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Hobo Wizard / Hobo Warrior

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Hey, might as well toss these out here, too. I made two levels that directly follow each other story-wise. They follow an innocent sackboy's exploits as he gets swept up in a struggle between the Light Wizard and the Hobo Wizard. Both levels are intended as singleplayer levels, though they are for the most part playable with more.

Both levels are found near Northern Europe, and were made by PSN user t20thoughts.

In the first level, aptly named Hobo Wizard, said sackboy is tasked with taking a magic wand from the Hobo Wizard. Unfortunately, the sackboy gets sent into the dirty Hobo Dimension, but with some help from the Light Wizard and his army of cardboard-building Stickmen, things should work out.
This level's not a cakewalk, but it's not TOO hard, and shortish. It has a rather unique boss fight at the end, mind you.

Which brings us to level two, Hobo Warrior. Here, you find yourself still in the Hobo Dimension, except now it's been corrupted and filled with nasty fog. And the Light Wizard is behind it? Oh my! Nothing to do but make your way through his Fogtory, hopefully catching up with the Hobo Warrior along the way.
This one's longer and tougher, with a heavier emphasis on hopefully-inventive platforming challenges and some swingy bits that go beyond the usual grabbable-ball-to-grabbable-ball sequence. Effort has been made to make it as fair as possible, and as long as you pay attention and don't rush blindly into things, it's definitely doable.
EDITED FEB 24TH: Added some visual details, lights, some direction in one spot, and some extra point bubbles.
2009-02-22 04:12:00

Author:
Unknown User


I'll just remind myself to play these two levels tomorrow. They sound pretty awesome.2009-02-22 06:26:00

Author:
Kog
Posts: 2358


Hey T20Thoughts, here's a review on Hobo Warrior. I've played Hobo Wizard first though, since it's a story-driven level.

-- Hobo Warrior ---

Pros:
- The part with the sponge ball, that takes you up was cool. It was hard, but it was fun
- I see you kept the garbage bins I liked them so it's a good thing.
- I really liked the stickman, it's just a pity that you can see all the piston connections.
- The houses that moved up and down, where you had to time your jumps. Even though it was really tricky, it was quite fun.
- The boss fight was pretty well done. othing special, but it works

Cons:
- The looks. It looks quite bland, but that's probably also because of the materials.
- If you stand on the last laser-Firing_Magic-Hat, you can get up to a little piston, and you can see dark matter. It's above the billboard with "HEY" written in lights.

Misc:
- It takes a while to figure out, that you have to jump down from the garbage bin. The first garbage bin you can jump on. I thought you had to jump further, but yeah, took me a while to figure out to use the lights.

Overall: A fun to play level, with some cool ideas. But it lacks impressing visuals.
2009-02-22 13:56:00

Author:
ThommyTheThird
Posts: 440


Thanks a bunch! The review's muchly appreciated.

I'm not sure how much can be done about the visuals without making the level TOO messy... They'll just have to stay the way they are

I guess I could add in another speech-bubble hint before the swinging-lights section. I tried to hint at it through camera angles and point bubbles, but if you had trouble, you're likely not the only one.

The boss fight, I was originally going to turn into something more complicated. But as I realized that the level was both long and hard on its own, I thoughts a punishing boss fight would be a little too much.

And the sign actually reads "OBEY"


Hey T20Thoughts, here's a review on Hobo Warrior. I've played Hobo Wizard first though, since it's a story-driven level.

-- Hobo Warrior ---

Pros:
- The part with the sponge ball, that takes you up was cool. It was hard, but it was fun
- I see you kept the garbage bins I liked them so it's a good thing.
- I really liked the stickman, it's just a pity that you can see all the piston connections.
- The houses that moved up and down, where you had to time your jumps. Even though it was really tricky, it was quite fun.
- The boss fight was pretty well done. othing special, but it works

Cons:
- The looks. It looks quite bland, but that's probably also because of the materials.
- If you stand on the last laser-Firing_Magic-Hat, you can get up to a little piston, and you can see dark matter. It's above the billboard with "HEY" written in lights.

Misc:
- It takes a while to figure out, that you have to jump down from the garbage bin. The first garbage bin you can jump on. I thought you had to jump further, but yeah, took me a while to figure out to use the lights.

