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#1

A collection of slight additions

Archive: 9 posts


Well after playing LBP for years and years... let's just say I've amassed a suggestion or two. Instead of filling this subforum with all I've got, I'm going to collect them here instead. So let's get to it!


Dark light
Description: Similar to the lighting system's current objects, but one that would remove light rather than increase it. This would be great for mood effects, or just remedying those little bits you didn't mean to light up, but can't exclude without changing up everything. I don't know whether the current lighting systems could support this, but I suspect it may be possible.

Global Weather Effects

Description: This is something I'd really love to see. It's a huge part of ambience that can really set a mood. The community has made some incredible efforts at this, but it really would be nice to see a basic setting to use, especially ones that wouldn't be such a drain on sticker resources.

Snow, Heavy winds, Rain, Sleet, Thunder and lightning, Mist, Heavy sun, and more would be amazing opportunities for this.

Tweaks:
Intensity (Speed)
Noise
Depth
Colour



Arcing Electricity

Description: This is an effect that has seen an absolutely massive number of interpretations from the community, and even MM themselves in Victoria's Lab, so I think it's time it become an implemented effect. What I would like to see here is the ability to place an electricity emitter/receiver pair, and have an electric effect span the distance between the two. Lightning suddenly becomes simple, and this could even be included as a hazard.

Tweaks:
Activity (Speed)
Size
Colour



Filter Settings for the Community Pages

Description: Now, I think this is something everyone has unique complaints on. Whether it's bomb survivals, copied levels, levels from older games, most people are likely to have something they've just seen a little too much of. I'd love to be able to make use of options that allow us to set exclusions for keywords or tags that show up in levels that we have a particular disdain for. To be completely honest, this has stopped me from going out and looking for community levels. I'd never want someone to be forced not to publish a level, but there are times where perhaps it's just not something I would personally like to see that day.



Options for Collaborative Publishing

Description: Now this is one I may need some help fleshing out as a suggestion, but I'd like to get it out there anyway. One of the greatest capabilities of LBP is the ability to create with your friends and collaborate on a level. The downside of this, is that only one of you gets to publish it and call it your own. When teams are putting forth equal work, it can make for a hard decision. My thought was to make it easier to publish as a group, and to ensure everyone gets credit. This could be handled in many different ways, each with their own drawbacks. First, having a dedicated section in the level details for crediting other creators who worked on the level would be rather nice. It would mean clogging up the level description less, and make it easier to credit the people who worked hard alongside you. If it were its own section, it could even link to the earths of those creators. This however, might not be enough in some cases. For those cases, I would propose collaborative or "linked" publishing. What I mean by this is a manner in which the level created by a group would be published and displayed on each of their Earths, but act as a single level.

Now, this is where serious flaws begin to come in, as with this, players could abuse the system and use this solely to amass massive amounts of plays on a level. So, there would need to be a way to treat it as a single level, along with certain requirements that need to be in place for linked publishing. A particular requirement that would make sense, if they implemented a way in which to check, is to require that the players that publish the level have all contributed in some way. As in, they are in fact listed as creators of that level. Next, it would have to be treated as a single complete level as far as the publishing mechanic is concerned. We wouldn't want it showing up multiple times on the cool pages or in a search.


Transparent Sticker Backgrounds

Description: Now this has already been partially implemented, but I'd quite like for it to make its way to all players, rather than the few who can make use of it currently. With the paint tool, you can do this quite easily. Why not in regular stickers? My suggestion would be to use the "Invisible Material" as an indicator to the game to create a transparent background in stickers where it is placed. We've already seen how useful this can be in painted stickers, so it would be lovely functionality to see added to the rest of the game.

Custom Textured Materials

Description: It may not be known to all creators, but there is a large subset of creative people who primarily use custom made sticker textures to give their level that special level of detail or original flair. The problem is that it very quickly uses up level resources, not only with the thermo, but with sticker allowances as well. This technique sees its downfall the instant stickers begin to glitch out of existence, and reveal the surface below. Frankly it ruins the atmosphere, and it brings serious limitations to this type of creating.

