maybe having the player memorize button combinations to activate jutsus would be a good idea. (The scene where Naruto uses the Ninja Center-Fold could act as a good tutorial for this.)
The chase scenes would probably just be quick-time events (Like in Naruto: Ultimate Ninja Storm 1, because it works pretty well in that game.)
2014-09-21 18:19:00

Author:
Jovuto
Posts: 2345


Well, there would be lots of characters too... And various jutsus like Kage Bunshin would be very hard to pull off correctly and have them fit into the story... Hm...

And of course, there would be the different characters... And multiplayer. Maybe have each player play as a different character? But that would mean different playstyles... Maybe make it so you cans witch between characters if there is only one player. Or maybe make it so that only one player, and they can switch between characters as needed. For instance, the first level could be the Bell Test and you could switch between characters, like Naruto could create clones in order to place on switches and Sasuke can burn stuff with fire and Sakura can... sh was useless back then. Anyway, You could switch between the team at will and I think way too big for my britches.
2014-09-21 18:28:00

Author:
RockSauron
Posts: 10882


Wouldn't the first level be stealing the secret manuscript/scroll and fighting Mizuki?2014-09-21 18:35:00

Author:
Jovuto
Posts: 2345


Wouldn't the first level be stealing the secret manuscript/scroll and fighting Mizuki?

Maybe. Dunno if it should be a full level though. Just thought it wouldn't have much gamepaly, really
2014-09-21 18:38:00

Author:
RockSauron
Posts: 10882


Maybe. Dunno if it should be a full level though. Just thought it wouldn't have much gamepaly, really

It could be like the first level in Clash of a Ninja. Trying to steal the manuscript whilst avoid shinobi guards and stuff.
2014-09-21 18:49:00

Author:
Jovuto
Posts: 2345


True, just don't want to waste too much time on it.

Maybe that and the Bell Test could be one level
2014-09-21 19:08:00

Author:
RockSauron
Posts: 10882


Reading this thread reminds me how far behind I am on the latest episodes! I did go much further than Hidan-Kakuzu's story arc but I'm sure I'm still missing a couple hundreds of episodes

Not really sure what's the plan for the series, but if you need some help I can gladly help you
2014-09-21 19:38:00

Author:
yugnar
Posts: 1478


ot really sure what's the plan for the series, but if you need some help I can gladly help you

I'm not either. The plan at the moment is to try and plan what the plan will be Any thoughts?
2014-09-21 19:40:00

Author:
RockSauron
Posts: 10882


Reading this thread reminds me how far behind I am on the latest episodes! I did go much further than Hidan-Kakuzu's story arc but I'm sure I'm still missing a couple hundreds of episodes

Not really sure what's the plan for the series, but if you need some help I can gladly help you

Don't feel too bad, I haven't even watched Shippuden
2014-09-21 20:29:00

Author:
rarfi
Posts: 18


I have always wanted to make a Naruto game in lbp! Though not really story based, i was thinking of a top down brawl with various stages from the anime. Each character could have a certain amount of justsu and/or transformations. I have a bunch of ideas so count me in, i'd be happy to help with whatever!2014-10-15 08:03:00

Author:
LJRobey
Posts: 122


This makes me want to just make a ninja game in general. Not necessarily Naruto, but it would definitely borrow some ideas.

Especially with the new animation tricks, you could make a really unique stand-alone series! :V
2014-10-15 08:31:00

Author:
Devious_Oatmeal
Posts: 1799


Well, I would like a story based "game".

Though I may want to focus on making one of my own stories.

Though I may want to focus on actually learning how to create first XD

But yeah, I would like a series covering all 699 chapters... But such a thing would be very difficult. Maybe we could try making a mix of a vs mode and a story mode, but I'm not too sure how that would work. Sort of like the Storm games, where you wander in free roam, then battles take place between two different players. Would be able to account for when you play as the different characters I mean.
2014-10-15 16:42:00

Author:
RockSauron
Posts: 10882


It would be cool to have a open world Naruto game. You could choose your character and be able to visit various villages and locations. We could possibly use the quest thing in lbp3 to give out quests for players to do around the world. Certain areas could be pvp and villages be safe zones. Having chuunin exams could be cool!2014-10-15 21:57:00

Author:
LJRobey
Posts: 122


It would be cool to have a open world Naruto game. You could choose your character and be able to visit various villages and locations. We could possibly use the quest thing in lbp3 to give out quests for players to do around the world. Certain areas could be pvp and villages be safe zones. Having chuunin exams could be cool!

Well, I'd kinda prefer making a story based game based on the manga storyline, personally.

