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Sokoban: 100 puzzles

Archive: 7 posts


http://i2.lbp.me/img/bl/6c2c28f439f79f46269d117ce0196a35820b105c.png

Sokoban: 100 puzzles (https://lbp.me/v/qs1vf1-)

Update: I added some pictures and fixed some grammar issues.

Hi LBPC, here is my sokoban level. I've spend a lot of time on this project and it's my most proudest. I hope you enjoy it. It was a lot of fun to make. The controllers are in the level description.

If you've never played Sokoban, it's not hard to figure out. Your crate is red. You have to push the blue crates to goals which are represented by red dots. It can get incredibly tricky because the crates can only be pushed (not pulled) so it's very easy to get stuck or deadlocked and then you have to reset. I included a memorizor to save your progress. It saves after each puzzle you solve or when you hold triangle to leave.

I spend a lot of time getting the logic as efficient as possible. Before I added the stickers of each puzzle, the thermo was at 1/4 but unfortunately the stickers doubled that. Without the stickers, I could have made over 400 puzzles but it was taking a lot time to test each one so I decided to stop at 100. I spend over 8 hours a days for 2 weeks straight to pull this off.

There's a reward for solving all 100 puzzles.

I wish I could attach pictures but I'm on mobile. I really wanted to show the aesthetic.

No crazy menu, just select a level to start.
http://i.imgur.com/VvXGcRM.jpg

There are many to chose from...
http://i.imgur.com/q16QSrM.jpg

Very many...
http://i.imgur.com/nTdEvxQ.jpg

It won't capture the transition but it fade perfectly from the sticker on the menu to the game play area.
http://i.imgur.com/ZkaoEcO.jpg

The lag making this was intense!
http://i.imgur.com/fr6Q4J8.jpg
2014-08-18 03:48:00

Author:
timeSlider
Posts: 23


Got it Queued. 2014-08-18 04:01:00

Author:
Smuffy04
Posts: 606


Level design is great, but it is outshone by the logic. Everything runs smoothly with no hiccups, it got a bit daunting when you introduced the yellow crates also, but the actual difficulty progression was very fair.2014-08-30 03:37:00

Author:
Mr_Fusion
Posts: 1799


Very good made sokoban level!
And wow! So many levels! Must have been hard work.
Very good job!
2014-08-31 13:09:00

Author:
avundcv
Posts: 2526


...it got a bit daunting when you introduced the yellow crates...

Can you elaborate on this more? Do you mean the yellow crates on the level select menu?

- - - - - - - - - -


Very good made sokoban level!
And wow! So many levels! Must have been hard work.
Very good job!

Thank you! It feels nice to hear kind words after my hard labor. I probably spent over 100 hours in 2 weeks but I was determined to finish before school started.
2014-09-26 02:30:00

Author:
timeSlider
Posts: 23


At first, I was just like "ah man, nothing too special" and then I saw the logic. There's no words, you sir are a crazy scienctist! Gargh!! Queued it, this is one cool level.2014-09-26 02:50:00

Author:
Alfrottos
Posts: 42


I was really going at this level for a while till I said "Screw it. I need to do some other things!" Then I jumped to the last level and **** that one was annoying. Finally solved it though after a few tries. Woot-woot! Then began to go backwards from there till I did my other stuff.

Fun, though a part of me couldn't congratulate yuh entirely for the level. The description says you DID get the puzzles off of a site, which is fine. Might have taken forever to do if you came up with all of them yourself. So split good works all around!

May come back to this level to finally finish it entirely, but for now, I can say it's an enjoyable level.
2014-09-26 11:49:00

Author:
Devious_Oatmeal
Posts: 1799


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