This suggestion is for a special material that allows you to select a sticker in your popit to be automatically repeated and used to texture it. This I would assume to be much less costly, as well as less time consuming. No need to carefully arrange each sticker end to end, it's already done. Of course, this could be seen as a problem for DLC sales, since some creators will simply recreate the materials they need, rather than buying them. But, here's hoping nonetheless.


Well, that's it for now. My personal list is much more than this, but I've seen many of the others I would like out in this forum, so I wouldn't dare attempt to appropriate those ideas for myself. These are just what I thought would be handy to toss out there to see what people say. So, people. what do you say? All feedback is, of course, appreciated
2014-09-06 02:57:00

Author:
HomocidalChicken
Posts: 16


Several of these have been suggested before for great reasons. I especially like the Dark Light idea and I too have personally wanted that to be in the game for many reasons. It definitely helps to give an unsettling effect that could be used for creepy areas or for villainous characters. The Arcing Electricity seems really cool too and the more I think about it, the more uses it could have especially for moving obstacles.2014-09-06 05:56:00

Author:
Bladex61
Posts: 348


Really like the collaboration idea you've got going. Maybe when it shows who created it [apart from it being on their world] there would be another person's profile, all of which being links to their profiles.

Could also be implemented into copied levels, where it'll always have the Original Profile, as well as the person they copied it from.
2014-09-08 05:57:00

Author:
RikoruDaniel
Posts: 43


Could also be implemented into copied levels, where it'll always have the Original Profile, as well as the person they copied it from.

Definitely. And on the topic of copied levels, there should be a set of options when making a level copyable. For example you could make it so that anyone who copies it can't republish or edit in create mode even. Or allow them to be able to edit but not publish. Just being able to have extra options like that.
2014-09-08 19:32:00

Author:
Bladex61
Posts: 348


Well thanks to you both for the feedback!

I absolutely agree. In response to copy options, that was one of the things I wanted to see implement but had already seen posted elsewhere. But really, it would be a lot nicer to be able to tailor copy options to what the level truly is, rather than encouraging theft or misappropriation of what the level is intended to be, as we occasionally come across now.

For crediting copied levels, that would actually be a great use for the credit list section in the level description I had mentioned for the linked publishing concept. I would really like that.
2014-09-08 20:47:00

Author:
HomocidalChicken
Posts: 16


For crediting copied levels, that would actually be a great use for the credit list section in the level description I had mentioned for the linked publishing concept. I would really like that.

Yeah, Just like how it shows that with shared objects. Another small thing I would like to add is that I think the copyable icon should be more than just a little box that you check. It should ask to confirm making the level copyable because many people have accidentally had their levels stolen when they didn't notice their level was set to copyable. It would even be nice if it reminded you that the level is currently copyable when you hit Publish. It's better to be safe than sorry.
2014-09-09 01:45:00

Author:
Bladex61
Posts: 348


@ Collaboration idea
The dedicated section would have it's own profile along with a list of users allowed to publish on it. No. of plays would count only towards that profile and not every individual profile even if it appears on that individual's earth.
ALSO, levels under the collective profile would have the option of associating their memorizer data with that collective profile rather than the individual's profile. That way, all collaborated levels could benefit from using the memorizer.
2014-09-09 01:59:00

Author:
MMLgamer
Posts: 183


I would love that electricity arc. I've faked a few of those recently with mixed results.

You know, you'd just have to add animation to the rail tool to make this work...
2014-09-09 02:47:00

Author:
Biv
Posts: 734


I would love that electricity arc. I've faked a few of those recently with mixed results.

You know, you'd just have to add animation to the rail tool to make this work...

Oh that would be an interesting way to do it. Could lead to some creativity as far as the form and function of the arced electricity goes as well, especially for special effects. Not to mention the aesthetic and function of giving it 3D capabilities.

Edit: I've also added two new suggestions to the end of my original post, rather than throwing it down here. Not to mention some extra formatting, since it's starting to get crowded up there. ^^"
So, let me know what you think!
2014-09-09 03:54:00

Author:
HomocidalChicken
Posts: 16


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