Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet Karting    [LBPK] Help!
#1

Game freezing with random weapon pods

Archive: 9 posts


Hello troubleshooting gurus,

I've got a problem with my weapon pods. When I try to open up the random weapon pod menu, the game freezes. I thought it was a problem with thermo, but I've ungrouped everything and deleted extra decorations that were excessive. Dropped it to under 3/4, but it still happens.

Does anyone know of a reason why this would happen and how I can solve it? This is keeping me from publishing my track, and it would really suck to do that without my custom weapon set.
2014-09-13 01:08:00

Author:
StJimmysAdiction
Posts: 388


Do the custom weapons have motors on them? Had something similar with my last level, not freezing totally but taking an enormous amount of time to load the page. It may be that regardless of what you do you that you have reached the maximum for the weapon complexity thermo section.

Sorry to report that i had to dismantle the weapons and build them again more simply.
2014-09-13 14:02:00

Author:
Scorpio1357
Posts: 460


I have about 4 weapon pods in there now, grouped to a couple objects so that they move with it when the time is right. I deleted all others and they have the default weapon load out in them (haven't had a chance to change it yet). The game actually freezes, the screen stops and after a minute, the music stops.

There shouldn't be any complexity in the thermo built up for them, but I'll see about deleting those and trying a fresh one. The specific weapon pod works fine.
2014-09-13 15:26:00

Author:
StJimmysAdiction
Posts: 388


I have about 4 weapon pods in there now, grouped to a couple objects so that they move with it when the time is right. I deleted all others and they have the default weapon load out in them (haven't had a chance to change it yet). The game actually freezes, the screen stops and after a minute, the music stops.

There shouldn't be any complexity in the thermo built up for them, but I'll see about deleting those and trying a fresh one. The specific weapon pod works fine.

I'VE JUST HAD EXACTLY THE SAME, spooky and for no apparent reason. Just looking at alternative weapons for the new level I'm working on and game froze, music goes off. Full reset required. Never had that before. Sorry no answers but.....you're not alone!
2014-09-13 15:51:00

Author:
Scorpio1357
Posts: 460


Edit: still froze. I've gone into the editor of another of my tracks and it popped right up, so it's something specifically about this level. I have no idea what it would be, the level isn't particularly complex, in my opinion.

------------------------------------------------------------------------------------------------------

Another edit: trying out my other levels to see if its only this one. My forgotten fortress (50% thermo) and fire temple (90%) were fine, but sackulese and the ourorbi (80+%) froze.

Maybe something with newer levels? Still checking.

--------------------------------------------------------------------------------------------------

Edit again: my tricky triangle and challenge of sackulese levels were fine (both 95%). I made an empty level to test, thinking it might have something to do with newer levels, but it didn't have a problem.

I'm at a loss.
2014-09-13 15:55:00

Author:
StJimmysAdiction
Posts: 388


This is the thread I was thinking of earlier in the competition thread: https://lbpcentral.lbp-hub.com/index.php?t=76349-Custom-wepons-pick-up-makes-me-crash-when-I-try-to-Tweak-it&highlight=weapon

Doesn't look like it's much help to you, but if this is the same problem, at least you can prevent it from happening again by not using specific weaponators any more.
2014-09-13 17:31:00

Author:
Rogar
Posts: 2284


This is the thread I was thinking of earlier in the competition thread: https://lbpcentral.lbp-hub.com/index.php?t=76349-Custom-wepons-pick-up-makes-me-crash-when-I-try-to-Tweak-it&highlight=weapon

Doesn't look like it's much help to you, but if this is the same problem, at least you can prevent it from happening again by not using specific weaponators any more.

This is excellent, thank you. I'm wondering if I copy the level to a new crater, will the phantom weapons carry over also? Will definitely be experimenting with this new info.

Thanks!

-----------------------------------------------------------------------------------------

Ok, so I've tried copying to a different crater, and the problem persisted. Also, my connections all disappeared. It happened in my last sackulese level too, so I'm not sure what causes that. Shouldn't be too bad reconnecting. I'm not too confident I can solve this without completely rebuilding the level, which I would probably publish the level with basic weapons over going through that. Note to self: make custom weapons in a blank level, not the one I'm building.
2014-09-13 18:04:00

Author:
StJimmysAdiction
Posts: 388


Hello everyone, I had a simular problem a few days ago too with freezing. I was testing a kart jump increase to a 200 jump, when I hit the ground the whole level tilted and glitch froze. After I hard restarted, and went back in, all the motors were reset some of the logic and some odd peices tilted. I also had a never before seen popup come up while creating with under 1/10 of thermo used. "Item could not be saved, need 100mbs of free space on hdd" (I still have over 50gb's on the ps3). also some height issues, it seemed for those couple days/hours I was driving in an invisible tube that went straight up beyond the games reach, I couldnt drive under any object didnt matter the height. but now everything is fine. I'm just thankfull that it only glitched out for awhile a day or two and didn't entirely erased everything. Your level might need some tweeking in a day or two, just be patient.2014-09-15 05:52:00

Author:
valious2corvus
Posts: 171


While I couldn't actually fix the problem, I devised a work around that I thought could be useful to anyone else who happens to run into this specific problem.



The Problem:

Freezing When Opening Random Weapon Pod

The Cause:

The game automatically places custom weapons in the random weapon pod selection when you put a custom weapon in the specific weaponator (i.e. testing out the weapon and tweaking it). Even when you delete the old version of the weapon, there remains a slot in the random weapon pod for it as a "?". This can build up very, very quickly, and a limit is reached, causing the game to freeze. Once this limit is reached, there appears to be no way to get into the random weapon pod menu to delete these phantom weapons, making the random weapon pod virtually useless. Copying the level to a different crater does not remove the phantom weapons, they are saved in the levels data.

Preventative Care:

Make a blank level, and use this to create and tweak and test all of your custom weapons. Do none of this in your intended track.

The Workaround:

You can create a system of cycling specific weaponators to give a pseudo-random weapon distribution. To anyone else playing the level, there should be little difference between this and the true random weapon pod.

Place a series of weapon pods in a row (typically 2-3), and group them. Attach a piston, pointing directly up, set to 0.1s time, and input setting of forwards/reverse. The distance is easiest to deal with at ~5, though is really up to what you're comfortable with. Clone this series 1 or 2 times. Depending on the number of weapons, 1 should be sufficient, but 3 can give even better sense of random. Attach a timer (set to 5-15s, and the output connects to its own reset) and a selector (set to either 2 or 3 groups, depending on how many sets of pods you have) to the side of a piston. The output of the timer should connect to the cycle input of the selector, and the outputs of the selector should go to the inputs of the pistons (one output per piston). Randomly distribute your weapons through the specific weapon pods. Superimpose, or close to it, the weapon pod sets, and push them underground, so that when you go into play mode, the fully extended piston places the pods at the appropriate place on the track. Every 5-15 seconds, the weapon pod sets will cycle, giving the pseudo-random weapon distribution.

You can also use a randomizer instead of a timer if you'd like. I recommend the weapons be redistributed randomly for each of these pseudo-random weapon pods you have in the track.
2014-09-17 17:55:00

Author:
StJimmysAdiction
Posts: 388


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.