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#1
The Fully Functional Cockpit. Overkill?
Archive: 2 posts
Maybe LBP3 will increase thermo and make things less laggy so here is my idea. I want to build a fairly simple aircraft in LBP3 with a full out cockpit. You would have all the gauges, indicators, buttons, and what not and all of it would be interactive. You could turn the dials to correct for air pressure changes and calibrate instruments. You could turn on lights with buttons and change radio frequencies ( all of this would be simulated ). I could also try making a full HUD with different modes for things like dogfighting, landing, shooting radar guided missiles, and basic flight data. My question is will LBP3 allow me to do all of this? It is the ultimate goal to build a plane that could be flown IFR (instrument flight rules or flying without seeing anything but your cockpit instruments). I'm not sure if LBP3 will allow something like this because LBP2 sure as hell didn't. Im also wondering if the whole level stitching thing will allow a plane to keep flying in one direction without walls. any thoughts? | 2014-09-06 01:22:00 Author: IAB98 Posts: 23 |
Maybe LBP3 will increase thermo and make things less laggy Apparently LBP3 will have a more Dynamic one that doesn't limit you. It's supposed to serve more as a guideline to show how much you have in the level. - - - - - - - - - - I could also try making a full HUD with different modes for things like dogfighting, landing, shooting radar guided missiles, and basic flight data. My question is will LBP3 allow me to do all of this? With all the new layers, I'm sure there will be plenty of room for you to be able to add all those features | 2014-09-06 01:30:00 Author: Bladex61 Posts: 348 |
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