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#1

How can I make good scenery?

Archive: 12 posts


I can make decent scenery at best, but any advice on how to make it look really good? I also need help learning how to use corner editor, grid snap, to craft some stuff. Also I need help learning how to make chairs that you see sideways.2014-08-19 01:49:00

Author:
Darthvadre11
Posts: 134


You could send me a PSN friend request if you'd like so I can help you in person (however personal online can be) because I'd rather we or whomever you choose be in the same create area then say this forum because any teacher will be able to teach you better in an environment where you can both work. I'd be glad to teach you what you're asking, seems simple enough anyway.2014-08-19 02:01:00

Author:
theIronHorse
Posts: 279


I can do that, but I'd like a to read some things on paper also too.2014-08-19 02:41:00

Author:
Darthvadre11
Posts: 134


I suggest you use circles (zero thermo cost) of invisible sticker material to place decorations. Then you can move them around easily and copy them easily too. Only drawback is for animated decorations, fully invisible sticker material freezes the animation. I think the minimum transparency must be 3% but you lose the invisibility.

Also, sticker a few circles with different decorations and play around with placing them. This is a good way yo check the palette of your level - do the colours complement/contrast? Is it believable in the context of your level? Does it work?

Have fun!
2014-08-19 03:23:00

Author:
aratiatia
Posts: 374


I suggest you use circles (zero thermo cost) of invisible sticker material to place decorations. Then you can move them around easily and copy them easily too. Only drawback is for animated decorations, fully invisible sticker material freezes the animation. I think the minimum transparency must be 3% but you lose the invisibility.

Also, sticker a few circles with different decorations and play around with placing them. This is a good way yo check the palette of your level - do the colours complement/contrast? Is it believable in the context of your level? Does it work?

Have fun!

NOOOOO. NEVER EVER EVER USE A CIRCLE! DON'T EVEN PUT AN INVISIBLE ONE! Circles are the bane of thermometer because an objects thermo complexity is directly proportional to the number of corners the shape has. Circles in lbp have what, like 20? 30? 40? They probably take up 10x the thermo of a triangle.
2014-08-19 05:11:00

Author:
Tynz21
Posts: 544


Yeah, what Tynz said, don't use circles. If you're going to slap decorations on to a sticker panel use a triangle shape because corners take up thermo. Make everything fit in, meaning if you're making a forest dont just randomly put moss everywhere. Limit how much of the same decoration you use in an area. Make the materials fit in. Using the same example, have lots of wood and some sort of sponge that is green. Don't place anything that stands out.2014-08-19 06:03:00

Author:
DawnBreaker_23
Posts: 568


About circles, in this video they say that a circle uses no thermo, unless you corner edit it, then it will create OVER9000 corners (2:39). But maybe that's just how it worked in LBP1, not LBP2


http://youtu.be/wouW9v3A_Ng?t=2m39s
2014-08-19 08:41:00

Author:
SwagosPuntos
Posts: 237


Quick newbie question. What is the advantage of sticking, stickers on a sticker panel, as opposed to just sticking them onto the actual objects?2014-08-19 09:58:00

Author:
nickram
Posts: 29


Quick newbie question. What is the advantage of sticking, stickers on a sticker panel, as opposed to just sticking them onto the actual objects?

The sticker panel has no bump map which makes your stickers nice and clear.
You don't even have to use the sticker cut tool which adds some fuel your thermometer.
2014-08-19 10:33:00

Author:
CodemanPSX
Posts: 147


You're all a bit right about circles. That video from Mm is a bit misleading (in more than one point IIRC); tests in LBP1 proved that a circle is indeed very light on the thermo, but squares and triangles are even lower (still not zero). As far as I know no one has repeated these tests in LBP2, but it's fair to assume this hasn't changed.2014-08-19 15:32:00

Author:
Rogar
Posts: 2284


The best advice I can give is to take everybody's advice with a grain of salt. Especially if someone tries to tell you that there's a right or a wrong way to do things, like when it comes to using grid or glitches or something. Don't follow other people's "creating rules," follow your own.

If someone tries telling you that using grid is better, they're wrong. If someone tries to tell you that not using grid is better, they're also wrong. Just do whatever works best. I personally don't use grid very often for making the level layout, but it's helpful for making certain things.

As for glitches, I love the theck and thack glitch, as well as the extra layers glitch. You don't have to go exploiting every glitch imaginable in order to make something cool though. Simplicity works too.

As for actual tricks you can use, I'd say to just try to use layers effectively. Depth makes for pretty visuals.
2014-08-19 19:56:00

Author:
KlawwTheClown
Posts: 1106


Well no I'm questioning my heavy use of circles! I know they look like they have corners but they actually roll as f they don't. If you blow a circle up to a massive size and have sackthing walk on it, he/she actually floats over the flat parts as if they were perfectly round.

Before that I used triangles for that kind of stuff thinking they were low thermo.

I, I just don't know what's right any more...
2014-08-20 00:06:00

Author:
aratiatia
Posts: 374


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