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Sackulese and the Ourorbi

Archive: 15 posts


Hello all!

Time to take another round as the legendary hero of the Imagisphere: Sackulese! Making his first appearance in the epic Challenge of Sackulese (https://karting.lbp.me/v/p8qo), our hero is out warding off evil once again. Welcome to the epic tale of:


Sackulese and the Ourorbi
https://lbpk-production.s3.amazonaws.com/player_creations/1528881/preview_image.png (https://karting.lbp.me/v/wrox)

The great warrior of yore has been called by a desperate village to fend off a returning dark threat, the menacing Ourorbi, who plan to end the world! Traverse their temple and put an end to their treachery, for good.


https://lbpk-production.s3.amazonaws.com/player_creations/1526777/data.jpg
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https://lbpk-production.s3.amazonaws.com/player_creations/1526771/data.jpg
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This level is designed like a "Legend of Zelda" type of dungeon. You enter, solve puzzles to progress, fight minor enemies, and fight a couple bosses. Honestly, I didn't get half as much as I wanted in (stupid thermo >.<), but am pretty happy with what came out.
There are upgrades you can find as you go along, if you keep an eye out (they are pretty hidden), and will be quite helpful in preventing death or killing faster. I have a couple attack bonuses, causing you to be able to attack faster/more frequently, and I have a speed boost, which increases your top speed and handling. I wanted to provide a defensive bonus, but I don't think it's possible to prevent you from dying when hitting something deadly (take 2 hits instead of 1).
The puzzle rooms have hints that pop up after a bit to help you along, though they aren't overly specific.

Have fun, and do your best at warding off the evils of this land! Go forth young Sackulese!

Below is the map with indication on it of items, and a guide. Do not look at it unless you are stuck. Please experience the level unspoiled before resorting to the below information.


http://www.lbpcentral.com/forums/attachment.php?attachmentid=49143&d=1410199291


Step 1, talk to the old man (Village Chief), and the entrance will unlock. Upon entry, to the right is puzzle room 1.

Puzzle room 1: Light all of the sconces in under ~9 seconds. Grab one of the torches and run nearby each to light it. Make sure you light them all before they start to go out, and the door will open.

In the next room, you will meet the Mokkurkalfi (norse rock/mud golem). He shoots out a rock and has a seismic wave attack that is pretty dangerous. Hit him 3 times to kill him. Proceed to puzzle room 2.

Puzzle room 2: On the left wall, there is a breakable wall. It is slightly offset of the rest of the wall, attack it to produce a torch. Bring the torch close to the rope for about 2 seconds to light it on fire, proceeding to unlock the door.

Open the treasure chest to obtain the Door key. Go back to the chapel area (entrance) and proceed to the left side door.

Puzzle room 3: Pick up the blocks, and place them on the correct pads in the center of the room. the red stripe will light up white if you have a block on the correct pad.

In the next room, there will be a door on the left, and a door straight ahead, go straight ahead to enter puzzle room 4.

Puzzle room 4: There are 3 Dufflepuds, you must kill them all to unlock the door. Entering the door and turning quickly to the right or left will help avoid the initial shot.

Through the next hallway is a locked door, use the Door key on it to unlock it. Now turn back around and go to the door on the left between puzzle rooms 3 and 4. Through the hallway is puzzle room 5.

Puzzle room 5: To the right, there is a plank, pick it up and place it like a bridge to the platform on the right. Grab the block on the left side and put it on the pad on the right platform. After a couple seconds, a platform on the left will raise (noted by screen shake). Grab the block and move it back to the main area. Grab the first plank (small plank), and use it as a bridge to the left platform. Grab the second plank (large plank) and move it to the main area. Take the block and place it on the pad on the left platform. This will lower a section of the fence on the far side of the room. Move back to the main area and grab the small plank, making a bridge to the right platform again. Use the large plank to make a bridge from the right platform to the now open place on the far area. Passing into that area will open the door.

Proceed through the next hallway to the treasure chest. Inside will be a bomb. Take it back to the room you unlocked with the Door key. Throw the bomb at the pile of rocks in that room to reveal a tunnel. Pass through the tunnel to the underground lair of the sub boss.



