Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet Karting [LBPK] Level and Object Showcase
#1
Circuitry Circuit
Archive: 10 posts
Click link or pic https://lbpk-production.s3.amazonaws.com/player_creations/1523203/preview_image.png (https://karting.lbp.me/v/wnb7) https://karting.lbp.me/v/wnb7 Test your ability to 'short-circuit' this racetrack, sorry couldn't resist the easy pun! Race round the circuitry, look out for the custom weapons (all available as prizes). You have: The 'walking' chip mine (my favourite) which just wanders about after being dropped waiting for the next unsuspecting Sack racer to come tearing round, listen out for the digital bleeps, that's all the warning you'll get! The 'broken wire', a short circuiting seeking weapon which also throws out deadly sparks on it's journey. Be careful how you use this one, wouldn't want to be running over those sparks yourself, would you? The 'go faster' chip, just as it sounds, transforms you into a small silicon chip that can run......Why not? The track itself? Well you wouldn't want me to give everything away but.....look out for the robotic arm that's fitting a new piece, it might help you loot the level and the other robot arm gives access to another part of the circuit later on. Robot arm 1 https://lbpk-production.s3.amazonaws.com/player_creations/1523211/data.jpg https://lbpk-production.s3.amazonaws.com/player_creations/1521723/data.jpg The triple height section, accessed from the terminal block https://lbpk-production.s3.amazonaws.com/player_creations/1523213/data.jpg https://lbpk-production.s3.amazonaws.com/player_creations/1523209/data.jpg https://lbpk-production.s3.amazonaws.com/player_creations/1523205/data.jpg Almost forgot, the Digital Display is also up for grabs. Enjoy! Note: More pics available on the WIP thread | 2014-08-24 18:13:00 Author: Scorpio1357 Posts: 460 |
Queued up! Looks awesome. | 2014-08-24 18:56:00 Author: StJimmysAdiction Posts: 388 |
Queued up! Looks awesome. Thanks to your good self and gipsy for the weapon ideas, hope I've done them justice! The 'skitter' walking mine chip works really well I think, those AI almost use it too well !! | 2014-08-24 19:14:00 Author: Scorpio1357 Posts: 460 |
Played it, the track is excellent. The circuitry design looks very real, and there are so many routes to take. I don't think I took them all. I didn't get to see the walking chip mine, I was ahead of the AI for the most part, but the boost and the rocket were both quite powerful. However, the rocket killed me instantly when I would shoot it forward, with the spark it immediately shoots out. If you intend for it to be shot forward also, I would recommend a short delay before the sparks start coming out. Once again, you produce an excellent map. | 2014-08-24 22:14:00 Author: StJimmysAdiction Posts: 388 |
Played it, the track is excellent. The circuitry design looks very real, and there are so many routes to take. I don't think I took them all. I didn't get to see the walking chip mine, I was ahead of the AI for the most part, but the boost and the rocket were both quite powerful. However, the rocket killed me instantly when I would shoot it forward, with the spark it immediately shoots out. If you intend for it to be shot forward also, I would recommend a short delay before the sparks start coming out. Yes, the short circuiting rocket takes some handling, as it should, it's electrified! I did have a delay on it originally but quite liked the idea of having to use it with caution. Yes, you can shoot it backwards, no problem. Shoot it forwards and....gameplay hint....just jink slightly sideways as you shoot the rocket then you won't run over the sparks! | 2014-08-24 22:51:00 Author: Scorpio1357 Posts: 460 |
First attempt: my own rocket killed me and made my ps3 freeze. Second attempt: Great level, with beautiful visual. Many different path ( what i like above all). AI seems to struggle with the way to go. Keep Creating tracks like that. PS: how did you made the Timer? | 2014-08-25 21:59:00 Author: gipsy Posts: 408 |
how did you made the Timer? You can win it! It's in the bubble you can get to from the robot arm bounce pad. it's quite elaborate. if this makes sense.....each of the digital numbers is made up of 7 sections of neon green material, each of those has an OR gate connected to them with 10 inputs (you can do it with less but it's easier on the brain to keep track) then change the neon material to switch to black when off. Place a SELECTOR with 11 inputs/outputs, now comes the fun bit......and yes I know it could be done wirelessly but I don't trust them....... Connect the output of position 1 on the SELECTOR to the inputs of position 1 of the OR gates that will make a number '1' digitally, ie the upper right and lower right. And continue to do the same for a digital '2', connect the output of position 2 of SELECTOR to position 2 of the OR gates connected to upper green material, upper right, middle, lower left and bottom. And so on....and so on for all the other digital numbers...position 10 on the SELECTOR is for the digital 'zero' and position 11 is blank, not connected to anything. Connect a TIMER to the CYCLE input of the SELECTOR......and that's it. If you want a more detailed tutorial (with pics), I'll make one! | 2014-08-25 23:52:00 Author: Scorpio1357 Posts: 460 |
You can win it! It's in the bubble you can get to from the robot arm bounce pad. it's quite elaborate. if this makes sense.....each of the digital numbers is made up of 7 sections of neon green material, each of those has an OR gate connected to them with 10 inputs (you can do it with less but it's easier on the brain to keep track) then change the neon material to switch to black when off. Place a SELECTOR with 11 inputs/outputs, now comes the fun bit......and yes I know it could be done wirelessly but I don't trust them....... Connect the output of position 1 on the SELECTOR to the inputs of position 1 of the OR gates that will make a number '1' digitally, ie the upper right and lower right. And continue to do the same for a digital '2', connect the output of position 2 of SELECTOR to position 2 of the OR gates connected to upper green material, upper right, middle, lower left and bottom. And so on....and so on for all the other digital numbers...position 10 on the SELECTOR is for the digital 'zero' and position 11 is blank, not connected to anything. Connect a TIMER to the CYCLE input of the SELECTOR......and that's it. If you want a more detailed tutorial, I'll make one! Wow, this sounds like it eats a LOT of thermo. You have something like 6 of these blocks in your level? | 2014-08-26 16:20:00 Author: StJimmysAdiction Posts: 388 |
Wow, this sounds like it eats a LOT of thermo. You have something like 6 of these blocks in your level? 9 in total, but hey, they look good. I didn't notice the thermo jump particularly but i'm sure you're right. | 2014-08-26 16:31:00 Author: Scorpio1357 Posts: 460 |
Queued up. | 2014-08-27 19:17:00 Author: fireblitz95 Posts: 2018 |
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