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#1

Checkpoint outputs

Archive: 6 posts


Just a quick idea I suddenly have had come to mind.

Checkpoint outputs: Basically, the checkpoint acts as a very simple on/off switch. If it's currently active, the output will turn on, and if you activate a different one, then the previous checkpoint output turns off.

With this, you can make your own custom checkpoint stations. Now I understand that this can already be done with a selector, but it wouldn't hurt to shoehorn this feature in.

How this would work for Versus mode is beyond me though.
2014-08-18 21:35:00

Author:
chronos453
Posts: 175


Eh. Seems kinda useless to me, I doubt we'll see this...2014-08-18 23:17:00

Author:
Tynz21
Posts: 544


Eh. Seems kinda useless to me, I doubt we'll see this...

Well yeah... I figured it'd be like that, but I thought I'd try.
2014-08-19 00:23:00

Author:
chronos453
Posts: 175


seems good to me. like you could use the start checkpoint to activate a movie sequence easier.2014-08-19 00:43:00

Author:
XX_sonicfan_XX
Posts: 265


You just put a player sensor to do that. Or just start the sequencer...2014-08-19 05:06:00

Author:
Tynz21
Posts: 544


It would be something I bet is easy to add. It isn't needed at all but I suppose it could be convenient as well. I wouldn't mind seeing this added but I wouldn't be disappointed if it weren't either because it's simple logic that can already be done.2014-08-19 06:00:00

Author:
Bladex61
Posts: 348


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