Just not an MMO fan, really. ;o
2014-10-15 22:01:00

Author:
RockSauron
Posts: 10882


If you go the single battle route, you'd be able to incorporate a PvP section as well. Like a stand-alone section where two players can just duke it out.

If you go for the beatem-up, which are usually side-scrolling (Sometimes 3-2D, like Castle Crashers), then you could have a much better platformer that involves the ninja jumping and tricks.

You COULD go the mix route, where everything but the fight scenes are the sidescrolling and platforming, but this design may have trouble in the LBP creatoverse.

There's also the 'One enemy represents a fight' direction. This is pretty much what you see in RPGs where you touch a guy and then suddenly you're fighting a small group of them. You know; the screen breaks or transitions into the turn-based fighting. Although you definitely don't have to use the turn-based fighting, just the 'run into guy' thing.

Buuuuuuut, most of this can get into the really advanced level-making skeelz. I say go for it.
2014-10-16 09:54:00

Author:
Devious_Oatmeal
Posts: 1799


Well, would you be willing to help?

Also, the problem of dividing it into an appropriate amount of levels. Are we still limited to 20? Hm, haven't been too up to dte with new features so in not too sure how in game works...

Also, gameplay. I think being able to switch between three or four characters in a sidescrolling environment would be best. Each would have melee attacks, and at least two jutsus: one for combat and one for puzzles
2014-10-16 13:48:00

Author:
RockSauron
Posts: 10882


I think you could have 20 adventure hexagons, each containing a map with 15 levels, so that's up to 300 infinite levels. Should be enough, no? 2014-10-16 14:02:00

Author:
Rogar
Posts: 2284


I think you could have 20 adventure hexagons, each containing a map with 15 levels, so that's up to 300 infinite levels. Should be enough, no?

And seeing as how I have an infinite supply of level designers with an infinite amount of skill and infinite time, I'm sure we'll be able to make a 300 level series
2014-10-16 14:40:00

Author:
RockSauron
Posts: 10882


Well, would you be willing to help?

I would buuuut. I am not a big fan of using already established names. I like Naruto and all (Well some of it) but new IPs is what I generally go for.

Though that's a small reason. My main reason is I am currently working on something and there isn't enough time to jump between projects. I have always had a problem with jumping everywhere but never getting anything done. I need to leash my focus.
2014-10-16 20:58:00

Author:
Devious_Oatmeal
Posts: 1799


Understandable. I myself probably need to make soemthing before making something like this ;o2014-10-16 21:00:00

Author:
RockSauron
Posts: 10882


Haha you really love Naruto. If its what you want to build, go for it! I think the fun part of creating is figuring out just how you are going to create whats in your head. The hardest part is simply starting. Once you start, more people will latch on.

I do think a new IP would generate more attraction. Something like Naruto, but not Naruto maybe. But if Naruto's what you really want to do, then just do that. I personally think making an RPG something like the Naruto fighting games would be EPIC.
2014-10-17 22:32:00

Author:
Rpg Maker
Posts: 877


Haha you really love Naruto. If its what you want to build, go for it! I think the fun part of creating is figuring out just how you are going to create whats in your head. The hardest part is simply starting. Once you start, more people will latch on.

I do think a new IP would generate more attraction. Something like Naruto, but not Naruto maybe. But if Naruto's what you really want to do, then just do that. I personally think making an RPG something like the Naruto fighting games would be EPIC.

I dunno if a new IP would get more attention. Don't more people go for the FFVII remakes than your original RPG? And Flappy Bird cloens get articles on gaming websites, so yeah.
2014-10-17 22:40:00

Author:
RockSauron
Posts: 10882


Yeah. New IP's don't get more attention. Only when the new IP is from an already well known game developer. They have their name on the new IP, so people gravitate towards it because their last IP may have been really good.

For instance, Destiny. Bungie had Halo, and then they made Destiny. A horrible game in my opinion (Don't want to get into that here), but a new IP nonetheless.


When it's a new IP from a developer no one knows, it needs to get out there and become known, which can be difficult, sometimes very difficult.

In the case of using Naruto, it will get more attention just for simply having Naruto. It could be a horrible horrible game/level (Not saying it will be) and people would still go towards it out of curiosity if they are unaware of its horribleness.


I am sure most are familiar with games that are renditions of a movie and how horrible some of those can be. Same idea. Name recognition.


Also, to tack on a little more of what I said about only really doing new IPs myself. That's not entirely true, because if the game idea and concept itself is fairly good, I'd also like that as well.
2014-10-18 02:15:00

Author:
Devious_Oatmeal
Posts: 1799


I dunno if a new IP would get more attention. Don't more people go for the FFVII remakes than your original RPG? And Flappy Bird cloens get articles on gaming websites, so yeah.