The Guardian, Vermis Ieiunus

Vermis Ieiunus is a giant, deadly worm demon. It will burrow through the ground and try to hit you as it passes through the arena. Attack it when you can. After hitting it 8 times, the worms tail will fall off, leaving the angry and deadly head to bring revenge upon you. The head will burrow into the ground and move quickly as it spins like a top. It will lower its fangs into a whirlwind of death while launching missiles around the arena. It will launch its bile into the air, eroding anything it hits. It will release explosive noxious fumes in a hurricane of doom. The only way to kill it is to hit the worms base, the small ball it balances and spins on. Five more hits will bring this demon down.



Defeating the sub-boss will reveal the Altar key. Take it back to the entrance of the temple, and down through to the end of the chapel. Use the key to reveal a hidden door behind the altar.

Puzzle room 6: Use the buckets to put out sections of lava to allow you to progress farther into the room. On the left side is a block in the lava, it is recommended to free this first, and then opening up a path into the middle. In the middle is a pad; place a block on the pad, and after about 2 seconds, there will be a chime and more buckets will appear. Clear the path to the block on the right and to the far wall. There are 2 pads near the far wall. Place a block on each to unlock the door.

After puzzle room 6, is the back annex to the temple. Traverse through these hallways, and find the 2 blocks. Take them to the room with the sconces, and place the blocks on the pads. A bell will toll indicating that the elevator has been activated. Find your way to the elevator, leading to the final boss.



The Dark Shaman, Volvr

Over the ages, Volvr has become more demon than man. The practice of his dark arts has warped him to his current state. He has 2 primary attacks. One is a magic pulse he launches at you, and another is a spinning magic ball that launches beams in every direction as it goes. Volvr also has the ability to teleport and to multiply himself. It is very likely that there will end up being 3 of him to contend with, however each is linked to his original vitality. After he has spent years enhancing himself, you must strike him 16 times to bring him down.



Defeating the final boss will produce the Cell key. Cross the newly formed bridge over to the Ourorbos altar, and unlock the cell on the right. Pass inside to complete the level.



Note: Rarely, the final boss doesn't spawn. I haven't found a reason, I think its just a random glitch. The only thing I have found is to just restart. Its a pain after reaching that far, but there is no other way to make that start working.
2014-09-01 05:43:00

Author:
StJimmysAdiction
Posts: 388


I've played the beta on this level and it's awesome! Will be playing the final product later today!

The pics don't do it justice......go on Sackfolk, take your little hero on his next epic quest!

Good job StJ

2014-09-01 07:19:00

Author:
Scorpio1357
Posts: 460


Ah i think i played this before I while ago, i might be mistaken but I'll queue em up again!

-hyper
2014-09-01 16:47:00

Author:
hyperdude95
Posts: 1793


Ah i think i played this before I while ago, i might be mistaken but I'll queue em up again!

-hyper

This one is brand new! I had a previous one which I made a while ago with a similar concept - boss fights - but this one is a sequel of sorts. The Challenge of Sackulese was the first one, Sackulese and the Ourorbi I posted last night.
2014-09-01 17:01:00

Author:
StJimmysAdiction
Posts: 388


Just played it. I have two suggestions. 1) the torch room is tricky. I usually died while trying to light the torches before they go out. 2) After I defeated part of the boss, his head goes around shooting at me, but I can't damage it anymore. Perhaps my game was glitched. Otherwise, this was fun. It was refreshing to play a non-race, non-arena battle level in the community.Keep it up.2014-09-01 21:28:00

Author:
getyourwings5
Posts: 35


Just played it. I have two suggestions. 1) the torch room is tricky. I usually died while trying to light the torches before they go out. 2) After I defeated part of the boss, his head goes around shooting at me, but I can't damage it anymore. Perhaps my game was glitched. Otherwise, this was fun. It was refreshing to play a non-race, non-arena battle level in the community.Keep it up.

I'm glad you liked it.

