Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Help!
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3D trails for spaceship shooter?
Archive: 17 posts
how do I create 3D trails for a spaceship? Im trying to replicate this: https://www.youtube.com/watch?v=afjZUFRNLqc I just can't figure out how to make it. 1: In the video, the trails move out from the spaceship and away from the center of the screen to enforce perspective. 2: The circles in the trails are not emitted from the spaceship but exists from the start to the end. 3. The closer the spaceship gets to the middle, the closer closer all these circles move together. How are they connected to each other? | 2014-08-21 12:35:00 Author: Laxen333 Posts: 43 |
This was not really 3-Dimensional... It's forced perspective and trickery with growing/shrinking sprites like back in the 8/16bit days 1: The trails are likely set to "Flee from Tag" with the tag being placed on the cross-hair. 2: If you watch closely, you can see the circle trails are in fact emitted form the tips of the wings, and just fading out over time. You can even see the trail "initiating" at the very start (https://www.youtube.com/watch?v=afjZUFRNLqc#t=28) of the video if you go frame by frame. 3: This is possibly done by having the trail circles flee the tag faster the further away the cross-hair is from the craft itself. Good luck | 2014-08-21 14:36:00 Author: Slaeden-Bob Posts: 605 |
This was not really 3-Dimensional... It's forced perspective and trickery with growing/shrinking sprites like back in the 8/16bit days 1: The trails are likely set to "Flee from Tag" with the tag being placed on the cross-hair. 2: If you watch closely, you can see the circle trails are in fact emitted form the tips of the wings, and just fading out over time. You can even see the trail "initiating" at the very start (https://www.youtube.com/watch?v=afjZUFRNLqc#t=28) of the video if you go frame by frame. 3: This is possibly done by having the trail circles flee the tag faster the further away the cross-hair is from the craft itself. Good luck I see your point and It might work but if you look at the cirles, they are not being emitted at all they start in the same place and move out until they stop. The fading out is also an illusion, Its just that the circles furthest away from the ship are more transparent. But thanks anway! | 2014-08-21 15:08:00 Author: Laxen333 Posts: 43 |
Ahhh, I get what you mean! You think they are linked physically? If they were in fact linked as a chain, having dynamic control over interlink distance would be close to impossible with LBP2 tools (note that they are made out of Hologram, and therefore don't play that nice with any of the Connectors...). I'm fairly certain what you see is just a side effect of the screen refresh rate matching the emit rate of the trail emitters, making them look like they are suspended in a set order, instead of actually moving away from the wings. | 2014-08-21 16:07:00 Author: Slaeden-Bob Posts: 605 |
Yeah It might be the the refresh rate and even if it isn't, It would probably be easier to use an emitter. I dont get why this is so hard to achieve. They get bigger before they dissapear, I guess I could achieve that with different sizes of hologram circles. I would still really want to know how he did it! | 2014-08-21 21:55:00 Author: Laxen333 Posts: 43 |
That was a sweet looking level. Can you post a link to it? I don't think the circles are emitted. My first thought is that each circle has a follower on it that follows a tag on the wing tip and the follower speeds become progressively slower the farther back in the chain. Watching the video on my phone is tough to see. I have a few other thoughts but I would like to play the level to really see what is what. I watched the video again. I am now convinced there is something invisible that moves opposite of the cursor and the trials react to it. If the circles fled the cursor they would scatter when the ship and cursor line up. If they followed the wing tips you wouldn't get those nice extensions. | 2014-08-21 23:13:00 Author: one-mad-bunny Posts: 334 |
I dont think there is a playable version published. I have looked for it myself. The gameplay is not from the final version of Little Big Planet 2 so they might have removed the thing that made such a thing possible before releasing the game. | 2014-08-22 16:45:00 Author: Laxen333 Posts: 43 |
Darn. I'll have to watch the video on the big screen TV. I hate when I don't know how something was done. | 2014-08-22 17:24:00 Author: one-mad-bunny Posts: 334 |
I hate when I don't know how something was done. Same here! That's one of the reasons to why Im attempting this! | 2014-08-22 22:15:00 Author: Laxen333 Posts: 43 |
Darn. I'll have to watch the video on the big screen TV. I hate when I don't know how something was done. lol me too | 2014-08-23 01:13:00 Author: ZNBJ Posts: 181 |
Tag sensors inverted to a follower that is speed scale That way the farther it goes the tighter its "string" is being pulled Then you just make sure they are following the tags in the right order, and PRESTO its working (technicality, if you want to make sure it eventually gets to the middle use an or gate with a small % as a dead-zone speed, like 3%) | 2014-08-23 03:30:00 Author: amiel445566 Posts: 664 |
Tag sensors inverted to a follower that is speed scale That way the farther it goes the tighter its "string" is being pulled Then you just make sure they are following the tags in the right order, and PRESTO its working (technicality, if you want to make sure it eventually gets to the middle use an or gate with a small % as a dead-zone speed, like 3%) Where is the tag and does this rely on connecting them with strings? Also do you mean one follower or one on every circle, and are the followers set to flee? | 2014-08-23 10:57:00 Author: Laxen333 Posts: 43 |
Let me clarify 1 UNIQUE tag on every circle Followers also on every circle set to SPEED SCALE and 100 SPEED to follow PRECEDING circle tag In addition one more TAG SENSOR on each circle set to a certain range, and INVERTED TO CLARIFY: In each circle there is A tag, tag sensor, and a follower (tag exempt from final circles) | 2014-08-23 18:59:00 Author: amiel445566 Posts: 664 |
Let me clarify 1 UNIQUE tag on every circle Followers also on every circle set to SPEED SCALE SMS 100 SPEED to follow PRECEDING circle tag In addition one more TAG SENSOR on each circle set to a certain range, and INVERTED TO CLARIFY: In each circle there is A tag, tag sensor, and a follower (tag exempt from final circles) I just tried this set up and it worked pretty well once I got the settings dialed in. The advanced mover on my controlinator was set to 12 with both strength settings at 100% I used 8 circles of hologram which got slightly larger and dimmer as they progressed. I started with an inverted tag sensor but eventually deleted it. The followers I had set to, max speed 100 and their strength turned down to 30% | 2014-08-24 03:27:00 Author: one-mad-bunny Posts: 334 |
I just tried this set up and it worked pretty well once I got the settings dialed in. The advanced mover on my controlinator was set to 12 with both strength settings at 100% I used 8 circles of hologram which got slightly larger and dimmer as they progressed. I started with an inverted tag sensor but eventually deleted it. The followers I had set to, max speed 100 and their strength turned down to 30% Do they go away from the middle even if you dont move? | 2014-08-24 16:14:00 Author: Laxen333 Posts: 43 |
Do they go away from the middle even if you dont move? You might have put the follower to flee You also should check if you put the tag sensor to invert, because it should be | 2014-08-24 17:10:00 Author: amiel445566 Posts: 664 |
Do they go away from the middle even if you dont move? That's why I deleted the tag sensors and set the followers strength at 30 - - - - - - - - - - Do they go away from the middle even if you dont move? That's why I deleted the tag sensors and set the followers strength at 30 | 2014-08-25 10:26:00 Author: one-mad-bunny Posts: 334 |
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