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I have a tagged object in my level. When you drag it closer to a piece of sticker panel, I want the sticker panel to brighten based on how close the tagged object is to it. Is there any way to do this?2014-08-28 04:14:00

Author:
Rainbro Dash
Posts: 121


yeah, just put the sticker panel to dimmer, and slap a tag sensor on the middle of the thing 2014-08-28 08:52:00

Author:
amiel445566
Posts: 664


But I don't want the sticker panel to brighten completely once it detects the tag sensor. For example, I have a range of 50 for detection. When the tag is 50 away, it activates but at an extremely low level and stays there until you drag the tag closer. When it's 1 away, it's basically 100% brightness. I'm pretty sure this isn't possible, but I thought it's worth asking.2014-08-28 19:40:00

Author:
Rainbro Dash
Posts: 121


Did you even try it? That's why he suggested dimmer as the sticker panel's input action.2014-08-28 20:55:00

Author:
Rogar
Posts: 2284


Yes of course, that was the first thing I tried and I've tried many other settings as well. See I don't want the sticker panel to continue getting brighter once it detects the tag. I want it to be off if the tag is not in range, and the brightness to depend on how close the tag is once in range. So if the tag is around 40-50 distance, the sticker panel will be very dim and remain at that brightness until you move the tag closer or further. If 1-10, it will have nearly 100% brightness. I know I could just have different power outputs for different ranges, but it's not nearly as smooth a transition as I want it.2014-08-28 21:44:00

Author:
Rainbro Dash
Posts: 121


Well, either you're doing something wrong or I totally misunderstand what you want. Did you accidentally set the tag sensor to output signal strength? Because it should be closeness (which is the default IIRC).2014-08-28 21:51:00

Author:
Rogar
Posts: 2284


If you want to have different brightness ranges:
You could use multiple tag sensors, one for each distance range you want and set the maximum/minimun detection range to what you want, turn on different pieces of sticker panel that are at different brightness levels or with one sticker panel try adding the signals together by overlapping the sensor ranges so the closer it gets the stronger the signal and the brighter the sticker panel will be. That will let you have different brightnless levels that will stay the same brightness until it moves into a different range. You can also have transitions from one range to the next by adding sensors and having them sense the distance and wire them into sticker panel that's at the same brightness as the range you want to transition from.

If you want the brightness to smoothly move so it's brighter or dimmer depending on the exact distance you just do what Roger and amiel suggested, wire the sensor into the sticker panel and set it to dimmer.
2014-08-29 00:44:00

Author:
Bremnen
Posts: 1800


Hi Rainbow Dash,
All, you should need to do is reverse the on and off colour and brightness.
Look at the colour wheel palette in the sticker panels tweaks. There are 2 wheels (an on-when activated, and an off when not activated).
The default on colour is white at 100 brightness, default off is white at 0 brightness, so when not active it is dark.
If you want to get closer to the object and have the sp get darker, simply make the on brightness 0 and the off brightness 100, just reverse them.

NOTES ON THE PALETTE WHEEL:-
Anywhere you have a colour palette wheel (lights, Sticker Panel etc.) They are effectively going between a range from the on active colour settings to the off, in-active colour settings. Say for example you select pink (middle left) as your active colour (100 bright), and green (mid. right) as your inactive colour (0 bright) and you set dimmer as the switch setting, the game will fade the colour from the on colour to the off colour.

In other words. Its basically selecting between two colours the off and on colours. If you have it set to on/off, if simply selects either the on when activated or the off when not active,. if you set it to dimmer, it will select a range of colours in a straight line from the active to inactive.
The on colour however, does not need to be the dark one, they could be both bright, or both half bright (50%), or off colour brighter then on.
they could even both be bright at 100% but be different colours to range between, so you can reverse the order.
Sorry if the explaination is long winded.

Another thing that might interest is, You can use batteries to control the colour.
If you connect a battery up to a lightcube for example, try this:-
it still works on two states, an inactive colour and an active colour, however with different battery amounts you can control what percentage these are on or off.
100% battery = It will fully show the ON colours setting and brightness (eg. Blue 100%)
-100 battery = it will fully show the Off colours settings and brightness (eg. Yellow 0%)
Between these 2 settings other battery amounts will show the weaker or stronger settings between these 2 colour settings.
The more positive the battery %, the more it leans to the on settings, the more negative, the more it leans to the off colour settings.

75% battery = it will be the next colour on the wheel heading toward the off colour, at 75% brightness.
0% battery will be the centre colour in a line (red), heading to the off colour, at 50% brightness,
-50% battery will be the even closer o the off colour settings, and so on.

I know the last part is confusing to grasp, but may be of use.
2014-08-29 13:19:00

Author:
Sean88
Posts: 662


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