1) I've found out that when something your holding touches something dangerous, it kills you, even though you don't come into direct contact. I've made it so it doesn't happen as often by the way you hold the torch, and by the distance you need to get to them to light the sconces, but if you get too close (practically running into it) you can still get killed.

2) This boss is not glitched. A hint should have popped up after a bit telling you what to target.
2014-09-01 21:42:00

Author:
StJimmysAdiction
Posts: 388


All good StJ, no glitches for me. Top adventuring!

Definitely needs to be a Trilogy, me thinks
2014-09-02 18:33:00

Author:
Scorpio1357
Posts: 460


Definitely needs to be a Trilogy, me thinks

Ha, I'll keep that in mind and see what inspiration hits.

Remember, to get all the items, you need to finish the level with over 26,000 points! Should be quite doable with care, as there's a maximum of ~38,000 points in the game.
2014-09-02 19:05:00

Author:
StJimmysAdiction
Posts: 388


Awesome! Loved it. The controls for dropping the blocks were a bit touchy. However, nothing unmanageable. Loved the puzzles. My favorite was dousing the lava with buckets of water. I'm amazed at how much you were able to fit into this level. I'm definitely gonna replay and try to improve on my score. Great work!2014-09-08 01:42:00

Author:
Whit3RaveN
Posts: 84


Awesome! Loved it. The controls for dropping the blocks were a bit touchy. However, nothing unmanageable. Loved the puzzles. My favorite was dousing the lava with buckets of water. I'm amazed at how much you were able to fit into this level. I'm definitely gonna replay and try to improve on my score. Great work!

Thanks! Glad to see you're enjoying it. I thought the blocks were a little touchy to place too, but that's just how the basic game grab mechanic works, and not sure how I'd make it smoother.

There was so much more that I wanted to do, it turns out that I'd need about 2 levels worth of thermo. But I'm quite pleased with the end product.

Go for the high score!
2014-09-08 02:24:00

Author:
StJimmysAdiction
Posts: 388


I thought the blocks were a little touchy to place too, but that's just how the basic game grab mechanic works, and not sure how I'd make it smoother.

You're only other option with 'grab and drop' object scenarios to make the transition smoother/easier is to destroy the object you're holding and emit to the place you want it to appear, using a player sensor with the smallest trigger area so it doesn't look too obvious.

Player sensor and Grab sensor into an AND gate, output of AND gate to destroyer (on the object you're holding) and to Input of emitter. Hope that makes sense!

2014-09-08 15:25:00

Author:
Scorpio1357
Posts: 460


Queued up! 2014-09-10 21:24:00

Author:
fireblitz95
Posts: 2018


Thought I would post this here, as it is probably most appropriate in this thread:

I do have an idea for a part 3. However, I will be taking a hiatus from creating for a while in order to catch up on some games on my "queue".

For part 3, I have a general concept and the first section of a proposed four thought out, and will slowly plan the rest in my down time. I expect to work on it and publish around Christmas time. Give or take.

I will still be browsing the forums to play and review levels and help out those in need if my knowledge applies.

Happy creating!
2014-09-15 15:09:00

Author:
StJimmysAdiction
Posts: 388


StJim' I'm going to be checking out your 'Sackulese' projects (they might not be in order)

1. Challenge of Sackulese
My first run, I was shooting that 'bull/horned' creature, after awhile I though am I doing this right? So I started to check out the fenced-in area where the 'bull' was, shooting the door, walls, trees, I also thought maybe I should try jumping over the fence to get around the door... ummm I dont think I was suppose to do that, fell "outside of constructed level" and didnt die until I reached "outside of playable area" border far beyond your actual level. But in jumping over the fence my second time, I found the 7 seconds to end level shortcut (thats what I call it) did I win? I know there is more to that level that a simple jump (a simple force field wall around '1st area after gate', will fix 'jump off/over problem&apos, I saw the outside view of mutilple rooms. I will be giving this level another proper walkthrough.