Overall: A fun to play level, with some cool ideas. But it lacks impressing visuals.
2009-02-22 14:56:00

Author:
Unknown User


UPDATE: Since the two reviews I've had on this board both say the level looks bland, I went and added some details, extra lights and suchlike. Added some more point bubbles, too, and some extra direction at a certain point in the level.

And now my thermometer's bursting on THIS level, too. Hooray!
2009-02-24 19:57:00

Author:
Unknown User


Hobo Warrior
PSN:t20thoughts

Gameplay (8/10):
This level is amazing in terms of fun and platforming. The major loss to points here is that average joe won?t make it through in 20 tries. It is HARD. There are sweet effects all over like big boxes that open up and spew gas, and game play that you may have never seen before? Like a grab switch that takes you up ? but you have to maneuver through a maze on the way up or you will meet your doom. There is a building area where the skyline rotates up and down on each plane that will test your wits, and timing. Then there is a death machine for a boss full of fun deadly mechanics that take a lot of thought and momentum to find the weak points. I absolutely love the platforming. I wish it had more enemies that you could fight, and the story fell off towards the end. It seemed like he was running out of thermo and just threw in some brief explanations at the end. But everyone runs into that problem with the thermometer. 8/10 for gameplay

Looks (8.5/10):
A very solid level as far as looks go. The prison at the beginning could use a little work, and there really is no explanation in this level ? maybe in the first level of WHY everything at points is newspapers. But you are in a hobo world, so it makes sense on a basic level. There was a lot of effort put into the design. You can see a million hand drawn squares in the early stages, then meticulous placements of lighting later on. The bad guys, and hobo warrior himself look pretty good. My big complaint is a lack of layering, and the looks get bland from beginning to end are repetitive. Also there was no effort really put into developing the bad guy ? he is represented by a talking star. As a hero in a level where you are really doing nothing but chasing down a bad guy ? it hurts the level to not have some really wicked looking representation of what is driving you through the level. Again, a nice looking level though (7.5/10)

Other Stuff (6/10):
The level length is very long, and difficulty is very hard. The replay value is really low since you will be so happy you made it through by the end you won?t want to tempt fate and try it again. The creativity factor is high with respect that you?re in a hobo dimension and the little bad guys and plat forming is unlike anything else. But creativity suffers in regards to the main bad guy, and story at the end was kind of weak. But there?s a lot of room to figure it all out in the next chapter.



Overall (7.8/10):
I had a really fun time playing this level. The average player would have a really hard time with some of the timing required to get through it, but most have acquired the skills by now to get through. It is quite rewarding and satisfying when you do make it. I wouldn?t recommend this for more than 1 player at a time. I played it with my nephew online and any lag at all was instant death. I had high hopes that this would break the 8/10 mark, but it tailed off too much at the end, and difficulty really keeps this from being fun for all. I do really look forward to the last chapter though. Solid level (7.8/10)

Feedback:
-Level is insanely hard. Maybe think of having speaker boxes that the hobo warrior speaks through to help you.
-First hint I would give is at the grab switch rising ball maze? I had no idea what was going on for the first like 5 or 6 tries.
-You already give clues here and there I see now, the dialogue is kind of out of place without some sort of explanation of who is helping you. Again hobo warrior?s help makes perfect sense.
-I didn?t quite follow the whole speaking through a star thing. I guess I should have played the first one
-Really great platforming, could definitely benefit from some enemies
-Love the boss, but it's just platforming that you fight against, no mad man in the background controlling the death trap, or intro that it IS a death trap from the bad guy, not until after the thing is destroyed, then he complains about rebuilding another one.
-Also if there were bad guys, you could have fought them along side the hobo warrior which would have been an EPIC experience, instead of just finding him all beat up
-These are minor gripes; the biggest complaint is story telling and difficulty.
It's like you made a level, and it was fun, and then threw random encounters and very odd explanations around it towards the end. The prison intro and hobo warrior introduction got me all excited that this was an epic adventure. It was EPIC platforming, but I was let down on the story.
2009-03-21 19:28:00

Author:
LuckyShot
Posts: 713


LuckyShot: Thanks for the review, man! Glad you enjoyed the platforming. Yeah, the level does kinda make more sense if you've already played through "Hobo Wizard". There IS an explanation before the boss, in that the Light Wizard explains that the Fogtory's final defenses will stop you, but otherwise, I guess some more hints might be good for some.2009-03-21 21:05:00

Author:
Unknown User


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