FF VII does get a lot of attention from the media. I think some guy made a series of mediocore FF VII platforming levels and got way more buzz than Chree's remake for example, which I think really crushed her. By attention, I was mostly referring to the LBP community. Part of this is because things like Final Fantasy and Naruto wont get MM picked. Also new IPs get plenty of attention. At the end of the day, a lot more people know about Sealed Fate, than Rafs Final Fantasy 7 remake for example. I was hyped for Chains of Time when you announced it as well.

Creating pre-existing IPs make it more easier for your level to be overlooked in my opinion. Both Chree and Raf's should have had way more plays than they actually do.

I did get way more responses on my RPG than the FF VII remake, but its hard to compare since the development halted on FFVII. All the few hearts I have came from uploading pictures of the RPG. No ones actually seen it running yet. I think it mostly depends on how the project looks and how much promotion you give it. MM's are easy spotlights to me, so thats always what I built for. The funny thing about my RPG is that I did stealthy use the Chrono logo to be interpreted as a spiritual successor to Chrono Trigger--much like Cross was, and it was to help generate media attention.

Flappy bird would get attention everywhere because it was removed from the store. But how many people are going to start building those? Maybe thousands? A Naruto that stands tall above the rest would no doubt get plays; the problem becomes getting it to stand out from the other thousands of people that also wants to build Naruto levels.

It sounds like you really want to build Naruto and that energy alone would probably blossom it into something special. Theres nothing worse than building something you really dont want to build, so if new Ips arent your thing, I would stay far from it.
2014-10-18 13:56:00

Author:
Rpg Maker
Posts: 877


As I understand it they can still give a team pick to levels based on existing IP if they have an agreement with the IP's owner about it. Everything Sony and everything they've had DLC for should be alright. They just don't want to be seen as promoting an infringing level.2014-10-19 01:16:00

Author:
Rogar
Posts: 2284


Yeah, I think I'd like to make one of my own RPG stories instead. I'd be willing to help if someone wanted to make this, but yeah.2014-10-19 17:16:00

Author:
RockSauron
Posts: 10882


Oh!!! This is why your name caught had always caught my eye RockSauron, ever since I made that bad post! xD
It's because like a few days before I made that post, I checked this post out, and saw you seemed very interested in making a Naruto level, which I absolutely love too!! :3
You should definitely create a Naruto level, unless you really just care about the popularity of the level; then do what the guy up there said
But that's just like in the entertainment industries world, just milking for cash. Only joking...kind of.
I really think you should make a Naruto level!! That's only if you still want too. It would be so good!! But you'd have to make it good quality! Not half rushed junk. I mean it
Anyway, that's enough of my rambling. ^_^
2014-11-07 07:39:00

Author:
AxisTheLegend
Posts: 59


Well, I want to focus on my own original rpg for now. So while I'd be willing to help someone else in my meager way, I can't focus on this 2014-11-07 12:08:00

Author:
RockSauron
Posts: 10882


Fair enough, any ideas for your rpg, besides the ninja part???? 2014-11-07 21:27:00

Author:
AxisTheLegend
Posts: 59


Fair enough, any ideas for your rpg, besides the ninja part????

It's not Ninja Related, it's this:

https://lbpcentral.lbp-hub.com/index.php?t=92429-Chains-of-Time
2014-11-07 21:42:00

Author:
RockSauron
Posts: 10882


I'm currently working on Naruto battle bots. I'll be creating unique fighting styles and justus for this level. I just need help on costumes, and music. It'll be an awesome expericance for someone who has never heard of naruto, and people who are die hard fans of the series. I hope when I'm done you can play it and tell me what you think!

http://littlesigplanet.com/u/kevinkillr1/levels_psp_egypt/full/sig.png (https://lbp.me/u/kevinkillr1)
2014-11-27 18:22:00

Author:
kevinkillr1
Posts: 28


I'm currently working on Naruto battle bots. I'll be creating unique fighting styles and justus for this level. I just need help on costumes, and music. It'll be an awesome expericance for someone who has never heard of naruto, and people who are die hard fans of the series. I hope when I'm done you can play it and tell me what you think!

http://littlesigplanet.com/u/kevinkillr1/levels_psp_egypt/full/sig.png (https://lbp.me/u/kevinkillr1)

Well that's cool. Though I'm not too big on fighters but still, good luck
2014-11-27 19:02:00

Author:
RockSauron
Posts: 10882


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