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#1

Walk on Walls/Ceilings?

Archive: 8 posts


I'm working on an LBPVita project where the main gimmick is that you can't jump, but you can walk on any walls and ceilings. However, there must be a curve up to the wall/ceiling to walk onto it. If the wall is a right angle, you cannot walk onto it. I was wondering if anyone could help me create this logic!

(By the way, I know how to prevent the jumping, I'm not stupid. )
2014-08-22 02:32:00

Author:
L1N3R1D3R
Posts: 13447


I'll make a Lvl that has the logic. Do you want it a whole SACKBOT or a microchip?2014-08-22 15:16:00

Author:
CamostarAtIsabella
Posts: 188


Preferably a microchip that would have inputs for the left analogue stick.2014-08-22 16:49:00

Author:
L1N3R1D3R
Posts: 13447


It may sound a bit silly but what about the Attract-o-gel material from the muppets pack? There's also an attract tweaker so you can make any other materials or objects about to be walked on. o3o2014-08-23 16:30:00

Author:
MechanicOrga
Posts: 86


It may sound a bit silly but what about the Attract-o-gel material from the muppets pack? There's also an attract tweaker so you can make any other materials or objects about to be walked on. o3o

This is LBPVita, where Attract-O-Gel doesn't exist. If it did, I wouldn't be asking for help.
2014-08-23 16:49:00

Author:
L1N3R1D3R
Posts: 13447


This is LBPVita, where Attract-O-Gel doesn't exist. If it did, I wouldn't be asking for help.
Oooh! My bad, lol. I don't thing I can help you there, sorry. :u
2014-08-23 16:57:00

Author:
MechanicOrga
Posts: 86


Ok. I'll get to work.2014-08-28 03:07:00

Author:
CamostarAtIsabella
Posts: 188


That is a pretty cool idea you have there L1n3r1d3r.2014-09-09 19:55:00

Author:
Roosterland
Posts: 31


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