Second run...
First gate "bull"
Full on attack the bull, counted 30 shots in the face, ummm... didnt work as planed (0 points). As a joke, I thought attack the backside, 500+ points (I laughed so hard). The bulls 'mooing' also added to fact something happened. Took awhile to get behind, bull likes to face player (2 players would be easier). Shot after shot until blam the bull was done, music changed (nice touch). Time to Open the gate...
Second Area, 'Inside the Gated doors"
Unknowing what would happen as I approached the gates, They opened automatically inviting me in. Within I could see room with pillars on both sides, well lit from mutiple lightsources on both sides and a doorway on the farside (different colored area with something hanging from a chain). Approaching the next room, I came upon the spiralstairs, the 'hanging something' was a chandeler. Round and round I decended into the darkening, Ding" I was at the bottom. Upon my arrival, another corridor leading me forward, onward I went. As I contemplated my travels so far, in a instant I was taken back by the presence of another Gate that stood before me. Opening to invite me in once more into a huge area, with another gate on the other side. Upon my entering, a disturbed creature screeched out. I prepeared myself. Out of nowhere electricity shot across my vision, I knew they we here. But what, looking around...
I was taken back by the 'Eyeball on the pillar". It had its sight locked on me following my every direction, shooting what only can be described as bolts of death. My only chance of escape was to fight! Armed with my only weapon I charged, nearing this one eyed beast I jumped unleashing my thrown weapon into his eye, before It connected he vanished. I knew then and there I was in for something different. reappearing across the room I rushed over to deliver another blow. Escaping the blots of death, I dodged and avoided returning to strike this eye once more.
Multiple times I was able to hit this creature after his reappearance, I must have angered him. He then attacked me back, with 12+ arrow blot shots across the ground. Suprised, I took a hit or two. But not slowing me down, My attacks became stronger. It was now time to deliver the death blow. As my weapon (thrown 'master sword&apos hit this one eyed beast for the last time, I yelled out "I'm going to save you zelda".
The next Gate was now calling me.
Going through the next gate, I was shown the great corridor that proceded downwards so I traveled. I could hear angels singing. As I approached the bottom I was once again greeted by a gate, but this one seemed different. It was more like a wooden door. I approach with caution. It Opened once more like before, inviting me in.
I could see a larger room, With somesort of creature looking thing... Could this be?
The great armored spider with duel swords, awsome!!!
I was ready for this beast, but dazzled and amazed by his movements. Raising his deul swords above his head the 'spider creature' let out an ear screeking screech. Shaking it off, I charged throwing my weapon at his belly and sliding under him. I knew I was quicker
attacking this creature, but with what I had proved to be a challenge. Before I realised I had knocked off his armor to reveal a ghost like substance that would absorb hits (not count). Now the challenge began, The last armored piece. After what seemed like an eternity, I finally layed that beast to rest. Exausted but not done, I proceded to the next room.
Something new, A small fenced-in area. I drove up this and it invited me. The fence began to decend asking me to proceed. I entered and to my amazment an elevator downwards. With a smirk on my face I enjoyed the decend.
Upon my arrival I could see another gate beckoning me.
With my adrenaline still pumping, I yelled to what ever was behind the gate "I'm coming for you!!!" and ran towards it...
As the Gate opened, I stood in awe as the...
(The rest of this adventure can be enjoyed in the "Challenge of Sackulese")

Awsome job, Fully playable, Great variety of working enemies.

Cant wait to play this next adventure "Sackulese and the Ourorbi".
2014-09-20 19:50:00

Author:
valious2corvus
Posts: 171


Fantastic narration! I had thought I made the fence high enough to not jump over it. Well if they want to jump and skip it, they can, they just won't get any prizes.

I'm glad you went back and retried. I think you have a persistence greater than most, trying so long before figuring out the first boss. I know it can be frustrating but I'd hoped that it would eventually make sense that the armored front would be strong, but the unarmored rear would be his weak spot. The ding noise you heard signifies a new checkpoint reached. The third boss can be difficult, mostly with the last hits.

It's 1-4 players, and is definitely fun to do couch coop. I'm glad you enjoyed and appreciated, and were able to make it all the way through! It was designed with some difficulty in mind. Hope you like the sequel also!
2014-09-20 22:08:00

Author:
StJimmysAdiction
Posts: 388


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