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#1

How do I make rods/pistons invisible?

Archive: 19 posts


I've seen this on many levels and I've noticed it actually happens unintentionally on some of mine.2009-02-23 01:20:00

Author:
ApellesJr
Posts: 282


set minimum length of a piston to 0.0 and it will be invisable.. not sure about rods..2009-02-23 01:21:00

Author:
Madafaku
Posts: 738


hmm, i guess thats how i accidentally did it...rods would be helpful though, and any other tool like that to make objects appear to be floating.2009-02-23 01:45:00

Author:
ApellesJr
Posts: 282


yea not sure if rods can be done, i mean I bet there invisable if set to 0, but if set to 0, they dont do much good.. whynot make piston min 0 max your disired length, with a mag switch set to inverted and directional hooked to the piston, with no mag key.. that should do it..2009-02-23 01:56:00

Author:
Madafaku
Posts: 738


Yes, that definately works.

But actually, a rod being set with length 0 is useful if you want an object hidden behind a wall in the furthest layer to be attached to an object in the closest layer, therefore making an object appear to sit on nothing.

Also, another great way to make objects appear to float is glueing 2 layers of thick together and THEN drawing a thin layer inbetween. The thick layers stay glued together and can be moved freely. This is how I did all the floating in Splat Invaders Saga.

I've used ALL these techniques where appropriate. They are all good for different situations.
2009-02-23 02:25:00

Author:
CCubbage
Posts: 4430


thanks Madafaku, I'll try that and see if it works.


Yes, that definately works.

But actually, a rod being set with length 0 is useful if you want an object hidden behind a wall in the furthest layer to be attached to an object in the closest layer, therefore making an object appear to sit on nothing.



I dont quite understand this. can you give an example of this working?
2009-02-23 07:06:00

Author:
ApellesJr
Posts: 282


thanks Madafaku, I'll try that and see if it works.



I dont quite understand this. can you give an example of this working?
For instance, let's say you have a piece of material moving up and down in the furthest back layer, but you want an object in the closest layer to move up and down with nothing attached. You can attach the material in the back with the material in the front with a rod set to length 0.

If you check out "Splat Invaders II: Caverns of Splat" you'll see a few examples of this will rocket-powered platforms moving up and down with seemingly nothing attached.

A lot of times when you see things floating around it LBP, a lot of the work is happening behind walls.
2009-02-23 13:33:00

Author:
CCubbage
Posts: 4430


Ok yeah I've definitely seen that before but I've seen it with no walls at all too. like I can see the background behind the flying vehicle, and i hear a rocket, but i see no strings or rocket on the vehicle.2009-02-23 17:17:00

Author:
ApellesJr
Posts: 282


If you are making a stationary object in mid-air then, instead of using a rod, it might be a better idea to attatch invisible dark matter to it. To make invisible dark matter, once you have selected the dark matter material, scale it down to as small as possible. It is very simple to make. This is also useful as dark matter never breaks and it can therefore hold up any weight in material. Depends on what you're creating though; this is just a replacement for rods (as they can't hold a very large amount of weight up without breaking).



Ok yeah I've definitely seen that before but I've seen it with no walls at all too. like I can see the background behind the flying vehicle, and i hear a rocket, but i see no strings or rocket on the vehicle.

This is usually when the object is in the foreground. It will have a thin-layer wall in between and will be attatched with a rod behind (to something with a rocket on it). Rods can go through any material, as long as they're connected to something on the other side, so that's how that is done (most of the time anyway).
2009-02-23 17:25:00

Author:
S-A-S--G-U-N-R
Posts: 1606


yea not sure if rods can be done, i mean I bet there invisable if set to 0, but if set to 0, they dont do much good.. whynot make piston min 0 max your disired length, with a mag switch set to inverted and directional hooked to the piston, with no mag key.. that should do it..

It's also worth pointing out that it must be done this way. If you set the piston to backwards and use a normal (non-inverted) switch, it will become visible again.

Also, as people have pointed out the layer trick is great. I use it all the time.
2009-02-24 01:45:00

Author:
dcf
Posts: 468


I've seen a case where there is visibly no created material behind it, yet the object still appears to be flying with nothing attached .2009-02-24 01:50:00

Author:
ApellesJr
Posts: 282


I've seen a case where there is visibly no created material behind it, yet the object still appears to be flying with nothing attached .

Maybe they made a box out of materials, attatched it to the object, and hid the rocket inside. If it was big then it would be easy to hide the rocket's smoke. If it was small, then you would see the smoke trail. So they might have made an invisible piston, inactive because of a permanent switch set to inverted, or some sort of invisible material to another object above. If they put the object above between two rows of material then it would not tip over and they could have added a rocket to that instead. Then, as the rocket on the object above is pulled, the rocket meant for gameplay is pulled along too, however you should still hear the rocket if the second object is not put so far away.
2009-02-24 07:55:00

Author:
S-A-S--G-U-N-R
Posts: 1606


If you need an invisible piston with min length greater than 0 there is a way to do it.

What you need to do is have a normal piston attached to a piece of darkmatter(or another anchor) off screen so the player cannot see it. The other end of the piston should be connected to a long rod of invisible wood*. Then attached whatever you want to float to the other end of wood and you have a fully invisible piston that you can tweak to you're hearts content. Just make sure the actual piston is far enough off screen that the player cannot see it.

*To make the invisible rod(doesn't have to be wood):
Make a thin as possible straight line of you're material.(make it longer than you need)
Then select it and enlarge it a lot.
Rotate it a little then shrink it down as much as possible.
Repeat steps 2-3 as needed.
2009-02-24 11:29:00

Author:
Walter-Kovacs
Posts: 542


My pipe-dream for an update would be to give all the technical winches and bolts an option to be hidden (like mag switches and audio items).

That, and for dark matter to be only visible in create mode.

We aren't supposed to be able to see it in real life, why make it visible in the game?
2009-02-24 14:40:00

Author:
dobi6
Posts: 359


My pipe-dream for an update would be to give all the technical winches and bolts an option to be hidden (like mag switches and audio items).

That, and for dark matter to be only visible in create mode.

We aren't supposed to be able to see it in real life, why make it visible in the game?

You can already make invisible dark matter, make a thin line of it.
2009-02-24 15:37:00

Author:
S-A-S--G-U-N-R
Posts: 1606


I don't want to have a thin layer though, I just want to be able have it not show.2009-02-24 17:35:00

Author:
dobi6
Posts: 359


I don't want to have a thin layer though, I just want to be able have it not show.

I'm not sure what you mean.
2009-02-24 17:45:00

Author:
Walter-Kovacs
Posts: 542


I know it isn't something that is possible to do... I just think they should have made dark matter invisible... It is an unattainable want...

Sorry for the confusion.
2009-02-24 18:00:00

Author:
dobi6
Posts: 359


You can just take four thin rods and make a box, I know this would be incredibly annoying but it would work.2009-02-24 18:01:00

Author:
Walter-Kovacs
Posts: 542


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